yanlei6811 Posted April 3, 2025 Posted April 3, 2025 Why does the NG version have an additional Interface directory while the original version does not? The translated MCM menu content of the Interface directory is also missing compared to the original version
GusCrow Posted April 7, 2025 Posted April 7, 2025 On 4/2/2025 at 7:27 AM, stnfnk said: I'm in VR and use free cam in OStim scenes, both meshes show up fine for me. If you choose alternative armor slots install in OLactis, it's a different set of nifs (from SGO4IF version). Let me know if those show up differently in free cam for you. (Don't mix and match, those nifs have to go with the esp installed with them, set for the same armor slots) Works the same with the different slot option. This is the only problem i saw. Thanks.
Lillithcometh Posted April 8, 2025 Posted April 8, 2025 Another user mentioned this before, but it seems the "nipple squirt" leaker gets added to the inventory after use and piles up after a while.
effrenatus Posted April 9, 2025 Posted April 9, 2025 I am on 1.3.4 and I still (had 1.3.2 or 1.3.3 before that) am getting double breathing sound effect. Arousal was now below Low trigger treshold abd one of them still remained. Saving and reloading seems to clean it up, but it is a little annoying because i get that a bit too often. Is anyone else experiencing that?
Lillithcometh Posted April 13, 2025 Posted April 13, 2025 (edited) another bug ive seen, nipple offsets sliders, both in main menu, and player specific dont actually adjust the nipple leak. i can set it to -16/+7 and no adjustments made, even with the axis visual to confirm. Player specific adjustments dont save and reset on each nipple leak applied. Edit: more testing, the new DD alternative install dosent appear to be visible either. Made sure the typical DD mcm settings that would hide things were set to none, but no nipple leak textures appear on trigger or hotkey. do these things need a new game? Edited April 13, 2025 by Lillithcometh more testing
stnfnk Posted April 15, 2025 Author Posted April 15, 2025 On 4/8/2025 at 1:57 PM, Lillithcometh said: Another user mentioned this before, but it seems the "nipple squirt" leaker gets added to the inventory after use and piles up after a while. I have a more robust stuck squirt fix locally. I will publish it soon. On 4/13/2025 at 7:35 PM, Lillithcometh said: another bug ive seen, nipple offsets sliders, both in main menu, and player specific dont actually adjust the nipple leak. i can set it to -16/+7 and no adjustments made, even with the axis visual to confirm. Player specific adjustments dont save and reset on each nipple leak applied. Edit: more testing, the new DD alternative install dosent appear to be visible either. Made sure the typical DD mcm settings that would hide things were set to none, but no nipple leak textures appear on trigger or hotkey. do these things need a new game? I haven't seen this, offsets are working for me (on my local dev version, I may have fixed something and forgot?). I'll double check the alternate nifs, are you sure you don't have something taking up those armor slots?
Lillithcometh Posted April 16, 2025 Posted April 16, 2025 18 hours ago, stnfnk said: I have a more robust stuck squirt fix locally. I will publish it soon. I haven't seen this, offsets are working for me (on my local dev version, I may have fixed something and forgot?). I'll double check the alternate nifs, are you sure you don't have something taking up those armor slots? made sure the 3ba SMP is set to non conflicting armor spots, nothing work, and DD hiders all set to none im afraid. Fully nude otherwise. not sure what else would be taking up the spots
Lillithcometh Posted April 16, 2025 Posted April 16, 2025 On 4/2/2025 at 3:43 AM, stnfnk said: I'm mostly curious if the alternative slot installation works at all. I'm stuck with default slots in my setup. i saw here you mentioned in your setup that you had the default slots, and werent sure if the alt slots worked? did you get the alt slots working?
Lillithcometh Posted April 16, 2025 Posted April 16, 2025 just to see if any of the sliders worked, heres a screenshot of them set to extreme values, and you can see in the background it had no effect (this was after toggling off and on again) the only settings that made visible adjustments was global emitter scale for some reason in my testing.
stnfnk Posted April 17, 2025 Author Posted April 17, 2025 On 4/16/2025 at 1:30 AM, Lillithcometh said: just to see if any of the sliders worked, heres a screenshot of them set to extreme values, and you can see in the background it had no effect (this was after toggling off and on again) the only settings that made visible adjustments was global emitter scale for some reason in my testing. For now, you have to exit the MCM and toggle 'K' off/on in order to see the new offsets for each change. I haven't personally used the alternate slot nif set but I have several reports that it does work (assuming those armor slots are not otherwise occupied). On 4/16/2025 at 12:48 AM, Lillithcometh said: made sure the 3ba SMP is set to non conflicting armor spots, nothing work, and DD hiders all set to none im afraid. Fully nude otherwise. not sure what else would be taking up the spots 3BA SMP uses armor slots? I have OBody NG and Ayleid Piercings (with slot 60 patch) so, my alt slots are busy.
