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Sexlab Defeat SSE - SexLab P+ Patch


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Sexlab Defeat SSE - SexLab P+ Patch

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SexLab P+ patch for Sexlab Defeat SSE 5.3.5 by Goudo.

 

Fixes / improvements

  • Fixed stage/animation selector not working first time you try to open it
  • Improvements to animation selector:
    • Fixed bad performance when using SexLab P+, now menu opens instantly
    • Removed animation limit of 128, now shows all available animations
    • Animations are sorted by name now

Requirements

Installation

  • Overwrite Sexlab Defeat SSE 5.3.5 files with this patch

Compatibility

Known issues

  • Animation selector doesn't work when actors are using bed (probably SexLab P+ issue?)

  • Submitter
  • Submitted
    11/02/2024
  • Category
  • Requirements
    Sexlab Defeat SSE 5.3.5, SexLab P+, JContainers SE
  • Regular Edition Compatible
    No

 

Posted (edited)
4 hours ago, WCSC said:

Will this work with Banes Defeat 5.3.6 ?

Bane's Defeat also edits defeatconfig.pex, so no. If you use Bane's Defeat some of the fixes he did will be reverted, use at your own risk. Also I will add this information to mod description.

Edited by wabuke
Posted
22 hours ago, wabuke said:

Bane's Defeat also edits defeatconfig.pex, so no. If you use Bane's Defeat some of the fixes he did will be reverted, use at your own risk. Also I will add this information to mod description.

 

Do a whole lot of people still use the original defeat?  I feel like most have moved on to Banes with the further improvements.  I personally didn't like Baka version because it limits a lot of other mods and mainly made use of his defeat animations.....idk

Posted
11 hours ago, WCSC said:

 

Do a whole lot of people still use the original defeat?  I feel like most have moved on to Banes with the further improvements.  I personally didn't like Baka version because it limits a lot of other mods and mainly made use of his defeat animations.....idk

 

I still use it. To be honest, I didn't even know Bane's version existed before you mentioned it. Maybe I will patch his version later as well.

Posted
On 11/4/2024 at 2:26 AM, wabuke said:

 

I still use it. To be honest, I didn't even know Bane's version existed before you mentioned it. Maybe I will patch his version later as well.

Yeah, it's no suprise you don't know.

 

Oddly enough Bane never made a separate upload page...for some reason he always just piggy backed off the original support page and upload's his revisions there....doesnt make sense to me and makes it hard to be known and follow.  But I like his revision of the two that are out there over the original 

Posted

Can you explain why this patch is necessary? I haven't gotten around to using SexLab P+ yet. Is the regular Defeat 5.3.5 / Defeat 5.3.6 (with or without LRG Patch) incompatible? Or what part is incompatible? I was unable find any information on it searching myself.

Posted
15 hours ago, tamai said:

You linked to old defeat in the mod description not sse defeat so it took me a bit to realize why the game didnt load, just thought you should know

 

My bad, fixed now.

 

Quote

Can you explain why this patch is necessary? I haven't gotten around to using SexLab P+ yet. Is the regular Defeat 5.3.5 / Defeat 5.3.6 (with or without LRG Patch) incompatible? Or what part is incompatible? I was unable find any information on it searching mysel

 

This is a patch for Defeat 5.3.5, not 5.3.6. As mentioned in the description, it fixes several issues with the animation selector when using SexLab P+. If you don't use the animation selector, you don't need this patch.

Posted

I'm a complete amateur at scripting but I've done my best to keep Bane's fixes while hopefully including the P+ patch from this mod. I can't seem to compile it in the Creation Kit for unrelated reasons so if it's alright I'd like to share the source here in case anyone else can improve or check it.

defeatconfig.zip

  • 1 month later...
Posted

I tried the patch on SexLab P+ V2.12.0 and necro animations only work with SexLab Filter Strictness on Loose.

Trying to edit the Tags inside the Animation Settings also doesn't work and soft locks the entire Mod Configuration Menu.

  • 1 month later...
  • 3 months later...
  • 5 weeks later...
Posted
On 11/12/2024 at 1:32 PM, Ghostprofive said:

I'm a complete amateur at scripting but I've done my best to keep Bane's fixes while hopefully including the P+ patch from this mod. I can't seem to compile it in the Creation Kit for unrelated reasons so if it's alright I'd like to share the source here in case anyone else can improve or check it.

defeatconfig.zip 26.92 kB · 45 downloads


I compiled merged Ghostprofive's script. Haven't test it yet, but it should work.

