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Dripping When Aroused NG


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Posted
30 minutes ago, tonitrulupus said:

I am not seeing the drip or virgin messages on the new version

 

 

Requires clean save: new game or no version before 2.0 ever installed.

Send papyrus.0.log

Posted
49 minutes ago, tonitrulupus said:

It was and do I need to put on the debug logging?

 

 

That is preferable, but major errors might show up even if debug is toggled off.

Posted (edited)
2 hours ago, stnfnk said:

 

That is preferable, but major errors might show up even if debug is toggled off.

Let me play a little and I will see what I can gather and you said, papyrus.0.log

I know with some mod, a total removal and reinstall sometime corrects the issue, is that possible without screwing up the save?

 

Edited by tonitrulupus
Posted
1 hour ago, tonitrulupus said:

Let me play a little and I will see what I can gather and you said, papyrus.0.log

I know with some mod, a total removal and reinstall sometime corrects the issue, is that possible without screwing up the save?

 

 

I actually have not tested removal and reinstall of 2.x, lemme know how it goes.
 

Posted (edited)
4 hours ago, stnfnk said:

 

I actually have not tested removal and reinstall of 2.x, lemme know how it goes.
 

It seems to have worked, How I did it is I first uninstalled in the MCM, saved, closed the game, removed the mod, started the game saved once loaded, closed out the game (really should have waited until I seen it was not in the MCM, but does seem to be ok so far), did a reinstalled of the mod, started up the game, once in there I checked the MCM, it was still listed but was not doing anything, then disappeared, that why I should have waited then saves to reinstall mod) it reinstalled the mod and seen it being added to the MCM, did my normal setting for the mod and everything seems to be functioning, seems to be a little lite on the dripping but that's ok because on 1.x it was to heavy.

 

I believe what it was is when I updated to the new version I was still using the pre 2.x and it was possibly corrupted, by uninstalling and then reinstalling it corrected the part that was corrupted. My suggesting for anyone updating from 1.x to 2.x new game or clean save and removing old version through the MCM on the clean save, then reinstall it.

Like I said I am seeing everything and is working correctly.

Ever since I found this mod, it has been a reg on my load order. wont play a game without it!!

Edited by tonitrulupus
Posted
7 hours ago, tonitrulupus said:

It seems to have worked, How I did it is I first uninstalled in the MCM, saved, closed the game, removed the mod, started the game saved once loaded, closed out the game (really should have waited until I seen it was not in the MCM, but does seem to be ok so far), did a reinstalled of the mod, started up the game, once in there I checked the MCM, it was still listed but was not doing anything, then disappeared, that why I should have waited then saves to reinstall mod) it reinstalled the mod and seen it being added to the MCM, did my normal setting for the mod and everything seems to be functioning, seems to be a little lite on the dripping but that's ok because on 1.x it was to heavy.

 

I believe what it was is when I updated to the new version I was still using the pre 2.x and it was possibly corrupted, by uninstalling and then reinstalling it corrected the part that was corrupted. My suggesting for anyone updating from 1.x to 2.x new game or clean save and removing old version through the MCM on the clean save, then reinstall it.

Like I said I am seeing everything and is working correctly.

Ever since I found this mod, it has been a reg on my load order. wont play a game without it!!

 

Upgrading from 1.x to 2.x on the same save is not supported. Some functionality may break.

 

Your game, your choice, have fun. It will work even better when you start a new game.

 

Posted (edited)
45 minutes ago, stnfnk said:

 

Upgrading from 1.x to 2.x on the same save is not supported. Some functionality may break.

 

Your game, your choice, have fun. It will work even better when you start a new game.

 

I think you miss understood what I said, the last Playthrough I did the actually up date, but I didn't remove the old version when I did the update, which I was have numerous issues so I started a new gamer with the 2.X, I don't care what anyone says, there can always be a possibility of a upgrade that can corrupt an install by updates, if you run windows you should be quit aware of such things, that is what I believe happened, the new version didn't install to the game correctly, even though it was on a new play through. so again what I would suggest if you update to totally remove the old version and install the new version. It looks like you read 1.x to 2.x and everything else said went out the window

I basically did this and as I stated, its working as it should.

