Geeh_000 Posted April 4, 2025 Posted April 4, 2025 hello my name is Geeh_000 good I don't know why but I feared to make a translation to Brazilian Portuguese of this mod it's the first time I've tried something like this, well I don't know if I did it right but it's there, I used the google translator for everything and I didn't proofread it I did it in like 5 minutes in the middle of my work so I just don't know how to do it for other people to use the translation no I didn't test it before making this post if the owner of the mod wants to contact me on discord and I will send the translated files Discord: Geeh_000 ola eu me chamo Geeh_000 bom eu não sei porque mas eu tentei fazer uma tradução para português brasil deste mod é a primeira vez que tento algo assim, bom não sei se fiz certo, mas tá ai, usei o goolge tradutor para tudo e não revisei fiz isso em tipo 5 minutos no meio do meu trabalho, então eu só não sei como fazer para outras pessoas usarem a tradução não eu não testei antes de fazer esse post se o dono do mod quiser me contate no discord que eu mando os arquivos traduzidos discord: Geeh_000
LLLuna0113 Posted April 18, 2025 Posted April 18, 2025 (edited) how can I setup the mod Edited April 18, 2025 by LLLuna0113
Mortmenir Posted April 20, 2025 Posted April 20, 2025 pls make it compatible with DBH (dubs bad hygiene) Could not resolve cross-reference to Verse.ThingDef named DBH_WaterBottle (wanter=thingDefs) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object) Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
janna1994 Posted April 25, 2025 Posted April 25, 2025 Hey so I might be missing something, but is there a reason they're upside down? I also don't get money for visitors using them.
Syrelaurar Posted April 25, 2025 Posted April 25, 2025 cant help with the upside down but check the inventory of the rack/frame since it goes in there if you have the brothel mod as well
janna1994 Posted April 25, 2025 Posted April 25, 2025 4 hours ago, Syrelaurar said: cant help with the upside down but check the inventory of the rack/frame since it goes in there if you have the brothel mod as well I don't think I have the brothel mod. I just picked the top few popular ones that I saw
janna1994 Posted April 25, 2025 Posted April 25, 2025 This is what the debug log says when I boot up the game. Also. Any time I open up the mod settings for Onahole in game, i'm unable to close it. I can click through the tabs, and the "Close" and "X" buttons make clicking sounds, but the panel stays open. I have to alt-f4 to get out of it.
Syrelaurar Posted April 26, 2025 Posted April 26, 2025 On 4/25/2025 at 4:11 PM, janna1994 said: I don't think I have the brothel mod. I just picked the top few popular ones that I saw So I have the brothel colonies mod as well and guests pay to use with that but not sure if they do with out it if you get the additional mod brothel colony quests beware of wealth explosions since it can make youre life unexpected difficult from raid size jumps lol
janna1994 Posted April 26, 2025 Posted April 26, 2025 52 minutes ago, Syrelaurar said: So I have the brothel colonies mod as well and guests pay to use with that but not sure if they do with out it if you get the additional mod brothel colony quests beware of wealth explosions since it can make youre life unexpected difficult from raid size jumps lol Yikes okay, I'll check it out and see how it goes. Thanks for the tip!
janna1994 Posted April 27, 2025 Posted April 27, 2025 I tested it with just Onahole and it's requirements, and they're still upside down. I don't know what any of this means.
Syrelaurar Posted April 27, 2025 Posted April 27, 2025 Did you download from the git repo or the file page here? the version im using is from the git repo I think the version on the page can sometimes be out of date
janna1994 Posted April 28, 2025 Posted April 28, 2025 (edited) 2 hours ago, Syrelaurar said: Did you download from the git repo or the file page here? the version im using is from the git repo I think the version on the page can sometimes be out of date I'm not sure, but I just downloaded it from git, and now everything is upside down? They're lower down on the old save. And now there's even more red text. I don't know what to do. But I can exit out of the settings menu now, so that's fixed. Edited April 28, 2025 by janna1994
Syrelaurar Posted April 28, 2025 Posted April 28, 2025 Looks like you have two versions of the mod in your mod directory atm from the errors
z4004124 Posted April 29, 2025 Posted April 29, 2025 For those who want to use this mod with 'S16's Extension'. You can use the following patch: <?xml version="1.0" encoding="utf-8"?> <Patch> <Operation Class="PatchOperationFindMod"> <mods> <li>S16's Extension</li> </mods> <match Class="PatchOperationSequence"> <operations> <li Class="PatchOperationRemove"> <xpath>Defs/rjw.SexFluidDef[defName="GirlCum"]/baseNutrition</xpath> </li> <li Class="PatchOperationAdd"> <xpath>Defs/rjw.SexFluidDef[defName="GirlCum"]</xpath> <value> <consumable>S16GirlCum</consumable> <consumableFluidRatio>0.1</consumableFluidRatio> </value> </li> </operations> </match> </Operation> </Patch> 1
Mantass01 Posted May 3, 2025 Posted May 3, 2025 Did install it right? The zip contains multiple files. So i made a "new folder", placed all files into the new folder. and placed the folder into Rimworld/mods folder?
