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Sanguine Debauchery (SD+) (January 2025)


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Posted

Mayday mayday ! Everything was working fine last playthrough, but now I'm trying out ImmerSlave "seriously", and the owner you get after teleporting from the Mara statue starting cell doesn't say anything else than "Can I go now ?". Now my hypothesis is the "flirting" dialogue I get from Submit is messing up with Sexlab Dialogue. There's also script lag, it's script lag right ? Fuck I'm sure it's script lag ... 

 

Disregard that skyrimll, just MO doing his thing and fucking with my head. Thank you for your reply about requirements !

Posted

Its not an issue specific to this mod, but NPCs bug out whenever they try to use the whip. They have the whip sheathed but never suceeds to drawing it out. This happens with Sex Slave mod too. I normally use unequipall to fix it but its wweeird to have owner naked.

Posted

Thanks for responding so quickly to all the bugs and trying to address each one so soon :)

I might hold off on committing SD+ to a playthrough that i want to keep until it's been patched a bit, so I can be sure that these issues aren't just me being stupid. I'll keep testing it though.

Posted

I have a thought about a different means of being sold off by your master.

This would require a add-on patch with skooma whore.

I noticed that when using "I am thirsty." your master gives you skooma.

(Haven t used the option much so I'm not sure if skooma is the only thing he gives you).

The patch to skooma whore would be for tracking your addiction only.

--

As you progress with your addiction add a dialogue that allows you to ask for skooma directly.

(you could technically add the ask for skooma directly to Dialogues regardless of skooma whore. obviously its not cheap for the master so it must be "paid" for.)

once you are fully addicted and ask for skooma your master could become irate over how much you cost his coin purse for your addiction.

this causes him to pray to sanguine (maybe in his temple directly) that he take "this stupid addicted whore" and purge her of her addiction.

sanguine agrees but and takes you to his dreamworld where you and bound and abused by him "and other daedra" once every six hours, or configurable, until your addiction to skooma is gone.

All the daedra abuse would also indirectly link to hormones succubus provided you have that hormones option checked.

Posted

 

I've considered using console commands to add food and gold to a local container to appease my master. My first attempt in 3.0 I wound up shackled to a forsworn master in an outdoor area, there was nothing to pick up to feed him or pay him with so he just kept getting progressively more and more pissed. I was only able to speak to two other forsworn without going outside my radius, and the tiny amount of gold they now pay you for sex is, I think, insufficient to appease a master, but I'm interested in how things progress if you can actually pay/feed them.

 

While I love that you're now actually bound to the master and forced to kneel, etc. I do miss the ability to relocate a master if the area you get enslaved in is boring or empty.

 

All of my slavery attempts so far have ended with me getting bored at being unable to appease the master, convincing another npc to remove the arm cuffs, and then sneak attacking my master with an overpowered unarmed killmove from SPERG (the belly to back suplex has a nice "you are very dead now" feel to it).

 

That used to be a major issue with the original SD.

The leash was too strict and would give you zero chance of escape.

 

SD+ 2.0 went too far the other way, with a master following the player all the time.

 

I am trying to reach a balance between the two extremes.

 

You can get stuck with a bad situation or a boring master, but I hope I am providing enough options to have you figure a way out.

 

To escape a dead end slavery, you can:

 

- Die... if you have visited Dreamworld once, getting yourself killed is a sure way out to Dreamworld.

- Get your master killed 

- Use the Surrender key and 'Pray to the gods'. You will have a small chance of a random event from DA such as a bandit or Companions showing up and an even smaller chance of Sanguine pulling you to him.

- Steal the Master key of course

- Find a nearby NPC and get them to help you or submit to them

- Install mods like Dangerous nights and sleep for a chance of a random encounter

 

 

 

 

 

Just to be clear, I absolutely love your mod in every iteration I have experienced it, and am really grateful you put so much work into this for us all to play with. And I totally agree that the last revision was too permissive, I felt like the master was enslaved to my character not the other way around.

 

I haven't had any trouble escaping from dead-end slavery scenarios so far. The ability to talk someone into getting rid of the armbinder cuffs ensures that, if nothing else, I can eventually kill an annoying master if he's not doing anything with me fast enough.

 

Also, just a reminder for anyone using SPERG and Alternate Start: Live Another Life like me, don't forget to set unarmed combat override to manual *after* you leave the prison with the statue of Mara. This last new game I made the mistake of setting all my SPERG settings before choosing my new life, and it turns out SPERG resets some settings once your new game starts properly, including reseting unarmed combat to the default automatic, and yeah, those auto-equipping fist weapons still wreak all kinds of havoc on SD+, Devious Devices, and probably other stuff too.