Edited by tonitrulupus
Posted
5 minutes ago, tonitrulupus said:

I think you miss understood what I said, the last Playthrough I did the actually up date, but I didn't remove the old version when I did the update, which I was have numerous issues so I started a new gamer with the 2.X, I don't care what anyone says, there can always be a possibility of a upgrade that can corrupt an install by updates, if you run windows you should be quit aware of such things, that is what I believe happened, the new version didn't install to the game correctly, even though it was on a new play through. so again what I would suggest if you update to totally remove the old version and install the new version. It looks like you read 1.x to 2.x and everything else said went out the window

I basically did this and as I stated, its working as it should.

 

Sorry if I misunderstood. Keep an eye on papyrus log for any DW errors. If you see some, try (another) new game and see if they go away...

 

If you have issues on a new game, please send first papyrus log. I will look at the installation sequence and see what went wrong. It should not be necessary to uninstall and then reinstall the mod (for v2.x+ new installs or 2.x -> 2.x+ upgrade). If there is a problem with the installation sequence, I'd love to find and fix it.

 

Regardless of the specifics, I'm glad it's working now for you!

Posted
5 hours ago, Bruhskyrim said:

How do I convert NPC IDs to the hex code so I can add more to the nonvirgin list?

 

You'll need the plugin filename and convert NPC baseID from hex to decimal for the json.

e.g., Carlotta is 80793 from Skyrim.esm (013B99 converted to decimal)

Posted

You know it would probably be easier to make a virgin list instead of a non-virgin list, since most woman in Skyrim are grown adults who are married. Is there any way we could reverse it to default everyone to not being a virgin instead to make things easier?

Posted (edited)
13 hours ago, Bruhskyrim said:

You know it would probably be easier to make a virgin list instead of a non-virgin list, since most woman in Skyrim are grown adults who are married. Is there any way we could reverse it to default everyone to not being a virgin instead to make things easier?

 

You can add a ! in this code from the DW_SL script, adjust the rest of the logic, and compile it as a patch:
 

  ; Check against NonVirginNPCList and return early if the NPC should not be a virgin
  if akBase && CORE.DW_NonVirginNPCList.HasForm(akBase)
    CORE.Log("Skipping virginity check for " + CORE.GetActorName(passiveActor) + " - found in NonVirginNPCList")
    return
  endif


 

Edited by stnfnk
Posted
1 hour ago, Wastelanddom said:

Is the invisibiliy bug something that can be fixed or is it something we're just going to have to live with?

 

The blinking actor bug is in the asset from ZAZ fluidity effects. I'd need someone to create a new NIF for us or help fix the one we have.

I have not been able to figure it out.

Posted
On 4/29/2025 at 10:50 PM, stnfnk said:

 

Log looks really good. I can see the mod loading up and starting effects. There are a bunch of errors trying to load NonVirgins from 3DNPC.esp you don't have, should be harmless. Something seems to be failing for an NPC breath effect, probably they just left the cell:

 

[04/29/2025 - 09:05:48PM] DW: OnUpdate - Initializing Player breathing effects
[04/29/2025 - 09:05:48PM] DW: [HeartSpell] OnEffectFinish - Player
[04/29/2025 - 09:05:48PM] DW: OnUpdate - Initializing Player visual effects
[04/29/2025 - 09:05:48PM] DW: [BreathSpell_20_6982] OnEffectFinish - Starting cleanup for 笏瑶
[04/29/2025 - 09:05:48PM] DW: [Core] ScanForBreathers - Found 1 references with keyword in 0.063965 seconds
[04/29/2025 - 09:05:48PM] DW: [CORE] ScanForBreathers - Found 1 NPCs, 0 breath enabled (12 sound slot limit) - 0 breath spells added
[04/29/2025 - 09:05:48PM] DW: [VisualsSpell] OnEffectStart - Player
[04/29/2025 - 09:05:49PM] DW: [BreathSpell_20_6982] OnEffectStart - Script or target invalid, cannot retrieve target name, terminating instance

 

You would want to set the arousal thresholds to MINIMUM to see effects all the time. Try that.

Dear friend,finally I ran from the hell of overtime work. Glad to see that you updated this wonderful mod. I start a new game to use the newest version,but my problem was still not resolved. In fact , it work normaly,heartbeat,breath,visual effect,dripping all worked.But if I take a save and reload the game,only the heartbeat can work right absolutely,the breath is on the opposite,it won't work at all,unless I control my PC to sleep, then all the things will be right after the nap.But wait is useless.That really confused me a lot.Whether the it is because I'm using 1.5.97 version Skyrim,or the OSL Aroused ? Here is my log.Hope we can find the reason.

