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KziitdXXXToolset GuliGuli's Expansion


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Posted

I didn't do tests on every piece yet, only checked the new items and some of the old reported bugs:

 

Immediate Feedback

New Items:
Ellxe:
Sena - outfit looks fine.  Didn't find an immediate DAV link, but Sena has some pretty nonstandard clothing slots and my DAV has acted up whenever a non-standard clothing piece was linked to a Guli piece
Knight Elaine - Outfit worked, DAV also worked.

 

Obi:
Derketo - Minor neck clipping, especially using the DD version.  This clipping seems to come from the original mesh however so it's not guliextension specific.

 

Priestess of Time:
Outfit looked fine and linked with DAV

 

Old Bugs
CAE-Hoodie -  Looks fixed!  no pieces sticking out on the DD or on the regular model anymore

Cat Hood - Works! not invisible
Webhood - Works! not invisible

Webgag - Bug? Currently shown as invisible

Spoiler

image.png.20f9b336394a3d0a8972ad8a8af1c175.png


Weird new Bugs:
When I first load into game, some body textures bug.  I'm not sure if it's just something on my end, but after switching between multiple outfits it eventually goes away.  See attached picture.  Since it fixed itself in-game I'm not sure how much of an issue this actually is, or if it's only on my end.

Spoiler

image.png.733fcffe67dc00db783d2debf4af8cd8.png

 

Posted
On 2/14/2025 at 2:58 PM, IcicleInn said:

Webhood

In fact, I plan to remove all 'webs' because this experimental sample is not effective and there is currently no way to make it exclusively belong to' spiders' or 'Charus'

On 2/14/2025 at 2:58 PM, IcicleInn said:

When I first load into game, some body textures bug.  I'm not sure if it's just something on my end, but after switching between multiple outfits it eventually goes away.  See attached picture.  Since it fixed itself in-game I'm not sure how much of an issue this actually is, or if it's only on my end.

This is an issue that existed from the beginning, 'hand normal texture', which is an engine error. The solution is to exit and re-enter

Posted

Idk why, but only a few outfits are working on my end. Others are just gonna be stripped, tho they shouldnt. Anyone has a suggestion?

Posted
1 hour ago, bidoss said:

is this ever going to be ported to UBE Body? I assume it would be a lot of work.

Whether it's bhunp or ube, if it's just a simple conversion, it's not difficult. The tedious part is that I need to readjust all the sliders and weights one by one, which will take up a lot of time (especially since I don't use these two bodies, the head nif I modified for myself is currently only applicable to 3ba).

My goal is to integrate it with more mods, but so far, to be honest, it has only received support from the APD team. In this situation, investing a lot of time into it would appear blind. But I still have an open attitude towards making them - it's just a repetition of previous work, not too difficult. Maybe in the future.

Posted
On 3/2/2025 at 1:52 AM, Emil98 said:

Idk why, but only a few outfits are working on my end. Others are just gonna be stripped, tho they shouldnt. Anyone has a suggestion?

In the MCM of PD, you need to set the probability of "armor" being plundered to 0. Additionally, in sexlab's MCM, you need to set all 32 slot clothing to "never take off"

Posted
2 hours ago, Caligula Big said:

The standard hood is missing its extra bits in game. Bodyslide looks fine but in game has no straps or nose holes.

Perhaps screenshots would be helpful? I don't quite understand

Posted
On 2/24/2025 at 1:34 AM, Lady Wintrish said:

The ability to create objects with the forge/tanning racks.

oh I forgot, I also have a question, why use  forge (or other) to 'make' them?

Posted (edited)

I lile when D device have a variant with body slot without locking so I can give it my followers equipment by NFF. Can you add this or something like that. Or can I somehow switch slots of this?

And why variants with body slot didn't undressing at SL scene?

 

Edited by SnakeHawk
add question
Posted
On 3/2/2025 at 7:26 PM, guliguliradish said:

In the MCM of PD, you need to set the probability of "armor" being plundered to 0. Additionally, in sexlab's MCM, you need to set all 32 slot clothing to "never take off"

Thank you!

Posted
17 hours ago, SnakeHawk said:

I lile when D device have a variant with body slot without locking so I can give it my followers equipment by NFF. Can you add this or something like that. Or can I somehow switch slots of this?

I will check it, but I cannot guarantee anything because I cannot understand the introduction about it

17 hours ago, SnakeHawk said:

And why variants with body slot didn't undressing at SL scene?

Uh... What's the meaning of this?

  • 3 weeks later...
Posted
On 3/2/2025 at 7:29 PM, guliguliradish said:

oh I forgot, I also have a question, why use  forge (or other) to 'make' them?

 

I don't use AddItemMenu. Also crafting is more immersive and realistic. :)

Posted
On 3/21/2025 at 12:59 AM, loonetrooper said:

Is it possible to have this ported over?

Looks way better and more ''clean'' than the DD version.

 

  Reveal hidden contents

BoleroJacket.PNG.d73a484532e993fb5393313e29655588.PNG

 

Recently, many things have been causing me a lot of stress. I will do it, but it may not be done soon. Hope to get your understanding.

Posted
On 3/24/2025 at 12:08 AM, Lady Wintrish said:

 

I don't use AddItemMenu. Also crafting is more immersive and realistic. :)

Oh, I see. Perhaps you want to use it to 'bind' your enemies or followers. Afterwards, I will see what I can do

Posted

您好,想請教Mod的問題

我使用時發現只要是繩子綑綁的身體,手掌的貼圖都會變成這樣,想請問該如何解決?

ScreenShot4169.png

Posted
7 hours ago, ilovekud said:

您好,想請教Mod的問題

我使用時發現只要是繩子綑綁的身體,手掌的貼圖都會變成這樣,想請問該如何解決?

ScreenShot4169.png

This is Beth's problem. I removed the normal maps for each hand, otherwise, these hands would look even uglier. But the downside is... As you can see.
Tip: Please leave a message in English.

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