Jump to content

Dripping When Aroused NG


Recommended Posts

Posted (edited)
5 hours ago, stnfnk said:

 

Your log shows the old scripts are either still overwriting the new ones, or they are baked into your save. Try v1.3.3 on a new save and confirm that works.

 

On your old save, replace the working version v1.0.8 that you had in order to load it up. Then stop all effects, disable what you can in MCM, go inside without npcs, wait a min or two and save, quit. Try loading up that save without any DW installed and check your log for DW errors. If it's clean, save again, install new DW and load up.

Alright, will do. Thank you for the advice. :)

 

EDIT: Well, so far, 1.3.3 does seem to work

If it does not work at all, the dear player shall makle sure to take the new .esp from the Stuff folder, too. :P

Edited by effrenatus
Tried 1.3.3 again after proper install.
Posted
7 hours ago, effrenatus said:

Alright, will do. Thank you for the advice. :)

 

EDIT: Well, so far, 1.3.3 does seem to work

If it does not work at all, the dear player shall makle sure to take the new .esp from the Stuff folder, too. :P

 

I believe the missing .esp on install is an issue with an older version of fomod plus. If you use that, get the latest version.

Posted (edited)

Hi, i just installed and tried it - at 100 arousal, still no animation triggered.


I'm familiar with the non NG version which i used before and have deactivated - does this one use OAR and needs priorities to be tweaked? does it conflict with other mods?

 

config: sexlab, DD NG, many OAR mods

Edited by Fraying9981
Posted
11 minutes ago, Fraying9981 said:

Hi, i just installed and tried it - at 100 arousal, still no animation triggered.


I'm familiar with the non NG version which i used before and have deactivated - does this one use OAR and needs priorities to be tweaked? does it conflict with other mods?

 

config: sexlab, DD NG, many OAR mods

 

There are probably remnants of the old version in your save. Please try on a new save and see if that works. Then look through this thread for instructions on possibly cleaning your old save.

 

If it doesn't work on a new save, please send papyrus log.

Posted
1 hour ago, stnfnk said:

 

There are probably remnants of the old version in your save. Please try on a new save and see if that works. Then look through this thread for instructions on possibly cleaning your old save.

 

If it doesn't work on a new save, please send papyrus log.

 

thanks forgot to mention: i also started a new game with DW NG

 

Papyrus.0 - Copy.logplease see papyrus log here

Posted
47 minutes ago, Fraying9981 said:

 

thanks forgot to mention: i also started a new game with DW NG

 

Papyrus.0 - Copy.logplease see papyrus log here

 

Is that from the new save? You've got 800+ lines of errors and warnings at the top about a whole host of mods.

 

Your papyrus shows that DW_SL script is missing and several other DW scripts fail to load references. Make sure no other version is installed, no old versions of files remain, and no other mod is overwriting DW.esp or any of it's scripts. If it's an old save, uninstall all versions of DW and then check papyrus log for DW errors. If you still see them, installing new version isn't going to behave as expected.

Posted (edited)
6 hours ago, stnfnk said:

 

Is that from the new save? You've got 800+ lines of errors and warnings at the top about a whole host of mods.

 

Your papyrus shows that DW_SL script is missing and several other DW scripts fail to load references. Make sure no other version is installed, no old versions of files remain, and no other mod is overwriting DW.esp or any of it's scripts. If it's an old save, uninstall all versions of DW and then check papyrus log for DW errors. If you still see them, installing new version isn't going to behave as expected.

 

thanks!

  1. It is from the new save. but perhaps I didn't let everything initialize properly - I'm still a beginner at this. Here is what I did: new game -> wait a bit -> load Sexlab -> save -> reload (as instructed by DD NG). Is there anything to do in particular to set up DD NG? Or to avoid doing?
  2. Overwrites: DW is not overwritten by any mod. Are there any dependencies that could be overwritten and I would need to check? For example I use Blushing when aroused, that currently overwrites Mfg fix (but not DW).
Edited by Fraying9981
Posted (edited)

Papyrus.0 - Copy (2).log

 

Here is the papyrus.log on a new game. it still doesnt work.


is it because i need to wait more before saving reloading on the new game? i generally wait 5 minutes for everything to initialize. 

do you need to enable female aroused animations inside SLA for the mod to work? they are disabled for now because i use OAR

 

 

i downloaded DW-NGv1.3.3 from this thread, rechecked.