Papyrus.0.log

Posted
2 hours ago, shnigs said:

Dear friend,finally I ran from the hell of overtime work. Glad to see that you updated this wonderful mod. I start a new game to use the newest version,but my problem was still not resolved. In fact , it work normaly,heartbeat,breath,visual effect,dripping all worked.But if I take a save and reload the game,only the heartbeat can work right absolutely,the breath is on the opposite,it won't work at all,unless I control my PC to sleep, then all the things will be right after the nap.But wait is useless.That really confused me a lot.Whether the it is because I'm using 1.5.97 version Skyrim,or the OSL Aroused ? Here is my log.Hope we can find the reason.

Papyrus.0.log 1.19 MB · 0 downloads

 

Something weird is definitely going on:
 

[06/03/2025 - 04:52:54AM] DW: [CORE] Initialization completed successfully
[06/03/2025 - 04:52:56AM] DW: [CORE] Initialization completed successfully
[06/03/2025 - 04:59:36AM] DW: [CORE] Initialization completed successfully
[06/03/2025 - 05:00:37AM] DW: [CORE] Initialization completed successfully

 

I don't see any related errors but it isn't supposed to initialize four times.

Posted (edited)
17 hours ago, stnfnk said:

 

Something weird is definitely going on:
 

[06/03/2025 - 04:52:54AM] DW: [CORE] Initialization completed successfully
[06/03/2025 - 04:52:56AM] DW: [CORE] Initialization completed successfully
[06/03/2025 - 04:59:36AM] DW: [CORE] Initialization completed successfully
[06/03/2025 - 05:00:37AM] DW: [CORE] Initialization completed successfully

 

I don't see any related errors but it isn't supposed to initialize four times.

Yes,just like what I say.I guess this is because I load the save,and control my Pc to sleep.If you don't know what happened,I'll try myself. If I can find the reason,I'll tell you to prevent  the others who would met the same problem. Maybe this mod can't start correctly when I load the game ,until my PC sleep.

Finally I found the reason ! I was using an old mod to make the save safe ,it change the method of save and load,so it affected your mod.Now I have updated it to the newest version, so your mod now work perfectly!

Edited by shnigs
Posted
On 6/1/2025 at 6:57 PM, stnfnk said:

You can add a ! in this code from the DW_SL script

Alright nevermind that idea.

 

I just went ahead and finished all the vanilla female NPCs that I assume are not virgins, based on relationships, age, whether they dress in wench clothes, and if they seem like a slut. It's easy to remove any that you disagree with, since a lot is based on opinion.

NonVirginNPCList.json

Posted
2 hours ago, Bruhskyrim said:

I just went ahead and finished all the vanilla female NPCs that I assume are not virgins, based on relationships, age, whether they dress in wench clothes, and if they seem like a slut. It's easy to remove any that you disagree with, since a lot is based on opinion.

 

That is outstanding. Nice work.

Sounds a little subjective on some choices, so let's get some feedback from anyone interested.

It takes a lot of papyrus time to load 222 NPCs. Can we trim it down a little bit? Do we really need the duplicates?

I may need to tweak the batch processing in script to make the long list a little less cumbersome on game load.

 

Here's your JSON packed up as a patch/mod, load after DW:

NonVirginNPCList - Bruhskyrim's Cut.7z

Posted (edited)
1 hour ago, stnfnk said:

Do we really need the duplicates?

It is necessary for a character like Legate Rikke because there's multiple different copies of her in the game and they only work if duplicated. Unless you think she should stay a 40 year old virgin to keep things easier. Which characters would you disagree with out of curiousity?

Ah, I see. I put in at least 6 characters that you already had in there originally.

Edited by Bruhskyrim
Posted (edited)
1 hour ago, Bruhskyrim said:

It is necessary for a character like Legate Rikke because there's multiple different copies of her in the game and they only work if duplicated. Unless you think she should stay a 40 year old virgin to keep things easier. Which characters would you disagree with out of curiousity?

Ah, I see. I put in at least 6 characters that you already had in there originally.

 

No big deal, I'll make smaller batches for game load, but let's refine the list before I include it as default. Duplicates are fine if they are necessary, we can cull the ones that aren't.

 

I don't have any strong personal opinion on who should be on it, I'm just looking for some consensus for the default list. If we need three Rikke's, we can load all three.

Edited by stnfnk

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