Jump to content

Recommended Posts

Posted (edited)
16 hours ago, Eastman353 said:

Could you elaborate on that? What export and where ?

NPC's unlike the PC are not generated via the likes of racemenu. They're pre-generated saved data.

 

In CK you'd have to load up the mod you wish to change the head of the npc in, choose these head-parts then regenerate the facegen ... you'd need the nif files, etc... generated for the npc, and would have to take that to overwrite the one in the original mod (so not to run into constantly repeating the process with every update of that mod). 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

NPC's unlike the PC are not generated via the likes of racemenu. They're pre-generated saved data.

 

In CK you'd have to load up the mod you wish to change the head of the npc in, choose these head-parts then regenerate the facegen ... you'd need the nif files, etc... generated for the npc, and would have to take that to overwrite the one in the original mod (so not to run into constantly repeating the process with every update of that mod). 

Thanks for info. I didn't even know where to begin so this is very helpfull.

Posted

This mod is absolutely great, I've been bothered by those weird "Aah" phonemes forever now. The only weird thing still there are some creature's collision boxes are way too big for the mouth, making it bend all over itself, dunno if we can do something about it, but who cares, before your mod it was always clipping all the same lol

Posted
On 10/27/2024 at 9:04 PM, calibre123 said:

hi everyone :)

so if understand it correctly there is no way to make it automatically when animation start right ?

do i have to use the console command for every blow job animation ?

 

BTW this mod looks amazing ! thank you mister predator-RG :)  

Hi, Thanks!!! for now no, yo have to do the console command after the mouth is open, the it is good for the whole "anim stages" for this animation, if it ends, and you do another one, same thinsg again

Posted
On 10/28/2024 at 1:40 PM, Mad Unikorn said:

This mod is absolutely great, I've been bothered by those weird "Aah" phonemes forever now. The only weird thing still there are some creature's collision boxes are way too big for the mouth, making it bend all over itself, dunno if we can do something about it, but who cares, before your mod it was always clipping all the same lol

Thanks!!! glad you liked it!!!

Posted

This mod is quite amazing ! ty for your work @Predator-RJ! What I'm wondering tho for the expression, should I make the BJ expression to make the mouth open wide or would this HPH SMP lips throat makes it open automatically ? 
 

Posted
2 hours ago, daylight36 said:

This mod is quite amazing ! ty for your work @Predator-RJ! What I'm wondering tho for the expression, should I make the BJ expression to make the mouth open wide or would this HPH SMP lips throat makes it open automatically ? 
 

Hi thanks! expressions/fonemes are auto aplied by sex lab or other mods, it is base function they do, this mod is only a "head" replace for the base HP head, if you dont like the base expressions from HP head, you can try other mods that make them more "expressive"( Waifu expressions [I use this one], or Expressive female, and others i dont remember now) , they are all compatible with this, because as i said, it is just a head replacement...

Posted

Hello! I have the smp on the mouth but during scenes it disappears, the mouth opens but not wide enough for a troll for example, I have abc, it somewhat works

Posted
On 10/30/2024 at 4:33 PM, Predator-RJ said:

Hi, Thanks!!! for now no, yo have to do the console command after the mouth is open, the it is good for the whole "anim stages" for this animation, if it ends, and you do another one, same thinsg again

thanks for the respond bro 😉 and good luck developing this mod and all of your other future projects !!!

Posted
18 hours ago, morpheusk13 said:

Is it possible  to make this work with npcs or followers? If anyone can teach me how to do that I will be very grateful.

It works on followers imported with PROTEUS as long as they have the High Poly Head

Posted (edited)
On 10/15/2024 at 11:45 PM, Sh0g said:

You are right, after checking it once more the bounce is still there even after running "smp reset".

Set the FSMP to performance.  It reduces the bounce to something that is natural and more expressive than standard face expressions.

Edited by blackoperations
Posted

I think i got it working on humans, but how exactly do I get it to work on creatures? I have Animated Beast Cocks and MNC what else do I need?

Posted

lips bouncing in game when a character moving, can I fix that? Maybe change some weights in HG_Head.xml to keep only collisions and remove the gravity and inertia effects?

Posted

@sakimijovojo @askat228, i dont recomend removing the bounce since it will make more "stiff" and not collide well, besides the bug that alredy happens in the game, but if you do want to reduce, increase the damps, or remove it, lower  the linear values, or put them 0, dont remove mass, or innertia since it will make it "fixed" static...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...