Neppy Posted September 14, 2025 Posted September 14, 2025 Was there anything new added with the September 4th update?
riveth Posted September 14, 2025 Author Posted September 14, 2025 4 hours ago, Neppy said: Was there anything new added with the September 4th update? Only bug fixes for now. I plan to work on this again durning winter 2
yuhyyuh1 Posted September 18, 2025 Posted September 18, 2025 Instantly crashes for me on a new game, have all the requirements and patches. Is there any known incompatibilities?
asdfer1234 Posted September 18, 2025 Posted September 18, 2025 40 minutes ago, yuhyyuh1 said: Instantly crashes for me on a new game, have all the requirements and patches. Is there any known incompatibilities? a crash-log would be helpful...
leileifou Posted September 22, 2025 Posted September 22, 2025 I'm sad that when Super Mutant NPCs like Strong approach me in SH, the kidnapping event doesn't occur. I know I'm in the minority, but I wish Super Mutants could be kidnapped as well. Sorry if this was a bug.
riveth Posted September 28, 2025 Author Posted September 28, 2025 On 9/22/2025 at 2:47 AM, leileifou said: I'm sad that when Super Mutant NPCs like Strong approach me in SH, the kidnapping event doesn't occur. I know I'm in the minority, but I wish Super Mutants could be kidnapped as well. Sorry if this was a bug. Well, that would be odd to see Strong taking you to masked perty right? No, that wont be realistic at all. i do have supermutant scenario in mind thou.
katrina.balanchuk Posted September 28, 2025 Posted September 28, 2025 (edited) On 9/14/2025 at 5:13 PM, riveth said: I plan to work on this again durning winter Will it remain .163 compatible? Edited September 28, 2025 by katrina.balanchuk
riveth Posted September 29, 2025 Author Posted September 29, 2025 Will it remain .163 compatible? i don't plan to switch to ng. So we probably stick with 163 1
rubber_duck Posted September 30, 2025 Posted September 30, 2025 Found a potential conflict with AAF Spectators mod. AAF Spectators pulls up NPCs from the dungeon to watch the active scene. This results in it pulling NPCs that should not be pulled - Captives/Slaves from Pervert's dungeons. Once pulled, and under certain configuration conditions, Pervert (AAF) will attempt to start the scene including both Captive (F sex) and M (generic M sex NPC from the dungeon) with Player. That causes the infinite AAF loading, and results in inability to complete the set of animations. Solution: Remove slave/captive NPCs from dungeons - they serve as decorations. Optionally, you could check if the user has the mentioned mod installed (AAF_Spectators.esp) and automatically disable the said NPCs. I don't see the point of them being there, they cause more harm than good (at least on my setup). My setup, for reference, is a bit dated at this point because I've never upgraded the game to NG version. On top of that, I'm still running the old AAF (the Pre-NAF conflict version, v171 beta), but my animation packs are all up to date (I have them all). Also, do you have any updates regarding the precombines in DC office? Apart from this conflict with Spectators, the mod is working pretty good, but I hate the fact that I regularly have to tcl inside DC office (I use Flashy's Crime And Punishment that also alters the DC security office).
