Talesien Posted October 5, 2024 Posted October 5, 2024 Quote Please note: If gags and nosehook do not fit your facepreset, please adjust them yourself in OS. Because facepreset is uncontrollable, I am also unable to create a 'universal' item. Someone came up with a pretty creative way to circumvent those limitations: https://www.nexusmods.com/skyrimspecialedition/mods/76879 Sadly, it comes with a number of limitations and caveats (like guaranteed black face bug, if you are not using Face discoloration fix).
myhouseatl Posted October 6, 2024 Posted October 6, 2024 Have you tried this (Equitable hands) for hands? Might fix your problem...
guliguliradish Posted October 6, 2024 Author Posted October 6, 2024 25 minutes ago, myhouseatl said: Have you tried this (Equitable hands) for hands? Might fix your problem... thank you! I will try it out
guliguliradish Posted October 6, 2024 Author Posted October 6, 2024 7 hours ago, Talesien said: Someone came up with a pretty creative way to circumvent those limitations: https://www.nexusmods.com/skyrimspecialedition/mods/76879 Sadly, it comes with a number of limitations and caveats (like guaranteed black face bug, if you are not using Face discoloration fix). Um... in fact, Ponzi has already recommended this to me. But it seems to only allow the nose to morph forward or backward. And 'nosehook' requires the nose to morph upwards or downwards Anyway, I will try it and see what it can do. ty!
guliguliradish Posted October 6, 2024 Author Posted October 6, 2024 13 hours ago, l54271281 said: 感谢你的付出,我已经准备好拍类似的剧情了🥰 I'm looking forward to it~
IcicleInn Posted October 7, 2024 Posted October 7, 2024 (edited) Just a quick look through: All of the blinders/gags equip properly, though as you mentioned there can be some fit issues due to preset. The plugs you use seem to use the "combined plug" slot and don't seem usable to mix and match with other plugs. That made sense for the rope-plugs but the two new plugs should probably not be the same slot? I really appreciate you taking the time to add new gags and blinders though. I'm a little surprised that there are so few new ones added with the DD Framework. As far your idea for armor turning into the bondage form, have you looked at https://www.nexusmods.com/skyrimspecialedition/mods/65963 ? I know Caenarvon's cosplay set has some of the functionality built into the base mod. Edited October 7, 2024 by IcicleInn
guliguliradish Posted October 7, 2024 Author Posted October 7, 2024 (edited) On 10/7/2024 at 5:25 PM, IcicleInn said: The plugs you use seem to use the "combined plug" slot and don't seem usable to mix and match with other plugs. That made sense for the rope-plugs but the two new plugs should probably not be the same slot? It's easy, the question is, what slots should I give them to minimize their impact on other clothing? On 10/7/2024 at 5:25 PM, IcicleInn said: As far your idea for armor turning into the bondage form, have you looked at https://www.nexusmods.com/skyrimspecialedition/mods/65963 ? Yes, I tried to use this mod a long time ago, but... I'm ashamed to say that I can't understand its script and code, so I don't know what to do I will soon release code suitable for DAV Edited October 10, 2024 by guliguliradish
IcicleInn Posted October 8, 2024 Posted October 8, 2024 (edited) After some in-game checks with equip slots: plugs appear to be slots 48 and 57. If it is a double it should be in both slots. Looking at plugs from DD 5.2/DDNG in game: If it is equipped to the back it should be slot 48. If it is equipped to the front it should be slot 57 As near as I can tell, all of your plugs use the DD code for the front slot, but are equipped to slot 48. Since DD appears to make it impossible to equip two items with the same DD code, this means stuff equipping to the front slot (57) with the front DD code are blocked, and back items are blocked because the back slot is already taken (and can't be removed without interacting with the DD code.) I verified by using a non-coded front plug with one of your back plugs and it worked just fine. For what it's worth, none of the coded (pair) or (set) plugs from DD seem to unequip correctly in my load order, they get stuck equipped and only the ones not coded as plugs (no pop up window) can be removed. Not 100% sure if this is correct, but that's what the in-game menus are telling me. Edited October 8, 2024 by IcicleInn
vevan Posted October 9, 2024 Posted October 9, 2024 I've created a simple SliderGroups file so that you guys can use Groups in Bodyslide to filter all the items and batch build them, hope you like it. Just unzip and place the SliderGroups folder to the CalienteTools\BodySlide directory. SliderGroups.7z