I have downloaded requirements + this version of SLA "SexLabAroused Redux V28b SSE Modified by BakaFactory(2020 11 17))"

SKSE
PapyrusUtil
SPID
At least one sex framework: FG, SL, or OStim SA
SLA compatible arousal mod (OSL Aroused works)

 

I also use conditional expressions extended & blush when aroused (which works fine with CNE after i downloaded compatibility patch)

 

 

Edited by Fraying9981
Posted (edited)
1 hour ago, Fraying9981 said:

Papyrus.0 - Copy (2).log 5.43 MB · 0 downloads

 

Here is the papyrus.log on a new game. it still doesnt work.

 

 

You still have the same issues.

[03/28/2025 - 05:35:20PM] Cannot open store for class "DW_SL", missing file?
[03/28/2025 - 05:35:20PM] Error: Script DW_SL cannot be bound to DW_Dripping_SL (FE0248B1) because the script does not exist or is not currently loaded

 

DW is definitely not gonna work until you resolve this one.

 

There are a ton of errors in your logs on a bunch of mods. I'd suggest you strip down your mod list to the bare essentials and troubleshoot all of the issues you still have. Then add your other mods back one or two at a time and troubleshoot new errors: Mod order, load order, pre-reqs, version mismatches, compatibility, etc.

Edited by stnfnk
Posted (edited)
5 hours ago, stnfnk said:

 

You still have the same issues.

[03/28/2025 - 05:35:20PM] Cannot open store for class "DW_SL", missing file?
[03/28/2025 - 05:35:20PM] Error: Script DW_SL cannot be bound to DW_Dripping_SL (FE0248B1) because the script does not exist or is not currently loaded

 

DW is definitely not gonna work until you resolve this one.

 

There are a ton of errors in your logs on a bunch of mods. I'd suggest you strip down your mod list to the bare essentials and troubleshoot all of the issues you still have. Then add your other mods back one or two at a time and troubleshoot new errors: Mod order, load order, pre-reqs, version mismatches, compatibility, etc.

 

Thanks. I removed a lot of mods, restarted a game.

 

visual effects work. but dripping effects dont.

 

I have a couple of questions on how this works:

  • In the logs, I read the error is a file missing for DW. I'm a beginner to this, but could you explain why would an asset be missing if the mod is properly loaded and not overwritten?
  • I also read there are stack dumps for various unrelated mods. I didn't notice this in my previous 100hr+ saves. i understand this is from too many scripts trying to load at the same time, probably when i start the new game at the very beginning because im installing many things. does it mean its recommended to enable mods in mod organizer one by one to make sure everything is set up? does it mean stack dump scripts are never properly initialized?

 

 

Edit:

this post says that stack dump will cause scripts to run later. so I guess it's not an issue in the case of a new game. simply wait right?

"That means some script which was intended to run and perform some action didn't run when expected, the game does seem to keep track of what scripts did not run and will eventually run the skipped scripts but by the time the script is finally allowed to run it may be far too late. Often that can have no noticeable effect on the game because there are a multitude of scripts running that do very little of note so if they don't run you may not notice. However if it was a critical script for the game or a mod that didn't run and update a quest you can have unexpected breakage of that quest, and often that won't show up for a while.

...

 A stack dump is an action where the game dumps the stack of all the running scripts into the log at once and will repeat that entire dump sequence for every single script that fails to start "

 

 

Papyrus.0 - Copy (3).log

Edited by Fraying9981
Posted
2 hours ago, Fraying9981 said:

 

Thanks. I removed a lot of mods, restarted a game.

 

visual effects work. but dripping effects dont.

