Techwolf Lupindo Posted May 13, 2016 Posted May 13, 2016 Try downgrading to version 2.1, overwrite all when prompted. It worked for me That worked. Thanks. I had to un-insalled sl werewolves, load and wait for MCM to update. Save and exit. Clean save of orphian scripts. Load and wait for MCM again. Save and exit. THEN install the sl werewolves 2.1. I had to do all of this to get the MCM menu to work correctelly with 2.1.
madasahat Posted May 15, 2016 Posted May 15, 2016 I didn't want my first post to be a question, but alas I'm new to Skyrim and modding in general. I did an extensive search and tried everything I could... Anyway I have SOS and moonlight tales essential installed. There are two versions of this mod, one is called overhaul and the other essentials. Essentials is technically an upgrade to overhaul, and it certainly is. It simply doesn't replace anything and is compatible with everything without a patch. I installed SLWW, it works with moonlight tales, but there is an issue. If you change the skin of your werewolf form via moonlight tales MCM, (say you change to white fur), the schlong of werewolf will still have the textures of default werewolf form. I'm using the castrated version to have SOS schlongs in werewolf form, but I also tried the other two versions and its the same. Is there a workaround for this?
Nameraca Posted May 19, 2016 Posted May 19, 2016 Good afternoon, I'm trying to get this to run - I'm using the 3.0 FOMOD, castrated, in order to get SOS to take care of the penises. It crashes as soon as the Dragonborn logo shows up. Remove the mod clears the issue. Would anyone know the cause?
kevintheradioguy Posted June 1, 2016 Posted June 1, 2016 Does it conflict with More Nasty Critters? MNC and this one were the last two mods I've installed, and SLWerewolves seem to work fine with NPCs and rather OK with a PC, however, the hotkey won't work, even if all requirements are met (or no requirements tagged). I can't really try it out without MNC at the moment, as the game shuts down if I try disabling it. When I find a bug causing it, I'll try not to forget to write if it worked.
Whizkid Posted June 1, 2016 Posted June 1, 2016 Good afternoon, I'm trying to get this to run - I'm using the 3.0 FOMOD, castrated, in order to get SOS to take care of the penises. It crashes as soon as the Dragonborn logo shows up. Remove the mod clears the issue. Would anyone know the cause? run this http://www.nexusmods.com/skyrim/mods/25859/?, it'll show up any mods thats has a problem i.e. dependency (i.e. missing masters etc..), it really helps to narrow down the problem.
Nameraca Posted June 6, 2016 Posted June 6, 2016 Good afternoon, I'm trying to get this to run - I'm using the 3.0 FOMOD, castrated, in order to get SOS to take care of the penises. It crashes as soon as the Dragonborn logo shows up. Remove the mod clears the issue. Would anyone know the cause? run this http://www.nexusmods.com/skyrim/mods/25859/?, it'll show up any mods thats has a problem i.e. dependency (i.e. missing masters etc..), it really helps to narrow down the problem. Ah, thank you for your reply. I got it to work meanwhile. Should have edited my post. I apologize. It was as you say, a load order issue. Maybe with a sprinkle of random bug
zaxsed55 Posted June 24, 2016 Posted June 24, 2016 OK, something happened and the rape amins don't work. I realize that is probly not this mod because FNIS, and Sexlab Framework have both been updated, but has anyone reported a fix I should include that, I have the creature ANIMS BOX CHECKED AND the npc being raped is working. But my player is just standing there. Not "t posing" just standing there. Down graded to 2.1 as was suggested and nothing works, not even npc's.
