Jump to content

Recommended Posts

Posted (edited)
On 1/23/2026 at 12:09 AM, SomeLMGGuy31 said:

ok so i just noticed this weird thing?

 

when wearing the sneakers, they will always be used incorrectly (as in, your feet clips through them) when wearing anything EXCEPT the shirts

 

when wearing a shirt, it fixes itself. any idea why?

1. Make sure you selected the correct body type in the installation dialog when you install DLNewVegas. Select whichever body type you play with (CBBE or Type4, your preference). This happens because the shirt is a completely different mesh from the nude body that overrides the nude body (like any other armor); and it uses parts from the selected body type. If you selected CBBE when you actually use Type4, you'll get clipping on the sneakers becasue the sneakers don't override the nude body mesh.

image.png.cbb184786fcb37c1503bfdf782952711.png

 

2. Ensure that you're using the most up-to-date version of the mod. (The installer says 2.1.1, but the file on here swill say 2.0.1, they're the same thing)

 

3. If you made any personal alterations to either body, you'll have to manually apply those changes to the clothing meshes via OutfitStudio.

Edited by Watermylawn220
Posted

so after repairing my whole mod library cuz all the nvse script thingies stopped working, the sneakers work fine with the clothes

 

i did get this glove on my character tho, from type 4. any clue on how to get rid of it?

Posted

Nice mod, thanks! Got it installed with no issues. Would it be possible to add a setting where the bladder/bowel meters appear only when they hit a certain threshold, like the vanilla survival options? 

Posted
10 hours ago, SomeLMGGuy31 said:

so after repairing my whole mod library cuz all the nvse script thingies stopped working, the sneakers work fine with the clothes

 

i did get this glove on my character tho, from type 4. any clue on how to get rid of it?

I'm not really sure since I don't have a screenshot, but it sounds like some kind of texture issue. Check around on Type4's mod page, it might be something wrong with your archive invalidation.

Posted
3 hours ago, SomeLMGGuy31 said:

this is the glove

i think its for the pipboy, which i have a remover mod

 

image.jpeg.0a5cf19ec3a9186592c8d731ec2f3d04.jpeg

What's the remover mod? Because it's likely an issue with that. I know that both Readius and 2500 remove the glove on first installation.

Posted
1 hour ago, SomeLMGGuy31 said:

 

the name is actually YAPR - Yet Another Pipboy Remover

 

https://www.nexusmods.com/newvegas/mods/70342

That just seems to be how the mod is built, then. It removes the pipboy but not the glove. Found a mod to remove the glove specifically: https://www.nexusmods.com/newvegas/mods/69258

 

Or you could use Readius or 2500, which I'd recommend over YAPR because I like the look of them better and they feel more immersive than a floating pipboy. Ultimately your preference though.

Posted
39 minutes ago, Watermylawn220 said:

That just seems to be how the mod is built, then. It removes the pipboy but not the glove. Found a mod to remove the glove specifically: https://www.nexusmods.com/newvegas/mods/69258

 

Or you could use Readius or 2500, which I'd recommend over YAPR because I like the look of them better and they feel more immersive than a floating pipboy. Ultimately your preference though.

It worked thanks

 

image.jpeg.4cb817141d5823a0112763db4a6737b1.jpeg

Posted

oh and last thing. the perk images on the alt image pack are kinda weird

 

perk icons are way bigger than the normal ones and the ones for items are noticeably bigger. still, the item icons don't go out of the screen

 

image.jpeg.df08fd22b8ca51879e407e891c782011.jpeg

Posted
1 hour ago, SomeLMGGuy31 said:

oh and last thing. the perk images on the alt image pack are kinda weird

 

perk icons are way bigger than the normal ones and the ones for items are noticeably bigger. still, the item icons don't go out of the screen

 

image.jpeg.df08fd22b8ca51879e407e891c782011.jpeg

No idea how you even managed that one, as it works fine for me.

Posted (edited)
1 hour ago, Watermylawn220 said:

No idea how you even managed that one, as it works fine for me.

 

guess i'm just cursed

 

they go on the icons folder right?

