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KziitdXXXToolset GuliGuli's Expansion


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Posted
7 hours ago, lovalter said:

for the next releases, could you make a bodyslide category for the items so that they don't end up in Unassigned?

might be missing a couple, but someone did this already

Posted

Preliminary bug check for the .97 version: 

I'm still having issues with the White Witch dav setting.  On my version of the outfit set, the "WhiteWitch_Outfit" which would normally be a slot 32 chest piece, is listed 

as a slot 46 (Cloak).  Because that is the piece linked by DAV json to the "KFT-XING-witch" piece (slot 32, 33) it is causing invisible b ody parts when trying to do DAV switching.  Solution is either using adding slot 46 to the KFT-XING-witch piece, or linking the slot 32 or 33 pieces (which would be Whitewitch_gloves or WhiteWitch_Inner pieces).

 

the DD Rope sets are still set for only Weight 1 settings.   Currently it leaves a neck seam if you aren't at full weight slider.  The fix to this was posted earlier in the thread to enable weight sliders for the DD components.

 

Spoiler

image.png.5068a9cf2672cbec8f1ad0342ba9eef3.png

 

On the plus side, the new DAV for Elven Lake works 

Posted

I do have one question.

You've linked the original Kziitd mod for LE Skyrim, but you seem to imply that the mod works in SE/AE too?

Any confirmation on this? Thanks!

Posted
1 hour ago, Malkone said:

You've linked the original Kziitd mod for LE Skyrim, but you seem to imply that the mod works in SE/AE too?

There are a couple of patches and conversions on the Kziitd mod that makes it so you can use 3BA or at least CBBE bodyslides.  I found some of the parts a bit finicky, like for example, the mod gags use a custom framework for expressions that conflict with basically most expression mods.

 

When I tried it out I was running AE so it definitely works, at least by itself.

Posted
10 hours ago, IcicleInn said:

There are a couple of patches and conversions on the Kziitd mod that makes it so you can use 3BA or at least CBBE bodyslides.  I found some of the parts a bit finicky, like for example, the mod gags use a custom framework for expressions that conflict with basically most expression mods.

 

When I tried it out I was running AE so it definitely works, at least by itself.

Ah I see, I may take a look into it then. Thanks for the info!

Posted

非常涩的mod,感谢大佬的辛勤付出~

有个小问题想要请教下,手部阴影的问题有什么方法可以解决吗?在没有手套的情况下,手部和身体的色差有点大,但是在bs的预览里看起来还挺正常,不清楚是什么原因导致的

Posted (edited)

unfortunately with this loaded i ctd immediately, no beth logo or anything, just fails to load. have all dependencies. latest ae version. 

 

appreciate your work though

Edited by sierrra
Posted

Could you explain please how your mod works with PD? 

Posted

I dont suppose, or maybe if there are some generous modders, that we will see this with bhunp support. I imagine that will come, if and when this is fully completed.

Posted
2 hours ago, RustyOldSword said:

Could you explain please how your mod works with PD? 

oh I forgot, you need to use the Mod Configuration Menu to rebuild the database in the mcm of VSU

Posted
42 minutes ago, Zarh246 said:

I dont suppose, or maybe if there are some generous modders, that we will see this with bhunp support. I imagine that will come, if and when this is fully completed.

What are you referring to? I didn't understand.

Posted

I mean, it's not specified anywhere. Should I wear certain things from the start of the scene in PD?

Please could you provide a list of the things that work for this then, without this description it's very difficult to understand.
(Of course you know which ones, since you made this mod, but for me it's very difficult to understand without an explanation :( )

If this is not so, then can I wear any things and in the scene PD I am simply changed into the things provided in this mod?

Posted
2 hours ago, RustyOldSword said:

I mean, it's not specified anywhere. Should I wear certain things from the start of the scene in PD?

Please could you provide a list of the things that work for this then, without this description it's very difficult to understand.
(Of course you know which ones, since you made this mod, but for me it's very difficult to understand without an explanation :( )

If this is not so, then can I wear any things and in the scene PD I am simply changed into the things provided in this mod?

I understand, I will update the text description on the homepage today to include this section.

Posted

Another update!  I will try it out and report back, I recently switched over to Acheron and PD in order to see how well they work so I'll have to download VSU And give it a shot.

 

 

With regards to your Hands problem, maybe ask Honch?   I don't know if they know a 100% fix but I think their work with texture packs in the same sort of idea that you're struggling with.

Posted (edited)

So no in depth testing done, just one encounter, but it worked.

 

Started with Dominique Set, Defeat, Robbed event triggered, they took all but the dominique top, top transformed into KFT version during the SL animations

 

Consequences happened and then she was left in the wilderness outside Whiterun wearing a handful of Guli DD gear (Blindfold, Arm/chest, Gag, Plug)

Spoiler

image.thumb.png.90b870bf03308cb046d2637d3e97935b.png

 

I will probably try out the CAE sets next, but the immediate thing of note is the rope wrists still spawn during defeat.  During the SL scenes and causes you to have floating rope loops because the wrist loops don't get hidden by the rope versions of the top.

 

Also I didn't do a full check yet, but the neck seam looks like it is still there for the body DD gear (if you are not Weight 1, then you will have a gap under the neck)

 

Additional bug:  My Dominique Armor seems to have disappeared and been replaced with the KFT guli version.  I didn't get it back even when I completed the Robbed quest.

Edited by IcicleInn
Posted
2 hours ago, IcicleInn said:

Another update!  I will try it out and report back, I recently switched over to Acheron and PD in order to see how well they work so I'll have to download VSU And give it a shot.

 

 

With regards to your Hands problem, maybe ask Honch?   I don't know if they know a 100% fix but I think their work with texture packs in the same sort of idea that you're struggling with.

I have checked and his problem has nothing to do with mine.

Posted
1 hour ago, IcicleInn said:

Additional bug:  My Dominique Armor seems to have disappeared and been replaced with the KFT guli version.  I didn't get it back even when I completed the Robbed quest.

Unfortunately, you can only retrieve another item from ESP. I have discussed this issue with Ponzi before, and the original plan was that after 'revenge', you could find the 'regular version' of this garment. However, Ponzi has already left.

Posted
1 hour ago, IcicleInn said:

During the SL scenes and causes you to have floating rope loops because the wrist loops don't get hidden by the rope versions of the top

The temporary solution is to delete PD\Meshes\Practical Defeat\restraints\WristRope01Female_0.nif.

This involves many issues, and I am currently discussing this with krzp. His animation is excellent. So I am also considering a compromise solution.

Posted
1 hour ago, IcicleInn said:

Also I didn't do a full check yet, but the neck seam looks like it is still there for the body DD gear (if you are not Weight 1, then you will have a gap under the neck)

Oh yes, I forgot about that.sry

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