Posted

It appears that the latest version automatically instals itself and begins which is great. Is Sanguine's gender determined at installation using the default setting? If so, would it be possible to set the gender upon entering the dreamworld? I seem to be stuck with a female Sanguine.

 

Really enjoying the other aspects especially personalities for the owners.

Posted

It appears that the latest version automatically instals itself and begins which is great. Is Sanguine's gender determined at installation using the default setting? If so, would it be possible to set the gender upon entering the dreamworld? I seem to be stuck with a female Sanguine.

 

Really enjoying the other aspects especially personalities for the owners.

 

I forgot about that.

 

I will make a note of that. I meant to allow resetting the gender of Sanguine anyway. Now is a good time.

Posted

re: owner dispositions and sex

 

I just noticed that the glowing light thing VERY rarely shows up during sex with my owner regardless of how sex is initiated. Not sure why that would be (could just be something on my end) but since  you said in an earlier post today that the light marked the acts that counted and you mentioned that you were going to be looking into that area I thought I would mention it.

 

thanks

Posted

To people who have managed to use the disposition system successfully: What did you do? Even at high slavery levels I didn't find any options to give the owner food or drink. I can check his "Sex need" through the console and it never changes, no matter how often I have sex.

Posted

I think this version is having issues with the HDT Heels system (http://www.nexusmods.com/skyrim/mods/36213/?). With it enabled, the collar repeatedly throws a popup asking to unequipped all clothing when there isn't any. Disabling this module prevents this problem. It might be using a hidden item for whatever reason for tracking purposes.

 

That will be fixed with the next update (tomorrow probably).

 

I still need to test the latest changes before I can release it.

Posted

 

I think this version is having issues with the HDT Heels system (http://www.nexusmods.com/skyrim/mods/36213/?). With it enabled, the collar repeatedly throws a popup asking to unequipped all clothing when there isn't any. Disabling this module prevents this problem. It might be using a hidden item for whatever reason for tracking purposes.

 

That will be fixed with the next update (tomorrow probably).

 

I still need to test the latest changes before I can release it.

 

No rush man, it's solid work. *thumbs up*

Posted

I just had the thing happen where you get a deviously helpless encounter happen right as you are enslaved. It equipped a chastity device, gag, pony boots and armbinder, but the slave collar did go on and functioned. I wasn't able to speak to my master at all until I used the clean-up function from defeat (that function is so helpful for so many issues relating to other mods, not just defeat).

 

The "you are not allowed to wear clothing " effect removed the chastity devices almost immediately, but sadly it left the armbinder on so I had to struggle out of that. I had been wearing padded arm cuffs before being enslaved, which is what triggered the deviously helpless when the enslavement bleedout disarmed me, but that also saved me from the arm cuffs, which I would have had no way out of since the master was the last man standing at his little bandit camp. 

 

After that I managed to get to Ivarstead and the Innkeeper Wilhelm spoke to me as if I were a slave, but also had his usual conversation options. Weird behavior there, I tested the "I need a strong hand" and it worked, but then I CTD'ed during the first sexlab scene (happens sometimes when I select yes to "use nearby bed"). Started the game back up and while not enslaved I was able to use the "please" dialogue with him to have him force feed me some skooma. 

Posted

Also I figured out finally (not sure if this was already mentioned) that the "you are not allowed to wear clothing" is unequipping the ejaculation from sexlab cumshot, so you get that popup from every sexlab scene scene in which your character would normally do that, and don't see the ejaculation as a result and have to click through the pop up every time.

 

Still having no luck with pleasing any masters, disposition starts at -1 and goes down to -2 the next day no matter how much sex and punishment I give them. The current system is very opaque. I think it needs to be less subtle what you're supposed to do.

Posted

 

Hi...

 

i just installed the new version but it seems that i can't get enslaved any more... or that i'm missing something (that wouldn't surprise me ! LOL !)

however hard i try i can't get enslaved... when i get defeated or i surrender, a conversation starts where the winner ask me to make myself forgiven and depending on my choices i either get raped (and then released) or they let me go...

 

up to now i tried twice with necromancers and 3 times with bandits and yet i'm still free... :(  is taht normal ? am i missing something ? or what else ?

thaks :)

 

ps: the SD enslavement in DA menu is set to 99

 

Make sure you upgrade to the latest version of DA just in case. 

