tommorowneverdies Posted May 18 Posted May 18 18 minutes ago, revan1500 said: I've installed everything for the mod, but the animation doesn't load; they just undress and that's it. are you on the latest version of Starfield and MCF? Todd broke mods again, animation mods need to be updated again theres a comment on this thread https://www.nexusmods.com/starfield/mods/13329?tab=posts thankfully I dont update so I cant be of much help.
revan1500 Posted May 18 Posted May 18 4 hours ago, tommorowneverdies said: ¿Estás en la última versión de Starfield y MCF? Todd rompió los mods de nuevo, los mods de animación necesitan ser actualizados de nuevo Hay un comentario sobre este hilo https://www.nexusmods.com/starfield/mods/13329? tab=posts Afortunadamente no actualizo, así que no puedo ser de mucha ayuda. If I have everything up to date, I suppose it was due to the game updates. I guess I'll have to wait for the mods to be updated. Thanks anyway.
Yaserleaf Posted May 19 Posted May 19 Hi, total noob here. What do you mean by activating the NAF.esm file? Every time I click on it, my PC asks if I got any apps I want to open it up with.
nIn nIn nIn Posted May 19 Posted May 19 On 5/12/2026 at 2:37 AM, Gray User said: And SAF work always for you? I should try BBL and check if using different body is problem. (Do you know what skeleton you use?) Sorry for the late reply. - I use this - SF Extended Skeleton at Starfield Nexus - Mods and Community SAF works as far as I can tell. However last time I used seduce on a named NPC - in the bar in Cydonia - the male was invisible but the animation and voice for the female (ie my character) worked. That was the one time I tried it on the latest game version. Everything worked perfectly previously before allnarta deleted their mods, that is the one common denominator as far as I am concerned. They broke adult mods across the board. 1
jaam Posted May 19 Posted May 19 There is an issue with seduce and keeping the actor in place when using SAF. All those strange behaviors comes from this as far as I can tell. It is possibly a difference between NAF and SAF and/or a change of the game engine between 1.14 and 1.15. At this time we have to wait for @Gray User to come back.
tommorowneverdies Posted May 19 Posted May 19 7 hours ago, Yaserleaf said: Hi, total noob here. What do you mean by activating the NAF.esm file? Every time I click on it, my PC asks if I got any apps I want to open it up with. activating it as in in your mod launcher, either Vortex or Mod organizer 2, you tick the ESM's and ESP's you want to activate
Gray User Posted May 19 Author Posted May 19 (edited) 6 hours ago, jaam said: There is an issue with seduce and keeping the actor in place when using SAF. All those strange behaviors comes from this as far as I can tell. It is possibly a difference between NAF and SAF and/or a change of the game engine between 1.14 and 1.15. At this time we have to wait for @Gray User to come back. This is true. There are couple of problem moving from NAF to SAF: Problem 1 For me, SAF only work maybe 1 of every 10 game load (can test this with animation included with SAF using console, have to restart game, test, fail, restart game, test, fail) until get game load where SAF works. Happen on modded save, also happen on new install with no other mod but MCF/SAF and hard depends like SFSE and Address Libs. No fuck clue why this happen (based on SAF comment, happen for some people not for others), but do not seem like it will be fixed any time soon. What this mean for you: Please test animation using console before posting here. Look at SAF site for detail, but open console, saf play animation.glb 14 ('animation.glb' is file name of animation you want to play). If this do not work, problem is SAF framework. You must test this every game load, if it do not work on that game load, no animation in seduce will play. Problem 2 SAF have different behavior for locking actor and 3rd person camera. Have been using function to call tcl/tfc to get wanted behaviors, but this seems to make problems for users in some cells. Will look into other ways to do this, maybe try putting update next week. But, hard to test correctly when it take half hour of stroking system to make SAF work. What this mean for you: If this problem happen, it mean you should not use Seduce in cell where problem happens (probably ship/station interior cells). Problem 3 Old problem. Have to move both actor to same xyz location. Do not want to use placeatme() because this make copy of that actor which I think will overall cause game bloat and crash. Moveto() is correct function, but this seem to cause problem when using inside ship for some people. Do not know if this is because of other mod or not, think game handle ship interior cell differently somehow. What this mean for you: If this problem happen, it mean you should not use Seduce inside ship interior. Edited May 19 by Gray User 1
Rockvell Posted May 19 Posted May 19 Good day. In the latest update, the flash effect no longer appears when using The Seduction Pheromone.
