stnfnk Posted March 31, 2025 Author Posted March 31, 2025 23 minutes ago, yanlei6811 said: No MCM menu. And nipples of females still can't squirt automatically When DW MCM set to enable milk leak. beta13 should fix that. Please send papyrus if still broken.
yanlei6811 Posted March 31, 2025 Posted March 31, 2025 27 minutes ago, stnfnk said: beta13 should fix that. Please send papyrus if still broken. PapyrusUtilDev.log PapyrusTweaks.log
stnfnk Posted March 31, 2025 Author Posted March 31, 2025 1 hour ago, yanlei6811 said: PapyrusUtilDev.log 497.68 kB · 3 downloads PapyrusTweaks.log 1.86 kB · 1 download Papyrus.0.log after enable logging in ini, please.
HannoJojo Posted March 31, 2025 Posted March 31, 2025 First of all, thank you on your continued work on both DWA NG & OL NG. After installing the latest version and seeing the FOMOD option for the armor slots in OL NG I wanted to edit them for my needs (my setup is following a concrete slot setup based on the bigger armor mods I added early on, so theres a lot of patching for me to do). Now checking the .nifs I wondered, is there even a need to assign a slot to them at all? Now I'm not very well versed in how the slots work apart from my manual patching and the most basic stuff, but up until now I thought that its only necessary to assign Armor / Armor Addon slots when the mesh is using BSDismemberSkinInstance (and thus is assigned to a BipedSlot this way). Do your scripts rely on the armor being equipped on certain slots or is there another reason I did not see at first glance? That being said, I created a patch esl where I removed the slots from both Armor and Armor Addon and I still saw the squirt item being equipped and also saw a strong FX effect on my short test. However this was part of the Estrus birthing animation so I'm not quite sure if OL NG actually was the source of the effect. I'd try to test it properly tomorrow, but maybe you can already give me a short heads up whether the slot assignment of any way is definitely required.
stnfnk Posted March 31, 2025 Author Posted March 31, 2025 16 minutes ago, HannoJojo said: First of all, thank you on your continued work on both DWA NG & OL NG. After installing the latest version and seeing the FOMOD option for the armor slots in OL NG I wanted to edit them for my needs (my setup is following a concrete slot setup based on the bigger armor mods I added early on, so theres a lot of patching for me to do). Now checking the .nifs I wondered, is there even a need to assign a slot to them at all? Now I'm not very well versed in how the slots work apart from my manual patching and the most basic stuff, but up until now I thought that its only necessary to assign Armor / Armor Addon slots when the mesh is using BSDismemberSkinInstance (and thus is assigned to a BipedSlot this way). Do your scripts rely on the armor being equipped on certain slots or is there another reason I did not see at first glance? That being said, I created a patch esl where I removed the slots from both Armor and Armor Addon and I still saw the squirt item being equipped and also saw a strong FX effect on my short test. However this was part of the Estrus birthing animation so I'm not quite sure if OL NG actually was the source of the effect. I'd try to test it properly tomorrow, but maybe you can already give me a short heads up whether the slot assignment of any way is definitely required. That's a good question. The original had armor slots and the version from SGO4IF had the alternate slots. I never considered that they could be unnecessary. Let me know if you find that to be the case.
yanlei6811 Posted April 1, 2025 Posted April 1, 2025 21 hours ago, stnfnk said: Papyrus.0.log after enable logging in ini, please. Papyrus.0.log
stnfnk Posted April 1, 2025 Author Posted April 1, 2025 19 minutes ago, yanlei6811 said: Papyrus.0.log 1.9 MB · 0 downloads Seems OStim.esp is being detected but you are not running OStim SA?