 

I have a couple of questions on how this works:

  • In the logs, I read the error is a file missing for DW. I'm a beginner to this, but could you explain why would an asset be missing if the mod is properly loaded and not overwritten?
  • I also read there are stack dumps for various unrelated mods. I didn't notice this in my previous 100hr+ saves. i understand this is from too many scripts trying to load at the same time, probably when i start the new game at the very beginning because im installing many things. does it mean its recommended to enable mods in mod organizer one by one to make sure everything is set up? does it mean stack dump scripts are never properly initialized?

 

 

Edit:

this post says that stack dump will cause scripts to run later. so I guess it's not an issue in the case of a new game. simply wait right?

"That means some script which was intended to run and perform some action didn't run when expected, the game does seem to keep track of what scripts did not run and will eventually run the skipped scripts but by the time the script is finally allowed to run it may be far too late. Often that can have no noticeable effect on the game because there are a multitude of scripts running that do very little of note so if they don't run you may not notice. However if it was a critical script for the game or a mod that didn't run and update a quest you can have unexpected breakage of that quest, and often that won't show up for a while.

...

 A stack dump is an action where the game dumps the stack of all the running scripts into the log at once and will repeat that entire dump sequence for every single script that fails to start "

 

 

Papyrus.0 - Copy (3).log 211.99 kB · 0 downloads

 

If that is a new game you've got a lot of serious issues with your list. I'm not really sure where to begin, there are a lot of mods in there that don't seem to be loading up right, including the same issues you had earlier with DW.

 

You can double check the mod folder for scripts/DW_SL.pex. If it's missing, that would explain the log message. Otherwise, something else is preventing it from loading properly.

 

Posted
7 hours ago, stnfnk said:

 

If that is a new game you've got a lot of serious issues with your list. I'm not really sure where to begin, there are a lot of mods in there that don't seem to be loading up right, including the same issues you had earlier with DW.

 

You can double check the mod folder for scripts/DW_SL.pex. If it's missing, that would explain the log message. Otherwise, something else is preventing it from loading properly.

 

 

Thanks, I'm working on cleaning the list. Learned many things in the process!

 

I have this file DW_SL.psc and this file DW_SLA.pex but not this one DW_SL.pex

Posted (edited)
11 hours ago, Fraying9981 said:

 

Thanks, I'm working on cleaning the list. Learned many things in the process!

 

I have this file DW_SL.psc and this file DW_SLA.pex but not this one DW_SL.pex

 

Try this: DW_SL.pex

 

Edit: v1.3.4 includes an updated version

 

Edited by stnfnk
Posted
On 3/12/2025 at 5:39 PM, stnfnk said:

DW-NG v1.3.1 and Oninus Lactis (beta7) posted.

 

Changed DW to modevent based Oninus Lactis triggers (like SGO4IF is using). Oninus Lactis several fixes and optimizations.

 

These versions go together, please update both if you have both.

Exactly what changes have you made compared to original OLactis? As you know, im "maintaining" a version for SGO4IF, and might just stop that if your version is straight up better.

Posted (edited)
2 hours ago, Murphiee said:

Exactly what changes have you made compared to original OLactis? As you know, im "maintaining" a version for SGO4IF, and might just stop that if your version is straight up better.

 

Hi, @Murphiee, thanks for stopping by!

 

I've changed a lot: https://github.com/orbusNinus/lactis/compare/main...stnfnk:OninusLactis:main

 

Spoiler

Oninus Lactis NG Changes Summary

1. Core Changes

  • Renamed to "Oninus Lactis NG"
  • ESLified
  • Removed OStim dependence
  • Increased max actors from 10 to 20
  • Added support for Dripping When Aroused NG

2. Technical Improvements

  • Improved actor storage system
  • Improved cleanup of stale references
  • Better error handling and null checks
  • More robust effect management
  • Added FixStuckEffects() function
  • Performance optimizations

3. MCM Improvements

  • Added Fix Stuck Nipple Effects tool
  • Fixed crosshair targeting

4. Code Quality

  • Better code organization
  • Updated documentation
  • Removed unused code/stale comments
  • Added more debug logging
  • Better error reporting

5. Safety & Stability

  • Better cleanup on unload
  • Improved actor reference handling
  • Better array management
  • Added more safety checks
  • Improved save game compatibility