Gray User Posted May 20 Author Posted May 20 11 hours ago, Rockvell said: Good day. In the latest update, the flash effect no longer appears when using The Seduction Pheromone. I will check to make sure pheromone still work. TBH, flash effect only there because I copy/pasted effect from other drug, had it for testing to make sure effect triggered, and then forgot to remove.
Yaserleaf Posted May 20 Posted May 20 15 hours ago, tommorowneverdies said: activating it as in in your mod launcher, either Vortex or Mod organizer 2, you tick the ESM's and ESP's you want to activate Oooooooh... Well now I feel like a dummy. Thanks a bunch for the help man. 2
jaam Posted May 20 Posted May 20 11 hours ago, Gray User said: I will check to make sure pheromone still work. TBH, flash effect only there because I copy/pasted effect from other drug, had it for testing to make sure effect triggered, and then forgot to remove. Pheromone still works, but yes the flash effect did disappear during my 1.16.242.0 tests. (And seduce animations restarted failing like it did with 1.16.236.0 before my script changes )
jaam Posted May 22 Posted May 22 On 5/20/2026 at 7:07 PM, jaam said: Pheromone still works, but yes the flash effect did disappear during my 1.16.242.0 tests. (And seduce animations restarted failing like it did with 1.16.236.0 before my script changes ) @Gray User The last versions of MCF and SAF corrects the flash effect on 1.16.242.
Dangledanger Posted May 22 Posted May 22 When the scene starts the screen just goes black with the UI still there. Other times my PC does the animation but the other NPC just goes invicible.
XavierMace Posted May 22 Posted May 22 (edited) On 5/19/2026 at 9:30 AM, Gray User said: This is true. There are couple of problem moving from NAF to SAF: Problem 1 For me, SAF only work maybe 1 of every 10 game load (can test this with animation included with SAF using console, have to restart game, test, fail, restart game, test, fail) until get game load where SAF works. Happen on modded save, also happen on new install with no other mod but MCF/SAF and hard depends like SFSE and Address Libs. No fuck clue why this happen (based on SAF comment, happen for some people not for others), but do not seem like it will be fixed any time soon. What this mean for you: Please test animation using console before posting here. Look at SAF site for detail, but open console, saf play animation.glb 14 ('animation.glb' is file name of animation you want to play). If this do not work, problem is SAF framework. You must test this every game load, if it do not work on that game load, no animation in seduce will play. Problem 2 SAF have different behavior for locking actor and 3rd person camera. Have been using function to call tcl/tfc to get wanted behaviors, but this seems to make problems for users in some cells. Will look into other ways to do this, maybe try putting update next week. But, hard to test correctly when it take half hour of stroking system to make SAF work. What this mean for you: If this problem happen, it mean you should not use Seduce in cell where problem happens (probably ship/station interior cells). Problem 3 Old problem. Have to move both actor to same xyz location. Do not want to use placeatme() because this make copy of that actor which I think will overall cause game bloat and crash. Moveto() is correct function, but this seem to cause problem when using inside ship for some people. Do not know if this is because of other mod or not, think game handle ship interior cell differently somehow. What this mean for you: If this problem happen, it mean you should not use Seduce inside ship interior. So, after today's SAF and MCF updates for 1.16.242, based on limited testing all my previously reported issues with Seduce seem to be gone. I've initiated seduce in multiple locations, in the Lodge, various spots around New Atlantis, and in the cockpit of my ship with named and unnamed NPC's. So far today 0 cases of the NPC being no where to be found after animation starts and no brightness issues during/post animations. I'm admitedly only talking half a dozen or so tests but previous I'd say 4 out of 5 times the NPC would be missing from the animation and the lighting issues in locations like on your ship was 100% of the time. This is using the same save as previous testing. Edit: I slightly take it back. Lighting seemed fine in cockpit where I initiated the seduce, but the rest of the ship is all super dark after seduce. Edited May 22 by XavierMace Correction
Rockvell Posted May 22 Posted May 22 3 hours ago, XavierMace said: Try deleting the file Pipeline.cache It is located in C:\Users\Name\AppData\Local\Starfield