Edited by SomeLMGGuy31
Posted
59 minutes ago, SomeLMGGuy31 said:

 

guess i'm just cursed

 

they go on the icons folder right?

textures\DLNewVegas\Icons, yes.

 

Installing the archive directly via MO2's "install a new mod from an archive" button works too, and will let you toggle it on/off in your load order.

Posted (edited)
28 minutes ago, Watermylawn220 said:

textures\DLNewVegas\Icons, yes.

 

Installing the archive directly via MO2's "install a new mod from an archive" button works too, and will let you toggle it on/off in your load order.

 

let me try that

EDIT: it makes the icons go huge again

Edited by SomeLMGGuy31
Posted
5 hours ago, SomeLMGGuy31 said:

 

let me try that

EDIT: it makes the icons go huge again

Did some searching, you need Vanilla UI+ and UIO if you haven't already installed those. I didn't realize those were requirements because I already had them installed when I was testing the vault girl icons (my bad). Put DLNV and the icons below them in mod order, of course.

 

https://www.nexusmods.com/newvegas/mods/57174

https://www.moddb.com/mods/vanilla-ui-plus

https://www.moddb.com/mods/vanilla-ui-plus/tutorials/how-to-install-ui-mods-without-problems

Posted
4 hours ago, HydrophonicsTV said:

Is there a possibility to port this over to fallout 3 as well?

 

I don't own Fallout 3. But this mod should generally work with TTW. Big difference is that you won't be able to find diapers in the Capital Wasteland, as those merchants won't have them in their inventories. Someone in this thread was working on a TTW patch, but it seems like they abandoned it.

Posted
16 hours ago, Watermylawn220 said:

I don't own Fallout 3. But this mod should generally work with TTW. Big difference is that you won't be able to find diapers in the Capital Wasteland, as those merchants won't have them in their inventories. Someone in this thread was working on a TTW patch, but it seems like they abandoned it.

it is abandoned in a way but at least not permanently, it was kind of rotting on my computer due to i think a form of scope creep or something to that effect, i could release the unfinished files but they would probably be pretty unfinished, and at least an unfinished thing that turns cherry into a diaper vendor is for sure broken, but i did get stuff into load lists and such.

Posted
On 2/1/2026 at 10:49 AM, Watermylawn220 said:

I don't own Fallout 3. But this mod should generally work with TTW. Big difference is that you won't be able to find diapers in the Capital Wasteland, as those merchants won't have them in their inventories. Someone in this thread was working on a TTW patch, but it seems like they abandoned it.

 

10 hours ago, throwaway9900 said:

it is abandoned in a way but at least not permanently, it was kind of rotting on my computer due to i think a form of scope creep or something to that effect, i could release the unfinished files but they would probably be pretty unfinished, and at least an unfinished thing that turns cherry into a diaper vendor is for sure broken, but i did get stuff into load lists and such.

So I sadly did try to get this to work. However, what ended up happening is that the mod Told me that it could not deploy because it required the falloutNV.ESM and Some of the required mods from fallout nv lip JIP, Showoff etc. So unfortunately, it doesn't work if you try to just load it into fallout 3.

Posted
12 hours ago, throwaway9900 said:

it is abandoned in a way but at least not permanently, it was kind of rotting on my computer due to i think a form of scope creep or something to that effect, i could release the unfinished files but they would probably be pretty unfinished, and at least an unfinished thing that turns cherry into a diaper vendor is for sure broken, but i did get stuff into load lists and such.

Also I could Beta test it for you if you want

I do ABDL Streams and Wouldn't mind logging certain issues

 

Posted
10 hours ago, HydrophonicsTV said:

Also I could Beta test it for you if you want

I do ABDL Streams and Wouldn't mind logging certain issues

 

if i do continue work on the mod to the point of actually getting to some workable state then i might be down for that, but for now at least i would like to work out some of the stuff in the mod. although maybe i could release a light version of the mod,

2 hours ago, HydrophonicsTV said:

Good news, the mod itself does work with TTW, its just vendors do not sell them, everything else works though

 

that just about lines up with what ive seen.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...