Guest Posted April 15, 2014 Posted April 15, 2014 I'm using using this mod, but I seem to have trouble with some monsters not engaging in sex acts while others do. Most of the humanoid monsters engage in sex acts when I've been defeated, but most animals kill me long before they engage in sex acts. Trolls, werewolves and falmer work as they should, but so far giants, sabrecats, bears, spiders, chaurus and wolves don't initiate sex acts. I once had a wolf initiate it, but after that I've never been able to get them to do it again. Giants simply never do. I let a giant beat me down to low health until it said I was ripe for slavery, then enabled TGM and let him beat me afterwards (this usually works with trolls, werewolves and falmer). After about 10 minutes he still hadn't initiated anything, so I assumed he simply wouldn't. Anyone know what might be causing this? I have all the requirements installed EXACTLY as they are on the first page of this thread.
UltimaCowGod Posted April 15, 2014 Posted April 15, 2014 Ok, installed the mod, and all required mods, I don't have any of the conflicting mods listed installed, I have ran the fnis program, i have disabled all the addon patches for it since i don't run any and i uninstalled mods that might interfere with it and yet every time i launch the game it says bethesda then crashes, any fixes? I am using NMM for mod installing and i am running these mods:Succubus Race SoS and SoS for females Sexlab matchmaker " " lovers' victim " " cumshot " " Defeat with the compatibility patch for SD Procreation net immersive override deviously Helpless Devious devices devious expansion devious assets .. Help please
toastmn Posted April 15, 2014 Posted April 15, 2014 I have been using this mod for over a week now, but I as of today started to have a bug with it. I even experimented with new games and old save games, that didn't have this mod active, so was able to narrow it down to this mod as the culprit after activating it. What is happening is that I can't die. Toss myself off a cliff, get cut up by creatures, and drown, what have you... Instead I get an empty life bar and a constant pulsing which I assume is triggered upon a death. Dream world doesn't trigger, and I just stand there for either a long while with no health, or never seem to get health back at all. I have tried to adjust the negative death slider to no effect, and removed other mods that could possibly affect it, still nothing. I hope its not a file corruption as this only seem to start within the last day or two. Any suggestions on how to fix this? Check the value of the negative health buffer in SD's configuration menu and reduce it. I found that some overhaul mods (like Requiem) make health damage become ridiculously small when health is negative. The very slow progression of health will make it look like you are immortal. I have been tweaking the negative health buffer all along, it doesn't help, even if I set it all the way down to zero. It would seem that this started after I installed everythign for Deviant Life Alternate Start, which had a compatibility patch for SD. But if I don't activate SD then I can still die even with an Alternate Start character, and all my other old saves from before I installed Alt Life and Deviant Life now display the same problem with dieing if they have SD active on them.
Gislo21 Posted April 15, 2014 Posted April 15, 2014 I think this mod would be even better if you have to follow your owner, not your owner you. Maybe i did something wrong, but when i got enslaved me and my owner were in the wilds, just standing there. (Well i was sitting) My Owner (a bandit) didnt have a basement, or it was somewhere else, but i didnt see any in near. So the only thing i could do is walking around and get randomly raped. Sometimes we meet other bandits (or else) and there's a combat (i could flee but , you know^^) , whoever wins the fight owns me - and the walking goes on. It feels like my owner is my pet (a rapist pet^^). There was nothing to do for me. Find money was hard, trough if i got to far away from my owner and he catched me, i took away all money (also if I dont have s single septim) and rapes me. And that also bothers me, i cant walk 100 metres without getting raped. If i would try to flee, than that would be the consequence, yes, but i didnt even try, just wanted to do something else than standing in the woods. So again ; did i something wrong or did i missunderstood this mod somehow? ^^
Guest Posted April 16, 2014 Posted April 16, 2014 I think this mod would be even better if you have to follow your owner, not your owner you. Maybe i did something wrong, but when i got enslaved me and my owner were in the wilds, just standing there. (Well i was sitting) My Owner (a bandit) didnt have a basement, or it was somewhere else, but i didnt see any in near. So the only thing i could do is walking around and get randomly raped. Sometimes we meet other bandits (or else) and there's a combat (i could flee but , you know^^) , whoever wins the fight owns me - and the walking goes on. It feels like my owner is my pet (a rapist pet^^). There was nothing to do for me. Find money was hard, trough if i got to far away from my owner and he catched me, i took away all money (also if I dont have s single septim) and rapes me. And that also bothers me, i cant walk 100 metres without getting raped. If i would try to flee, than that would be the consequence, yes, but i didnt even try, just wanted to do something else than standing in the woods. So again ; did i something wrong or did i missunderstood this mod somehow? ^^ The older version of the mod forced you to follow your captor, but Skyrimll changed it because you could sometimes get stuck in uninteresting locations. You can still find that older version somewhere in the download section (it's one of the most downloaded mods here). Unfortunately, Skyrimll added the AI packages which make your captor actually walk around and do stuff, meaning they don't exist in the old mod. So there's choice: use the mod where you're forced to follow someone who doesn't walk anywhere, or use the mod where you don't have to follow someone who does. Skyrimll's update is a lot more stable and has more functionality than the old mod, but the old mod is still quite playable if you want the leash that badly. Just don't run both at the same time. As for taking your stuff, that's intentional. If you select the "passive" dialog options, don't make your captor angry, and wait three in game days, you will get an option to "join" your master, which will get you your stuff back.
