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[Animation] NAF Seduce (updated 5/28/2026)


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Posted
On 11/18/2024 at 11:42 AM, NotBasileus said:

HI @Gray User, appreciate your work, do you happen to have a Patreon, Ko-Fi, SubStar, etc...? Just wanted to show some support/encouragement, but I didn't come across anything on your mod pages.

 

If not, well... thanks!

 

This is very nice of you! But money creates tracks and I like to be a nameless pervert.  

 

But if anyone can find me an example of a mod that creates new sounds (not dialogue, new effect sounds, not replacing vanilla sounds) it would be very helpful. I still can not get Wwise to Starfield connection to work right and it takes most of my available modding time. 

Posted
8 hours ago, Calabahn said:

Vortex, moved animations manually.  Haven't been able to get bottom NPC clothes off automatically. Even using the terminal in the test room.

 

Screenshot (2682).png

 

I think there are problems with the unequip function. Next release I hope to have a better answer. :)

Posted

Hello, Author. Could you please provide a tutorial related to animations? I currently have a .blender file with animations, but I don’t know how to import it into Starfield. A link or article would be greatly appreciated. thanks...

Posted
On 11/20/2024 at 4:26 AM, cheese76 said:

Hello, Author. Could you please provide a tutorial related to animations? I currently have a .blender file with animations, but I don’t know how to import it into Starfield. A link or article would be greatly appreciated. thanks...

 

Here is the state of things:

 

Right now all animation mods (I think) use NAF by SnapDragon to handle animations (this is not normal in game animation type, it is different. I do not think anyone has made workflow to make new normal game animations)

 

https://www.nexusmods.com/starfield/mods/7360

 

Nexus page has tutorial for NAF, also you want to get the export helper and the base female scene from the download page (they have IK and FK versions available). 

 

That will get you to be able to call animations in game using NAF. (Some versions of blender, you must modify a script in the NAF export helper, if that happens, post and I will help). 

 

Once you can export your animations and call them in game using NAF commands in console, you know things work. Then you can make it so animations are called in scripts or quests. You need to know how to use the CreationKit to do this. But you can download Seduce for example of how I did it (maybe there are better ways?). 

 

Good luck. If you get stuck, you can post or PM me, but if you get stuck while installing NAF I will maybe just point you back to NAF instructions (that is not my project and I have only part understanding of it). 

 

Is that what you were asking?

 

 

Posted

Update on things (No new release yet, still working on it but to let you know that I am still working on it)

 

Big problems/features I want to fix in next update are:

 

(1) More animations. Next release will include 2 more sex animation options (a doggy one and a legs up missionary one). These are done.

 

(2) No sound. Right now, I can play sound in scenes, but cannot make new Wwise sound events that CK recognizes. (And cannot call dialogue voice sounds during sex scene). Once I can make WWise and CK work together right, this should fix easily. Tired of beating my head on desk though. 

 

(3) Outfit problems. Working on this right now. Figured out how to unequip custom outfits. Still not sure if I can make NPC re equip clothes afterwards because script functions that did this in Skyrim and FO4 do not exist anymore (?) (cannot get formid of a worn item to tell papyrus what item to re equip?).

Also, Starfield has default companion outfits marked as unplayable, so I think that it why they cannot be re equipped and seem to disappear from NPC inventory. I do not understand what idiot built the game that way or why. I do not want to change a vanilla record in main mod, but may release addon to address this idiot problem.

 

(4) Alignment problem during first animation when NPC is on bottom. I know this is problem. Will probably make dumb solution in next release like having a short intro animation that doesn't have to be aligned. 

 

I want to have next release in December. We will see.  

 

Posted

Thanks for the effort on this.  I use Vortex, had to manually load the .gib files, had a delay in disrobing, but no issues in alignment.  "Unplayable'' outfits do disappear, but I  have managed to fix things with console commands.  I agree the functionality seems a step backwards from FO4 in many ways and the clothing mechanics seem very FO76-like. This mod actually seems like an excellent foray into this realm, considering.

Posted
On 11/4/2024 at 12:33 PM, Gray User said:

 

I plan to do this. I think I can script so that mod stores all NPC gear in a form or container, and the replaces after sex. I just do not know how to do that now, but will try to find out.

Hey would it be cool in a future update to have a random sex animation to start after sleeping with your romance?

Posted
1 hour ago, djay135 said:

Hey would it be cool in a future update to have a random sex animation to start after sleeping with your romance?

 

It would be cool, but it might be outside mod scope and my ability. Furniture makes things weird, and I do not know if I can add triggers to vanilla romance structure without altering vanilla records (which I want to not do - bad for compatibility). 

 

So...it is a good idea, but only maybe will happen?

