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Pervert – Immersive prostitution and harassment


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Posted
1 hour ago, nonofyodambiznes said:

gotta give you points for comedy

 

Those things are totally not alike, it's wiser to not talk about this...;)

  • 2 weeks later...
Posted (edited)

It is very cool, that "Provocative Perks" mod now works with and points to this mod. This mod is a keeper in my load order. 

Edited by Madscout
Posted

Would you like to share the script sources? I got a few bugs on my side and wanna dig in with CK, if you don't mind. Thank you!

Your diamond city guards don't initiate dialogues at stage 20 of perverreportabuse, could be their "mute" option is not cancelled properly. 

Posted
On 7/23/2025 at 8:41 PM, Madscout said:

It is very cool, that "Provocative Perks" mod now works with and points to this mod. This mod is a keeper in my load order. 

Yes! It makes Pervert even more of a must-have mod.

Posted

I'm running into a strange issue where I'm not getting paid for the 650 caps 'wild night' quest or the 300 caps 'party' quest, but I do get paid for the 200 caps escort, the training, and the one where you show Ivan what you've learned. The quests all seem to complete normally otherwise, with a textbox, teleport, events happening, then being teleported back to Ivan's bank... just the money for those two largest payout repeatable quests is not being added to my inventory. Anyone else run into this issue or know what might be causing it?

 

I'm currently at the point where I think I've completed Ivan's training, I have the collar, and 8 days to repay Scurvy 7500 caps. It's just these two high paying radiant quests for Ivan don't seem to be paying out at all when I start or complete them. Is Ivan supposed to pay me right when I start either of the party quests, sort of like when you get paid before animations start when you ask Ivan for training?

Posted (edited)
On 8/1/2025 at 5:54 PM, DT6666 said:

I'm running into a strange issue where I'm not getting paid for the 650 caps 'wild night' quest or the 300 caps 'party' quest, but I do get paid for the 200 caps escort, the training, and the one where you show Ivan what you've learned. The quests all seem to complete normally otherwise, with a textbox, teleport, events happening, then being teleported back to Ivan's bank... just the money for those two largest payout repeatable quests is not being added to my inventory. Anyone else run into this issue or know what might be causing it?

 

I'm currently at the point where I think I've completed Ivan's training, I have the collar, and 8 days to repay Scurvy 7500 caps. It's just these two high paying radiant quests for Ivan don't seem to be paying out at all when I start or complete them. Is Ivan supposed to pay me right when I start either of the party quests, sort of like when you get paid before animations start when you ask Ivan for training?

Exacly, You should get your money at the begining. I will look into this, maybe there is some kind of bug in script.
Thanks for pointing this out. :)

 

edit: checked and there was a bug indeed. I will post fixed version on my mega drive today. I would be gratefull if You could test if it works ok . If so I will publish updated version on pervert's page.

 

edit2: check out this link:
https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1A
and download pervert193.zip

This is dev version with Your bug fixed. Replace your current pervert mod with this file.

 

Edited by riveth
Posted (edited)

Had a small bug while paying off a loan. I took the mortgage loan and was late on the payment and James showed up. I had the money on me so I paid it off right away and for some reason he only took 1300 caps when I owed 5750 and completed the loan quest.

 

So I reloaded the save to test it some more and went through more of his dialogue, skipped the first "I can pay now" dialogue and this time he told me I had to pay 6000 caps (this is what should happen as written in the loan contract) due to the late fee. Since I didn't have the caps he said I had 24 hours to pay the loan (as normal).

 

Then I went directly to Ivan and somehow managed to pay the 5750 caps and complete the quest even though I was supposed to pay back 6000 caps.

Edited by Neppy
Posted
21 minutes ago, Neppy said:

Had a small bug while paying off a loan. I took the mortgage loan and was late on the payment and James showed up. I had the money on me so I paid it off right away and for some reason he only took 1300 caps when I owed 5750 and completed the loan quest.

 

So I reloaded the save to test it some more and went through more of his dialogue, skipped the first "I can pay now" dialogue and this time he told me I had to pay 6000 caps (this is what should happen as written in the loan contract) due to the late fee. Since I didn't have the caps he said I had 24 hours to pay the loan (as normal).