DeepBlueFrog Posted April 16, 2014 Author Posted April 16, 2014 I'm using using this mod, but I seem to have trouble with some monsters not engaging in sex acts while others do. Most of the humanoid monsters engage in sex acts when I've been defeated, but most animals kill me long before they engage in sex acts. Trolls, werewolves and falmer work as they should, but so far giants, sabrecats, bears, spiders, chaurus and wolves don't initiate sex acts. I once had a wolf initiate it, but after that I've never been able to get them to do it again. Giants simply never do. I let a giant beat me down to low health until it said I was ripe for slavery, then enabled TGM and let him beat me afterwards (this usually works with trolls, werewolves and falmer). After about 10 minutes he still hadn't initiated anything, so I assumed he simply wouldn't. Anyone know what might be causing this? I have all the requirements installed EXACTLY as they are on the first page of this thread. That's normal. Only trolls, werewolves, falmer and draugr are supported as far as humanoid creatures go. Falmer can also enslave you. For non humanoid, only dogs and wolves can rape you, if you are wearing cloth or if you are naked. I excluded bears and sabre cats because I can't picture them raping anyone instead of just tearing them to shreds (maybe it is just a personal preference). Non humanoid creatures would also have a hard time ripping an armor out before raping the player. Chaurus rape you when you are enslaved to the Falmer. I may extend that later if it doesn't interfere with Estrus Chaurus.
jfraser Posted April 16, 2014 Posted April 16, 2014 I'm using using this mod, but I seem to have trouble with some monsters not engaging in sex acts while others do. Most of the humanoid monsters engage in sex acts when I've been defeated, but most animals kill me long before they engage in sex acts. Trolls, werewolves and falmer work as they should, but so far giants, sabrecats, bears, spiders, chaurus and wolves don't initiate sex acts. I once had a wolf initiate it, but after that I've never been able to get them to do it again. Giants simply never do. I let a giant beat me down to low health until it said I was ripe for slavery, then enabled TGM and let him beat me afterwards (this usually works with trolls, werewolves and falmer). After about 10 minutes he still hadn't initiated anything, so I assumed he simply wouldn't. Anyone know what might be causing this? I have all the requirements installed EXACTLY as they are on the first page of this thread. That's normal. Only trolls, werewolves, falmer and draugr are supported as far as humanoid creatures go. Falmer can also enslave you. For non humanoid, only dogs and wolves can rape you, if you are wearing cloth or if you are naked. I excluded bears and sabre cats because I can't picture them raping anyone instead of just tearing them to shreds (maybe it is just a personal preference). Non humanoid creatures would also have a hard time ripping an armor out before raping the player. Chaurus rape you when you are enslaved to the Falmer. I may extend that later if it doesn't interfere with Estrus Chaurus. I can't see dogs or wolves raping people either, lol. 'Course, that's why I turn them off in Sexkab...
Azn Posted April 16, 2014 Posted April 16, 2014 Hired Thugs finally came after me again, but there's a few irritating things with them now. First off, they ONLY take me to Mistwatch. Every. Single. Time. Even though I' cleared it and the Mistwatch bandits NEVER respawn, no matter how much time passes. Can't skip correctly, as it just says the whole: "Your new master is dead, lucky you." Thing and then fades, and instead of being teleported to Mistwatch, I just stay at the same spot I tried to skip from, only the Paybacks A Bitch quest instantly completes itself and doesn't even appear in the quest log, and I'm instantly not enslaved by the thugs anymore and they just stand there. So, when I tried just following them normally to see if maybe I could switch owners by having them fight some high-level bandits on the way to Mistwatch, but it turns out they're immortal. Completely. Not even the damned CONSOLE can kill them, even AFTER I used setessential to make them mortal. The only thing that happens is the console says Paired Animation= 0.00 . While I can still escape during the combat, these are still some extremely annoying bugs. On the other hand, one time after leaving Sanguines Realm, I actually kept the bindings on afterwards. Made things much more interesting. I do wish that had a higher chance of happening though. As it only happened once. EDIT: I just noticed something really neat that I just want to compliment skyrimll on. I've been to Sanguines Realm a few times now, and am actually starting to notice the side effects. Being able to willingly submit to more and more people and having a larger number of those people willing to take advantage of the PC in exchange for helping them is a REALLY cool effect. I actually didn't realize that's what was going on until I noticed I was able to submit voluntarily to people in Whiterun BESIDES the mercenary whose name escapes me. So, yeah. Just wanted to mention how awesome that is!