Posted
On 2024/11/22 at AM12点32分, Gray User said:

 

情况如下:

 

目前,所有动画模块(我认为)都使用 SnapDragon 的 NAF 来处理动画(这在游戏动画类型中并不正常,它是不同的。我认为没有人制作过工作流程来制作新的正常游戏动画)

 

https://www.nexusmods.com/starfield/mods/7360

 

Nexus 页面上有 NAF 教程,您还可以从下载页面获取导出助手和基本女性场景(他们有 IK 和 FK 版本可用)。 

 

这样您就可以使用 NAF 在游戏中调用动画。(对于某些版本的 blender,您必须修改 NAF 导出助手中的脚本,如果发生这种情况,请发帖,我会提供帮助)。 

 

一旦您可以导出动画并使用控制台中的 NAF 命令在游戏中调用它们,您就知道一切正常。然后,您就可以在脚本或任务中调用动画。您需要知道如何使用 CreationKit 来做到这一点。但您可以下载 Seduce 来作为我如何做到这一点的示例(也许有更好的方法?)。 

 

祝你好运。如果你遇到困难,可以发帖或私信给我,但如果你在安装 NAF 时遇到困难,我可能只会将你引回到 NAF 说明(这不是我的项目,我对此只有部分理解)。 

 

这就是你要问的吗?

 

 

yes yes !

hank you for your patient response. I will go back and study these things as soon as possible. Wish you a wonderful day!  :3 !!

Posted
On 11/20/2024 at 12:46 AM, Gray User said:

 

This is very nice of you! But money creates tracks and I like to be a nameless pervert.  

 

But if anyone can find me an example of a mod that creates new sounds (not dialogue, new effect sounds, not replacing vanilla sounds) it would be very helpful. I still can not get Wwise to Starfield connection to work right and it takes most of my available modding time. 

 

Fair 'nuf!

 

If you end up needing a license for some software or something that can be gifted anonymously/privately, let me know.

Posted
On 11/21/2024 at 8:49 PM, Gray User said:

(3) Outfit problems. Working on this right now. Figured out how to unequip custom outfits. Still not sure if I can make NPC re equip clothes afterwards because script functions that did this in Skyrim and FO4 do not exist anymore (?) (cannot get formid of a worn item to tell papyrus what item to re equip?).

Also, Starfield has default companion outfits marked as unplayable, so I think that it why they cannot be re equipped and seem to disappear from NPC inventory. I do not understand what idiot built the game that way or why. I do not want to change a vanilla record in main mod, but may release addon to address this idiot problem.

 

 

 

Maybe you can make version of your mod without unequip/equip function? Simplest solution is to make equipable naked body. I made such body is SF1Edit, and using it without any problems.

Posted

Just curious, but I've only seen females in the screenshots, does this work with male/female, and if so, which male naked body should I use to pair with this to have a penis? Vanilla male body isn't naked and has no penis, limp or hard. Also, does it play animations in order, or randomly when you activate the mod via the dialog?

Posted
3 hours ago, Martok73 said:

Just curious, but I've only seen females in the screenshots, does this work with male/female, and if so, which male naked body should I use to pair with this to have a penis? Vanilla male body isn't naked and has no penis, limp or hard. Also, does it play animations in order, or randomly when you activate the mod via the dialog?

Probably Robert S Male Body Replacer from that "other" mod site (is it here too?) is still the best bet. 

Posted
2 hours ago, mdc4211 said:

Probably Robert S Male Body Replacer from that "other" mod site (is it here too?) is still the best bet. 

 

Yes. I have Robert S body, and it work with that. Penis alignment is ok (do not ask which hole it is going in). Pictures are lesbian because I go through my lesbian phase :)

 

Animations play in order, for each position there is 3 animation stage (slow stage, fast stage, orgasm stage). Each stage is 19 second longs and can be set to loop more times by the user. 

Posted

New version released with stripping, more animations. Tested on my potato rig, and works. But would like it if someone would test and verify that works for them. :)

 

Posted
12 hours ago, Gray User said:

Pictures are lesbian because I go through my lesbian phase :)

 

Do any of them have strapon/toys? Or all the lesbian positions bare?

 

12 hours ago, Gray User said:

Animations play in order, for each position there is 3 animation stage (slow stage, fast stage, orgasm stage). Each stage is 19 second longs and can be set to loop more times by the user. 

Is there anyway to "skip" or "select" which animation position plays or do you have to sit thru all of them to get to the one you want to play? Also, how many animations are there currently?

 

 

I really wish that BGS had made Starfield more like Fallout 4 instead of the stripped down crap we got. The code is a damn mess and lacks so many functions and features it is pathetic. BGS just getting plain damn lazy imho.