Lillithcometh Posted April 17, 2025 Posted April 17, 2025 10 hours ago, stnfnk said: For now, you have to exit the MCM and toggle 'K' off/on in order to see the new offsets for each change. I haven't personally used the alternate slot nif set but I have several reports that it does work (assuming those armor slots are not otherwise occupied). 3BA SMP uses armor slots? I have OBody NG and Ayleid Piercings (with slot 60 patch) so, my alt slots are busy. im afraid it was after exiting the menu and re-activating (hence why theres the debug axis visible after turning it on and re-activating)
Oozaki Posted April 20, 2025 Posted April 20, 2025 "Conditional Expressions Extended (DW compatibility patch (apropos2) is built into this release)" Does this mean "Dripping when aroused SE 2022-03-03 Patch.7z" is or isn't needed?
stnfnk Posted April 20, 2025 Author Posted April 20, 2025 (edited) 1 hour ago, Oozaki said: "Conditional Expressions Extended (DW compatibility patch (apropos2) is built into this release)" Does this mean "Dripping when aroused SE 2022-03-03 Patch.7z" is or isn't needed? That patch is for the original version of this mod by Ed86. It is not compatible with this version of the mod, so don't install it or you will break things. I took the relevant code from the patch and incorporated it into this version of the mod, so you won't need it anyway. Edited April 20, 2025 by stnfnk 2
stnfnk Posted April 23, 2025 Author Posted April 23, 2025 (edited) I need some brave testers for v2.0 (RC1) of Dripping When Aroused NG. Your feedback is appreciated! *This is NOT save game compatible with any previous version. Do not upgrade, stay with your previous version. You MUST install this on a clean save or new game. DW-NG v2.0 is a near complete re-write of the guts of the mod. It might be a little heavier script-wise, but it is much more configurable and limiting the effects to just the NPCs you care about will make it perform better than previous versions. A number of long-standing issues have been addressed and several new features and quality of life improvements have been added. Details below: Spoiler Dripping When Aroused NG v2.0 RC1 Installation Flower Girls support has been removed No choices - just install on a clean save (no previous version ever installed <2.0 ) New sound system manager: Set a maximum for number of active NPC breathing effects Prioritizes followers and NPCs closer to Player for sound Self healing sound slot allocation prevents duplicate/stacked sounds playing NPC Breathing defaults to female only (breathing effects can be configured for F only, M only, both, or disabled. For M breathing effects you will need to replace the silent Male breathing WAVs with actual sounds and ALSO change the SPID DISTR file to give Effects_Spell to males (remove the "F"). If you enable BOTH in the MCM dropdown, males will try to take up sound slots and play silent WAVs if you give them the Effects_Spell. So, don't do that unless you are going to provide sounds. Effects Management Effect starts have been de-synchronized ModEvent system implemented for more reliability and responsiveness (pause effects during anim, resume effects, force scan and process effects, etc) Individual NPC Overrides! See below New MCM features: Import/Export Configuration Settings to JSON Debug Log Messages Enable/Disable Uninstall Button - Stops all effects and unloads all scripts, best effort. Wait 1 min for any orphaned effects to end then save. Added/fixed toggles to: Silence NPC breathing sounds during animations Silence Player breath/heart sounds during animations Pause visual effects during animations Manage treatment of futa actors New individual NPC MCM settings override page Select NPC under crosshair to add to overrides JSON Toggle each effect individually for up to 32 NPCs The basic hidden Effects_Spell is distributed at run time by SPID. NPCs must have the basic Effects_Spell to get any effects in game or use overrides. Disable/Enable effects globally through MCM config page as usual to set default behavior. Now you can override those global settings for a select group of NPCs. Want breath effects on just a few NPCs? Want to silence just your companions? Want everyone to have breath effect but only your favorite follower to drip? Now you can do this! Improved mesh visibility in dark areas (blinking NPCs still occurs on drip in places like Solitude Blue Palace bedroom area) NonVirginNPCList now actually works and is populated with some known mothers and wives at run time (JSON can be edited) Localization translations improved and added PT-BR Male NPCs and Mannequins are now filtered out by default in SPID DISTR file. If you want gag or breath effects on male npcs, you will need to remove the "F" in the DISTR file SPID filter (and install non-silent breath sounds for males). Edited May 7, 2025 by stnfnk File moved to downloads 1
akadeadpool Posted April 27, 2025 Posted April 27, 2025 I don't follow the development of this mod closely. Last time I use, there is a problem of flickering NPCs in Blue Palace when their the dripping effect is on. Has it been fixed yet?