riveth Posted September 30, 2025 Author Posted September 30, 2025 2 hours ago, rubber_duck said: Found a potential conflict with AAF Spectators mod. AAF Spectators pulls up NPCs from the dungeon to watch the active scene. This results in it pulling NPCs that should not be pulled - Captives/Slaves from Pervert's dungeons. Once pulled, and under certain configuration conditions, Pervert (AAF) will attempt to start the scene including both Captive (F sex) and M (generic M sex NPC from the dungeon) with Player. That causes the infinite AAF loading, and results in inability to complete the set of animations. Solution: Remove slave/captive NPCs from dungeons - they serve as decorations. Optionally, you could check if the user has the mentioned mod installed (AAF_Spectators.esp) and automatically disable the said NPCs. I don't see the point of them being there, they cause more harm than good (at least on my setup). My setup, for reference, is a bit dated at this point because I've never upgraded the game to NG version. On top of that, I'm still running the old AAF (the Pre-NAF conflict version, v171 beta), but my animation packs are all up to date (I have them all). Also, do you have any updates regarding the precombines in DC office? Apart from this conflict with Spectators, the mod is working pretty good, but I hate the fact that I regularly have to tcl inside DC office (I use Flashy's Crime And Punishment that also alters the DC security office). I have same dated setup, but testing new AAF lately. Never noticed infinite loading, but I also doesn't use UAP so maybe my setup is tad different than Yours. Have You tried to use PgUp / PgDown buttons when scene was not loading? - as for slaves in dungeons, are You sure they are reason for that? I really like to have them. It's like they are forced to have sex with player. How about making a patch for spectators? Maybe I could add new faction "pervert" that would be excluded from spectating. This would also fix problems with jail and bestiality scenarios. Honesty I don't use spectators that much, prefer onlookers from M.C.G - I don't have any update with those precombines. I got stuck in testing and making small fixes. Like there was a lot of support and I need to play to each of those points and see how does it feel from player perspective. Previously I just cheat a lot to test aspect I was currently working on, never get full picture. I know i'm far behind schedule, but there is a lot happening in my life now. It demands me to be at least well rested in the morning
katrina.balanchuk Posted October 1, 2025 Posted October 1, 2025 13 hours ago, riveth said: I have same dated setup, but testing new AAF lately. Never noticed infinite loading, but I also doesn't use UAP so maybe my setup is tad different than Yours. Have You tried to use PgUp / PgDown buttons when scene was not loading? - as for slaves in dungeons, are You sure they are reason for that? I really like to have them. It's like they are forced to have sex with player. How about making a patch for spectators? Maybe I could add new faction "pervert" that would be excluded from spectating. This would also fix problems with jail and bestiality scenarios. Honesty I don't use spectators that much, prefer onlookers from M.C.G - I don't have any update with those precombines. I got stuck in testing and making small fixes. Like there was a lot of support and I need to play to each of those points and see how does it feel from player perspective. Previously I just cheat a lot to test aspect I was currently working on, never get full picture. I know i'm far behind schedule, but there is a lot happening in my life now. It demands me to be at least well rested in the morning For what is worth I believe its a valuable addtion for immersive atmosphere to see other girls held in the dungeons as sex slaves too. Its plausible and immersive to me. For if it happens to you, it can and should be happening to others too.
rubber_duck Posted October 1, 2025 Posted October 1, 2025 23 hours ago, riveth said: I have same dated setup, but testing new AAF lately. Never noticed infinite loading, but I also doesn't use UAP so maybe my setup is tad different than Yours. Have You tried to use PgUp / PgDown buttons when scene was not loading? - as for slaves in dungeons, are You sure they are reason for that? I really like to have them. It's like they are forced to have sex with player. How about making a patch for spectators? Maybe I could add new faction "pervert" that would be excluded from spectating. This would also fix problems with jail and bestiality scenarios. Honesty I don't use spectators that much, prefer onlookers from M.C.G - I don't have any update with those precombines. I got stuck in testing and making small fixes. Like there was a lot of support and I need to play to each of those points and see how does it feel from player perspective. Previously I just cheat a lot to test aspect I was currently working on, never get full picture. I know i'm far behind schedule, but there is a lot happening in my life now. It demands me to be at least well rested in the morning No worries! Let me provide more details after some more troubleshooting. AAF Spectators conflict is false positive - it has nothing to do with Pervert's AAF animations. However, the problem with female NPCs still persists. Whether those female (captive) NPCs are called by AAF Spectators or not, as long as they are present (and close to Player) in the same cell, it will break AAF animations and cause infinite loading. The only possible solution to this is, sadly, to delete those NPCs from the mod's cells. Alternatively, and not as extreme of a solution, you could implement an MCM selector for allowed sex races: Male, Female, Both. In essence, when starting an animation, it should not select actors whose sex is F, for example (depending on the