eflat01 Posted October 28, 2024 Posted October 28, 2024 (edited) 16 hours ago, Eastman353 said: Could you elaborate on that? What export and where ? NPC's unlike the PC are not generated via the likes of racemenu. They're pre-generated saved data. In CK you'd have to load up the mod you wish to change the head of the npc in, choose these head-parts then regenerate the facegen ... you'd need the nif files, etc... generated for the npc, and would have to take that to overwrite the one in the original mod (so not to run into constantly repeating the process with every update of that mod). Edited October 28, 2024 by eflat01
Eastman353 Posted October 28, 2024 Posted October 28, 2024 1 hour ago, eflat01 said: NPC's unlike the PC are not generated via the likes of racemenu. They're pre-generated saved data. In CK you'd have to load up the mod you wish to change the head of the npc in, choose these head-parts then regenerate the facegen ... you'd need the nif files, etc... generated for the npc, and would have to take that to overwrite the one in the original mod (so not to run into constantly repeating the process with every update of that mod). Thanks for info. I didn't even know where to begin so this is very helpfull.
Mad Unikorn Posted October 28, 2024 Posted October 28, 2024 This mod is absolutely great, I've been bothered by those weird "Aah" phonemes forever now. The only weird thing still there are some creature's collision boxes are way too big for the mouth, making it bend all over itself, dunno if we can do something about it, but who cares, before your mod it was always clipping all the same lol 1
GenericsSkyrimEnjoyer Posted October 28, 2024 Posted October 28, 2024 Any Idea how to do this with custom sculpts? I see the head in the face gen folder but when I open CK and preview its Default Vanilla. (Kinda new to all this)
Kang Colly Posted October 30, 2024 Posted October 30, 2024 damn dude finally made a lips smp i never tough you rlly gonna make it tho XD 2
Predator-RJ Posted October 30, 2024 Author Posted October 30, 2024 On 10/27/2024 at 9:04 PM, calibre123 said: hi everyone so if understand it correctly there is no way to make it automatically when animation start right ? do i have to use the console command for every blow job animation ? BTW this mod looks amazing ! thank you mister predator-RG Hi, Thanks!!! for now no, yo have to do the console command after the mouth is open, the it is good for the whole "anim stages" for this animation, if it ends, and you do another one, same thinsg again
Predator-RJ Posted October 30, 2024 Author Posted October 30, 2024 On 10/28/2024 at 1:40 PM, Mad Unikorn said: This mod is absolutely great, I've been bothered by those weird "Aah" phonemes forever now. The only weird thing still there are some creature's collision boxes are way too big for the mouth, making it bend all over itself, dunno if we can do something about it, but who cares, before your mod it was always clipping all the same lol Thanks!!! glad you liked it!!!
0x000f Posted October 30, 2024 Posted October 30, 2024 (edited) Spoiler I had, in racemenu shifted head forward a little. Edited October 30, 2024 by 0x000f
daylight36 Posted October 31, 2024 Posted October 31, 2024 This mod is quite amazing ! ty for your work @Predator-RJ! What I'm wondering tho for the expression, should I make the BJ expression to make the mouth open wide or would this HPH SMP lips throat makes it open automatically ?
Predator-RJ Posted October 31, 2024 Author Posted October 31, 2024 2 hours ago, daylight36 said: This mod is quite amazing ! ty for your work @Predator-RJ! What I'm wondering tho for the expression, should I make the BJ expression to make the mouth open wide or would this HPH SMP lips throat makes it open automatically ? Hi thanks! expressions/fonemes are auto aplied by sex lab or other mods, it is base function they do, this mod is only a "head" replace for the base HP head, if you dont like the base expressions from HP head, you can try other mods that make them more "expressive"( Waifu expressions [I use this one], or Expressive female, and others i dont remember now) , they are all compatible with this, because as i said, it is just a head replacement...
Valid Account Posted October 31, 2024 Posted October 31, 2024 Cant wait till someone figures out how to automate the fix
RAAM626 Posted October 31, 2024 Posted October 31, 2024 Hello! I have the smp on the mouth but during scenes it disappears, the mouth opens but not wide enough for a troll for example, I have abc, it somewhat works
naototti10 Posted November 1, 2024 Posted November 1, 2024 Hi, is it possible to make it compatible with High Poly Head Bone Weight Fix? I need both!
unkown2155271 Posted November 1, 2024 Posted November 1, 2024 (edited) I made a compatibility patch for latest TNG TRX SMP Replacer.zipby reintroducing SMP collisions in the nif files, so far its working for me. Included 3BA Strapon and TRX futa addon for TNG Edited November 1, 2024 by unkown2155271 7
Predator-RJ Posted November 2, 2024 Author Posted November 2, 2024 On 11/1/2024 at 4:54 AM, naototti10 said: Hi, is it possible to make it compatible with High Poly Head Bone Weight Fix? I need both! Hi, Nope
morpheusk13 Posted November 3, 2024 Posted November 3, 2024 Is it possible to make this work with npcs or followers? If anyone can teach me how to do that I will be very grateful.
calibre123 Posted November 3, 2024 Posted November 3, 2024 On 10/30/2024 at 4:33 PM, Predator-RJ said: Hi, Thanks!!! for now no, yo have to do the console command after the mouth is open, the it is good for the whole "anim stages" for this animation, if it ends, and you do another one, same thinsg again thanks for the respond bro 😉 and good luck developing this mod and all of your other future projects !!!
Mister_E_Dude Posted November 3, 2024 Posted November 3, 2024 18 hours ago, morpheusk13 said: Is it possible to make this work with npcs or followers? If anyone can teach me how to do that I will be very grateful. It works on followers imported with PROTEUS as long as they have the High Poly Head
gobuchul Posted November 4, 2024 Posted November 4, 2024 Any chance of getting this to work for orcs?
blackoperations Posted November 4, 2024 Posted November 4, 2024 (edited) On 10/15/2024 at 11:45 PM, Sh0g said: You are right, after checking it once more the bounce is still there even after running "smp reset". Set the FSMP to performance. It reduces the bounce to something that is natural and more expressive than standard face expressions. Edited November 4, 2024 by blackoperations
AzureVoidKing Posted November 4, 2024 Posted November 4, 2024 Can't get this to work for me. I see the mouth physics work when running and jumping etc. but when it comes to collisions I can't make them work lol
RAAM626 Posted November 5, 2024 Posted November 5, 2024 I think i got it working on humans, but how exactly do I get it to work on creatures? I have Animated Beast Cocks and MNC what else do I need?
Clarrixx Posted November 6, 2024 Posted November 6, 2024 @Predator-RJ hi! Is it possible to have only the throat and not the lips moving by modifying HG_Head.xml? and if so what line and what value should I change?
askat228 Posted November 7, 2024 Posted November 7, 2024 lips bouncing in game when a character moving, can I fix that? Maybe change some weights in HG_Head.xml to keep only collisions and remove the gravity and inertia effects?
Predator-RJ Posted November 7, 2024 Author Posted November 7, 2024 @sakimijovojo @askat228, i dont recomend removing the bounce since it will make more "stiff" and not collide well, besides the bug that alredy happens in the game, but if you do want to reduce, increase the damps, or remove it, lower the linear values, or put them 0, dont remove mass, or innertia since it will make it "fixed" static... 1
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