stnfnk Posted April 27, 2025 Author Posted April 27, 2025 7 hours ago, akadeadpool said: I don't follow the development of this mod closely. Last time I use, there is a problem of flickering NPCs in Blue Palace when their the dripping effect is on. Has it been fixed yet? No, that problem is in the NIF and I haven't found a way to fix it yet.
stnfnk Posted April 28, 2025 Author Posted April 28, 2025 I am really happy to see all the recent downloads and I am hoping to get your feedback! Specifically, I think Oninus Lactis NG (beta16) is about ready for prime time. If I can get some feedback that it is working well, few if any stuck nipple squirts or squirt item left in inventory, and alternative slots working (SGO4IF users please confirm), I will take it out of beta and publish this mod on its own page. DW-NGv2.0RC1 - I'd like to make this available on the main page here as soon as a few folks confirm it's working well. Again, new version is not save game compatible, do not upgrade, stay on your previous version until you are ready for a new playthrough (or able to install on a clean save).
shnigs Posted April 28, 2025 Posted April 28, 2025 (edited) Thanks for your wonderful work ! I met some strange problem when using the latest version,can you give me some advice ? The sound of breath can't be correctly played on the PC,so does the heart beat. In fact ,only the dripping effect is working correctly. What should I check to solve this problem ? Edited April 28, 2025 by shnigs
stnfnk Posted April 28, 2025 Author Posted April 28, 2025 (edited) 2 hours ago, shnigs said: Thanks for your wonderful work ! I met some strange problem when using the latest version,can you give me some advice ? The sound of breath can't be correctly played on the PC,so does the heart beat. What should I check to solve this problem ? Assuming 2.0RC1 - Heartbeat should work fine. Female PC breath should work fine. Male breath for PC will require different WAVs. For NPCs - will also require changing DISTR to include males and changing MCM settings for NPC Breath to include males (M only or "Both"). To troubleshoot, enable papyrus logging for your game and toggle Debug Log messages on in DW MCM. Grep/filter papyrus log for "DW". NPC effects are handled by "ApplyEffects" script, Player effects are handled by playeralias script "DrippingScr", look for errors related to those and/or post your papyrus.0.log here and I'll take a look. If any other version of Dripping When Aroused was ever loaded on that save, you will experience issues. Many things were removed from the esp, many things added, scripts changed or deleted, globals changed/added. Make sure no other versions of DW or patches remain in your load order, nothing overwriting the new files. Edited April 28, 2025 by stnfnk
shnigs Posted April 28, 2025 Posted April 28, 2025 3 hours ago, stnfnk said: Assuming 2.0RC1 - Heartbeat should work fine. Female PC breath should work fine. Male breath for PC will require different WAVs. For NPCs - will also require changing DISTR to include males and changing MCM settings for NPC Breath to include males (M only or "Both"). To troubleshoot, enable papyrus logging for your game and toggle Debug Log messages on in DW MCM. Grep/filter papyrus log for "DW". NPC effects are handled by "ApplyEffects" script, Player effects are handled by playeralias script "DrippingScr", look for errors related to those and/or post your papyrus.0.log here and I'll take a look. If any other version of Dripping When Aroused was ever loaded on that save, you will experience issues. Many things were removed from the esp, many things added, scripts changed or deleted, globals changed/added. Make sure no other versions of DW or patches remain in your load order, nothing overwriting the new files. Thank you ! I'm using the 1.3.4 version. I'll try both of them.