 

I'm not sure what could be causing this to be honest.

 

Solved... it seems that i was only incredibly unlucky (or very lucky... depends on the point of view :D ) and SD enslavement never triggered, something else always triggered before... i set the probability of all other events to 0 and SD enslavement to 99 and i got enslaved... :)

 

so now i can finally try the features of your new Mod version... a mod that i loved and used in all its preceeding version since when i discovered it last april... :)

 

thanks for answering and (especially) for modding :D

Posted

So interesting weirdness installing the update.

 

At first I didn't notice the Dialogues requirement, so came here looking to find out why after I updated, when enslaved I couldn't do anything with regards to the master (dance or anything else).

 

So I got Dialogues, and decided to see if there were other updates to the requirements (and updates to their requirements) and my DD Integration was a slightly older version (but, apart from no dialogue options with the new SD, I was having no issues).

 

So I got Dialogues, and when I talk to anyone the new options are there, but the new problem is, using Immerslave to start a game, I am no longer actually enslaved by who I choose to start out owned by (at least none of the innkeepers or the Orcs).  Before adding Dialogues (and also updating DD - Integration) all 4 of these starts would have me enslaved - I just had no slave dialogues to choose from.

 

I don't know if there's a conflict between Dialogues and Immerslave, but my load order is the same (via Loot and double checking with TES5edit) as before Dialogues was added, and I've put Dialogues in multiple places, and none of those starts via Immerslave start me as actually enslaved.

Posted

When my character gets enslaved, no new dialogue options appear when talking to their owner. They say things when my character is near them, but nothing happens afterwards. Anyone know how to fix this?

Posted

Your dialogue (more dialogues) appears at the horse !  You call this a low priority ?  It is a total game ruin !

Magic, everything that doesn't involve your character getting what you want the way you want it is a total game ruin...this is not a "Game stops working" or "Mod fails its basic functions" bug, so yes, it is a secondary priority.

 

If you want, you can always write a mod yourself...

Posted

 

Your dialogue (more dialogues) appears at the horse !  You call this a low priority ?  It is a total game ruin !

Magic, everything that doesn't involve your character getting what you want the way you want it is a total game ruin...this is not a "Game stops working" or "Mod fails its basic functions" bug, so yes, it is a secondary priority.

 

If you want, you can always write a mod yourself...

 

 

So it is your style of game to talk to horses......aha  and click away dialogue at the horse that sais ....more dialogue..... refresh dialogue...

sorry this is too foolish for me. im not a teen anymore. i wouldnt play with this for a minute. and if you dont play with this it is a Major first priority bug.

 

Posted

 

 

Your dialogue (more dialogues) appears at the horse !  You call this a low priority ?  It is a total game ruin !

Magic, everything that doesn't involve your character getting what you want the way you want it is a total game ruin...this is not a "Game stops working" or "Mod fails its basic functions" bug, so yes, it is a secondary priority.

 

If you want, you can always write a mod yourself...

 

 

So it is your style of game to talk to horses......aha  and click away dialogue at the horse that sais ....more dialogue..... refresh dialogue...

sorry this is too foolish for me. im not a teen anymore. i wouldnt play with this for a minute. and if you dont play with this it is a Major first priority bug.

 

 

Shouldn't this be in the Dialogs thread?

Posted

Your dialogue (more dialogues) appears at the horse !  You call this a low priority ?  It is a total game ruin !

 

To me, something that breaks the count of disposition or prevents the slave to be sold when the script needs it is high priority (as are most of these 62 items of the list of issues - https://github.com/MinLL/SDPlus/issues).

 

Something that adds a useless dialogue to horses and that happens to annoy one user is low priority.

 

Now, if that means the dialogues are breaking the option to ride the horse, I will consider that a high priority and fix it soon.

Posted

 

Your dialogue (more dialogues) appears at the horse !  You call this a low priority ?  It is a total game ruin !

 

To me, something that breaks the count of disposition or prevents the slave to be sold when the script needs it is high priority (as are most of these 62 items of the list of issues - https://github.com/MinLL/SDPlus/issues).

 

Something that adds a useless dialogue to horses and that happens to annoy one user is low priority.

 

Now, if that means the dialogues are breaking the option to ride the horse, I will consider that a high priority and fix it soon.

 

i deleted the branches in ck. i am not a modder, but i found that. i hope the delete of the more dialogues refresh dialogues will not ruin the enslavement.

however, the enslavement seems to be no end atm, so this doesnt matter.

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