bicobus Posted July 16, 2016 Posted July 16, 2016 (edited) Hello, I have an issue with werewolves bodies: all the female werewolves are using the male bodies. This happened after I upgraded Creature Framework from RC12 to 1.0.4. Worked fine before. I also just update SD+ from 3.4.4 to 3.5 and SexLab Dialogue from 2.3.4 to 2.4. But I'm not sure if they interfere at all. Any idea how to troubleshoot this? Edit: I managed to fix it, all I did was to properly uninstall any monster/werewolf related mod and I installed them back in the proper order: Jcontainers (3.2.6) Creature Framework (1.0.4) More nasty critters Mighty Beasts - werewolves SexLab Werewolves Ran LOOT, FNIS and build the bashed patch. After that, I went back in game and Creature Framework seemed to have properly initialized. [07/16/2016 - 06:36:12PM] [CF][Framework] Creature Framework 1.0.4 (10015) is initialising[07/16/2016 - 06:36:12PM] [CF][Framework] JContainers 3.2 is installed[07/16/2016 - 06:36:12PM] [CF][Framework] SexLab 1.62 is installed[07/16/2016 - 06:36:12PM] [CF][Framework] SexLab Aroused 20140124 is installed[07/16/2016 - 06:36:12PM] [Zad]: Set slot mask to [337641472]: 337641472[07/16/2016 - 06:36:12PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect typestack: [item 1 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [item 1 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5[07/16/2016 - 06:36:13PM] Error: Cannot call SetWeight() on a None object, aborting function callstack: [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.PotionMaintenance() - "CACO_PlayerLoadGameAlias.psc" Line 360 [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.OnPlayerLoadGame() - "CACO_PlayerLoadGameAlias.psc" Line 245[07/16/2016 - 06:36:13PM] Error: Cannot call SetWeight() on a None object, aborting function callstack: [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.PotionMaintenance() - "CACO_PlayerLoadGameAlias.psc" Line 366 [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.OnPlayerLoadGame() - "CACO_PlayerLoadGameAlias.psc" Line 245[07/16/2016 - 06:36:13PM] Error: Cannot call SetWeight() on a None object, aborting function callstack: [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.PotionMaintenance() - "CACO_PlayerLoadGameAlias.psc" Line 366 [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.OnPlayerLoadGame() - "CACO_PlayerLoadGameAlias.psc" Line 245[07/16/2016 - 06:36:13PM] Error: Cannot call SetWeight() on a None object, aborting function callstack: [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.PotionMaintenance() - "CACO_PlayerLoadGameAlias.psc" Line 366 [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.OnPlayerLoadGame() - "CACO_PlayerLoadGameAlias.psc" Line 245[07/16/2016 - 06:36:13PM] Error: Cannot call SetWeight() on a None object, aborting function callstack: [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.PotionMaintenance() - "CACO_PlayerLoadGameAlias.psc" Line 366 [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.OnPlayerLoadGame() - "CACO_PlayerLoadGameAlias.psc" Line 245[07/16/2016 - 06:36:13PM] Error: Cannot call SetWeight() on a None object, aborting function callstack: [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.PotionMaintenance() - "CACO_PlayerLoadGameAlias.psc" Line 366 [alias CACOPlayerAlias on quest CACOQuest (290A2A3F)].CACO_PlayerLoadGameAlias.OnPlayerLoadGame() - "CACO_PlayerLoadGameAlias.psc" Line 245[07/16/2016 - 06:36:24PM] iDDeFramework .::. iDDeRegEvents():-> DDe -:- Ready![07/16/2016 - 06:36:25PM] Error: Attempting to stop an invalid sound instancestack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 80[07/16/2016 - 06:36:25PM] Error: Attempting to stop an invalid sound instancestack: <unknown self>.Sound.StopInstance() - "<native>" Line ? [None].DW_BreathSpellScr.OnEffectFinish() - "DW_BreathSpellScr.psc" Line 81[07/16/2016 - 06:36:25PM] [CF][Framework] Sending register event[07/16/2016 - 06:36:25PM] [slnc] [slncMainQuestScript <slncControllerQuest (5B0110DF)>]: OnCreatureFrameworkRegister() Begin[07/16/2016 - 06:36:25PM] [slnc] [slncMainQuestScript <slncControllerQuest (5B0110DF)>]: OnCreatureFrameworkRegister() Registering[07/16/2016 - 06:36:25PM] daymoyl - Update 36.000000[07/16/2016 - 06:36:25PM] daymoyl - Late Update[07/16/2016 - 06:36:25PM] daymoyl - Recovering