JahReit Posted April 17, 2014 Posted April 17, 2014 Installed Deviously Helpless which works great with SD+, more or less. My PC is constantly being raped, abused and misuses which is great fun and more what I'd expect a group of bandits to do with a captive female. No boring waiting for action nor the PC having to instigating it. Only problem is when the "Master" orders her to the cage. The scenes glitch between the constant rape and her trying to get to the cage (she has never made it that far yet). Could you make a check for that or maybe include Deviously Helpless or your own version in SD+?
White Banshee Posted April 17, 2014 Posted April 17, 2014 Installed Deviously Helpless which works great with SD+, more or less. My PC is constantly being raped, abused and misuses which is great fun and more what I'd expect a group of bandits to do with a captive female. No boring waiting for action nor the PC having to instigating it. Only problem is when the "Master" orders her to the cage. The scenes glitch between the constant rape and her trying to get to the cage (she has never made it that far yet). Could you make a check for that or maybe include Deviously Helpless or your own version in SD+? In that case you can just disable attacks in Deviously Helpless via MCM, for all the rest I strongly agree with you: great mods, great modders!!!!
Legi0n Posted April 17, 2014 Posted April 17, 2014 Thanks for all the hard work you put into this mod (and others), skyrimll. May I suggest adding a slider to the MCM governing the cage door lock difficulty. Either with all possible lock difficulties (novice to impossible), or condensed to, say: 0 = default (adept as of right now), 1 = random, 2 = impossible. Personally, I always console change the lock to 101 (impossible). It adds a little extra contrast between night and day, and makes your escape attempts during the day all the more determined (and frantic). Cheers!
JahReit Posted April 17, 2014 Posted April 17, 2014 Installed Deviously Helpless which works great with SD+, more or less. My PC is constantly being raped, abused and misuses which is great fun and more what I'd expect a group of bandits to do with a captive female. No boring waiting for action nor the PC having to instigating it. Only problem is when the "Master" orders her to the cage. The scenes glitch between the constant rape and her trying to get to the cage (she has never made it that far yet). Could you make a check for that or maybe include Deviously Helpless or your own version in SD+? In that case you can just disable attacks in Deviously Helpless via MCM, for all the rest I strongly agree with you: great mods, great modders!!!! lol, I guess I could uninstall one of these and that would get rid of the problem...could uninstall skyrim and that would certainly work. Or, maybe a check in either SD+ or Deviously Helpless to take care of it and I could keep playing. The sarcasm isn't directed at you brokenrose, more of a tool to get skrimll's attention since he's re-working SD and could add this and other new mods to his list of "things to watch for". "The Player's Skyrim" has already outdone Bethesda's Skyrim by leaps and bounds and continues to surpass a lot of the newer games and looks like our modders will continue doing so - I hope. Not surprising considering the players have spent more time developing/modding skyrim than Bethesda did. Hope Bethesda goes back to being a game maker than just pumping out crap for the money.
White Banshee Posted April 17, 2014 Posted April 17, 2014 Installed Deviously Helpless which works great with SD+, more or less. My PC is constantly being raped, abused and misuses which is great fun and more what I'd expect a group of bandits to do with a captive female. No boring waiting for action nor the PC having to instigating it. Only problem is when the "Master" orders her to the cage. The scenes glitch between the constant rape and her trying to get to the cage (she has never made it that far yet). Could you make a check for that or maybe include Deviously Helpless or your own version in SD+? In that case you can just disable attacks in Deviously Helpless via MCM, for all the rest I strongly agree with you: great mods, great modders!!!! lol, I guess I could uninstall one of these and that would get rid of the problem...could uninstall skyrim and that would certainly work. Or, maybe a check in either SD+ or Deviously Helpless to take care of it and I could keep playing. The sarcasm isn't directed at you brokenrose, more of a tool to get skrimll's attention since he's re-working SD and could add this and other new mods to his list of "things to watch for". "The Player's Skyrim" has already outdone Bethesda's Skyrim by leaps and bounds and continues to surpass a lot of the newer games and looks like our modders will continue doing so - I hope. Not surprising considering the players have spent more time developing/modding skyrim than Bethesda did. Hope Bethesda goes back to being a game maker than just pumping out crap for the money. I get your point but I was trying to tell you that in Deviously Helpless there's the option to temporarily disable the attacks when they're potentially too much in the way, then you can freely reactivate them with no need to uninstall anything, that's all. Sorry if I haven't correctly express what I wanted to say.
windu190 Posted April 17, 2014 Posted April 17, 2014 Do you have more plans for Falmer enslavement in the future?