Posted
11 minutes ago, Martok73 said:

Do any of them have strapon/toys? Or all the lesbian positions bare?

 

Is there anyway to "skip" or "select" which animation position plays or do you have to sit thru all of them to get to the one you want to play? Also, how many animations are there currently?

 

 

I really wish that BGS had made Starfield more like Fallout 4 instead of the stripped down crap we got. The code is a damn mess and lacks so many functions and features it is pathetic. BGS just getting plain damn lazy imho.

 

Right now, there are not strapons. It is on my list to make, but lower than other things (animations for non humans, dubcon animations, combat resolution mod, bondage/bad end mod, bondage devices mod, mod that handles losing ship to ship fights, probably other things I do not remember now). 

 

Currently, there are 3 positions (bridge, eagle, down dog). Each position has 3 stages (slow, fast, orgasm). You can choose position from dialogue, you can set number repeats for each stage from debug cell (use terminal). More positions are on my list (long list - see above). If you want to play only one stage of one animation, use the console function in NAF (see NAF docus on Nexus). 

 

Starfield code is different. In some ways better and more stable (quest system works betters, engine is much less bitchy about reading global variables). Most of the ways that are 'worse' are either missing docus (have to scavenge examples from code base because wiki is fucked, don't find how to get from Wwise to CK for sound effects) or just that it is easier to complain than to learn, so there are few modders right now, so the base for modding is not where it is for Skyrim (10+ years of modding) or FO4 (almost 10 years of modding). 

 

But also, I complain about it to. It is annoying to look at examples from earlier games and see that those functions do not exist in SFSE or native code. :|

 

 

Posted
On 11/19/2024 at 5:46 PM, Calabahn said:

Vortex, moved animations manually.  Haven't been able to get bottom NPC clothes off automatically. Even using the terminal in the test room.

 

Screenshot (2682).png

 

On 11/20/2024 at 1:48 AM, Gray User said:

 

I think there are problems with the unequip function. Next release I hope to have a better answer. :)

Just downloaded and installed the mod today and having the same issue as the user in the screenshot but only with Andreja. All other companions strip and redress just fine, but Andreja does not, and I believe it is either because she is wearing a custom outfit (npc in screenshot also wearing custom outfit), or maybe because she's my current companion, where as sex was initiated with other npcs when they were not my current companion.

 

I also have a question about the affinity gains, do they work when the companion is not following you, or does it only work when they are following you?

Posted

Thanks for the update, hoping this will one day let you manually progress scenes for those of us who who last a few minutes longer, lol. Can confirm the undressing and redressing works well for the player, but undressing may not work for the partners involved, though I've only notice this happening with companions so far.

Posted
2 hours ago, rapidman said:

I still have underware on. ( I am Male )

 

Do you have naked bodies installed? You have to get those (Nexus), vanilla 'naked' means wearing underwears. 

Posted
59 minutes ago, AceofWind said:

Thanks for the update, hoping this will one day let you manually progress scenes for those of us who who last a few minutes longer, lol. Can confirm the undressing and redressing works well for the player, but undressing may not work for the partners involved, though I've only notice this happening with companions so far.

 

Manual scene progression is very low priority (would mean big rewrite of script logic, and two conflicting progression logics). 

 

But, you can set it to repeat each stage as many or few times as you want using debug terminal in aaseducecell (each repeat is 19 seconds). 

Posted (edited)
5 hours ago, Martok73 said:

 

Just downloaded and installed the mod today and having the same issue as the user in the screenshot but only with Andreja. All other companions strip and redress just fine, but Andreja does not, and I believe it is either because she is wearing a custom outfit (npc in screenshot also wearing custom outfit), or maybe because she's my current companion, where as sex was initiated with other npcs when they were not my current companion.

 

I also have a question about the affinity gains, do they work when the companion is not following you, or does it only work when they are following you?

 

I do not know about the affinity gain question. Mod uses vanilla affinity actorvalues COM_Affinity and COM_Angerlevel. If the game tracks those for all companions, they should change. If game only tracks for current companion, only current companion will change. 

 

Do you know if outfit that will not strip takes up biped slots other than (3) or (35)? Method 1 with automatic dressing after only registers the body slot (3) and spacesuit slot (35) until next version (wanted to see if logic worked, and not sure what other slots custom clothes use). If it has many individual pieces those may be assign to other slots, but if you can tell me which slots I can make note to include them in next release. 

 

Other options:

 

Try enabling method 2 stripped (that should force unequip function on all biped slots)

 

Use the dialogue 'Can I help you with your clothes' to take off companion clothings by going into their inventories. 

Edited by Gray User

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