configuration). It's a more sophisticated solution, but it may take longer to code and deploy. I can now confirm that my findings are correct because I've done 4 tests. Here are the results: Sewer Cell (Human + Ghoul NPCs) - FAIL ❌ Details: In Sewer Cell, there are multiple NPCs of mixed races: Human, Ghoul and Feral Ghoul. There were a couple of female NPCs of Ghoul race (non-feral). Pervert possibly attempted to start a scene, including Female Player + Female (Human or Ghoul, doesn't matter) + someone else. There aren't such animations and/or the UAP doesn't handle them. Result: ❌ Fail. The mod got stuck on loading the new AAF animation, and triggered the forced end of the non-consensual event. Upon returning to the initial cell (DC, in this case), everything worked normally, but that little AAF loading indicator was still active. It was attempting to do something god-knows-what. Tunnel Cell (Human NPCs) - FAIL ❌ Details: Similarly to Case #1, this Tunnel cell is filled with multiple Human NPCs. The Tunnel cell also features a slave (captive) Female Human NPC for decoration. What happened in Case #1, it repeated itself here - the mod attempted to start an AAF animation including that female captive NPC + Female Player + someone else (or multiple additional Male partners). Result: ❌ Fail. The final outcome is identical to the Case #1 I described above. Church Cell (Human NPCs) - FAIL ❌ Details: Exactly the same thing happened as previous Cases #1 and #2. The Church Cell features a 'slave' Human Female NPC for decoration (though on that note - upon attempting to interact with that slave NPC the dialogue said 'Kathy', or something similar). Anyway, the mod attempted to start the scene with Female Human slave NPC + Female Player + someone else (either 1 or 2+ NPCs) and it failed. Result: ❌ Fail. The result is identical to all previous cases. Upon returning to the initial cell that triggered the mod (DC), the AAF was still indicating loading. Tunnel Cell (Human NPCs - manual intervention) - OK ✅ Details: Upon triggering the same Tunnel cell event again (from DC as a starting point), I immediately opened up the console, selected (clicked) on the already mentioned Captive Human Female NPC and used 'disable' command. The command, well, disabled the target NPC, and it (she) was no longer present in the cell. That resulted in a correct execution order of AAF animations, and Pervert worked superbly. Result: ✅ OK! Because AAF was able to start all the animations it wanted to (no missing tags, properties, whatever) - upon returning to initial cell (DC), everything worked properly as it should, and AAF was not stuck. TL;DR: 🧪 Total tests: 4 ❌ Failed: 3 ✅ Succeeded: 1 💡Explanation: The only successful test outcome was when I manually disabled the decorative Female NPC. That was expected, as the originally reported issue was not with the mod (Pervert) itself, but rather AAF. 🧩 Solution: While using Female NPCs as decoration is indeed a neat idea, it causes more trouble than good. As previously mentioned, my AAF setup might be out of date, but it's still the official setup from the AAF community (I strictly followed the AAF manual when I was setting everything up). I think there are hundreds of people using the same AAF setup as I do, and this issue is, unfortunately, present on everyone's systems. The best solution, from my point of view, would be to implement an MCM toggle for enabling/disabling decorative NPCs. The proposed solution keeps the decorative NPCs for those who have alternate setups, and disables them so folks such as myself can play the mod without manual interruptions. I hope this wall of text proves helpful. Should there be any additional questions, feel free to reach out. Keep up the great work!
spicydoritos Posted October 1, 2025 Posted October 1, 2025 8 minutes ago, rubber_duck said: Whether those female (captive) NPCs are called by AAF Spectators or not, as long as they are present (and close to Player) in the same cell, it will break AAF animations and cause infinite loading. I have never had this problem occur due to captives being called as a partner. I do, however, have animation packs/patches installed (e.g. SAM Enhanced Animations) that include FFM variants of threesome animations. (For the record I am on Old Gen, with the most recent AAF version). That being said, I also support an MCM toggle that would allow the user to prevent FF or FFM scenes if desired. Having implemented such solutions myself, I realize that this requires script modifications, which places it outside riveth's wheelhouse.
msmfoster Posted October 1, 2025 Posted October 1, 2025 1 hour ago, spicydoritos said: I have never had this problem occur due to captives being called as a partner. I do, however, have animation packs/patches installed (e.g. SAM Enhanced Animations) that include FFM variants of threesome animations. (For the record I am on Old Gen, with the most recent AAF version). That being said, I also support an MCM toggle that would allow the user to prevent FF or FFM scenes if desired. Having implemented such solutions myself, I realize that this requires script modifications, which places it outside riveth's wheelhouse. I've never had the above behaviour. However something tangential in terms of drawing people in. I was pulled in by Provocative Perks due to being knocked unconscious by a spiked drink from a fan. When I got there the scene broke, as though I got three concurrent scenes from the mayor demanding a sperm sample for Father. I was solicited shortly thereafter and it brought me to another location, but returned me to the same scene as before, without a way out. I had to CoC to get back home. The reason I brought it up, is I wonder if another mod kicked in and caused issue. Such as Provocative Perks initiating a 'Another Round' event? The above is just an example. Nothing I experienced.