remodel Posted May 23 Posted May 23 On 5/19/2026 at 2:33 AM, nIn nIn nIn said: Everything worked perfectly previously before allnarta deleted their mods, that is the one common denominator as far as I am concerned. They broke adult mods across the board. Have you tried Haters Male Body Replacer Nude with merged Haters Male Body Morphs. Its from the Robert S mod and already enhanced. Also the SF Extended Skeleton is up again and is almost identical to the original. People are getting these to work and with experience and user report they'll be improved unlike the old ones. I don't like the idea of using unsupported VBB, but all the clothing and spacesuit mods I like work with it. I'm having to rebuild my mod load Vortex and Bathesda borked my game totally, yes it was a one two punch to the gut. I'm going back to MO2. These are what I'm loading along with VBB with renamed folders and files. I just finished researching every thing to see what's working. There were about 5 mods in my old order of about 350 mods that went belly up or very buggy. They have been abandoned for years now. You might double check your list to see what's up. I have also discovered Google AI really helps with load order if you ask specific questions about a mot and where it fits. It told me exactly why those mods failed. It also gave me syntax to fix my StarfieldCustom.INI when a mod was just an INI or setting mod. If you're too general with the question it'll give you crap.
remodel Posted May 23 Posted May 23 On 5/22/2026 at 12:13 PM, XavierMace said: I slightly take it back. Lighting seemed fine in cockpit where I initiated the seduce, but the rest of the ship is all super dark after seduce. Thanks for the heads up. Not ready for the mile high club yet.
Unknown6453 Posted May 25 Posted May 25 This mod seems to be EXTREMELY hit or miss for me. I can maybe get it to work 1 out of every 50 attempts? All the other attempts just result in the following scenarios: 1. This is the most common, the characters will "flash" between doing the animation and just standing there very quickly, resulting in a very glitchy mess and this will continue until it finishes the sequence. 2: My character will be present for the animation and will execute it flawlessly but the partner NPC is just nowhere to be found. And lastly, 3: This is rare and I've probably only had this happen twice, but both characters will just get naked and stand there and do absolutely nothing. I never waited to see if they would resume normal actions after the "animation" finished, as I usually just force closed the game. I am at my wits end for trying to get this to work and need guidance on how to make it work, if that's even possible.
XavierMace Posted May 25 Posted May 25 15 hours ago, Unknown6453 said: This mod seems to be EXTREMELY hit or miss for me. I can maybe get it to work 1 out of every 50 attempts? All the other attempts just result in the following scenarios: 1. This is the most common, the characters will "flash" between doing the animation and just standing there very quickly, resulting in a very glitchy mess and this will continue until it finishes the sequence. 2: My character will be present for the animation and will execute it flawlessly but the partner NPC is just nowhere to be found. And lastly, 3: This is rare and I've probably only had this happen twice, but both characters will just get naked and stand there and do absolutely nothing. I never waited to see if they would resume normal actions after the "animation" finished, as I usually just force closed the game. I am at my wits end for trying to get this to work and need guidance on how to make it work, if that's even possible. Full disclosure, I have zero experience making Starfield mods. However, I was having the same issues with SAF Seduce as you were but SnuSnu and Gergel were both working far more consistently. I was previously running a walk speed mod (https://www.nexusmods.com/starfield/mods/9566). All of these mods were also near the top of my load order in MO2. I moved them to the bottom, removed the walk speed mod, and I ran SnuSnu and Gergel all weekend without SAF Seduce and without issue. Numerous save/loads and exits/relaunch. This afternoon, I added SAF Seduce back in, right above SnuSnu/Gergel. First attempt to use, popped the pherimone, talked to named NPC. It stripped my clothes which then triggered SnuSnu as well as Seduce. SnuSnu animation took priority, but the sounds/dialog from Seduce were playing. Equipped a piece of clothes to stop SnuSnu and SAF Seduce took over putting me in the animation I had originally selected albeit with both parties clothed. Prior to that, even when I was having issues SnuSnu and Gergel would work like 90% of the time and Seduce like 5% of the time This all leads me to believe it's something with the way Seduce tries to assemble the group. If it was an issue with SAF, it should be affecting all 3 mods equally (or close to it), at least in my mind. But, current load order in MO2 (at the bottom of the load order): MCF SAF SAF Seduce Snu Snu Gergel Address Library is all of the way at the very top of my load order. All of the said mods are up to date. If you haven't already, make sure you're running the latest of all of them assuming you're on an up to date base game. Knock on wood, that's been working for me all weekend. 1
