jvictlol Posted June 12, 2025 Posted June 12, 2025 Hello! This mod shows a conflict with Bloodline in Mod Organizer 2. Could you check if it's something serious or if it's okay to run both mods? The game seems fine from what I tested, but I don't know how it'll behave in the long term because i don't kno what wxactly is the conflict.
stnfnk Posted June 13, 2025 Author Posted June 13, 2025 10 hours ago, jvictlol said: Hello! This mod shows a conflict with Bloodline in Mod Organizer 2. Could you check if it's something serious or if it's okay to run both mods? The game seems fine from what I tested, but I don't know how it'll behave in the long term because i don't kno what wxactly is the conflict. Looks like it contains some DW versions of ZAZ fluidity effects from 2015. Nothing serious. If you have some trouble with drips and drops appearance, try switching the load order.
yencrown12 Posted June 13, 2025 Posted June 13, 2025 On 5/6/2025 at 2:28 PM, stnfnk said: Thank you. I will update the header version in the next release. version DW-NG v2.0.5 showing the same issue in loot, also just asking is there a specific file type or a file limit if we want to change the arousal sounds. thanks
stnfnk Posted June 13, 2025 Author Posted June 13, 2025 (edited) 30 minutes ago, yencrown12 said: version DW-NG v2.0.5 showing the same issue in loot, also just asking is there a specific file type or a file limit if we want to change the arousal sounds. thanks Yeah, that file is the replacement esp for v2.0.5 with 1.7 header version. I'll include it in the next release. You can look at the WAV files for female sounds and make something similar to those, use the same filenames. Edited June 13, 2025 by stnfnk 1
unwashed biomass Posted June 14, 2025 Posted June 14, 2025 I am making up2date modlist for my VR experience. Checked this mod and found that not every thing is working. It is breathing for npcs that i have problem with: I noticed 0 npcs slot used, thou Camila is leaking with exitement, visually aswell (almost 100 arousal) Using OSLAroused.
stnfnk Posted June 14, 2025 Author Posted June 14, 2025 1 hour ago, unwashed biomass said: I am making up2date modlist for my VR experience. Checked this mod and found that not every thing is working. It is breathing for npcs that i have problem with: I noticed 0 npcs slot used, thou Camila is leaking with exitement, visually aswell (almost 100 arousal) Using OSLAroused. Please send papyrus.0.log
yencrown12 Posted June 16, 2025 Posted June 16, 2025 There seems to be a problem with heavy visual effect, it doesn't get disable even after I turn it off it from menu, is there a command or manual way to disable it?
stnfnk Posted June 16, 2025 Author Posted June 16, 2025 (edited) 5 hours ago, yencrown12 said: There seems to be a problem with heavy visual effect, it doesn't get disable even after I turn it off it from menu, is there a command or manual way to disable it? Please send log. DW_DrippingScr is the playeraliasscript that handles player visual effects. If both toggles are off, it fires this code: else if PlayerRef.HasSpell(CORE.DW_Visuals_Spell) CORE.Log("OnUpdate - Removing Player visual effects (both toggles off)", scriptInfo) PlayerRef.RemoveSpell(CORE.DW_Visuals_Spell) endif If your toggles are off and the Visuals Spell is still on player, then something goofy is happening. You could probably run a player.removespell command in console, but we'd be better off finding the root of the problem in log. Edited June 16, 2025 by stnfnk
stnfnk Posted June 17, 2025 Author Posted June 17, 2025 On 6/14/2025 at 11:26 AM, unwashed biomass said: I am making up2date modlist for my VR experience. Checked this mod and found that not every thing is working. It is breathing for npcs that i have problem with: I noticed 0 npcs slot used, thou Camila is leaking with exitement, visually aswell (almost 100 arousal) Using OSLAroused. Please send log.
unwashed biomass Posted June 17, 2025 Posted June 17, 2025 18 hours ago, stnfnk said: Please send log. Will do just in the middle of huge overhaul.
unwashed biomass Posted June 17, 2025 Posted June 17, 2025 (edited) It was user error i think, now it is working as should: If it's SPID based, prolly had wrong version. Edited June 17, 2025 by unwashed biomass 1
Jean882 Posted June 18, 2025 Posted June 18, 2025 On 6/8/2025 at 5:35 AM, stnfnk said: Thank you. Sorry about that! Here is the v2.0.5 esp with 1.7 header version: DW.esp 19.51 kB · 42 downloads I use Skyrim se 1.6.1170 so i need to use 1.7 header?
stnfnk Posted June 18, 2025 Author Posted June 18, 2025 9 hours ago, Jean882 said: I use Skyrim se 1.6.1170 so i need to use 1.7 header? Don't think it matters. Loot will throw a warning message if the header version is below 1.7.
yencrown12 Posted June 22, 2025 Posted June 22, 2025 On 6/16/2025 at 12:37 PM, stnfnk said: Please send log. DW_DrippingScr is the playeraliasscript that handles player visual effects. If both toggles are off, it fires this code: else if PlayerRef.HasSpell(CORE.DW_Visuals_Spell) CORE.Log("OnUpdate - Removing Player visual effects (both toggles off)", scriptInfo) PlayerRef.RemoveSpell(CORE.DW_Visuals_Spell) endif If your toggles are off and the Visuals Spell is still on player, then something goofy is happening. You could probably run a player.removespell command in console, but we'd be better off finding the root of the problem in log. So I uninstalled the mod and clean the save, issue still persisted. Searched online and found out "sisme 0" command. Which worked and disabled the unnecessary effect. I thick the effect was conflicting with your mod and somehow was getting disabled when I switched to light effect. Anyways reverted back to previous save before mod uninstall and used the command it worked, unnecessary blur effect gone.