spicydoritos Posted October 2, 2025 Posted October 2, 2025 4 hours ago, msmfoster said: scenes from the mayor demanding a sperm sample for Father I'm not familiar with that quest, but it's definitely not from PVPK. Maybe the AAF scenes wouldn't start because your character was in a conversation, leading to a chain failure? Honestly it's pure speculation without a ton more info. 1
riveth Posted October 3, 2025 Author Posted October 3, 2025 On 10/1/2025 at 11:39 PM, rubber_duck said: No worries! Let me provide more details after some more troubleshooting. AAF Spectators conflict is false positive - it has nothing to do with Pervert's AAF animations. However, the problem with female NPCs still persists. Whether those female (captive) NPCs are called by AAF Spectators or not, as long as they are present (and close to Player) in the same cell, it will break AAF animations and cause infinite loading. The only possible solution to this is, sadly, to delete those NPCs from the mod's cells. Alternatively, and not as extreme of a solution, you could implement an MCM selector for allowed sex races: Male, Female, Both. In essence, when starting an animation, it should not select actors whose sex is F, for example (depending on the configuration). It's a more sophisticated solution, but it may take longer to code and deploy. I can now confirm that my findings are correct because I've done 4 tests. Here are the results: Sewer Cell (Human + Ghoul NPCs) - FAIL ❌ Details: In Sewer Cell, there are multiple NPCs of mixed races: Human, Ghoul and Feral Ghoul. There were a couple of female NPCs of Ghoul race (non-feral). Pervert possibly attempted to start a scene, including Female Player + Female (Human or Ghoul, doesn't matter) + someone else. There aren't such animations and/or the UAP doesn't handle them. Result: ❌ Fail. The mod got stuck on loading the new AAF animation, and triggered the forced end of the non-consensual event. Upon returning to the initial cell (DC, in this case), everything worked normally, but that little AAF loading indicator was still active. It was attempting to do something god-knows-what. Tunnel Cell (Human NPCs) - FAIL ❌ Details: Similarly to Case #1, this Tunnel cell is filled with multiple Human NPCs. The Tunnel cell also features a slave (captive) Female Human NPC for decoration. What happened in Case #1, it repeated itself here - the mod attempted to start an AAF animation including that female captive NPC + Female Player + someone else (or multiple additional Male partners). Result: ❌ Fail. The final outcome is identical to the Case #1 I described above. Church Cell (Human NPCs) - FAIL ❌ Details: Exactly the same thing happened as previous Cases #1 and #2. The Church Cell features a 'slave' Human Female NPC for decoration (though on that note - upon attempting to interact with that slave NPC the dialogue said 'Kathy', or something similar). Anyway, the mod attempted to start the scene with Female Human slave NPC + Female Player + someone else (either 1 or 2+ NPCs) and it failed. Result: ❌ Fail. The result is identical to all previous cases. Upon returning to the initial cell that triggered the mod (DC), the AAF was still indicating loading. Tunnel Cell (Human NPCs - manual intervention) - OK ✅ Details: Upon triggering the same Tunnel cell event again (from DC as a starting point), I immediately opened up the console, selected (clicked) on the already mentioned Captive Human Female NPC and used 'disable' command. The command, well, disabled the target NPC, and it (she) was no longer present in the cell. That resulted in a correct execution order of AAF animations, and Pervert worked superbly. Result: ✅ OK! Because AAF was able to start all the animations it wanted to (no missing tags, properties, whatever) - upon returning to initial cell (DC), everything worked properly as it should, and AAF was not stuck. TL;DR: 🧪 Total tests: 4 ❌ Failed: 3 ✅ Succeeded: 1 💡Explanation: The only successful test outcome was when I manually disabled the decorative Female NPC. That was expected, as the originally reported issue was not with the mod (Pervert) itself, but rather AAF. 🧩 Solution: While using Female NPCs as decoration is indeed a neat idea, it causes more trouble than good. As previously mentioned, my AAF setup might be out of date, but it's still the official setup from the AAF community (I strictly followed the AAF manual when I was setting everything up). I think there are hundreds of people using the same AAF setup as I do, and this issue is, unfortunately, present on everyone's systems. The best solution, from my point of view, would be to implement an MCM toggle for enabling/disabling decorative NPCs. The proposed solution keeps the decorative NPCs for those who have alternate setups, and disables them so folks such as myself can play the mod without manual interruptions. I hope this wall of text proves helpful. Should there be any additional questions, feel free to reach out. Keep up the great work! Ok, this never happens on my setup. But since bonded slaves doesn't really looks so good in AAF scenes I will ask AS to make MCM option to disable them from scenes. I think this should also fix Your problem.