 

Then I went directly to Ivan and somehow managed to pay the 5750 caps and complete the quest even though I was supposed to pay back 6000 caps.

Thanks for pointing this out. Already fixed in dev version. Try pervert193.zip from this link:

https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1A

 

 

James will charge You 6000 caps, but if you refuse him You can still pay Ivan 5750. Look at this like You cheated a system and bypas James fee. :).

I probably should make global variable for each loan and just use this variable in dialogues, but I discovered this feature after all those dialoges were made and it's too much off a fuss to fix all of them :)

Posted (edited)
On 7/31/2025 at 10:31 PM, zjzc said:

Would you like to share the script sources? I got a few bugs on my side and wanna dig in with CK, if you don't mind. Thank you!

Your diamond city guards don't initiate dialogues at stage 20 of perverreportabuse, could be their "mute" option is not cancelled properly. 

Sure, check out dev version under https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1A

 

pertvert193.zip is the latest

 

edit: oh they won't start dialogue when you have any loan quest active. This is a failsafe in case you will be locked in jail already. :)
They will start dialogue when you end loan quest one way or another.

Edited by riveth
Posted
2 hours ago, riveth said:

Sure, check out dev version under https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1A

 

pertvert193.zip is the latest

 

edit: oh they won't start dialogue when you have any loan quest active. This is a failsafe in case you will be locked in jail already. :)
They will start dialogue when you end loan quest one way or another.

Thanks a lot! I'm not in loan and it still doesn't trigger. Now I suspect those guards have their packages messed up in my mod list, because they just don't speak at all. I saw their packages allow for radiant banters, but they are just mute in game. 

Posted

Some of the dialogue from James needs to have some corrections. I know English isn't your first language but it would be good to have someone take a look and fix them. There are a few grammatical errors in his lines.

 

After further testing, Scurvy still doesn't give me the debt collar and I have to add it myself via console commands and that asshole seems broken and keeps saying "Where's my collar bitch?" even though I have it equipped. That's really annoying.

 

When I refuse to equip the collar and he takes me to the tunnel, the back to back animations sometimes seem to mess up the equipped items/unstrip feature of AAF, making some of the scenes with npcs fully clothed and you can't unequip them. Or if they aren't clothed some of the npcs don't have a boner (flaccid).

Posted
8 hours ago, Neppy said:

Some of the dialogue from James needs to have some corrections. I know English isn't your first language but it would be good to have someone take a look and fix them. There are a few grammatical errors in his lines.

 

After further testing, Scurvy still doesn't give me the debt collar and I have to add it myself via console commands and that asshole seems broken and keeps saying "Where's my collar bitch?" even though I have it equipped. That's really annoying.

 

When I refuse to equip the collar and he takes me to the tunnel, the back to back animations sometimes seem to mess up the equipped items/unstrip feature of AAF, making some of the scenes with npcs fully clothed and you can't unequip them. Or if they aren't clothed some of the npcs don't have a boner (flaccid).

This must be problem of Your setup. I tested this mod on 3 diferent profiles with various mods with no issues with the collar. Having collar working properly is a must have for later stages. Especially for pursuit stage. 

Think of anything regarding collar:
- new game
- collared with mistress tsex collar
- collared by raider pet
- old version of real handcuffs
- real handcuffs installed with ll fourplay (dont install fourplay from this mod)
It would be great to nail the problem as You are not the only one having it.
 

As for gramatical errors I appreciate any help on that matter. I wish to make this mod voiced and have decent AI text to voice set up locally, but I need those text fixed first. :)

As for aaf clothes and flacidness, this is out of scope of this mod. For flacidness just use universal stifenner.


 

Posted
7 hours ago, riveth said:

This must be problem of Your setup. I tested this mod on 3 diferent profiles with various mods with no issues with the collar. Having collar working properly is a must have for later stages. Especially for pursuit stage. 

Think of anything regarding collar:
- new game
- collared with mistress tsex collar
- collared by raider pet
- old version of real handcuffs
- real handcuffs installed with ll fourplay (dont install fourplay from this mod)
It would be great to nail the problem as You are not the only one having it.
 

