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[mod] RimJobWorld - Onahole Extension


hamartithia

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Posted

Hello, can I find out which file is responsible for transferring liquids received through Onahol? I really don't like the price of transferring liquids, considering that some pawns are torn apart by it and the amount of resources received is minimally small, in the mod settings, unfortunately, it is impossible to specify the effectiveness of the impact and the price of transferring liquids, which saddens me, since I don't know how to program.

Posted

Hello, In RJW_Onahole 3.0.1, I encountered some bugs:
â–º When placing a pawn in any of the bondage gear, the animations with the mod (RJW Animations) are completely broken. After the animation ends, the pawn becomes invisible and teleports. In RJW_Onahole 2.2.4, this didn't happen.
â–º When loading bondage gear with any food when saving and reloading the game, all that food (disappears) is reset to zero.
BugA1.png.5997904dc78bbc266737c36b945fc840.png

Posted

Hello,

in V3.0.2, after loading a save, the bondage gear has no food anymore, same problem as above, and it can no longer be refueled. The refill target is set to 0 by loading the save, no matter what it previously was. You have to increase it again so that it can be refueled.

Posted

After using this mod, I cannot enter the game normally and will be stuck in the initialization process of entering the main interface of the game. After my investigation, I deleted the mod and the game entered normally, so I can be sure that the problem is caused by this mod. What caused this problem? Is there a solution? I like this mod very much!

Posted
3 hours ago, 妖心病狂 said:

After using this mod, I cannot enter the game normally and will be stuck in the initialization process of entering the main interface of the game. After my investigation, I deleted the mod and the game entered normally, so I can be sure that the problem is caused by this mod. What caused this problem? Is there a solution? I like this mod very much!

its not this mod, im currently using it, deleting the mod and it the game starts working does not always mean its caused by this mod. what it sounds like is you have a mod that conflicts with this one, causing the game to crash, i would check your modlist, if this is the only mod you use beyond the other requirements, i would check mod installation

Posted (edited)

I don't know what is causing it but if I put Anty on an onahole, all my colonists keep using them and immediately get cumflated to maximum, despite the Anty Aedgeus (from RJW race support patch?) only having a cum value of 7 ml. Happens on female Anty as well and they have ovipore with similar or lower gorlcum value. I think it might be due to Anty mod having their genders handled differently in the mod,  so there is probably some variable overflowing.

 

So they all keep doing this and their sex need does not go up at all. Cumflated ->drop all weapons and ammo on floor ->get back up after a few minutes -> go fuck the onahole again -> repeat in a loop.

 

Oh and I'm still on 1.5 and using the pre 3.0.0 version, and using the cumpilation mod of course

Edited by NiliniliN
Posted
16 hours ago, fester21 said:

its not this mod, im currently using it, deleting the mod and it the game starts working does not always mean its caused by this mod. what it sounds like is you have a mod that conflicts with this one, causing the game to crash, i would check your modlist, if this is the only mod you use beyond the other requirements, i would check mod installation

I tested it again, and as long as the mod is in the Mods folder, the game will always get stuck on initialization, even if you don't have it enabled. This is really weird!

Posted
22 hours ago, fester21 said:

its not this mod, im currently using it, deleting the mod and it the game starts working does not always mean its caused by this mod. what it sounds like is you have a mod that conflicts with this one, causing the game to crash, i would check your modlist, if this is the only mod you use beyond the other requirements, i would check mod installation

Hi, thanks for your previous reply, I solved the problem. After downloading the latest version of Onahole from Gitgud, I put Onahole after the two modules Cumpilation and Brothel, and the game finally entered normally. It seems that the order of Cumpilation, Brothel, and Onahole will directly affect the initialization of the game. As long as one of the order is wrong, it will cause problems.

Posted

image.png.6031f387f39d2bb246b3d38fcc0518e4.pngimage.png.9063752da66c1b95ad673113e9c4fbdc.pngimage.png.d28482e16e131529de759b987573b56c.png

https://gist.github.com/HugsLibRecordKeeper/d2e2e02c3a36e2191dee8f4211664cb2

Hello, I am having issues with the Mod, where even with almost no mods it throws errors, leading me to believe that its not an compatibility error. I am playing on 1.5 and have downloaded the latest RJW, Onahole Mod Ver 3.0.5, and latest Animations for 1.5. The error leads to pawns being upside down, and if i enter the mod settings it will soft lock the game, as i can change tabs and edit settings, but cannot exit via any means.

Any help would be greatly appreciated, Thanks.

Posted (edited)

QQ20250726200649.thumb.jpg.ab0f25aae6db762b950be048a4fd6290.jpgCan I manually modify the position of the pawn? I noticed that the head of the pawn of the Ratkin race is not positioned in the middle of the shackles. I hope to adjust the character's z-axis to align it.

Edited by y25552
Posted

nomachinery.jpg.b2be6989d9d0bea628392ef5ce2909e1.jpgNot sure why but none of my devices are showing the various machinery that should attach to them.  I want to say there's some conflict with them or something.  I even tried looking in dev mode and such to try to determine if there was something available there.

Any ideas?  Not sure what information you'd need either so feel free to ask me questions regarding mods.  As far as red text goes they're all audio related because they haven't updated the animation packs yet.

Posted (edited)

In regards to my previous post.  I'm not sure what the deal is but basically:
If I load a quick map through dev mode I don't have the issue I described before.
If I effectively rapidly go through the process of putting together a colony than there's SOMETIMES an error, most of the time not.
If I actually take time and create my own colony and start things off the way I want to than suddenly only certain frames have certain elements.  There's yellow text but nothing red and nothing directly related to this mod in the debug log.  I'm not sure what's going on.

Figured it out.  The mod is incompatible with the mod "World Edit."  While not entirely incompatible it does disable many functions in any world after the "select world" screen.

Edited by camobranson09
Posted

Currently having an issue with installing this mod. Attached is the errors and load order.

Idk what's wrong, been trying a combination of load orders and nothing seems to fix it. Help!image.png.a6eb2cd0a2e69152ccd97fbc49ef7444.png

Capture.JPG

  • 2 weeks later...
Posted (edited)

 Getting an error Exception in JobDriver tick for pawn Lissa driver=JobDriver_BeOnahole (toilIndex=1) driver.job=(BeOnahole (Job_1063344) B = Thing_OnaholeMetalFrame3237121)
System.NullReferenceException: Object reference not set to an instance of an object

This occurs when I tell a pawn to fuck the pawn on the onahole. Does not happen every time it seems to be about 1 out of 3 instances when orgasm meter hits 100. This then results in pawn getting unbound and action not being registered. 

Edited by DREVoid
More context
  • 2 weeks later...
Posted

Having an issue with the mod settings menu not closing, essentially soft locking my game and forcing me to Alt + F4. I've tried with both the git and loverslab downloads but the issue persists.

  • 2 weeks later...
Posted

Description says that  If raiders decide to use onahole, they will quit raiding out of exhaustion. But instead raiders try to kidnap pawn and pawn unbounds and tries to flee. What I am doing wrong? 

Posted
On 8/6/2025 at 2:11 AM, Natemare said:

Currently having an issue with installing this mod. Attached is the errors and load order.

Idk what's wrong, been trying a combination of load orders and nothing seems to fix it. Help!

Mine's also throwing yellow errors for this mod lacking "CompAssignableToPawn_Bed" for basically every option, although I haven't yet really bothered to test the stuff from this mod; so unclear if the yellow will crash it.  Curious about how much compatibility the options have with Ideology DLC... Does the game basically recognize them as mini (ie, 1-cell) prisons? 

  • 2 weeks later...

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