Unknown6453 Posted May 25 Posted May 25 (edited) 57 minutes ago, XavierMace said: Full disclosure, I have zero experience making Starfield mods. However, I was having the same issues with SAF Seduce as you were but SnuSnu and Gergel were both working far more consistently. I was previously running a walk speed mod (https://www.nexusmods.com/starfield/mods/9566). All of these mods were also near the top of my load order in MO2. I moved them to the bottom, removed the walk speed mod, and I ran SnuSnu and Gergel all weekend without SAF Seduce and without issue. Numerous save/loads and exits/relaunch. This afternoon, I added SAF Seduce back in, right above SnuSnu/Gergel. First attempt to use, popped the pherimone, talked to named NPC. It stripped my clothes which then triggered SnuSnu as well as Seduce. SnuSnu animation took priority, but the sounds/dialog from Seduce were playing. Equipped a piece of clothes to stop SnuSnu and SAF Seduce took over putting me in the animation I had originally selected albeit with both parties clothed. Prior to that, even when I was having issues SnuSnu and Gergel would work like 90% of the time and Seduce like 5% of the time This all leads me to believe it's something with the way Seduce tries to assemble the group. If it was an issue with SAF, it should be affecting all 3 mods equally (or close to it), at least in my mind. But, current load order in MO2 (at the bottom of the load order): MCF SAF SAF Seduce Snu Snu Gergel Address Library is all of the way at the very top of my load order. All of the said mods are up to date. If you haven't already, make sure you're running the latest of all of them assuming you're on an up to date base game. Knock on wood, that's been working for me all weekend. Load order is more or less the same as yours minus Gergel as I don't know what it is or use that. I was actually messing around with different performance mods because this game has really annoying traversal micro stutter that just doesn't seem to have a fix apparently, but one of the steps I did to remedy it was completely clearing GPU and game shader cache which when I launched the game again and used SAF_Seduce for the hell of it, seemed to work flawlessly every single time. I was still working on removing some mods and adding others to my LO and after doing the changes I wanted, I came back to the game with the same issues as I was having before so I don't know. Snu Snu isn't perfect for me either, my character when I initiate Snu Snu via the helmet method will somtimes just be on the floor after a brief black screen with no partner and I have to spam the helmet to break the sequence and get it to work the way it should, but at least there's a way to make it work correctly, whereas if SAF_Seduce doesn't work from the jump, it just won't work. Edit: Literally just relaunched the game after doing some more modifications and it works again. Idk what I did or why but it's just lending more credence to what I said before with it just being EXTREMELY hit or miss. Edited May 25 by Unknown6453 1
Gray User Posted May 26 Author Posted May 26 (edited) On 5/24/2026 at 10:28 PM, Unknown6453 said: This mod seems to be EXTREMELY hit or miss for me. I can maybe get it to work 1 out of every 50 attempts? All the other attempts just result in the following scenarios: 1. This is the most common, the characters will "flash" between doing the animation and just standing there very quickly, resulting in a very glitchy mess and this will continue until it finishes the sequence. 2: My character will be present for the animation and will execute it flawlessly but the partner NPC is just nowhere to be found. And lastly, 3: This is rare and I've probably only had this happen twice, but both characters will just get naked and stand there and do absolutely nothing. I never waited to see if they would resume normal actions after the "animation" finished, as I usually just force closed the game. I am at my wits end for trying to get this to work and need guidance on how to make it work, if that's even possible. Please read earlier posts. This happen to me also right now, because SAF do not work for many users and no one know why so it will not get fixed. You must test SAF first with console as said many times in previous posts. Thank you. Edit: Sorry, this was rude thing to post. I am just very angry about Starfield modding because of other people who pooped in the pool and then left and because of all the duct tape holding together the adult mods right now. Edited May 27 by Gray User
Gray User Posted May 26 Author Posted May 26 Ok, I have added warning to front of page and download page saying same thing I have said in forum many times because people do not read forum post before making new post that says same thing. 1
remodel Posted May 26 Posted May 26 3 hours ago, Gray User said: Ok, I have added warning to front of page and download page saying same thing I have said in forum many times because people do not read forum post before making new post that says same thing. I get this and understand you're frustration. However, it's so easy to miss a post and when the posts fill out more than a few, then it becomes likely. The search option only works sometimes. Since I'm rebuilding my modded game I'll follow those instructions. Thank you for putting them in an easy to find place.
