feliceezio Posted June 12, 2025 Posted June 12, 2025 Hello! Thank you for your work, it's a fabulous mod! However, there are some errors in the localized Chinese file, as shown in the picture. This is not an isolated case. Thank you!
Lyskorie Posted June 12, 2025 Author Posted June 12, 2025 5 hours ago, feliceezio said: Hello! Thank you for your work, it's a fabulous mod! However, there are some errors in the localized Chinese file, as shown in the picture. This is not an isolated case. Thank you! For non-English localization (which is the language I mod and play CK3 in) there is little I can do regarding translating these as I don't really have the means to cover this aspect as a one-person team - I'm often at the mercy of relying on community-contributed translations, which may not be up to date just yet with the updates. For non-Autervelt 0.13 content and 0.14 content (including reliquaries/expeditions), you can use the English localization as a temporary placeholder (I've set the language code for these to l_simp_chinese, just extract the content into the localization folder) . 0.13-14 untranslated.rar
feliceezio Posted June 12, 2025 Posted June 12, 2025 5 hours ago, Lyskorie said: For non-English localization (which is the language I mod and play CK3 in) there is little I can do regarding translating these as I don't really have the means to cover this aspect as a one-person team - I'm often at the mercy of relying on community-contributed translations, which may not be up to date just yet with the updates. For non-Autervelt 0.13 content and 0.14 content (including reliquaries/expeditions), you can use the English localization as a temporary placeholder (I've set the language code for these to l_simp_chinese, just extract the content into the localization folder) . 0.13-14 untranslated.rar Got it, thank you! 1
Lyskorie Posted June 12, 2025 Author Posted June 12, 2025 Minor update published today to fix the Grand Debauch Activity not properly firing events due to an error in activity type naming. Thank you for bringing this to my attention.
CyberOgas Posted June 12, 2025 Posted June 12, 2025 简易中文版.rarNew Chinese translation. I have translated almost 95% of the current contents, so It is good enough to play. There might be some format errors though, I'm still working on that. 3
mild96 Posted June 13, 2025 Posted June 13, 2025 I'm assuming I need to turn off cooldown for Make Love for the cambion thing to work?
Lyskorie Posted June 13, 2025 Author Posted June 13, 2025 14 hours ago, CyberOgas said: 简易中文版.rarNew Chinese translation. I have translated almost 95% of the current contents, so It is good enough to play. There might be some format errors though, I'm still working on that. Thank you so much! 2 hours ago, mild96 said: I'm assuming I need to turn off cooldown for Make Love for the cambion thing to work? If you want to. Or time your seduce schemes so that you end a seduce scheme successfully and use Make Love within a month (or the other way around).
xoihegn Posted June 14, 2025 Posted June 14, 2025 Would it be possible to use the power to lose traits like drunkard or flagellant? And it may also be pretty good to be able to heal others with the power. 2
DNL Posted June 15, 2025 Posted June 15, 2025 (edited) Hi, so I've got a problem using CDOL_TC with AGOT. All artifacts are invisible and without icons. I confirmed that this is the mod that causes that, but I also use a lot of other mods. My load order is: AGOT AGOT submods galore Carnalitas Carnalitas submods smaller galore CDOL_TC Phaze_Futa_AGOT Another thing, when using Better barbershop, the game was CTDing, I tried the sbuchanan149364 solution and put BBS on the top of the load order, that worked. 😁✌️ Good work, and have a nice day Edit1: It is a compatibility problem, testing Agot and CDOL alone, the problem disappears, gonna isolate the problem and put it in here Edited June 15, 2025 by DNL
Tsuki Ouji Posted June 16, 2025 Posted June 16, 2025 (edited) so what's the version with the TC do different? Edited June 16, 2025 by Tsuki Ouji
Lyskorie Posted June 16, 2025 Author Posted June 16, 2025 2 hours ago, Tsuki Ouji said: so what's the version with the TC do different? On 6/2/2025 at 11:43 AM, Lyskorie said: Yeah that's exactly what TC stands for. POD and ATE and a few other generally vanilla CK3 map total conversions work with regular DOL but for stuff that changes more extensively (say, AGOT) a more dedicated, stripped-down version is required Please refer to my response to a previous question regarding the exact same matter.