HannoJojo Posted April 1, 2025 Posted April 1, 2025 (edited) 22 hours ago, stnfnk said: That's a good question. The original had armor slots and the version from SGO4IF had the alternate slots. I never considered that they could be unnecessary. Let me know if you find that to be the case. Just for clarification, if I use the hotkey it should always show the full effect when its toggled on, right? If so, then it unfortunately doesn't work by just removing the slots, but I'll check some other things, too. (And it looks like I mixed this up with something else.. Skyrim seems to actually require you to have an armor slot set thats identical to one of the armor addon slots) If you're interested, this includes a (very short) mention of how the poster would go to create a slot-less "armor". Personally I think that the mod would benefit from not being slot dependant, but ofc theres still the question whether its possible to implement. Edit: So my tests were not that successful so far. But for reference, my idea would've been appling the squirt effect as a headpart as those do not use up any slots. Satisfactory Facial Piercings uses this method to add multiple piercings without using up a slot each. When I was working on the nails addon for YPS I also added most of the nails as headparts using this as an example. As you can see in the following screenshot the character has the nails equipped but its not listed as an armor (but it was equipped using an armor item in the inventory). Either it would be necessary to adjust the equipping logic in the script (if using the facial piercings script separately), or changing it so the relevant functions in your mod already apply and remove the headparts, that way you might be able to skip the armor form entirely I guess. I just don't know if the meshes itself would support this method. Spoiler Edited April 1, 2025 by HannoJojo
yanlei6811 Posted April 2, 2025 Posted April 2, 2025 (edited) 12 hours ago, stnfnk said: Seems OStim.esp is being detected but you are not running OStim SA? I have been running OSA.It’s definitely not working. The MCM of original version has OSTIM integration option while NG vesion hasn’t it.NG version isn’t work in sexlab scene and FG scene ,neither . Edited April 2, 2025 by yanlei6811
GusCrow Posted April 2, 2025 Posted April 2, 2025 I was testing again with the current version and everything i tried works. Thanks. In OLactis i noticed the overlay appears both in 3rd person and free cam but the milk meshes only appear if i'm not in free cam. The cum from dripping when aroused appear in both 3rd person and free cam.
GusCrow Posted April 2, 2025 Posted April 2, 2025 (edited) 36 minutes ago, yanlei6811 said: I have been running OSA.It’s definitely not working. The MCM of original version has OSTIM integration option while NG vesion hasn’t it.NG version isn’t work in sexlab scene and FG scene ,neither . Ostim SA = Ostim Standalone, the current and more updated version. You don't need to use OSA nor Ostim NG when you use Ostim Standalone. OSA = Old Ostim Framework that is not supported anymore for a long time. This framework is for the old Ostim NG. So when using Ostim mods, use those made for Ostim Standalone. PS.: The mod Dripping When Aroused is not NG because it's only compatible with Ostim NG. Edited April 2, 2025 by GusCrow
yanlei6811 Posted April 2, 2025 Posted April 2, 2025 2 hours ago, GusCrow said: Ostim SA = Ostim Standalone, the current and more updated version. You don't need to use OSA nor Ostim NG when you use Ostim Standalone. OSA = Old Ostim Framework that is not supported anymore for a long time. This framework is for the old Ostim NG. So when using Ostim mods, use those made for Ostim Standalone. PS.: The mod Dripping When Aroused is not NG because it's only compatible with Ostim NG. I use ostim SA not osex or others,I mean OSA equivalent to Ostim SA. Don’t doubt this .
stnfnk Posted April 2, 2025 Author Posted April 2, 2025 (edited) 6 hours ago, GusCrow said: I was testing again with the current version and everything i tried works. Thanks. In OLactis i noticed the overlay appears both in 3rd person and free cam but the milk meshes only appear if i'm not in free cam. The cum from dripping when aroused appear in both 3rd person and free cam. I'm in VR and use free cam in OStim scenes, both meshes show up fine for me. If you choose alternative armor slots install in OLactis, it's a different set of nifs (from SGO4IF version). Let me know if those show up differently in free cam for you. (Don't mix and match, those nifs have to go with the esp installed with them, set for the same armor slots) Edited April 2, 2025 by stnfnk
Murphiee Posted April 2, 2025 Posted April 2, 2025 On 3/30/2025 at 9:14 PM, stnfnk said: Ok, @Murphiee, I took the Nifs from your version and put them in a fomod with a version of my .esp set for slots 56/60. Let me know if this works. (latest beta) Not sure they are any different frm what you currently have, i messed around a bit with transparencies, but unsure if that made it into an actual release.
stnfnk Posted April 2, 2025 Author Posted April 2, 2025 6 hours ago, yanlei6811 said: I have been running OSA.It’s definitely not working. The MCM of original version has OSTIM integration option while NG vesion hasn’t it.NG version isn’t work in sexlab scene and FG scene ,neither . OStim is no longer a hard requirement for this version of Oninus Lactis. It just checks the existence of OStim.esp and registers for OStim SA modevents. Your log indicates it is not playing with OStim well: Spoiler [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 99 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 100 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 101 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 102 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 103 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 104 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 Those lines are registering for OStim modevents and failing. OStim won't work for DW until that is resolved.
stnfnk Posted April 2, 2025 Author Posted April 2, 2025 5 minutes ago, Murphiee said: Not sure they are any different frm what you currently have, i messed around a bit with transparencies, but unsure if that made it into an actual release. I'm mostly curious if the alternative slot installation works at all. I'm stuck with default slots in my setup.