MortalKombat88 Posted April 17, 2014 Posted April 17, 2014 A huge bump for this post in the Quote. I have the same problem. I would like to change the standard rags, but don't understand what exactly I have to do in the Creation Kit. Hey there,Was wondering if anyone has had any success with custom slave rags? I've combed through the forums for some info, but haven't had any success.I first tried creating the folders (meshes/_SD_/custom/slave_rags) and added two files (the tavern wench .nif from killer keos armor mod just for testing purposes) outfit_f_CBBE_0.nif and outfit_f_CBBE_1.nif Resulted in no change when asking for clothes, still roughspun tunic. I then read that files should not be seperated by CBBE/UNP so tried renaming to outfit_f_0.nif and outfit_f_1.nif , got a ctd when asking for clothes, 3/3 timesTried opening up the creation kit and searching around there for the files that it says to modify, and truthfully I don't know what I'm looking for or what to change.Can anybody give a good summary of what to do? If it makes any difference I'm particularly interested in getting Nakrulz Latex corset, but really any customization at all would be great. Any plans to streamline the process? Saw a suggestion for different rags based on faction, think that would be awesome, or maybe random (since every master's taste is different/whatever they have laying around?)
JahReit Posted April 17, 2014 Posted April 17, 2014 I get your point but I was trying to tell you that in Deviously Helpless there's the option to temporarily disable the attacks when they're potentially too much in the way, then you can freely reactivate them with no need to uninstall anything, that's all. Sorry if I haven't correctly express what I wanted to say. Not at all. You expressed yourself correctly and I understand what you were suggesting. I also know that option is there. I'm just saying if it is fixed that wouldn't be necessary. Fortunately there are new mods coming out more often with more to come thanks to all the new work-arounds being developed. These will cause some conflicts that we, the players, will have to endure. But if we make these conflicts known to the modders, they might know how to resolve them. If not, then I will gladly accept doing what is necessary on my part to work with these conflicts because........... Thank the 8 or 9 divines (depending on your allegiance) for them, the modders/animators, and all the work they've done to make skyrim a world class game.
Azn Posted April 17, 2014 Posted April 17, 2014 Out of curiosity, is there any way to adjust the Hired Thugs to be more likely to sell you to guards? (or sell you to someone random, which I heard was supposed to happen rarely, but I don't actually believe that ever happens at this point considering I've never had it happen to me once in any version). I'm asking because while Mistwatch works almost flawlessly, I am still absolutely SICK of the damn place. Every single time I get captured by thugs, they ALWAYS take me to Mistwatch. Even if there's no one there. I recall that once or twice I was taken to a guard who pays for easy arrests in previous versions, but even THAT was a retardedly rare occurence. Maybe an option in the MCM to be able to adjust the likelihood of where the Thugs take you? Because some variety once in awhile, or even just alternate places in case Mistwatch has been cleared, would be a very welcome addition.
eric_starbuck Posted April 18, 2014 Posted April 18, 2014 Thanks for all the hard work you put into this mod (and others), skyrimll. May I suggest adding a slider to the MCM governing the cage door lock difficulty. Either with all possible lock difficulties (novice to impossible), or condensed to, say: 0 = default (adept as of right now), 1 = random, 2 = impossible. Personally, I always console change the lock to 101 (impossible). It adds a little extra contrast between night and day, and makes your escape attempts during the day all the more determined (and frantic). Cheers! It is a while since i tried this mod out and with an older version. what door are you talking about? something in mistwatch? I remember it was hard to get the Hired tugs to come after you. is it easier now? I reinstalled the mod yesterday and started a new game. It works pretty well, I got enslaved and run away a few times. i noticed 3 different kneeling positions. and this is awesome. The messages of merit and demerit are gone? or is it a bug? how do i know how am i pleasing the master or not? The first bandit chief who owned me granted me to work out my freedom and when i selected is this enough he removed a rather large amount of gold from my inventory? i should have none. then the PG got to a more standing kneeling position. But again i tried to ask the other bandits in the camp if they had coins for me, only one of them accepted. he raped me and gave me just 3 coins. i went to the master but there was no option to give him the money. I had to ask him to work for him again. and the PG was again kneeling down and bowing the head... did I reset the quest? do I have to collect all the money before giving them to the master? When I escape during the night and find creatures that attacks me I have the protecting aura but it is not enough, but it is impossible to die: no dreamworld, no nothing...