DNL Posted June 16, 2025 Posted June 16, 2025 (edited) On 6/15/2025 at 2:20 PM, DNL said: Hi, so I've got a problem using CDOL_TC with AGOT. All artifacts are invisible and without icons. I confirmed that this is the mod that causes that, but I also use a lot of other mods. My load order is: AGOT AGOT submods galore Carnalitas Carnalitas submods smaller galore CDOL_TC Phaze_Futa_AGOT Another thing, when using Better barbershop, the game was CTDing, I tried the sbuchanan149364 solution and put BBS on the top of the load order, that worked. 😁✌️ Good work, and have a nice day Edit1: It is a compatibility problem, testing Agot and CDOL alone, the problem disappears, gonna isolate the problem and put it in here This is so interesting 🤩 So, there is something that is changing the values of the visuals of the artfacts in the game, which was obvious ahahhaha So I did two savegames with and without the mod and checked the values in the visual parameters. In the first case, "Maester's Chain", the value "chosen" was engine values, which continues for a while, later I see phisics (icon="Yaw Pitch Roll velocity"), math definitions (icon="pdxns:math:SinF"), and even operators (asset="operand") name="Maester's Chain" visuals={ type=maester_chain icon="pdxns:values:Color" asset="pdxns:math:Pi" portrait_asset="" } Here is the correct visual for the artifact visuals={ type=maester_chain icon="maester_chain_level_1.dds" asset="ep1_generic_jewelry_01_a_entity" portrait_asset="" } At the end, it starts to pick up script values. name="Blue Dragon Egg" visuals={ type=dragon_egg_blue icon="inspection_activity_success_decrease_medium_value" asset="childhood_personality_age" portrait_asset="" } Here is the correct visual for the artifact visuals={ type=dragon_egg_blue icon="dragon_egg_blue.dds" asset="dragon_egg_blue_entity" portrait_asset="" } Well, at the end of the day, this is a super niche problem, but I will continue my investigation Edit: deleting cdol_artifact_effects.txt got some artifacts visuals back Edited June 16, 2025 by DNL
Lyskorie Posted June 16, 2025 Author Posted June 16, 2025 6 hours ago, DNL said: This is so interesting 🤩 So, there is something that is changing the values of the visuals of the artfacts in the game, which was obvious ahahhaha So I did two savegames with and without the mod and checked the values in the visual parameters. In the first case, "Maester's Chain", the value "chosen" was engine values, which continues for a while, later I see phisics (icon="Yaw Pitch Roll velocity"), math definitions (icon="pdxns:math:SinF"), and even operators (asset="operand") name="Maester's Chain" visuals={ type=maester_chain icon="pdxns:values:Color" asset="pdxns:math:Pi" portrait_asset="" } Here is the correct visual for the artifact visuals={ type=maester_chain icon="maester_chain_level_1.dds" asset="ep1_generic_jewelry_01_a_entity" portrait_asset="" } At the end, it starts to pick up script values. name="Blue Dragon Egg" visuals={ type=dragon_egg_blue icon="inspection_activity_success_decrease_medium_value" asset="childhood_personality_age" portrait_asset="" } Here is the correct visual for the artifact visuals={ type=dragon_egg_blue icon="dragon_egg_blue.dds" asset="dragon_egg_blue_entity" portrait_asset="" } Well, at the end of the day, this is a super niche problem, but I will continue my investigation Edit: deleting cdol_artifact_effects.txt got some artifacts visuals back Very interesting. That said, I'm not entirely sure how this even happened - this feels like a case of CK3 crapping itself out. I can't say much about AGOT, but fwiw my code is pretty much vanilla compliant, and I'm not entirely certain how that would lead to it (unless AGOT itself does weird things to how arttifacts are handled, but I can't say for certain).
Arcticcz Posted June 17, 2025 Posted June 17, 2025 Hi and thanks for this excelent mod! Havign a blast with is, old save is a demoness but also found out, it works with male player, so I am roleplaying as an incubuss >.< Combine it with Regula Magistri and Pantheon of Gods mods and you are suddenly able to play as a dark demon lord seducing half the Europe, F-ing LOVE IT! Just a quick question, is it somehow possible to edit the mod so that reliquaries won't give gold? I mean, I am playing with quite the modset and since domain limit scales with rank a lot, as Emperor I can hold 36 domains right now .... I mean, this applies to AI too so playing with Very Hard setting, everyone is quite rich, large armies waging wars, etc., but yeah, I currently net in 1,3K gold a month. The issue I have, somehow, more money you make or have, more the reliquaries print out money, here's example: Spent 140K gold on buying the gatcha boxes, then opened them all, suddenly have 470K, do it again, and it is almost 1 mil. in gold .... I mean, infinite money glitch is not my thing, so I have reloaded, bought 140K worth of gold in gatcha pulls and then used console to delete any funds I was given, but I just want to eliminate this extra step.
