ghostfalll Posted September 28, 2025 Posted September 28, 2025 13 hours ago, sornaa said: Pawns are released every time gravship lands OK, that is just funny.
ReptileNj Posted October 2, 2025 Posted October 2, 2025 Having some trouble with the animations framework Exception loading def from file GroupAnimation_Use_Onahole_Anal.xml: System.ArgumentException: Could not find type named Rimworld_Animations.GroupAnimationContext_RJWSex from node <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"><whitelist><li Class="Rimworld_Animations.PawnTest_Humanlike" /><li Class="RJW_Onahole.PawnTest_IsOnahole" /></whitelist><priority>99999</priority><interactionDefs><li>Sex_Anal</li><li>Rape_Anal</li></interactionDefs></li> Parameter name: node [Ref 7863AED1] at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <24d25868955f4df08b02c73b55f389fe>:0 (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Rimworld_Animations_GroupAnimationContext(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type) (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_Def(int,int,System.Xml.XmlNode,System.Type) at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x0012b] in <24d25868955f4df08b02c73b55f389fe>:0 - PREFIX Dubwise.DubsBadHygiene: Boolean DubsBadHygiene.DubsBadHygieneMod:Prefix(XmlNode node, LoadableXmlAsset loadingAsset, Def& __result) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlToObjectNew.DefFromNodeNew_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool) Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
Demonbitch69 Posted October 4, 2025 Posted October 4, 2025 Has anyone made a patch to work with Vanilla expanded base generation?
hank89623 Posted October 5, 2025 Posted October 5, 2025 Exception loading def from file GroupAnimation_Use_Onahole_Anal.xml: System.ArgumentException: Could not find type named Rimworld_Animations.GroupAnimationContext_RJWSex from node <li Class="Rimworld_Animations.GroupAnimationContext_RJWSex"><whitelist><li Class="Rimworld_Animations.PawnTest_Humanlike" /><li Class="RJW_Onahole.PawnTest_IsOnahole" /></whitelist><priority>99999</priority><interactionDefs><li>Sex_Anal</li><li>Rape_Anal</li></interactionDefs></li> Parameter name: node [Ref 2B4AACB9] at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <24d25868955f4df08b02c73b55f389fe>:0 (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Rimworld_Animations_GroupAnimationContext(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type) (wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_Def(int,int,System.Xml.XmlNode,System.Type) at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x000dd] in <24d25868955f4df08b02c73b55f389fe>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlToObjectNew:DefFromNodeNew (System.Xml.XmlNode,Verse.LoadableXmlAsset) Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool) Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__10_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart ()
ghostfalll Posted October 5, 2025 Posted October 5, 2025 7 hours ago, hank89623 said: Incompatible with RJW Animation Framework Prolly 'cuz of all the updates, hopefully this mod updates soon too...
233hkj Posted October 6, 2025 Posted October 6, 2025 why Animals only use oral sex without vaginal insertion?I have disabled the option for the machine to block certain parts
233hkj Posted October 6, 2025 Posted October 6, 2025 Just now, 233hkj said: why Animals only use oral sex without vaginal insertion?I have disabled the option for the machine to block certain parts 为什么动物只用口交而不插入阴道?我已经禁用了机器屏蔽某些部位的选项 There are no error logs. The game version is 1.6 and the mod version is 3.10
233hkj Posted October 6, 2025 Posted October 6, 2025 8 hours ago, 233hkj said: There are no error logs. The game version is 1.6 and the mod version is 3.10 I found the reason, the problem is Chief Cheese's Feral Fucker Animations
zioklone Posted October 13, 2025 Posted October 13, 2025 It is incompatible with the recently updated Rimworld Animations 2.0. I hope it can be updated soon. It's my favorite MOD 与最近更新的动画组件不兼容,希望能快点更新,最喜欢的一个MOD了
Tabris213 Posted October 14, 2025 Posted October 14, 2025 Hi I have some suggestions. Could you make it a bed-like object that allows slaves sleep on it so I don't need to feed all the slaves with normal foods but fluids. And reduce the amount of fluids generating and accept cum from other colonists. If a slave have cock, it will increase the food needs when it's turned on. So the slave cannot be feed enough by themselves and need others feed them cum. Add VR headset for skill level training and brainwashing After Gene extracted, the prisoner won't be placed on onahole but a bed automatically by colonists. I hope you can fix that
yoyoman69 Posted October 18, 2025 Posted October 18, 2025 (edited) Thanks for the update. Has this been updated to the latest Animations Framework? Would be nice to have a changelog either on here or git Edited October 18, 2025 by yoyoman69
ghostfalll Posted October 25, 2025 Posted October 25, 2025 Super awesome the updated version on this site unzips into just the files and not a folder...