Start[07/16/2016 - 06:36:25PM] [slnc] [slncaddondgscript <slncAddonDG (5D002F9A)>]: AddonDG.registerStuff()[07/16/2016 - 06:36:25PM] [slnc] [slncaddondbscript <slncAddonDB (5C005911)>]: AddonDB.registerStuff()[07/16/2016 - 06:36:25PM] [slnc] [slncMainQuestScript <slncControllerQuest (5B0110DF)>]: OnCreatureFrameworkRegister() End[07/16/2016 - 06:36:29PM] [CF][Framework] Beginning JSON registration[07/16/2016 - 06:36:29PM] [CF][Framework] Found 5 JSON files in creatures.d[07/16/2016 - 06:36:29PM] [CF][Framework] Already loaded file slnc-db.json; skipping[07/16/2016 - 06:36:29PM] [CF][Framework] Already loaded file slnc-dg.json; skipping[07/16/2016 - 06:36:29PM] [CF][Framework] Already loaded file slnc-mnc-db.json; skipping[07/16/2016 - 06:36:29PM] [CF][Framework] Already loaded file slnc-mnc-dg.json; skipping[07/16/2016 - 06:36:29PM] [CF][Framework] Already loaded file slnc.json; skipping[07/16/2016 - 06:36:29PM] [CF][Framework] Finished JSON registration[07/16/2016 - 06:36:29PM] [CF][Framework] Forcing active actor restart[07/16/2016 - 06:36:30PM] [CF][Main Quest] Skipping cloak application; API is restarting active actors[07/16/2016 - 06:36:30PM] [CF][Creature] Finished on ["Stray Dog" [Actor < (56059452)>]][07/16/2016 - 06:36:30PM] [CF][Creature] Finished on ["Skeleton" [Actor < (00109620)>]][07/16/2016 - 06:36:30PM] [CF][Framework] Didn't deactivate actor ["Stray Dog" [Actor < (56059452)>]]; restarting[07/16/2016 - 06:36:30PM] [CF][Creature] Finished on ["Royal Recorder" [Actor < (560718AB)>]][07/16/2016 - 06:36:30PM] [CF][Framework] Didn't deactivate actor ["Skeleton" [Actor < (00109620)>]]; restarting[07/16/2016 - 06:36:30PM] [CF][Framework] Didn't deactivate actor ["Royal Recorder" [Actor < (560718AB)>]]; restarting[07/16/2016 - 06:36:30PM] [CF][Creature] Removing both API armours from ["Stray Dog" [Actor < (56059452)>]] and doing nothing else[07/16/2016 - 06:36:30PM] [CF][Creature] Removing both API armours from ["Skeleton" [Actor < (00109620)>]] and doing nothing else[07/16/2016 - 06:36:30PM] [CF][Creature] Removing both API armours from ["Royal Recorder" [Actor < (560718AB)>]] and doing nothing else[07/16/2016 - 06:36:31PM] [slamainscr <sla_Main (0C042D62)>]:Defered maintenance...[07/16/2016 - 06:36:31PM] [slamainscr <sla_Main (0C042D62)>]: found Devious Devices - Assets.esm[07/16/2016 - 06:36:31PM] [slamainscr <sla_Main (0C042D62)>]: Enabled Desire spell[07/16/2016 - 06:36:31PM] [slamainscr <sla_Main (0C042D62)>]: Updated notification key to 49[07/16/2016 - 06:36:31PM] [slamainscr <sla_Main (0C042D62)>]: finished maintenance[07/16/2016 - 06:36:31PM] [DCUR] Scanning for followers[07/16/2016 - 06:36:33PM] [CF][Framework] Cleared log Form DB[07/16/2016 - 06:36:33PM] [CF][Framework] Creature Framework is done initialising However, now I have lags whenever my character to cinematic killing blows while in werewolf form... Papyrus.0.log Edited July 16, 2016 by bicobus
nightshad Posted July 17, 2016 Posted July 17, 2016 please mention that this causes a CTD when used with Moonlight tales please
Disillusioned Gecko Posted July 19, 2016 Posted July 19, 2016 please mention that this causes a CTD when used with Moonlight tales please Didn't for me.
nightshad Posted July 19, 2016 Posted July 19, 2016 please mention that this causes a CTD when used with Moonlight tales please Didn't for me. yeah i had to uninstall it then it ran ok after that
Devorax Posted July 27, 2016 Posted July 27, 2016 Is this mod ever going to be updated to be compatible with the newer Sexlab frameworks?
Ep1cL3w7z Posted July 27, 2016 Author Posted July 27, 2016 Is this mod ever going to be updated to be compatible with the newer Sexlab frameworks? It works just fine.
Devorax Posted July 28, 2016 Posted July 28, 2016 Is this mod ever going to be updated to be compatible with the newer Sexlab frameworks? It works just fine. Sexlab hot keys have not been working for me ever since I upgraded to 1.6. Could it be another mod is conflicting with this mod?
Ep1cL3w7z Posted July 28, 2016 Author Posted July 28, 2016 Is this mod ever going to be updated to be compatible with the newer Sexlab frameworks? It works just fine. Sexlab hot keys have not been working for me ever since I upgraded to 1.6. Could it be another mod is conflicting with this mod? That's likely a problem with SexLab itself.