As for gramatical errors I appreciate any help on that matter. I wish to make this mod voiced and have decent AI text to voice set up locally, but I need those text fixed first. :)

As for aaf clothes and flacidness, this is out of scope of this mod. For flacidness just use universal stifenner.


 

I'll try starting a new game from scratch even though I don't think that's the issue (but it could be so I'll try anyway)

I don't have raider pet, fourplay or tsex and have recently updated real handcuffs. I'll do more testing and let you know what I find.

Posted (edited)

Here's the first batch of dialogue fixes/changes taken from the scene where James talks to you in the room inside the inn:

 

There were some cases... batter don't talk about it... -> There were some cases... Ahem, it's better if we don't talk about it...

 

Oh god... give me that... This is fucked up situation. Please tell me you have some way out! -> Oh my God... give me that... This is a fucked up situation. Please tell me you have a way out of this!

 

Let me put this straight. Either drop your pants here or go pay up your loan. You know what's the alternative, so your choice. -> Let me explain the situation you're in. Either you [service me here/let me fuck you] or you can go find another way to pay back your loan. Either way you know what will happen to you if you don't. It's your choice. (the brackets are for you to choose either or, don't put both in the same sentence lol)

 

Um, let's say I will agree, what do I get in return? -> Um, let's say I agree... what do I get in return?

 

That's my girl! Put some spirit into that. -> You've made the right choice! Now let's get started...

 

How was that? Did you liked it? -> How was it? Did you enjoy it?

 

You did well. Mr. Ivan can train you to be a proper whore. But now go and ask him for another loan. I give you another day for this so don't mess up. Also ask him for some work if you like. -> You did well. Mr. Ivan can train you to be a proper whore. You can go and ask him for another loan, I will tell him to give you another day extension. You can also ask him for "work" if you're interested.

 

Now, slut, go and beg Mr. Ivan for another loan. This will buy you some time. You can also ask for some work. I think you're fitting. Goodbye. -> Now go and beg Mr. Ivan for another loan, slut. You've just earned yourself an extra day to pay off the loan. You can also ask him for some "work" if you catch my drift. He has jobs that are perfect for sluts like you.

 

Really? No, I'm just kidding. Go to the bank and ask for another loan. This way you'll get more time and some extra caps. Also you can ask Mr. Ivan for some work, you are fitting if you ask me. I'll leave you to that. -> Honestly? No. I was just taking advantage of you. But I suppose you can go to the bank and beg for another loan. You can also ask Mr. Ivan for some "work", I think he can make good use of a slut like you.

 

---------

 

If you have a way to send me a link to all of the text/dialogue scripts, it'd be easier for me to go through them and make fixes/changes. If not I'll try to find them as I playtest but I might miss some lines if I do it this way.

Edited by Neppy
Posted (edited)

Despite having started a fresh game, the mod still didn't give me a debtor collar.  I really don't know what the issue is.

 

Here are fixes for the first encounter with Scurvy:

 

Your new owner. I have just bought your loan and looking forward to profit from this investment. -> I'm your new owner. I just purchased your loan contract and I'm looking forward to make a lot of caps from this investment.

 

Believe me, you will be scared if you wont comply. -> Believe me girl, things are about to get really bad for you if you don't do what I tell you.

 

Similar one. Actually I have them from a raider group. So if you caused any troubles, you get the idea what might happen, do you? -> It's similar to a slave collar, I got it from a raider gang. So if you try and cause any trouble, you'll end up getting shocked. You don't want to get hurt now do you?

 

What this collar does? Why do I need to wear it? -> What can this collar do? Why do I have to wear it?

 

Tracking, so you won't cut loose. Other than that, weapons restriction. I case you want to do something stupid. -> It has a tracker so you can't run away. Other than that, it will [restrict/prevent] you from using weapons. So don't even think about trying anything stupid.

 

It can also have other functions... if you wont get those caps in time. My advice? Just get' em. -> The collar also has other... functions... So you better be a good girl and get me my caps.