SL Defeat SSE.5.3.6 Bane + SL P+ Patch 1.0.zip

  • 3 weeks later...
  • 1 month later...
Posted

Does this have to be a Sexlab P+ patch? I am still using the regular version of Sexlab and I would really appreciate a version with just regular defeat and sexlab. I've been suffering with the issue of having a limited animations list for some time now and its really annoying.

 

I tried to look and compare your scripts to the original defeat mod, but I have no clue how to make it so the original has your UIExtension changes for the list.

Posted
13 hours ago, Daker12345 said:

Does this have to be a Sexlab P+ patch? I am still using the regular version of Sexlab and I would really appreciate a version with just regular defeat and sexlab. I've been suffering with the issue of having a limited animations list for some time now and its really annoying.

 

I tried to look and compare your scripts to the original defeat mod, but I have no clue how to make it so the original has your UIExtension changes for the list.

When regular version of SexLab picks animations it is limited to 128 entries (this is Papyrus array length limit), it is possible to circumvent this restriction but AFAIK you need to modify SexLab itself to make it use PapyrusUtil array tools instead. So nope, cant change it here.

  • 1 month later...
Posted
On 9/10/2025 at 11:38 AM, wabuke said:

When regular version of SexLab picks animations it is limited to 128 entries (this is Papyrus array length limit), it is possible to circumvent this restriction but AFAIK you need to modify SexLab itself to make it use PapyrusUtil array tools instead. So nope, cant change it here.

 

Will you consider patching the silent takedowns so they work?

It's the main feature I use for Defeat.

At the moment neither of the player silent takedown or takedown by npc work

  • 5 months later...
  • 2 months later...
  • 3 weeks later...
Posted

wondering what would it take to get SL Defeat to pull the animation tags so they show in the MCM?   The option in the MCM does not work, I'm guessing because in regular sexlab it pulls from the json files of the animations?....but it appears the SLSB file structure is different and the json files are buried in the SKSE folder....but they still have tags.  Shouldn't we be able to tell the MCM to look for those tags ? 

 

I don't really understand why I can see the tags in the p+ MCM toggle animations menu but I can't see them in the SL Defeat menu ???  

Posted (edited)
23 hours ago, xerxes22 said:

wondering what would it take to get SL Defeat to pull the animation tags so they show in the MCM?   The option in the MCM does not work, I'm guessing because in regular sexlab it pulls from the json files of the animations?....but it appears the SLSB file structure is different and the json files are buried in the SKSE folder....but they still have tags.  Shouldn't we be able to tell the MCM to look for those tags ? 

 

I don't really understand why I can see the tags in the p+ MCM toggle animations menu but I can't see them in the SL Defeat menu ???  


i think the tag list is static for sexlab P while sexlab one isn't. I believe to fix it one would have to change the SetTag in Ghostprofive's script



basically you replace 

String[] TagList
	If Input.IsKeyPressed(HotKeyInts[1]) ; Modifier key
		TagList = SexLab.GetAllCreatureAnimationTags()
	Else
		TagList = SexLab.GetAllAnimationTags()
	Endif

in 

String Function SetTags(String Tag)