stnfnk Posted April 28, 2025 Author Posted April 28, 2025 (edited) 36 minutes ago, shnigs said: Thank you ! I'm using the 1.3.4 version. I'll try both of them. Make sure to go back to a save before you installed 1.3.4 (or any other previous version) when you install 2.0RC1. Save must be clean or new game. If you want to stick with 1.3.4 on same game, send papyrus log and any more details of issue. Edited April 28, 2025 by stnfnk
shnigs Posted April 29, 2025 Posted April 29, 2025 (edited) 12 hours ago, stnfnk said: Make sure to go back to a save before you installed 1.3.4 (or any other previous version) when you install 2.0RC1. Save must be clean or new game. If you want to stick with 1.3.4 on same game, send papyrus log and any more details of issue. Thank you, here is my new results: when using 1.3.4 version,the heart beat won't appear.The breath also can't be played correctly when I load a save which the PC aroused is more than the setting value.When the aroused level reduced below the setting value ,then increased over the setting value,the breath will be played for a while,but it will soon disappeared. The visual effect seems to be never applied though I tick it in MCM. The force restart function also can't work. Papyrus.0.log Edited April 29, 2025 by shnigs
stnfnk Posted April 29, 2025 Author Posted April 29, 2025 5 hours ago, shnigs said: Thank you, here is my new results: when using 1.3.4 version,the heart beat won't appear.The breath also can't be played correctly when I load a save which the PC aroused is more than the setting value.When the aroused level reduced below the setting value ,then increased over the setting value,the breath will be played for a while,but it will soon disappeared. The visual effect seems to be never applied though I tick it in MCM. The force restart function also can't work. Papyrus.0.log 207.33 kB · 1 download It looks like references to the CORE script are failing from previous save, did you attempt to update to 1.3.4 from an older version? Can you try on a clean save and see if it persists? [04/29/2025 - 01:50:59PM] WARNING: Variable Core on script DW_Status loaded from save not found within the actual object. This variable will be skipped. [04/29/2025 - 01:50:59PM] WARNING: Variable akActor on script DW_BreathSpellScr loaded from save not found within the actual object. This variable will be skipped. [04/29/2025 - 01:50:59PM] WARNING: Variable Core on script DW_BreathSpellScr loaded from save not found within the actual object. This variable will be skipped. [04/29/2025 - 01:50:59PM] WARNING: Variable Core on script DW_DrippingScr loaded from save not found within the actual object. This variable will be skipped. and [04/29/2025 - 01:51:03PM] DW_BreathSpellScr - OnPlayerLoadGame - Missing required references
shnigs Posted April 29, 2025 Posted April 29, 2025 1 hour ago, stnfnk said: It looks like references to the CORE script are failing from previous save, did you attempt to update to 1.3.4 from an older version? Can you try on a clean save and see if it persists? [04/29/2025 - 01:50:59PM] WARNING: Variable Core on script DW_Status loaded from save not found within the actual object. This variable will be skipped. [04/29/2025 - 01:50:59PM] WARNING: Variable akActor on script DW_BreathSpellScr loaded from save not found within the actual object. This variable will be skipped. [04/29/2025 - 01:50:59PM] WARNING: Variable Core on script DW_BreathSpellScr loaded from save not found within the actual object. This variable will be skipped. [04/29/2025 - 01:50:59PM] WARNING: Variable Core on script DW_DrippingScr loaded from save not found within the actual object. This variable will be skipped. and [04/29/2025 - 01:51:03PM] DW_BreathSpellScr - OnPlayerLoadGame - Missing required references Thank you for your help.This is the log of my new game.This time I installed the 2.0RC1 version.But it seems don't work. I found that the visual effect and the dripping effect work correctly,but the heart beat and breath sound are still missing, even if I edit the aroused level to MAX. Papyrus.0.log
stnfnk Posted April 29, 2025 Author Posted April 29, 2025 1 hour ago, shnigs said: Thank you for your help.This is the log of my new game.This time I installed the 2.0RC1 version.But it seems don't work. I found that the visual effect and the dripping effect work correctly,but the heart beat and breath sound are still missing, even if I edit the aroused level to MAX. Papyrus.0.log 622.84 kB · 0 downloads Log looks really good. I can see the mod loading up and starting effects. There are a bunch of errors trying to load NonVirgins from 3DNPC.esp you don't have, should be harmless. Something seems to be failing for an NPC breath effect, probably they just left the cell: [04/29/2025 - 09:05:48PM] DW: OnUpdate - Initializing Player breathing effects [04/29/2025 - 09:05:48PM] DW: [HeartSpell] OnEffectFinish - Player [04/29/2025 - 09:05:48PM] DW: OnUpdate - Initializing Player visual effects [04/29/2025 - 09:05:48PM] DW: [BreathSpell_20_6982] OnEffectFinish - Starting cleanup for 笏瑶 [04/29/2025 - 09:05:48PM] DW: [Core] ScanForBreathers - Found 1 references with keyword in 0.063965 seconds [04/29/2025 - 09:05:48PM] DW: [CORE] ScanForBreathers - Found 1 NPCs, 0 breath enabled (12 sound slot limit) - 0 breath spells added [04/29/2025 - 09:05:48PM] DW: [VisualsSpell] OnEffectStart - Player [04/29/2025 - 09:05:49PM] DW: [BreathSpell_20_6982] OnEffectStart - Script or target invalid, cannot retrieve target name, terminating instance You would want to set the arousal thresholds to MINIMUM to see effects all the time. Try that.
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