riveth Posted October 3, 2025 Author Posted October 3, 2025 On 10/2/2025 at 1:25 AM, msmfoster said: I've never had the above behaviour. However something tangential in terms of drawing people in. I was pulled in by Provocative Perks due to being knocked unconscious by a spiked drink from a fan. When I got there the scene broke, as though I got three concurrent scenes from the mayor demanding a sperm sample for Father. I was solicited shortly thereafter and it brought me to another location, but returned me to the same scene as before, without a way out. I had to CoC to get back home. The reason I brought it up, is I wonder if another mod kicked in and caused issue. Such as Provocative Perks initiating a 'Another Round' event? The above is just an example. Nothing I experienced. Yea, I'm aware of this isse. This is all because collar that restricts player from leaving DC. I needed to add all dungeons to DC location. But it can create teleporting loop if another mod calls abduction while player is already abducted. I have an idea how to fix this, just waiting for AS reply.
riveth Posted October 6, 2025 Author Posted October 6, 2025 new dev version pervert200 avaible here: https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1A lot of small fixes but most important: - revamped Ivans dialogues about training - you can now repay your loan actually - Scurvy know whith collar should put on you now, in case you took it off. this version has collar fix in case you dont have TSEX 4
Nikerage Posted October 6, 2025 Posted October 6, 2025 If it's just small fixes i'll probably wait for a bigger update. I modded the base .esp for my own walkthrough and by now i did quite a bit (but it was dumb to not create this in an own .esp 🥲) Like one scenario, where you get locked in the Mayor's room, and get visited by some people 😃 Spoiler Spoiler 2
riveth Posted October 6, 2025 Author Posted October 6, 2025 9 hours ago, Nikerage said: If it's just small fixes i'll probably wait for a bigger update. I modded the base .esp for my own walkthrough and by now i did quite a bit (but it was dumb to not create this in an own .esp 🥲) Like one scenario, where you get locked in the Mayor's room, and get visited by some people 😃 Hide contents Hide contents That would be cool if You made a plugin of this. It would be great to test it myself. maby other ppl would make their plugins too
Nikerage Posted October 6, 2025 Posted October 6, 2025 (edited) 37 minutes ago, riveth said: That would be cool if You made a plugin of this. It would be great to test it myself. maby other ppl would make their plugins too Absolutely! Would be great if people share their stuff if they have some:P At some point i probably will, but rn it wouldnt be safe, if it was an own plugin, for mine to be public anyways i guess. I just started modding and can get simple scenarios done but as i first moved world objects for e.g. i had to learn the weird cell view control and moved the DC City elevator. I changed it back but can't swear i didnt broke anything else unintentionally lol /e: I also created a little Hogtie minigame because i saw the _TD_HogTie01 Idle and was sad no one used it so far, as for CS, Harassment or Pervert. Maybe it's interesting for you too. But you'd have to tweak it because it's taking too long for the regular player i guess and i haven't tested it too much as if it breaks out of the loop at some point. Edited October 6, 2025 by Nikerage 1
riveth Posted October 7, 2025 Author Posted October 7, 2025 14 hours ago, Nikerage said: Absolutely! Would be great if people share their stuff if they have some:P At some point i probably will, but rn it wouldnt be safe, if it was an own plugin, for mine to be public anyways i guess. I just started modding and can get simple scenarios done but as i first moved world objects for e.g. i had to learn the weird cell view control and moved the DC City elevator. I changed it back but can't swear i didnt broke anything else unintentionally lol /e: I also created a little Hogtie minigame because i saw the _TD_HogTie01 Idle and was sad no one used it so far, as for CS, Harassment or Pervert. Maybe it's interesting for you too. But you'd have to tweak it because it's taking too long for the regular player i guess and i haven't tested it too much as if it breaks out of the loop at some point. I'd love to see that minigame. I have some ideas already As for location edits, I made same mistake when started modding. You can check and delete all unwanted edits in xEdit easly.
