Fourcore1 Posted November 1, 2024 Posted November 1, 2024 hey all, color me dumb but i cant for the life of me get Sexlab animations to work, had to reinstall the game close to 15 times now to just redo a massive mistake. i follow the instructions install SL and finnis all that jazz but when i try to use defeat or anything else it just dosnt do anything, no animations nothing not even a knock down. anyone know what im doing wrong perhaps a helping hand to guide me?Â
Just Don't Posted November 1, 2024 Posted November 1, 2024 Install requirements. Install SL Framework. Run FNIS as instructed. Start a new game and go in the MCM, do the in game install of the SL Framework. Use whatever mod you want to start animations. 1 hour ago, Fourcore1 said: had to reinstall the game close to 15 times now to just redo a massive mistake Why would you need to do this. Using any competent mod manager would make this not a problem. 1
Fourcore1 Posted November 1, 2024 Author Posted November 1, 2024 4 hours ago, Just Don't said: Why would you need to do this. Using any competent mod manager would make this not a problem. pure and utter incomitance, i can operate and fix multi hundred-thousand dollar machines but god forbid i know how to get some horny mod working on a 12 year old game, Vortex is what i use but it even goes and screws up a lot, i had it work once like back in january of this year with the SkyFurry mod but animations where busted but everything activated unlike now, ill do a fresh install and hope it works
MadMansGun Posted November 1, 2024 Posted November 1, 2024 3 hours ago, Fourcore1 said: Vortex well there's your problem, Vortex should be avoided. Â vortex is a bastard that puts mod files directly into your game's install folder (you are basically just doing a manual install with a extra program getting in the way), and on top of that windows defender will randomly block the adding/deleting of some of the mod's files without telling you (many people also have there skyrim installed in "C:\Programs" which is a protected folder), so what vortex is telling you is installed/uninstalled may not actually be true. this causes all sorts of unpredictable problems that are impossible for us to fix because who the hell knows what files are actually in your game. Â mod organizer on the other hand uses its own "virtual folder" that is injected on runtime, so it avoids all of the above problems by never putting anything into your install folder. 1
Fourcore1 Posted November 1, 2024 Author Posted November 1, 2024 5 hours ago, MadMansGun said: mod organizer on the other hand uses its own "virtual folder" that is injected on runtime I've used MO for New Vegas and Oblivion but for some reason when i combined it with Skyrim its hard to understand. I've been slowly learning how to use the damn thing but i found if Vortex installs it i have to "enable" it in MO, i got animations to work this morning so I'm leaving it there, it works don't touch it, ill make a backup and fiddle later tonight
curious1900 Posted November 1, 2024 Posted November 1, 2024 I was going to say lets not turn this into a Vortex vs Mo2 debate. FWIW I've used Vortex absolutely fine for years.. Â OP - sounds like you have everything working now? One thing about Defeat is that sometimes it can not recognise animations if you have enabled the Defeat mod before you enable/register animations in SLAL. So it's always worthwhile checking that SexLab works using Matchmaker to confirm if it is a framework/animation issue or a mod issue. Â If it's a Defeat specific issue there is an option in the Defeat MCM to restart/reinstall the mod (can't remember exact wording) which I used recently to solve this exact issue - Sexlab installed and animations working correctly, but Defeat wasn't recognising any animations. 1
Just Don't Posted November 1, 2024 Posted November 1, 2024 I'm not the biggest fan of Vortex but as far as I know it should be able to add and remove modded files in a clean fashion (with the deploy/purge things Vortex does). If there are permission issues or something else going on I don't know since I've never used it really. Â 2 hours ago, Fourcore1 said: I've used MO for New Vegas and Oblivion but for some reason when i combined it with Skyrim its hard to understand. Skyrim SE is honestly the most straightforward TES game to mod with MO2. There's nothing weird in the game's folder structure and mods are usually packed in the proper format and folder structure for you to add mods easily. Â At the end of the day whatever tool you pick should work as intended, as long as you get familiar and learn to use it as intended.
belegost Posted November 1, 2024 Posted November 1, 2024 (edited) 12 hours ago, MadMansGun said: Vortex should be avoided. No it shouldn't. One needs to learn how to operate it properly. Just like MO2. There is nothing inherently wrong with Vortex. The fact that it looks different and is developed by a certain popular mod website, the owner of which may not be a popular person has nothing to do with its functionality. It does the same stuff, uses different method to do said stuff, has different terminology, but in the hands of a knowledgeable user it's a powerful tool on par with MO2. It has several advanced features that MO2 doesn't have, though 90% of people don't even know they exist. And I'm not taking about built-in LOOT or native FNIS support which are convenience options. I'm fed up with that MO2 elitism which is entirely unwarranted. Edited November 1, 2024 by belegost 1
Grey Cloud Posted November 2, 2024 Posted November 2, 2024 1 hour ago, belegost said: I'm fed up with that MO2 elitism which is entirely unwarranted. Unless he has changed his tune, MMG was an advocate of manual installation IIRC. Â After eight years I'm still waiting for some one to provide a credible reason as to why having files in the Data folder is bad thing.
Just Don't Posted November 2, 2024 Posted November 2, 2024 (edited) 1 hour ago, Grey Cloud said: After eight years I'm still waiting for some one to provide a credible reason as to why having files in the Data folder is bad thing. You might feel compelled to reinstall the game several times if you don't know how to cleanly uninstall mods. Especially if you don't know much about mods. But if you do, testing and troubleshooting large loadorders is faster with any sort of instanced mod installs instead of regular file replacement. I seriously don't see how it's hard to understand. Why deal with actual file conflicts and overwrites when you can use whichever flavor of VFS/hard links to achieve the same and keep a clean game without needing a manual backup to double the file size of the base install. This isn't even exclusive to MO2 or Vortex, lots of other mod managers do instanced installs of the mods and that will always be the preferred method to inject modded files. Edited November 2, 2024 by Just Don't
MadMansGun Posted November 2, 2024 Posted November 2, 2024 10 hours ago, Fourcore1 said: I've used MO for New Vegas and Oblivion but for some reason when i combined it with Skyrim its hard to understand. I've been slowly learning how to use the damn thing but i found if Vortex installs it i have to "enable" it in MO, i got animations to work this morning so I'm leaving it there, it works don't touch it, ill make a backup and fiddle later tonight i don't see how it's hard, getting fnis setup for the first time is a bit annoying, and some setting may need to be changed to find skse's exe, but apart from that it's fairly straight forward, left side is mod file load order (meshes, skeletons, textures), right side is esm/esp/esl load order, whatever is lower in the list wins the file/mod conflict, and if something is not in the right place just drag it up or down to fix it. 1
t.ara Posted November 2, 2024 Posted November 2, 2024 i could only recommend to use wyre bash, you can use that for skyrim, skyrim 2, skyrim VR or elsewhere and let rock the mods come and going without any kind of error. But it needs to become understood how it works and it needs some few settings, until it works to get mods installed. It´s not depending on updates and it will never destroy your game. Some of the most biggest modders used it since years aside their manual installations, to keep their game rock-solid beside modding since years without any loss of data. I never, ever would allow MO/2 or vortex to install onto my system. That would mean to me to destroy my system.
belegost Posted November 2, 2024 Posted November 2, 2024 5 hours ago, Grey Cloud said: manual installation I've been there. Long, long, long time ago. Never again. Thank Talos for mod managers.
Grey Cloud Posted November 2, 2024 Posted November 2, 2024 9 hours ago, Just Don't said: You might feel compelled to reinstall the game several times if you don't know how to cleanly uninstall mods. The mod manager installeth and the mod manager uninstalleth.
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