yanlei6811 Posted April 2, 2025 Posted April 2, 2025 25 minutes ago, stnfnk said: OStim is no longer a hard requirement for this version of Oninus Lactis. It just checks the existence of OStim.esp and registers for OStim SA modevents. Your log indicates it is not playing with OStim well: Reveal hidden contents [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 99 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 100 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 101 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 102 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 103 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 [04/01/2025 - 11:31:55PM] Error: Cannot call RegisterForModEvent() on a None object, aborting function call stack: [DW_Dripping (FE0E5862)].DW_CORE.startUp() - "DW_CORE.psc" Line 104 [alias ThePlayerRef on quest DW_Dripping (FE0E5862)].DW_DrippingScr.OnPlayerLoadGame() - "DW_DrippingScr.psc" Line 29 Those lines are registering for OStim modevents and failing. OStim won't work for DW until that is resolved. fine
stnfnk Posted April 2, 2025 Author Posted April 2, 2025 (edited) 46 minutes ago, yanlei6811 said: fine Does the issue persist on a new game? Edit: Also, you mentioned FG. Please try intalling the non-FG esp and see if that behaves differently. Edited April 2, 2025 by stnfnk
yanlei6811 Posted April 2, 2025 Posted April 2, 2025 (edited) 2 hours ago, stnfnk said: Does the issue persist on a new game? Edit: Also, you mentioned FG. Please try intalling the non-FG esp and see if that behaves differently. It doesn't work in a new game.In a word,it doesn't work.I installed this mod because of ESL format.This is the advantage of this mod. Papyrus.0.log Edited April 2, 2025 by yanlei6811
stnfnk Posted April 2, 2025 Author Posted April 2, 2025 36 minutes ago, yanlei6811 said: It doesn't work in a new game.In a word,doesn't work.I installed this modbecause of ESL format.This is the advantage of this mod. Papyrus.0.log 3.37 MB · 0 downloads Same errors, can you think of a reason PlayerRef would be returning none?
yanlei6811 Posted April 2, 2025 Posted April 2, 2025 (edited) 53 minutes ago, stnfnk said: Same errors, can you think of a reason PlayerRef would be returning none? I used original version.When reaching orgasm in ostim scene,a armor named Nipple Squirt L will be equiped and nipples of females will squirt automatically.Is it related to this?My player is male,it doesn't work when I have sex with other female NPC . Edited April 2, 2025 by yanlei6811
stnfnk Posted April 2, 2025 Author Posted April 2, 2025 2 hours ago, yanlei6811 said: I used original version.When reaching orgasm in ostim scene,a armor named Nipple Squirt L will be equiped and nipples of females will squirt automatically.Is it related to this?My player is male,it doesn't work when I have sex with other female NPC . Nipple Squirt L is the armor from Oninus Lactis and that sounds like it is working correctly in your test. Squirt should only work for Skyrim-female actors. DW registers for modevents from OStim and SexLab and on orgasms either plays it's native milk leak effects or sends OLactis modevents instead if Oninus Lactis mod is detected. Your errors look like DW is not able to register for OStim modevents, so it won't know when to fire. I don't know why it is doing that for you but log shows it seems to have something to do with player alias ThePlayerRef being none. That could be indicating some other bigger problem but I don't see missing scripts or other typical errors in your log for DW.
shane400m Posted April 3, 2025 Posted April 3, 2025 Is there a way to stop getting the “nipple squirt” worn item added to the inventory? Seems 2-3 get added each event, and in an hour I had around 30 totaled xD
yanlei6811 Posted April 3, 2025 Posted April 3, 2025 (edited) 13 hours ago, stnfnk said: Nipple Squirt L is the armor from Oninus Lactis and that sounds like it is working correctly in your test. Squirt should only work for Skyrim-female actors. DW registers for modevents from OStim and SexLab and on orgasms either plays it's native milk leak effects or sends OLactis modevents instead if Oninus Lactis mod is detected. Your errors look like DW is not able to register for OStim modevents, so it won't know when to fire. I don't know why it is doing that for you but log shows it seems to have something to do with player alias ThePlayerRef being none. That could be indicating some other bigger problem but I don't see missing scripts or other typical errors in your log for DW. Is it because my character's name is in Chinese?I don’t know. I love this mod,but I'm not a modder.Limited ability, unable to assist. Edited April 3, 2025 by yanlei6811
Fraying9981 Posted April 3, 2025 Posted April 3, 2025 mod works great for me now! love it. wondering, is it compatible with squirt?
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