 

Edited by Neppy
Posted (edited)

So I just played the escort job for the first time and it went pretty well. The only problem I had was at the end of the event, I got the message that half of my caps were stolen. I had robbery enabled but logic wise it doesn't make much sense for Latimer to pay 200 caps then go on to rob the player for half of their caps. I think robberies should be disabled for those Ivan jobs.

 

The hardcore is probably the best of the three, the only issue I have is that every time a scene ends, the npc stays inside the cage instead of outside, making it very crowded as the animations play out. It would be nice if they got teleported outside of the cage after each scene.

Edited by Neppy
Posted
On 8/3/2025 at 3:57 AM, riveth said:

Exacly, You should get your money at the begining. I will look into this, maybe there is some kind of bug in script.
Thanks for pointing this out. :)

 

edit: checked and there was a bug indeed. I will post fixed version on my mega drive today. I would be gratefull if You could test if it works ok . If so I will publish updated version on pervert's page.

 

edit2: check out this link:
https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1A
and download pervert193.zip

This is dev version with Your bug fixed. Replace your current pervert mod with this file.

 

For clarification, I have installed and enabled 'pervert193.zip'.  Should I keep 'pervert022' installed and enabled also, or delete it?

Posted
1 hour ago, justbob2 said:

For clarification, I have installed and enabled 'pervert193.zip'.  Should I keep 'pervert022' installed and enabled also, or delete it?

Delete the previous version, you only need one version at a time

Posted (edited)
17 hours ago, riveth said:

This must be problem of Your setup. I tested this mod on 3 diferent profiles with various mods with no issues with the collar. Having collar working properly is a must have for later stages. Especially for pursuit stage. 

 

I had the same problem as Neppy, and used the same solution in game (console equip a replacement collar).  Now that I've had time to track the problem, I think I have a cause.

 

The equipShockCollar function on the AAM_Collar script checks for existing collars before equipping a new one.  Here's the sequence of events:

 

1.1- Gets the armor that player is wearing in slot 50.

1.2- Checks to see if slot 50 armor is an exact match for the TSEX collar armor.

1.3- Checks to see if slot 50 armor has one of the other collar keywords from KFT, DD, etc.

1.4- If neither of those cases is true, the script equips a throbbing collar.

 

So in my game, it goes like this:

 

2.1- I'm not wearing anything in slot 50, because Scurvy just removed my old collar.  The first check returns "none".

2.2- I don't have TSEX installed.  The property that defines the TSEX collar is also "none". 

2.3- The item I'm wearing in slot 50 is an exact match for the TSEX collar, because they're both "none".  The script therefore thinks I have a TSEX collar equipped.  A new collar is not applied.

 

I was able to confirm this pretty easily by equipping a non-restricted item in slot 50.  Step 1.1 returns the equipped armor item, and so it no longer matches the TSEX "none" value in Step 1.2.  A new throbbing collar is correctly equipped at the end.  Scurvy still yells at me about being uncollared afterwards, but that's a separate issue, and more easily resolved, since I'm wearing his collar again.

 

Anyway, you can throw this one in awesomeSPAS' bug list too.  🙂

Edited by spicydoritos
Posted
On 8/3/2025 at 10:33 PM, Neppy said:

So I just played the escort job for the first time and it went pretty well. The only problem I had was at the end of the event, I got the message that half of my caps were stolen. I had robbery enabled but logic wise it doesn't make much sense for Latimer to pay 200 caps then go on to rob the player for half of their caps. I think robberies should be disabled for those Ivan jobs.

 

The hardcore is probably the best of the three, the only issue I have is that every time a scene ends, the npc stays inside the cage instead of outside, making it very crowded as the animations play out. It would be nice if they got teleported outside of the cage after each scene.

Thanks for Your help with dialogues. I will fix them right away. :)
Too bad fresh start wasn't a fix. This is really releated to a framework AwesomeSPAS made, my role was to create stories, interiors and such. Later on I also made some small scripts but every time there is something more complicated I rely on His work. 