Karma199696 Posted April 18, 2014 Posted April 18, 2014 hi everybody... sorry for bothering you but... could anybody that created, played, or knows this mod help me to have the quest stared ? the instructions say it starts "being defeated in combat..." but by whom ? after installing the mod i already got defeateed several times but i either died or got raped (depending on having sexlab defeat installed or not) but never got enslaved... i set enslavement check at 75% health while defeat/rape is at 30% so enslavement should occur much earlier then defeat/death. i guess that wolves and bears could not enslave me... but bandits can't either ? so... who should i look for in order to have the quest started ? thanks.
eric_starbuck Posted April 18, 2014 Posted April 18, 2014 You have to click install in the MCM menu, exit all menus, go back to MCM and click "begin". This way it should be possible to get enslaved. I gave it another try today and it works pretty well now. I managed to escape and now I am in whiterun trying to bother some people in order to get the bounty hunters after me. I pickpocket some citizen and i will steal something in sight, do you think it will be enough? If I get caught by the guards will it be a problem? i don't think so.
Azn Posted April 18, 2014 Posted April 18, 2014 You have to click install in the MCM menu, exit all menus, go back to MCM and click "begin". This way it should be possible to get enslaved. I gave it another try today and it works pretty well now. I managed to escape and now I am in whiterun trying to bother some people in order to get the bounty hunters after me. I pickpocket some citizen and i will steal something in sight, do you think it will be enough? If I get caught by the guards will it be a problem? i don't think so. Bounty Hunters only come after you once you have a bounty of 1000 on you in a hold. Hired Thugs, however, come after you when you steal from anyone in general. Now that I'm thinking about it, I might try to get Bounty Hunters after me instead of Thugs and see if they do anything besides take you to guards. God knows I got fucking sick of Mistwatch after the 10th time...
Karma199696 Posted April 18, 2014 Posted April 18, 2014 You have to click install in the MCM menu, exit all menus, go back to MCM and click "begin". This way it should be possible to get enslaved. I gave it another try today and it works pretty well now. I managed to escape and now I am in whiterun trying to bother some people in order to get the bounty hunters after me. I pickpocket some citizen and i will steal something in sight, do you think it will be enough? If I get caught by the guards will it be a problem? i don't think so. it worked, the quest started... thanks... but still there's somthing that i don't understand... after being the slave of a group of bandits for a while, i tried to escape... while i was running a kind of count down told how much i had to stay away in order to get freedom... but every time i got close to a city (i was looking for some ome to help me remove my chains) the game CTD... it happened both with Falkreath and Riverwood... so, how can i get free if i cant enter a town ? i was kind of bored of running around skyrim naked and cuffed... without being able to open inventory, map, etc... since my last saved game was in the camp with my owner, now i'll try to please him and to buy my freedom, but would be nice to know how to escape and getting free... ----------------------------------- nevermind... i tried one more time and this time i antered riverwood and had my hands freed by Alvor... maybe it was justa a temporary problem...
kyukatsuki Posted April 19, 2014 Posted April 19, 2014 I'm having a problem with the dream world when you sleep. Granted, my character was LV1 and I had used the console to get rediculous stats... but still. Any ideas on what causes the mod to crash the game when you sleep after pressing "Begin" in MCM?
Karma199696 Posted April 19, 2014 Posted April 19, 2014 hi everybody sorry for bothering you again... probably i'm not the smart girl i'd like to be... anyway... thanks to your help the quest started, i got enslaved, escaped and visited a couple of time Sanguine's world.... now the question... i've read, both in the description and in some dialogs i had with him when i was in his world, that Sanguine is particulary interested in me because i'm the dragonborn, dragon slayer and soul divourer, etc... well... i'm not ! i'm playing with an alternate start mod, actually i'm not the dragonborne but just a huntress... there won't be dragons nor souls devouring in this game... is this a problem ? will this somehow interfere with the mod's quest ? is sanguine interest in the dragonborn only coreographic so i may keep playing the game... or it is somehow part of the quest so i need to start a "traditional" game in which i'm actually the dragonborn ? thanks everybody and happy easter.
Alexandra The Nord Queen Posted April 19, 2014 Posted April 19, 2014 The Master isn't stealing the itens, just unnequip when slaved. What's wrong?
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