IcicleInn Posted October 10, 2024 Posted October 10, 2024 (edited) Quote Considering the issue of script conflicts, I have given up the idea of modifying Plugsolt. Well, please treat your PC or NPC gently and only use one hole at a time~lol. After uploading this version, I have converted at least half of the FO4KFTMesh, and there are also my original works in it. However, due to the lack of script support, the 'amputation' still lies quietly in the to-do list. I will temporarily pause my current work, this is not the final version, I will be back soon. Thank you for all of your hard work! One item of good news: I was able to find out what was causing the strange black shadows! Spoiler What it appears to be is that Skyrim's default shadows engine (Ambient Occlusion or "SAO") is responsible for the weird shadows. Something about the models being used are causing the game to think there is something blocking the light. You can disable the effect by going into your skyrimprefs (at the cost of your game engine not automatically drawing shadows) and setting "bSAO_CS_Enable =0 and SAOEnable =0". And you can get around the disabling the default engine by installing an alternate lighting option (I installed an ENB) and the problem goes away entirely. A little bit involved but it did work. Edited October 10, 2024 by IcicleInn
lovalter Posted October 10, 2024 Posted October 10, 2024 Will you eventually port all devices to DD? Currently the DD esp is missing some 1
guliguliradish Posted October 13, 2024 Author Posted October 13, 2024 On 10/10/2024 at 1:49 PM, IcicleInn said: Thank you for all of your hard work! One item of good news: I was able to find out what was causing the strange black shadows! Reveal hidden contents What it appears to be is that Skyrim's default shadows engine (Ambient Occlusion or "SAO") is responsible for the weird shadows. Something about the models being used are causing the game to think there is something blocking the light. You can disable the effect by going into your skyrimprefs (at the cost of your game engine not automatically drawing shadows) and setting "bSAO_CS_Enable =0 and SAOEnable =0". And you can get around the disabling the default engine by installing an alternate lighting option (I installed an ENB) and the problem goes away entirely. A little bit involved but it did work. Well done, thank you for exploring! I will try and make adjustments
guliguliradish Posted October 13, 2024 Author Posted October 13, 2024 On 10/9/2024 at 9:06 PM, vevan said: I've created a simple SliderGroups file so that you guys can use Groups in Bodyslide to filter all the items and batch build them, hope you like it. Just unzip and place the SliderGroups folder to the CalienteTools\BodySlide directory. SliderGroups.7z 619 B · 3 downloads Um... what can it do? Sorry, I don't quite understand
guliguliradish Posted October 13, 2024 Author Posted October 13, 2024 On 10/11/2024 at 4:44 AM, lovalter said: Will you eventually port all devices to DD? Currently the DD esp is missing some Is it necessary for me to add meshes related to the 'body' to DD?
vevan Posted October 13, 2024 Posted October 13, 2024 9 hours ago, guliguliradish said: Um... what can it do? Sorry, I don't quite understand 1
guliguliradish Posted October 13, 2024 Author Posted October 13, 2024 1 hour ago, vevan said: oh Thank you very much!!!
loonetrooper Posted October 13, 2024 Posted October 13, 2024 On 10/10/2024 at 10:44 PM, lovalter said: Will you eventually port all devices to DD? Currently the DD esp is missing some 11 hours ago, guliguliradish said: Is it necessary for me to add meshes related to the 'body' to DD? DD scripts of all gags, legbinds and hoods are working. Is it possible to make that work on the restraints aswell?
guliguliradish Posted October 13, 2024 Author Posted October 13, 2024 1 hour ago, loonetrooper said: DD scripts of all gags, legbinds and hoods are working. Is it possible to make that work on the restraints aswell? This is actually not difficult, but for meshes related to the body, I have other ideas. 1
loonetrooper Posted October 13, 2024 Posted October 13, 2024 2 hours ago, guliguliradish said: This is actually not difficult, but for meshes related to the body, I have other ideas. Aah alright, ill be looking forward to it! : D
Lady Wintrish Posted October 16, 2024 Posted October 16, 2024 Thank you! I've already this mod installed for Fallout 4 and is great that you are porting it to Skyrim. Btw would be great if the player can craft/buy this stuff.
crococat Posted October 16, 2024 Posted October 16, 2024 Tryed bhunp rope2 and it fits good, but somrthing is wrong - body become black. If i use rope2jt body become invisible. All other items are ok. Quote
guliguliradish Posted October 16, 2024 Author Posted October 16, 2024 5 hours ago, The new guy1 said: great job! cheers~
guliguliradish Posted October 16, 2024 Author Posted October 16, 2024 3 hours ago, Lady Wintrish said: Thank you! I've already this mod installed for Fallout 4 and is great that you are porting it to Skyrim. Btw would be great if the player can craft/buy this stuff. Maybe...later? 1
guliguliradish Posted October 16, 2024 Author Posted October 16, 2024 46 minutes ago, crococat said: Tryed bhunp rope2 and it fits good, but somrthing is wrong - body become black. If i use rope2jt body become invisible. All other items are ok. Um... I think I may have forgotten a very important step, this is just a test, it's okay, I will fix it in the next version
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now