nigerianprincest Posted May 10, 2025 Posted May 10, 2025 (edited) This seems like such an amazing mod but i cant seem to get it work, i cant put colonist in the pillory or poles and get it to function Like in the pic, i can bring up this menu but cant click on any options heres the debug log, am I missing something or is any other mod conflicting with it? Error in static constructor of RJW_Onahole.RJW_Animation: System.TypeInitializationException: The type initializer for 'RJW_Onahole.RJW_Animation' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method System.Void RJW_Onahole.Jobs.JobDriver_UseOnahole::OnaholeFinishAction() ---> System.MissingMethodException: rjw.CompRJW rjw.xxx.GetCompRJW(Verse.Pawn) [Ref 52CEA537] at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&) at System.Reflection.MonoModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00015] in <eae584ce26bc40229c1b1aa476bfa589>:0 at HarmonyLib.MethodBodyReader.ReadOperand (HarmonyLib.ILInstruction instruction) [0x00431] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.MethodBodyReader.GenerateInstructions () [0x00022] in <abec11463bc04855a5322a0a868aeb22>:0 at <0x25e7f7cbc60 + 0x00152> <unknown method> at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x002e4] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00059] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000be] in <abec11463bc04855a5322a0a868aeb22>:0 --- End of inner exception stack trace --- [Ref 752698F6] at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x000a0] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.Harmony.PatchAll () [0x0001d] in <abec11463bc04855a5322a0a868aeb22>:0 at <0x2637fc75120 + 0x0009a> <unknown method> --- End of inner exception stack trace --- [Ref 72E16CAC] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch4 () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () Error in static constructor of RJW_Onahole.FacialAnimation: System.TypeInitializationException: The type initializer for 'RJW_Onahole.FacialAnimation' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object [Ref CFB057C1] at <0x2637fc77820 + 0x0011c> <unknown method> --- End of inner exception stack trace --- [Ref 72E16CAC] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch4 () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () Edited May 10, 2025 by nigerianprincest
hamartithia Posted May 10, 2025 Author Posted May 10, 2025 7 minutes ago, nigerianprincest said: This seems like such an amazing mod but i cant seem to get it work, i cant put colonist in the pillory and get it to function heres the debug log, am I missing something or is any other mod conflicting with it? Error in static constructor of RJW_Onahole.RJW_Animation: System.TypeInitializationException: The type initializer for 'RJW_Onahole.RJW_Animation' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method System.Void RJW_Onahole.Jobs.JobDriver_UseOnahole::OnaholeFinishAction() ---> System.MissingMethodException: rjw.CompRJW rjw.xxx.GetCompRJW(Verse.Pawn) [Ref 52CEA537] at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&) at System.Reflection.MonoModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00015] in <eae584ce26bc40229c1b1aa476bfa589>:0 at HarmonyLib.MethodBodyReader.ReadOperand (HarmonyLib.ILInstruction instruction) [0x00431] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.MethodBodyReader.GenerateInstructions () [0x00022] in <abec11463bc04855a5322a0a868aeb22>:0 at <0x25e7f7cbc60 + 0x00152> <unknown method> at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x002e4] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00059] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000be] in <abec11463bc04855a5322a0a868aeb22>:0 --- End of inner exception stack trace --- [Ref 752698F6] at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x000a0] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <abec11463bc04855a5322a0a868aeb22>:0 at HarmonyLib.Harmony.PatchAll () [0x0001d] in <abec11463bc04855a5322a0a868aeb22>:0 at <0x2637fc75120 + 0x0009a> <unknown method> --- End of inner exception stack trace --- [Ref 72E16CAC] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch4 () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () Error in static constructor of RJW_Onahole.FacialAnimation: System.TypeInitializationException: The type initializer for 'RJW_Onahole.FacialAnimation' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object [Ref CFB057C1] at <0x2637fc77820 + 0x0011c> <unknown method> --- End of inner exception stack trace --- [Ref 72E16CAC] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch4 () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () Seems like your RJW version is incorrect. 2.1.0 requires RJW 5.5.0+ 1.2.6 supports RJW 5.4.1
nigerianprincest Posted May 10, 2025 Posted May 10, 2025 13 minutes ago, hamartithia said: Seems like your RJW version is incorrect. 2.1.0 requires RJW 5.5.0+ 1.2.6 supports RJW 5.4.1 that fixed it for me, didnt notice that haha thanks for the mod!