6. Localization Support

  • English (default)
  • Russian
  • German
  • Czech
  • French
  • Italian
  • Polish
  • Spanish
  • Chinese
  • Japanese

7. ModEvent API System for modders (from SGO4IF, thanks @Murphiee!)

  • Added "OLactis.Lactating" event for effect control
  • Added "OLactis.Cleanup" event for cleanup operations
  • Added "OLactis.SetOffset" event for offset management
  • Added "OLactis.RemoveOffset" event for offset removal
  • Added "OLactis.Unequipped" event for equipment handling
  • Improved event registration and unregistration
  • Added better event error handling

 

Let me know if I'm missing anything you need and I'll put it in.

Edited by stnfnk
Posted
13 hours ago, stnfnk said:

 

Hi, @Murphiee, thanks for stopping by!

 

I've changed a lot: https://github.com/orbusNinus/lactis/compare/main...stnfnk:OninusLactis:main

 

  Hide contents

-snip-

 

Let me know if I'm missing anything you need and I'll put it in.

Looks good, Il test this in time and if it works on my machine il recommend yours instead.

 

One issue i seem to remember earlier from this thread, is that you set the leak emitters to the DD nipple piercing slot, is this still the case? Sharky piercings and DD piercings use different slots, so you have to choose the lesser of 2 evils so you don't end up with slot fights.

 

Also, have you figured out a way to make the particles react to ambient lighting? From my testing they are almost glowing in the dark.

Posted (edited)
2 hours ago, Murphiee said:

Looks good, Il test this in time and if it works on my machine il recommend yours instead.

 

One issue i seem to remember earlier from this thread, is that you set the leak emitters to the DD nipple piercing slot, is this still the case? Sharky piercings and DD piercings use different slots, so you have to choose the lesser of 2 evils so you don't end up with slot fights.

 

Also, have you figured out a way to make the particles react to ambient lighting? From my testing they are almost glowing in the dark.

 

I left it with the original mod's armor slots because I needed slot 60 for Ayleid Piercings with OBodyNG compatibility.

 

I haven't made any changes to the assets except running them through CAO/SSE Nif Optimizer.

 

Maybe we need a fomod with options for armor slot.

 

Edit: I could really use some help from a NIF expert. The extra glow you mention needs work. I'm on Community Shaders in VR now and not using ENB anymore. So, it looks a little different and pretty ok under most lights. Also, DW gag/drip effect has always made NPC blink invisible in certain locations. I think the zaz fluidity2 drip NIF needs to be remade. Did you do anything to the assets in SGOLactis besides the slot changes?

Edited by stnfnk
Posted (edited)
On 3/30/2025 at 6:48 AM, stnfnk said:

 

Maybe we need a fomod with options for armor slot.

 

 

Ok, @Murphiee, I took the Nifs from your version and put them in a fomod with a version of my .esp set for slots 56/60. Let me know if this works. (latest beta)

 

 

 

 

Edited by stnfnk
Posted

Great rebuilt.However,

In Oninus Lactis NG (beta10)  verson,nipples of females can't squirt automatically When experiencing orgasm.The original version can do that.I hope the NG version can have the same functionality as the original version.

Posted
7 hours ago, yanlei6811 said:

Great rebuilt.However,

In Oninus Lactis NG (beta10)  verson,nipples of females can't squirt automatically When experiencing orgasm.The original version can do that.I hope the NG version can have the same functionality as the original version.

 

Dripping When Aroused NG has that functionality and will use Oninus Lactis NG effects if it is installed.

Posted
46 minutes ago, stnfnk said:

 

Dripping When Aroused NG has that functionality and will use Oninus Lactis NG effects if it is installed.

I installed both mod.Why can't I see this feature.

Posted
1 minute ago, yanlei6811 said:

I installed both mod.Why can't I see this feature.

 

Make sure DW MCM set to enable milk leak. Send papyrus.

Posted (edited)
49 minutes ago, stnfnk said:

Oninus Lactis NG (beta13) - fixed missing scripts

No MCM menu. And nipples of females still can't squirt automatically When DW MCM set to enable milk leak.

Edited by yanlei6811

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...