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KziitdXXXToolset GuliGuli's Expansion


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Posted
Quote

Please note: If gags and nosehook do not fit your facepreset, please adjust them yourself in OS. Because facepreset is uncontrollable, I am also unable to create a 'universal' item.


Someone came up with a pretty creative way to circumvent those limitations: https://www.nexusmods.com/skyrimspecialedition/mods/76879

Sadly, it comes with a number of limitations and caveats (like guaranteed black face bug, if you are not using Face discoloration fix).

Posted
7 hours ago, Talesien said:


Someone came up with a pretty creative way to circumvent those limitations: https://www.nexusmods.com/skyrimspecialedition/mods/76879

Sadly, it comes with a number of limitations and caveats (like guaranteed black face bug, if you are not using Face discoloration fix).

Um... in fact, Ponzi has already recommended this to me. But it seems to only allow the nose to morph forward or backward. And 'nosehook' requires the nose to morph upwards or downwards

Anyway, I will try it and see what it can do. ty!

Posted (edited)

Just a quick look through: All of the blinders/gags equip properly, though as you mentioned there can be some fit issues due to preset.

 

The plugs you use seem to use the "combined plug" slot and don't seem usable to mix and match with other plugs.  That made sense for the rope-plugs but the two new plugs should probably not be the same slot?

 

I really appreciate you taking the time to add new gags and blinders though.  I'm a little surprised that there are so few new ones added with the DD Framework.

 

As far your idea for armor turning into the bondage form, have you looked at https://www.nexusmods.com/skyrimspecialedition/mods/65963  ?

I know Caenarvon's cosplay set has some of the functionality built into the base mod.

Edited by IcicleInn
Posted (edited)
On 10/7/2024 at 5:25 PM, IcicleInn said:

The plugs you use seem to use the "combined plug" slot and don't seem usable to mix and match with other plugs.  That made sense for the rope-plugs but the two new plugs should probably not be the same slot?

It's easy, the question is, what slots should I give them to minimize their impact on other clothing?

On 10/7/2024 at 5:25 PM, IcicleInn said:

As far your idea for armor turning into the bondage form, have you looked at https://www.nexusmods.com/skyrimspecialedition/mods/65963  ?

Yes, I tried to use this mod a long time ago, but... I'm ashamed to say that I can't understand its script and code, so I don't know what to do

 

I will soon release code suitable for DAV

Edited by guliguliradish
Posted (edited)

After some in-game checks with equip slots: plugs appear to be slots 48 and 57.  If it is a double it should be in both slots.

 

Looking at plugs from DD 5.2/DDNG in game:

If it is equipped to the back it should be slot 48.

If it is equipped to the front it should be slot 57

 

As near as I can tell, all of your plugs use the DD code for the front slot, but are equipped to slot 48.  Since DD appears to make it impossible to equip two items with the same DD code, this means stuff equipping to the front slot (57) with the front DD code are blocked, and back items are blocked because the back slot is already taken (and can't be removed without interacting with the DD code.)

 

I verified by using a non-coded front plug with one of your back plugs and it worked just fine.  For what it's worth, none of the coded (pair) or (set) plugs from DD seem to unequip correctly in my load order, they get stuck equipped and only the ones not coded as plugs (no pop up window) can be removed.

 

Not 100% sure if this is correct, but that's what the in-game menus are telling me.

Edited by IcicleInn
Posted

I've created a simple SliderGroups file so that you guys can use Groups in Bodyslide to filter all the items and batch build them, hope you like it.
Just unzip and place the SliderGroups folder to the CalienteTools\BodySlide directory.

 

SliderGroups.7z

Posted (edited)
Quote

Considering the issue of script conflicts, I have given up the idea of modifying Plugsolt. Well, please treat your PC or NPC gently and only use one hole at a time~lol.

After uploading this version, I have converted at least half of the FO4KFTMesh, and there are also my original works in it. However, due to the lack of script support, the 'amputation' still lies quietly in the to-do list.

I will temporarily pause my current work, this is not the final version, I will be back soon.

Thank you for all of your hard work! One item of good news: I was able to find out what was causing the strange black shadows!

 

Spoiler

image.png.8730fa74e2f604cf9de1fe9a19c32bde.png

What it appears to be is that Skyrim's default shadows engine (Ambient Occlusion or "SAO") is responsible for the weird shadows.  Something about the models being used are causing the game to think there is something blocking the light.  You can disable the effect by going into your skyrimprefs (at the cost of your game engine not automatically drawing shadows) and setting "bSAO_CS_Enable =0 and SAOEnable =0".   And you can get around the disabling the default engine by installing an alternate lighting option (I installed an ENB) and the problem goes away entirely.  A little bit involved but it did work.

Edited by IcicleInn
Posted
On 10/10/2024 at 1:49 PM, IcicleInn said:

Thank you for all of your hard work! One item of good news: I was able to find out what was causing the strange black shadows!

 

  Reveal hidden contents

image.png.8730fa74e2f604cf9de1fe9a19c32bde.png

What it appears to be is that Skyrim's default shadows engine (Ambient Occlusion or "SAO") is responsible for the weird shadows.  Something about the models being used are causing the game to think there is something blocking the light.  You can disable the effect by going into your skyrimprefs (at the cost of your game engine not automatically drawing shadows) and setting "bSAO_CS_Enable =0 and SAOEnable =0".   And you can get around the disabling the default engine by installing an alternate lighting option (I installed an ENB) and the problem goes away entirely.  A little bit involved but it did work.

Well done, thank you for exploring! I will try and make adjustments

Posted
On 10/11/2024 at 4:44 AM, lovalter said:

Will you eventually port all devices to DD? Currently the DD esp is missing some

Is it necessary for me to add meshes related to the 'body' to DD?

Posted

 

On 10/10/2024 at 10:44 PM, lovalter said:

Will you eventually port all devices to DD? Currently the DD esp is missing some

11 hours ago, guliguliradish said:

Is it necessary for me to add meshes related to the 'body' to DD?

 

DD scripts of all gags, legbinds and hoods are working.

Is it possible to make that work on the restraints aswell?

Posted
1 hour ago, loonetrooper said:

 

 

DD scripts of all gags, legbinds and hoods are working.

Is it possible to make that work on the restraints aswell?

This is actually not difficult, but for meshes related to the body, I have other ideas.

Posted

Tryed bhunp rope2 and it fits good, but somrthing is wrong - body become black.

If i use rope2jt body become invisible.

All other items are ok.

Quote

ScreenShot412.thumb.png.7e0676203544ea520812c75d7479d9dd.png

 

Posted
3 hours ago, Lady Wintrish said:

Thank you! I've already this mod installed for Fallout 4 and is great that you are porting it to Skyrim.

Btw would be great if the player can craft/buy this stuff. :)

Maybe...later?

Posted
46 minutes ago, crococat said:

Tryed bhunp rope2 and it fits good, but somrthing is wrong - body become black.

If i use rope2jt body become invisible.

All other items are ok.

 

Um... I think I may have forgotten a very important step, this is just a test, it's okay, I will fix it in the next version

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