Devorax Posted July 28, 2016 Posted July 28, 2016 Is this mod ever going to be updated to be compatible with the newer Sexlab frameworks? It works just fine. Sexlab hot keys have not been working for me ever since I upgraded to 1.6. Could it be another mod is conflicting with this mod? That's likely a problem with SexLab itself. Are you using Sexlab 1.59? If not, then how did you get it to function in 1.6+?
linck Posted August 23, 2016 Posted August 23, 2016 Sexlab Tools still works but i cant end the seen with out opening MCM every time
nahabal67 Posted September 16, 2016 Posted September 16, 2016 Hello Changed in sslActorAlias script Line 830(ish) in """Actor manipulation""" if IsVictim && Config.DisablePlayer Thread.AutoAdvance = true else Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys() endIf to if IsCreature Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) endIf if IsVictim Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) else Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) endif I'm not very experienced in scripting so it's probably just a hacksaw job, stil... got normal controls to work but i'm not using a lot of SLmods that use the isVictim as player so use at your own risk and don't forget to backup. Now if i could just get Apropos to work while i'm in WW i'd be happy
Aredator Posted September 19, 2016 Posted September 19, 2016 I installed this mod and it works but Im not getting the female werewolf animation can someone help me?
F3NR15ULFR Posted September 24, 2016 Posted September 24, 2016 Hello Changed in sslActorAlias script Line 830(ish) in """Actor manipulation""" if IsVictim && Config.DisablePlayer Thread.AutoAdvance = true else Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys() endIf to if IsCreature Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) endIf if IsVictim Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) else Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) endif I'm not very experienced in scripting so it's probably just a hacksaw job, stil... got normal controls to work but i'm not using a lot of SLmods that use the isVictim as player so use at your own risk and don't forget to backup. Now if i could just get Apropos to work while i'm in WW i'd be happy Would it be at all possible for you to upload that edited script of your's directly?
spadgas Posted October 1, 2016 Posted October 1, 2016 Hello Changed in sslActorAlias script Line 830(ish) in """Actor manipulation""" if IsVictim && Config.DisablePlayer Thread.AutoAdvance = true else Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys() endIf to if IsCreature Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) endIf if IsVictim Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) else Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) endif I'm not very experienced in scripting so it's probably just a hacksaw job, stil... got normal controls to work but i'm not using a lot of SLmods that use the isVictim as player so use at your own risk and don't forget to backup. Now if i could just get Apropos to work while i'm in WW i'd be happy um *blush* I've only done a little scripting, but that looks like it keeps doing the same thing whatever the situation, i.e. this: Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) wouldn't that be simpler?
darcw0lf Posted October 3, 2016 Posted October 3, 2016 Stupid question, but I have never been able to figure this out, but how do you actually initiate sex as a werewolf? In human form I just use a spell, but you can't do that as a werewolf.
Ymirok Posted October 5, 2016 Posted October 5, 2016 Stupid question, but I have never been able to figure this out, but how do you actually initiate sex as a werewolf? In human form I just use a spell, but you can't do that as a werewolf. The default button to... rape someone as a werewolf is V. You can change it under this mod's settings using the MCM.
nahabal67 Posted October 6, 2016 Posted October 6, 2016 Hello Changed in sslActorAlias script Line 830(ish) in """Actor manipulation""" if IsVictim && Config.DisablePlayer Thread.AutoAdvance = true else Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys() endIf to if IsCreature Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) endIf if IsVictim Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) else Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) endif I'm not very experienced in scripting so it's probably just a hacksaw job, stil... got normal controls to work but i'm not using a lot of SLmods that use the isVictim as player so use at your own risk and don't forget to backup. Now if i could just get Apropos to work while i'm in WW i'd be happy um *blush* I've only done a little scripting, but that looks like it keeps doing the same thing whatever the situation, i.e. this: Thread.AutoAdvance = Config.AutoAdvance Thread.EnableHotkeys(true) wouldn't that be simpler? meh not sure it'll work because even if your a creature you're considered as a victim, still have that problem with apropos. And my modification doesnt seem to tank my papyrus. So far the only CTDs i got were when i was using perkus maximus on an already very script heavy skyrim . By the way SLEN ( eager NPCs ) also works with WW sex but i'm using "Werewolf mastery", "Werewolf perks expanded" and "Werewolf loot friendly" so i can pretty much interact with everything and everyone like in human form.
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