This being said I can explaid robbery issue. There are only 2 main scenarios in AMM framework. Volountary and rape. As You can see there are different MCM settings for both of them. I probably should use volountary one for Ivans jobs, but I liked it to be more spicy.  So for now I just reccomend to disable robberies. I think i need to ask AS to make hardcore mscenario without robberiers. Or maybe there is a way to make it location sensitive. There is not much sense to being robbed at masked party, church or at the Mayor office, right? 

As for cage issue, I can tie every actor to some spot and make their ai package to stand/sit there. So after scene they should return to thier spot if AAF spectators wont overtake them.
This should fix the issue hopefully.

Posted
On 8/4/2025 at 5:03 AM, spicydoritos said:

 

I had the same problem as Neppy, and used the same solution in game (console equip a replacement collar).  Now that I've had time to track the problem, I think I have a cause.

 

The equipShockCollar function on the AAM_Collar script checks for existing collars before equipping a new one.  Here's the sequence of events:

 

1.1- Gets the armor that player is wearing in slot 50.

1.2- Checks to see if slot 50 armor is an exact match for the TSEX collar armor.

1.3- Checks to see if slot 50 armor has one of the other collar keywords from KFT, DD, etc.

1.4- If neither of those cases is true, the script equips a throbbing collar.

 

So in my game, it goes like this:

 

2.1- I'm not wearing anything in slot 50, because Scurvy just removed my old collar.  The first check returns "none".

2.2- I don't have TSEX installed.  The property that defines the TSEX collar is also "none". 

2.3- The item I'm wearing in slot 50 is an exact match for the TSEX collar, because they're both "none".  The script therefore thinks I have a TSEX collar equipped.  A new collar is not applied.

 

I was able to confirm this pretty easily by equipping a non-restricted item in slot 50.  Step 1.1 returns the equipped armor item, and so it no longer matches the TSEX "none" value in Step 1.2.  A new throbbing collar is correctly equipped at the end.  Scurvy still yells at me about being uncollared afterwards, but that's a separate issue, and more easily resolved, since I'm wearing his collar again.

 

Anyway, you can throw this one in awesomeSPAS' bug list too.  🙂

Thanks for looking into this. This logic seems strange to me, but maybe the problem is that You don't have TSEX mod? Neppy also doesn't have it installed, so maybe that's why it works on my setup and couple of other ppl, while it doesn't work for You?

I'm latelly out of touch with AS, but I will pass him your post.

Also I haven't thank You for updating PVPK. Still testing it's compatibility with pervert but first impression is awesome!  Drunken abuse is so much fun now. :)

Posted (edited)
On 8/3/2025 at 8:03 PM, spicydoritos said:

 

I had the same problem as Neppy, and used the same solution in game (console equip a replacement collar).  Now that I've had time to track the problem, I think I have a cause.

 

The equipShockCollar function on the AAM_Collar script checks for existing collars before equipping a new one.  Here's the sequence of events:

 

1.1- Gets the armor that player is wearing in slot 50.

1.2- Checks to see if slot 50 armor is an exact match for the TSEX collar armor.

1.3- Checks to see if slot 50 armor has one of the other collar keywords from KFT, DD, etc.

1.4- If neither of those cases is true, the script equips a throbbing collar.

 

So in my game, it goes like this:

 

2.1- I'm not wearing anything in slot 50, because Scurvy just removed my old collar.  The first check returns "none".

2.2- I don't have TSEX installed.  The property that defines the TSEX collar is also "none". 

2.3- The item I'm wearing in slot 50 is an exact match for the TSEX collar, because they're both "none".  The script therefore thinks I have a TSEX collar equipped.  A new collar is not applied.

 

I was able to confirm this pretty easily by equipping a non-restricted item in slot 50.  Step 1.1 returns the equipped armor item, and so it no longer matches the TSEX "none" value in Step 1.2.  A new throbbing collar is correctly equipped at the end.  Scurvy still yells at me about being uncollared afterwards, but that's a separate issue, and more easily resolved, since I'm wearing his collar again.

 

Anyway, you can throw this one in awesomeSPAS' bug list too.  🙂

 

Thank you @spicydoritos, great find. Hot fix, to address this exact issue. Only necessary for those who does not have TSEx installed

pervert_collar_hotfix.7z

Edited by awesomeSPAS

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