SecretAgentClank Posted November 7, 2025 Posted November 7, 2025 Great mod... would love to see an addition to the onaholes that let you inject/fill them with cum for impregnations... unfortunately, not sure Cumflation has any ability to distinguish one donor from the other...
Furylover Posted November 11, 2025 Posted November 11, 2025 (edited) I can't get this mod to work, it just turns into a bunch of files when i try to add it to rimworld Edited November 16, 2025 by Furylover
jnwork Posted November 15, 2025 Posted November 15, 2025 Is the auto feeder not working for anyone else? I have tried everything but can't get it to work. Verified meal permissions allow for everything and uninstalled all other mods but this and RJW, still doesn't work. Is there some.hidden setting I have to change? My pawns will restock the onahole food storage, but the pawn that's bound never gets auto fed and will die of starvation unless I allow other pawns to manually feed them.
jnwork Posted November 17, 2025 Posted November 17, 2025 Another bug I've noticed. Pawns will not use the onahole. I'll designate them as comfort pawns but because they're incapacitated they will not be used. I checked the the machine blocking hole option was off so that's not it. How can I fix this?
Furylover Posted November 17, 2025 Posted November 17, 2025 16 hours ago, jnwork said: Another bug I've noticed. Pawns will not use the onahole. I'll designate them as comfort pawns but because they're incapacitated they will not be used. I checked the the machine blocking hole option was off so that's not it. How can I fix this? How did you get the mod to work?
jnwork Posted November 17, 2025 Posted November 17, 2025 2 hours ago, Furylover said: How did you get the mod to work? What do you mean?
Furylover Posted November 18, 2025 Posted November 18, 2025 1 hour ago, jnwork said: What do you mean? how were you able to use the mod?, when i try to add it to Rimworld it just turns into a bunch of folders
SingleForLife Posted November 18, 2025 Posted November 18, 2025 17 hours ago, Furylover said: how were you able to use the mod?, when i try to add it to Rimworld it just turns into a bunch of folders Make a folder called 'RJW Onahole' and extract everything into that folder.
Furylover Posted November 18, 2025 Posted November 18, 2025 (edited) 3 hours ago, SingleForLife said: Make a folder called 'RJW Onahole' and extract everything into that folder. Oh im stupid, Vortex unpacks it into multiple folders for some reason, putting it directly into Rimworld's mod folder worked. Thank you for your help Though now i can't load my saves Edited November 18, 2025 by Furylover
jnwork Posted November 20, 2025 Posted November 20, 2025 On 11/16/2025 at 11:37 PM, jnwork said: Another bug I've noticed. Pawns will not use the onahole. I'll designate them as comfort pawns but because they're incapacitated they will not be used. I checked the the machine blocking hole option was off so that's not it. How can I fix this? Following up on this. Anyone else having this problem and know a fix? How can I make a bug report? This kinda defeats the whole point of this mod 1
Rihtwolf Posted November 21, 2025 Posted November 21, 2025 I have same problem. No working onaholes, no using onaholes. No animations because that's not working.
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