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ZAZ Oblivion To Fallout ...


ZaZ

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If it's a static stock' date=' all we need to do is line up an already existing standing sex animation males have and slap him in behind her.

[/quote']

 

Hmm No It Isnt , Its an Equip-able Stockade , So when the pose is called it Lines Up Without any Clipping .

The Good News is that There is no collision when equipped so it acts like clothes , u can still slap an actor with an existing animations .

 

 

Btw How dow u call Walk Animations in Fallout ?

 

Cheers

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This looks great.

 

If it's a static stock' date=' all we need to do is line up an already existing standing sex animation males have and slap him in behind her.

[/quote']

 

Hmm No It Isnt , Its an Equip-able Stockade , So when the pose is called it Lines Up Without any Clipping .

The Good News is that There is no collision when equipped so it acts like clothes , u can still slap an actor with an existing animations .

 

 

Btw How dow u call Walk Animations in Fallout ?

 

Cheers

 

"PlayIdle"

 

You need to setup the idle in the Idle Controller (gameplay menu, idle animations) and give it a unique name, then you can call actor.playidle in scripts or the console. It's one of the few times in the console that you can call something by name instead of reference ID.

 

Equippable item is great but we need to make sure it's in an unused slot when setup in the geck, like one of the utility slots (last three) or maybe the necklace slot.

 

If it's set to use upperbody (and I imagine it is) it's going to interfere with all the body swapping stuff that sexout and the pregnancy mod do, as well as be incompatible with the "clothes good for sex" work in progress. No reason you can't be in a stockade in 'e-z access' clothes.

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As Of Now I just Used Choker Slot , But it can be changed ,

 

Playidles are Fine , noo hassle for me to test ,

Any way to call locomotion animations ? Via script ?

 

like in Oblivion toggle.specialanim

 

post-8726-13597871877907_thumb.jpg

 

This I Used to test By replacing Default walk animations

 

Cheers

 

Shackles

 

post-8726-13597871879308_thumb.jpg

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As Of Now I just Used Choker Slot ' date=' But it can be changed ,

Playidles are Fine , noo hassle for me to test ,

Any way to call locomotion animations ? Via script ?

like in Oblivion toggle.specialanim

This I Used to test By replacing Default walk animations

Cheers

shackles[/quote']

Excellent stuff mate :)

 

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ZAZ Slave Resources I

 

post-8726-13597871885186_thumb.jpg

post-8726-13597871886265_thumb.jpg

 

 

Pic 1 World Models

Pic 2 equipped

 

Files The Textures I Used Are n the Data File , Feel Free to Change etc

Equip the Items in the Amulet Slot It Should Be fine ,

Pillory can be equipped as well as there is a Static one with Collision

The KF Is included .

 

Cheers

 

 

 

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Umm ,

 

Legion Punishment ..... ? WIP

........

I wonder if it will offend anyone ?

meh , we are all pervs here

 

post-8726-13597871896621_thumb.jpg

 

Also Let me know if anyone gonna want these otherwise , Ill stop these and start sumthing else

 

Cheers

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Not at all ,

 

What Ever Im making are resources , for quests etc ..... Feel free to use ,

Yea I'll Post it Up When Done...

And Give sufficient info how and when to equip additional stuff

So by using the same alpha equip you can call other animations.

 

Im trying a few more complex ones too .... let see

There too few free bones to play in fallout skeleton .

 

FONV is Super Stable , I haven't had a single CTD till now

 

 

Cheers

 

 

 

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Not at all ' date='

 

What Ever Im making are resources , for quests etc ..... Feel free to use ,

Yea I'll Post it Up When Done...

And Give sufficient info how and when to equip additional stuff

So by using the same alpha equip you can call other animations.

 

Im trying a few more complex ones too .... let see

There too few free bones to play in fallout skeleton .

 

FONV is Super Stable , I haven't had a single CTD till now

Cheers[/quote']

Cool, I'll add them to SCR for Loogieand anyone else :)

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ZAZ Legion Punishment ,

 

 

 

3 different , alpha equips ie - round , triangle , impale

Body 1 slot

Animation file - LP Restrained No Weights.kf

 

post-8726-13597871904518_thumb.jpg

 

alpha equips - round or triangle or impale

Body 1 slot

Beta equip , LP Weights 1.nif

Body 2 slot

Beta equip , LP Weights 2.nif

Body 3 slot

Animation file - LP Weights 1 Struggle.kf

or LP Weights 1and2 Give Up.kf

 

Rename the files As U want ...... :P

All Animations are looped for 14 secs approx

Don't Need to equip the weights to the restrained animation .

There are static meshes too for world models and they are equippable .

 

--------------------------------------------------------------------------------------------------------------------------------------------

 

ZAZ Legion Punishment X Tech Standalone

 

post-8726-13597871905212_thumb.jpg

 

Animated Dildo Sort of ......

 

alpha equip only - X Tech.nif

Body 1 Slot

Animation Files - X Tech Intro.kf

( Warm-up/prep Sort of , Cycletype - is set to CycleClamp to run once)

- X Tech LoopFuck.kf

(Looping animation ...... )

 

The Dildo Is parented to a dick4 bone .....

It works fine for fems just need to test for males

 

FILE

 

 

Cheers

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I've added the ZAZ stuff all into a folder with Mesh & Textures but no idea where to put the animations so they go into the correct place, any chance you could do something with the MasterChris and maintain it for updates so Loogie and I can just refer people to the OP here for updates?

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I've added the ZAZ stuff all into a folder with Mesh & Textures but no idea where to put the animations so they go into the correct place' date=' any chance you could do something with the MasterChris and maintain it for updates so Loogie and I can just refer people to the OP here for updates?

[/quote']

 

I don't Mind Updating the animations and maintaining a decent record of the updates , as long as don't I have to make the esp cause I seriously don't know anything about scripting Quests etc in Fallout yet , it will take me sometime ......

 

 

Have u guys tested the animations and the Legion Punishment BTW ?

 

Cheers

 

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Aite

 

Ok most of my animation equips are simple to Use , No Headaches in the nif .....

 

1 .Since the Cross is an Armor Item , It can be equipped .......so if Equipped normally it will be like ur carrying a cross .I will be attached to you wherever u go .

2. Just Activate the relevant animation when the cross is equipped and wallah the actor is on the cross .

3.The same goes for the pillory .

 

U can use Statics to and Use the animations too

but only for ZAZ legion Punishment

 

I dont know Idle animations are called in FONV Sexout ,

 

But I can Suggest that

In Quests or General

Create a Script that forces Playidle on equip

For Example

The Cross World Model Is at Location A

NPC/Player is Sent for Punishment at Location A

NPC Equips Cross - Animation Is Called simultaneously

Id Suggest Adding Fatigue Prior calling the animation, If i Know the game engine it will look cooler , (This way the npc is on the ground and the animation is called it looks like the cross is being erected )

 

there are many ways you can do it ....

Cheers

 

 

 

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Thanks for the explanation. Right now Halstrom and I are busy building an ESM that contains information that can be used by all the Sexout plugins, and what you've built is going into it. Once that's been done, I'll be doing a lot of testing - I have big plans for this.

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