riveth Posted October 7, 2025 Author Posted October 7, 2025 (edited) new dev version pervert203 avaible here: https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1A - fixed bug that prevent training to complete - new mechanics about training. If you refuse to have sex with James at dugout in, then there is no options for training/work for Ivan You have antoher oportunity for that if you pay up current loan and take another, overdue until James came again, then pick up option you don't remember what it was all about, go with him to dugout inn and agree to sex this time. I would apreciate if someone test this, as I like to move to another topic. Edited October 7, 2025 by riveth 3
Slip0213 Posted October 9, 2025 Posted October 9, 2025 Greeting @riveth, I've not browsed the entire message board here as I'm not a heavy Pervert user so this idea may have been pitched to you. If so, I do apologize. When I was 15 years old (fucking eons ago), my bank deposited $1000 into my account. It was an integrity test to see if I would spend it or not. Consequently, they offered me an overdraft account after they were satisfied I wasn't going to take it. A year or two after that, they locked me out of ATMs and told me to see a branch manager. I can't completely remember why but it wasn't anything I did. If I remember correctly they tried to upsell me something - probably insurance. Both strategies were pretty slimy moves to pull on a minor, or anyone for that matter. Speaking of slimy, what if Ivan froze my ATM access to force me to visit him in DC to talk about some "quest", propostion, sales pitch or a problem he has. It's a pretty easy hook for ATM users, and opens potentially infinite possibilities for exploitation. I only mention this because I've never actually taken a loan from him. I might have spoken to him once when I first tried this mod but there has never been a need for a loan. However, I do frequently use the ATM and wouldn't mind a wrench in my gears from time to time. Thanks for the cool mod. I appreciate it whenever my attacker needs some privacy or whenever I need to stash my caps. Cheers! 4
riveth Posted October 10, 2025 Author Posted October 10, 2025 17 hours ago, Slip0213 said: Greeting @riveth, I've not browsed the entire message board here as I'm not a heavy Pervert user so this idea may have been pitched to you. If so, I do apologize. When I was 15 years old (fucking eons ago), my bank deposited $1000 into my account. It was an integrity test to see if I would spend it or not. Consequently, they offered me an overdraft account after they were satisfied I wasn't going to take it. A year or two after that, they locked me out of ATMs and told me to see a branch manager. I can't completely remember why but it wasn't anything I did. If I remember correctly they tried to upsell me something - probably insurance. Both strategies were pretty slimy moves to pull on a minor, or anyone for that matter. Speaking of slimy, what if Ivan froze my ATM access to force me to visit him in DC to talk about some "quest", propostion, sales pitch or a problem he has. It's a pretty easy hook for ATM users, and opens potentially infinite possibilities for exploitation. I only mention this because I've never actually taken a loan from him. I might have spoken to him once when I first tried this mod but there has never been a need for a loan. However, I do frequently use the ATM and wouldn't mind a wrench in my gears from time to time. Thanks for the cool mod. I appreciate it whenever my attacker needs some privacy or whenever I need to stash my caps. Cheers! This is actually a briliant idea! If player create account but dont take any loan in X days there will be % chance to lockout. Durning this lockout atm wil display message about malfunction. Player cant withraw any cash and is advised to visit bank. bank will apologize for technicall issues and offer loan if player needs cash while they investigate this issue. If player take a loan atm will be operational instantly. If not it resumes its function after 3 days. In that case the might be some caps missing I gues Thats just quick idea for now, but I really like the general idea. 1
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