line 3118

by a static one 
 

Spoiler
String[] TagList = New String[54]
	TagList[0] = "Behind"
	TagList[1] = "Facing"
	TagList[2] = "Holding"
	TagList[3] = "Kissing"
	TagList[4] = "Kneeling"
	TagList[5] = "Loving"
	TagList[6] = "Lying"
	TagList[7] = "Magic"
	TagList[8] = "Sitting"
	TagList[9] = "Spooning"
	TagList[10] = "Standing"
	TagList[11] = "Anal"
	TagList[12] = "Asphyxiation"
	TagList[13] = "Blowjob"
	TagList[14] = "Boobjob"
	TagList[15] = "BreastSucking"
	TagList[16] = "Buttjob"
	TagList[17] = "Cowgirl"
	TagList[18] = "Cunnilingus"
	TagList[19] = "Deepthroat"
	TagList[20] = "Doggy"
	TagList[21] = "DoublePenetration"
	TagList[22] = "FaceSitting"
	TagList[23] = "Facial"
	TagList[24] = "Feet"
	TagList[25] = "Fingering"
	TagList[26] = "Fisting"
	TagList[27] = "FootJob"
	TagList[28] = "Grinding"
	TagList[29] = "HandJob"
	TagList[30] = "LeadIn"
	TagList[31] = "LotusPosition"
	TagList[32] = "Masturbation"
	TagList[33] = "Missionary"
	TagList[34] = "Oral"
	TagList[35] = "Oviposition"
	TagList[36] = "Penetration"
	TagList[37] = "ProneBone"
	TagList[38] = "ReverseCowgirl"
	TagList[39] = "ReverseSpitroast"
	TagList[40] = "Rimming"
	TagList[41] = "SixtyNine"
	TagList[42] = "Spanking"
	TagList[43] = "Spitroast"
	TagList[44] = "Teasing"
	TagList[45] = "Toys"
	TagList[46] = "Tribadism"
	TagList[47] = "TriplePenetration"
	TagList[48] = "Vaginal"
	TagList[49] = "Dominant"
	TagList[50] = "Forced"
	TagList[51] = "Humiliation"
	TagList[52] = "Ryona"
	TagList[53] = "Gore"

 



i won't be able to test soon and tbh i never touched anything from skyrim mod so i might be uterly wrong

Edited by haattila
editing
Posted
16 hours ago, haattila said:


i think the tag list is static for sexlab P while sexlab one isn't. I believe to fix it one would have to change the SetTag in Ghostprofive's script



basically you replace 

String[] TagList
	If Input.IsKeyPressed(HotKeyInts[1]) ; Modifier key
		TagList = SexLab.GetAllCreatureAnimationTags()
	Else
		TagList = SexLab.GetAllAnimationTags()
	Endif

in 

String Function SetTags(String Tag)

line 3118

by a static one 
 

  Reveal hidden contents
String[] TagList = New String[54]
	TagList[0] = "Behind"
	TagList[1] = "Facing"
	TagList[2] = "Holding"
	TagList[3] = "Kissing"
	TagList[4] = "Kneeling"
	TagList[5] = "Loving"
	TagList[6] = "Lying"
	TagList[7] = "Magic"
	TagList[8] = "Sitting"
	TagList[9] = "Spooning"
	TagList[10] = "Standing"
	TagList[11] = "Anal"
	TagList[12] = "Asphyxiation"
	TagList[13] = "Blowjob"
	TagList[14] = "Boobjob"
	TagList[15] = "BreastSucking"
	TagList[16] = "Buttjob"
	TagList[17] = "Cowgirl"
	TagList[18] = "Cunnilingus"
	TagList[19] = "Deepthroat"
	TagList[20] = "Doggy"
	TagList[21] = "DoublePenetration"
	TagList[22] = "FaceSitting"
	TagList[23] = "Facial"
	TagList[24] = "Feet"
	TagList[25] = "Fingering"
	TagList[26] = "Fisting"
	TagList[27] = "FootJob"
	TagList[28] = "Grinding"
	TagList[29] = "HandJob"
	TagList[30] = "LeadIn"
	TagList[31] = "LotusPosition"
	TagList[32] = "Masturbation"
	TagList[33] = "Missionary"
	TagList[34] = "Oral"
	TagList[35] = "Oviposition"
	TagList[36] = "Penetration"
	TagList[37] = "ProneBone"
	TagList[38] = "ReverseCowgirl"
	TagList[39] = "ReverseSpitroast"
	TagList[40] = "Rimming"
	TagList[41] = "SixtyNine"
	TagList[42] = "Spanking"
	TagList[43] = "Spitroast"
	TagList[44] = "Teasing"
	TagList[45] = "Toys"
	TagList[46] = "Tribadism"
	TagList[47] = "TriplePenetration"
	TagList[48] = "Vaginal"
	TagList[49] = "Dominant"
	TagList[50] = "Forced"
	TagList[51] = "Humiliation"
	TagList[52] = "Ryona"
	TagList[53] = "Gore"

 



i won't be able to test soon and tbh i never touched anything from skyrim mod so i might be uterly wrong

Wow thanks I will give it a shot and let you know

 

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