Elvenar Posted May 11, 2025 Posted May 11, 2025 Last update breaks game and resets load order. Any ideas why?
karagdan Posted May 12, 2025 Posted May 12, 2025 On 4/25/2025 at 10:40 AM, janna1994 said: Also. Any time I open up the mod settings for Onahole in game, i'm unable to close it. I can click through the tabs, and the "Close" and "X" buttons make clicking sounds, but the panel stays open. I have to alt-f4 to get out of it. Got the same issue with the latest version cloned off git. Weirdly I'm pretty sure I could use the settings before, but now even if I clone a previous version I still have the issue. No doubt it's some kind of mod conflict, but the list of candidates is so long that I don't really want to try tracking it down. Also, unrelated but the way to put pawns in is kind of unintuitive. Having a gizmo on the device would make more sense to me, but maybe there's a technical reason for setting it up this way.
hamartithia Posted May 13, 2025 Author Posted May 13, 2025 On 5/11/2025 at 7:34 PM, karagdan said: Got the same issue with the latest version cloned off git. Weirdly I'm pretty sure I could use the settings before, but now even if I clone a previous version I still have the issue. No doubt it's some kind of mod conflict, but the list of candidates is so long that I don't really want to try tracking it down. Also, unrelated but the way to put pawns in is kind of unintuitive. Having a gizmo on the device would make more sense to me, but maybe there's a technical reason for setting it up this way. Can you post hugslog? I have several people reporting the same thing, most of them have a duplicate mod or some misconfiguration in other mods that caused it. I can help to identify the issue if you can post the logs. As for the gizmo, there is already a overwhelming number of gizmos on the screen so it might get more confusing. But I'll think about it
hamartithia Posted May 13, 2025 Author Posted May 13, 2025 On 5/11/2025 at 11:29 AM, Elvenar said: Last update breaks game and resets load order. Any ideas why? Can you post the logs?
Mortmenir Posted May 16, 2025 Posted May 16, 2025 (edited) Spoiler Could not find class RJW_Onahole.RJW_Onahole_Settings while resolving node ModSettings. Trying to use RJW_Onahole.OhSettings instead. Full node: <ModSettings Class="RJW_Onahole.RJW_Onahole_Settings"><OnaholePriceFuckableZero>0</OnaholePriceFuckableZero><showBindColonistMenu>True</showBindColonistMenu><showBindDownedEnemyMenu>False</showBindDownedEnemyMenu><RacesToTransforms><keys /><values /></RacesToTransforms><DefaultTransform><hediffsToTransforms><keys><li>OnaholeGenitalElectrodes</li><li>OnaholeBreastElectrodes</li><li>OnaholeMilkingMachine</li><li>OnaholeVaginalSexMachine</li><li>OnaholeAnalSexMachine</li><li>OnaholeAutoFeeder</li><li>OnaholeBond</li></keys><values><li><hediffDefName>OnaholeGenitalElectrodes</hediffDefName><Scale>(0.1, 0.1)</Scale><Offset>(0.13, -0.43)</Offset></li><li><hediffDefName>OnaholeBreastElectrodes</hediffDefName><Scale>(0.1, 0.1)</Scale><Offset>(0.12, -0.02)</Offset></li><li><hediffDefName>OnaholeMilkingMachine</hediffDefName><Scale>(0.2, 0.2)</Scale><Offset>(0.16, -0.1)</Offset></li><li><hediffDefName>OnaholeVaginalSexMachine</hediffDefName><Scale>(0.3, 0.3)</Scale><Offset>(0, -0.49)</Offset></li><li><hediffDefName>OnaholeAnalSexMachine</hediffDefName><Scale>(0.2, 0.2)</Scale><Offset>(0, -0.57)</Offset></li><li><hediffDefName>OnaholeAutoFeeder</hediffDefName><Scale>(0.5, 0.5)</Scale><Offset>(0, -0.19)</Offset></li><li><hediffDefName>OnaholeBond</hediffDefName><Scale>(1, 1)</Scale><Offset>(0, 