Gray User Posted May 26 Author Posted May 26 On 5/25/2026 at 2:58 PM, XavierMace said: Full disclosure, I have zero experience making Starfield mods. However, I was having the same issues with SAF Seduce as you were but SnuSnu and Gergel were both working far more consistently. I was previously running a walk speed mod (https://www.nexusmods.com/starfield/mods/9566). All of these mods were also near the top of my load order in MO2. I moved them to the bottom, removed the walk speed mod, and I ran SnuSnu and Gergel all weekend without SAF Seduce and without issue. Numerous save/loads and exits/relaunch. This afternoon, I added SAF Seduce back in, right above SnuSnu/Gergel. First attempt to use, popped the pherimone, talked to named NPC. It stripped my clothes which then triggered SnuSnu as well as Seduce. SnuSnu animation took priority, but the sounds/dialog from Seduce were playing. Equipped a piece of clothes to stop SnuSnu and SAF Seduce took over putting me in the animation I had originally selected albeit with both parties clothed. Prior to that, even when I was having issues SnuSnu and Gergel would work like 90% of the time and Seduce like 5% of the time This all leads me to believe it's something with the way Seduce tries to assemble the group. If it was an issue with SAF, it should be affecting all 3 mods equally (or close to it), at least in my mind. But, current load order in MO2 (at the bottom of the load order): MCF SAF SAF Seduce Snu Snu Gergel Address Library is all of the way at the very top of my load order. All of the said mods are up to date. If you haven't already, make sure you're running the latest of all of them assuming you're on an up to date base game. Knock on wood, that's been working for me all weekend. This is how to post useful issue! 🙏 😍 I try this on a new install (just snusnu and gergel). I get this result: Gergel seem to work 100% of time. Snusnu fail first time (get same stutter issue as with Seduce/Surrender), and after this happen, Gergel no longer works (now stutters). Also, using console to tell SAF to start animation seem to almost never work even when Gergel works, so I was wrong to use that as test. This make me think one of these things (or both): Gergel calls animation in different way from Seduce/Surrender (does not have psc, but I will ask and maybe author will send). SAF do not work reliably on player When whatever goes wrong happen, it break SAF. Do not know when I will be able to fix this, but now there is thing I can look at rather than banging head into desk over and over and over.
Gray User Posted May 26 Author Posted May 26 6 hours ago, remodel said: I get this and understand you're frustration. However, it's so easy to miss a post and when the posts fill out more than a few, then it becomes likely. The search option only works sometimes. Since I'm rebuilding my modded game I'll follow those instructions. Thank you for putting them in an easy to find place. Yes. You are right. I am just very annoyed. Mod worked fine with NAF and now barely work at all with replacement and help there has been not very helpful. But also annoyed at NAF author for site drama reasons (other person who could have made framework probably never will because of old NAF drama). And I am just person who make animation for fun and had to duct tape NAF mod together because there were none. And now that do not work with new framework and there is not a good reason why. But none of that is user fault. 1
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