stnfnk Posted June 22, 2025 Author Posted June 22, 2025 11 hours ago, yencrown12 said: So I uninstalled the mod and clean the save, issue still persisted. Searched online and found out "sisme 0" command. Which worked and disabled the unnecessary effect. I thick the effect was conflicting with your mod and somehow was getting disabled when I switched to light effect. Anyways reverted back to previous save before mod uninstall and used the command it worked, unnecessary blur effect gone. Cool. Sounds like it was some other Image Space Adapter conflicting or stuck.
hoouy Posted June 25, 2025 Posted June 25, 2025 (edited) Is the player breathing supposed to be happening all the time regardless of arousal? I know I can turn it off entirely for the player, but I would still like it, just not all the time, the heartbeat sound works fine and the breathing seems to work fine for npcs but for whatever reason for the player the breathing doesn't stop unless the box is unchecked in the mcm Edit: Nevermind, it fixed itself after I reset the game, probably should have tried that before asking Edited June 25, 2025 by hoouy
t0r4k Posted June 29, 2025 Posted June 29, 2025 Please, could you add sound to dripping effect? That would make this mod much better.
stnfnk Posted June 29, 2025 Author Posted June 29, 2025 3 hours ago, t0r4k said: Please, could you add sound to dripping effect? That would make this mod much better. No.
iiziilel2 Posted July 3, 2025 Posted July 3, 2025 Cum dripping doesnt seem to work for me. No cum came out from female after male parter orgasm inside... female parter still squirting after orgasm. Any requirement needed such as arousal point needed for male or its just a bug from my side?
stnfnk Posted July 3, 2025 Author Posted July 3, 2025 43 minutes ago, iiziilel2 said: Cum dripping doesnt seem to work for me. No cum came out from female after male parter orgasm inside... female parter still squirting after orgasm. Any requirement needed such as arousal point needed for male or its just a bug from my side? The effect is very similar to the blood effect but white, runs for up to a minute after trigger and shows intermittently. The effect does not collide so it could just be hidden inside bodies.
iiziilel2 Posted July 3, 2025 Posted July 3, 2025 2 hours ago, stnfnk said: The effect is very similar to the blood effect but white, runs for up to a minute after trigger and shows intermittently. The effect does not collide so it could just be hidden inside bodies. Ok, after i spent couple hours rocking unfortunate female bandit inside a cave, finally its start dripping, seems like her belly are full so it just leak out instead... pretty realistic.
alain31 Posted July 8, 2025 Posted July 8, 2025 Hello, I'm using the latest version of your mod on a new game, and during my testing, I noticed that the log is full of these errors: [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 55 [07/07/2025 - 08:08:07PM] Error: No Spell or Shout passed to HasSpell stack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 55 [07/07/2025 - 08:08:07PM] Error: Method Log not found on dw_core. Aborting call and returning None stack: [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 56 [07/07/2025 - 08:08:07PM] Error: Property DW_Effects_Spell not found on dw_core. Aborting call and returning None stack: [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 57 [07/07/2025 - 08:08:07PM] Error: Cannot add a None spell to the actor stack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 57 [07/07/2025 - 08:08:07PM] Error: Method Log not found on dw_core. Aborting call and returning None stack: [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 70 [07/07/2025 - 08:08:08PM] Error: Property DW_Effects_Spell not found on dw_core. Aborting call and returning None stack: [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 55 [07/07/2025 - 08:08:08PM] Error: No Spell or Shout passed to HasSpell stack: [ (00000014)].Actor.HasSpell() - "<native>" Line ? [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 55 [07/07/2025 - 08:08:08PM] Error: Method Log not found on dw_core. Aborting call and returning None stack: [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 56 [07/07/2025 - 08:08:08PM] Error: Property DW_Effects_Spell not found on dw_core. Aborting call and returning None stack: [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 57 [07/07/2025 - 08:08:08PM] Error: Cannot add a None spell to the actor stack: [ (00000014)].Actor.AddSpell() - "<native>" Line ? [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 57 [07/07/2025 - 08:08:08PM] Error: Method Log not found on dw_core. Aborting call and returning None stack: [alias ThePlayerRef on quest DW_Dripping (FE463862)].DW_DrippingScr.OnUpdate() - "DW_DrippingScr.psc" Line 99 [07/07/2025 - 08:08:08PM] Error: Method ScanForBreathers not found on dw_core. Aborting call and returning None I also use the Dripping when aroused patch SE 2022-03-03 Patch and SLO Aroused NG 3.1.2. Is there reason to worry or is this normal? Thanks.
stnfnk Posted July 8, 2025 Author Posted July 8, 2025 4 hours ago, alain31 said: I also use the Dripping when aroused patch SE 2022-03-03 Patch and SLO Aroused NG 3.1.2. Is there reason to worry or is this normal? Thanks. The patch is not compatible with this version. Remove it. 1
alain31 Posted July 8, 2025 Posted July 8, 2025 Oh dear, since it wasn't removed from the description, i thought it was still good even if the scripts were older )= Integrations (soft dependency) Conditional Expressions Extended (DW compatibility patch (for apropos2) is built-in) What was this patch for, actually?
stnfnk Posted July 8, 2025 Author Posted July 8, 2025 36 minutes ago, alain31 said: Oh dear, since it wasn't removed from the description, i thought it was still good even if the scripts were older )= Integrations (soft dependency) Conditional Expressions Extended (DW compatibility patch (for apropos2) is built-in) What was this patch for, actually? Yeah, the scripts are all radically different from the original mod now. The Conditional Expressions Extended patch added a tiny amount of code to integrate apropos2 vaginal wear state. I plucked it out of the old patch and put it directly into DW-NG. So, patch is no longer necessary. 2
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