0)</Offset></li></values></hediffsToTransforms></DefaultTransform><DefaultUseRestriction><restrictions><li><elements><li>True</li><li>False</li><li>False</li><li>False</li></elements></li><li><elements><li>False</li><li>False</li><li>False</li><li>False</li></elements></li><li><elements><li>True</li><li>False</li><li>False</li><li>False</li></elements></li><li><elements><li>True</li><li>False</li><li>False</li><li>False</li></elements></li><li><elements><li>True</li><li>False</li><li>False</li><li>False</li></elements></li></restrictions></DefaultUseRestriction><SA0Scales><li><defName>Human</defName><x>0.5568182</x><z>0.875</z></li><li><defName>CreepJoiner</defName></li></SA0Scales><UseBrothelPrice>False</UseBrothelPrice><OverrideBedScore>False</OverrideBedScore><BedScore>0</BedScore></ModSettings> UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.ScribeExtractor:SaveableFromNode<RJW_Onahole.OhSettings> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<RJW_Onahole.OhSettings> (RJW_Onahole.OhSettings&,bool,string,object[]) Verse.Scribe_Deep:Look<RJW_Onahole.OhSettings> (RJW_Onahole.OhSettings&,string,object[]) Verse.LoadedModManager:ReadModSettings<RJW_Onahole.OhSettings> (string,string) Verse.Mod:GetSettings<RJW_Onahole.OhSettings> () RJW_Onahole.RJW_Onahole_Mod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Updated mod to a new version and now stuck with this error. Edited May 16, 2025 by Mortmenir
adam110902 Posted May 17, 2025 Posted May 17, 2025 (edited) On 5/16/2025 at 2:05 PM, Mortmenir said: Hide contents Could not find class RJW_Onahole.RJW_Onahole_Settings while resolving node ModSettings. Trying to use RJW_Onahole.OhSettings instead. Full node: <ModSettings Class="RJW_Onahole.RJW_Onahole_Settings"><OnaholePriceFuckableZero>0</OnaholePriceFuckableZero><showBindColonistMenu>True</showBindColonistMenu><showBindDownedEnemyMenu>False</showBindDownedEnemyMenu><RacesToTransforms><keys /><values /></RacesToTransforms><DefaultTransform><hediffsToTransforms><keys><li>OnaholeGenitalElectrodes</li><li>OnaholeBreastElectrodes</li><li>OnaholeMilkingMachine</li><li>OnaholeVaginalSexMachine</li><li>OnaholeAnalSexMachine</li><li>OnaholeAutoFeeder</li><li>OnaholeBond</li></keys><values><li><hediffDefName>OnaholeGenitalElectrodes</hediffDefName><Scale>(0.1, 0.1)</Scale><Offset>(0.13, -0.43)</Offset></li><li><hediffDefName>OnaholeBreastElectrodes</hediffDefName><Scale>(0.1, 0.1)</Scale><Offset>(0.12, -0.02)</Offset></li><li><hediffDefName>OnaholeMilkingMachine</hediffDefName><Scale>(0.2, 0.2)</Scale><Offset>(0.16, -0.1)</Offset></li><li><hediffDefName>OnaholeVaginalSexMachine</hediffDefName><Scale>(0.3, 0.3)</Scale><Offset>(0, -0.49)</Offset></li><li><hediffDefName>OnaholeAnalSexMachine</hediffDefName><Scale>(0.2, 0.2)</Scale><Offset>(0, -0.57)</Offset></li><li><hediffDefName>OnaholeAutoFeeder</hediffDefName><Scale>(0.5, 0.5)</Scale><Offset>(0, -0.19)</Offset></li><li><hediffDefName>OnaholeBond</hediffDefName><Scale>(1, 1)</Scale><Offset>(0, 0)</Offset></li></values></hediffsToTransforms></DefaultTransform><DefaultUseRestriction><restrictions><li><elements><li>True</li><li>False</li><li>False</li><li>False</li></elements></li><li><elements><li>False</li><li>False</li><li>False</li><li>False</li></elements></li><li><elements><li>True</li><li>False</li><li>False</li><li>False</li></elements></li><li><elements><li>True</li><li>False</li><li>False</li><li>False</li></elements></li><li><elements><li>True</li><li>False</li><li>False</li><li>False</li></elements></li></restrictions></DefaultUseRestriction><SA0Scales><li><defName>Human</defName><x>0.5568182</x><z>0.875</z></li><li><defName>CreepJoiner</defName></li></SA0Scales><UseBrothelPrice>False</UseBrothelPrice><OverrideBedScore>False</OverrideBedScore><BedScore>0</BedScore></ModSettings> UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.ScribeExtractor:SaveableFromNode<RJW_Onahole.OhSettings> (System.Xml.XmlNode,object[]) Verse.Scribe_Deep:Look<RJW_Onahole.OhSettings> (RJW_Onahole.OhSettings&,bool,string,object[]) Verse.Scribe_Deep:Look<RJW_Onahole.OhSettings> (RJW_Onahole.OhSettings&,string,object[]) Verse.LoadedModManager:ReadModSettings<RJW_Onahole.OhSettings> (string,string) Verse.Mod:GetSettings<RJW_Onahole.OhSettings> () RJW_Onahole.RJW_Onahole_Mod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods (bool) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Updated mod to a new version and now stuck with this error. from looking through the error it says something about missing settings , try deleting the old ones? maybe something changed too much and mod cant read them properly anymore, that or settings for a device cant load properly Edited May 17, 2025 by adam110902
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