Lyskorie Posted June 17, 2025 Author Posted June 17, 2025 3 hours ago, Arcticcz said: Hi and thanks for this excelent mod! Havign a blast with is, old save is a demoness but also found out, it works with male player, so I am roleplaying as an incubuss >.< Combine it with Regula Magistri and Pantheon of Gods mods and you are suddenly able to play as a dark demon lord seducing half the Europe, F-ing LOVE IT! Just a quick question, is it somehow possible to edit the mod so that reliquaries won't give gold? I mean, I am playing with quite the modset and since domain limit scales with rank a lot, as Emperor I can hold 36 domains right now .... I mean, this applies to AI too so playing with Very Hard setting, everyone is quite rich, large armies waging wars, etc., but yeah, I currently net in 1,3K gold a month. The issue I have, somehow, more money you make or have, more the reliquaries print out money, here's example: Spent 140K gold on buying the gatcha boxes, then opened them all, suddenly have 470K, do it again, and it is almost 1 mil. in gold .... I mean, infinite money glitch is not my thing, so I have reloaded, bought 140K worth of gold in gatcha pulls and then used console to delete any funds I was given, but I just want to eliminate this extra step. In the common/scripted_effects folder there's a file with effects for reliquaries (I can't recall the name - don't have access to PC right now but the name should be fairly obvious). There's a scripted effect that handles the reward randomiser for Reliquaries (and a separate one for Expeditions, if you're looking for it as well.) You can change the weight for the add_gold entry(ies) to 0 in the random_list (or delete them outright) so that reliquaries won't give gold, if that's what you want. I also want to say that no, you don't actually get higher odds of gold with how much gold you have. Maybe you're just very lucky. Glad you enjoy DOL!
Arcticcz Posted June 17, 2025 Posted June 17, 2025 2 hours ago, Lyskorie said: In the common/scripted_effects folder there's a file with effects for reliquaries (I can't recall the name - don't have access to PC right now but the name should be fairly obvious). There's a scripted effect that handles the reward randomiser for Reliquaries (and a separate one for Expeditions, if you're looking for it as well.) You can change the weight for the add_gold entry(ies) to 0 in the random_list (or delete them outright) so that reliquaries won't give gold, if that's what you want. I also want to say that no, you don't actually get higher odds of gold with how much gold you have. Maybe you're just very lucky. Glad you enjoy DOL! Many thanks for quick reply Lyskorie! Will keep it noted for future edit if required. I did some digging around already, in the end, decided to make them "worth it", so I've set purchase price for each reliq to 100K Well, even with making a lot of gold monthly, I feel like a poor person again, YAY! 1
Lyskorie Posted June 18, 2025 Author Posted June 18, 2025 (edited) New minor update just dropped, bringing a few minor bugfixes, GUI optimizations, as well as including non-English language localization (brought to you by Google Gemini and over a week of running Python code and manual revisions) - Simplified Chinese localization from @CyberOgas has also been included, with untranslated keys being translated with Gemini. For full changelog, consult changelog on the download page or on the changelog.md file in the mod. Edited June 18, 2025 by Lyskorie 2
dragon321 Posted June 19, 2025 Posted June 19, 2025 Hello! I love this mod, it brings a lot of favor of the game and it synergize very well with other mods like Phaze's Futanari Mod and Medieval Matriarchs (sometime my game crashes on start if this mod and Medieval Matriarchs are turned on at the same time, but after i delete all the crash logs the game starts and works well, kinda weird, but easy solution). There is one thing i am not really sure how it works with this mod (and in general): are religions important (in terms for events and like that) and if yes, reforming them or chosing a another one (like one of Phaze's Hermilian religion) can break something?
Lyskorie Posted June 19, 2025 Author Posted June 19, 2025 2 hours ago, dragon321 said: Hello! I love this mod, it brings a lot of favor of the game and it synergize very well with other mods like Phaze's Futanari Mod and Medieval Matriarchs (sometime my game crashes on start if this mod and Medieval Matriarchs are turned on at the same time, but after i delete all the crash logs the game starts and works well, kinda weird, but easy solution). There is one thing i am not really sure how it works with this mod (and in general): are religions important (in terms for events and like that) and if yes, reforming them or chosing a another one (like one of Phaze's Hermilian religion) can break something? They are important for certain decisions but you can get a somewhat analogous experience with any faith by taking the decision to introduce Lilith (or whatever the succubus patron name in your faith is) to your faith, which would make being a succubus a virtue. 1
dragon321 Posted June 19, 2025 Posted June 19, 2025 53 minutes ago, Lyskorie said: They are important for certain decisions but you can get a somewhat analogous experience with any faith by taking the decision to introduce Lilith (or whatever the succubus patron name in your faith is) to your faith, which would make being a succubus a virtue. Nice, thank you!
assasinAurora Posted June 19, 2025 Posted June 19, 2025 I seem to be having a strange bug? When I reform Creitem Lennán into a organized religion it makes the new one consider Catholics, Jewish and Islamic faiths to be astray for no apparent reason making me unable to revoke and declare holy wars.
Lyskorie Posted June 20, 2025 Author Posted June 20, 2025 (edited) 2 hours ago, assasinAurora said: I seem to be having a strange bug? When I reform Creitem Lennán into a organized religion it makes the new one consider Catholics, Jewish and Islamic faiths to be astray for no apparent reason making me unable to revoke and declare holy wars. That's strange. I'll give it a look. As far as I know this shouldn't be happening, even with vanilla CK3 - even Christian Syncretism only takes you up to Hostile. What tenets/doctrines do you reform it with? Are you playing with any other mod? Edit: I did it myself, and I cannot confirm that this is an issue - the organized faith is still Evil to Catholics, Jewish faiths and Muslim faiths. Edited June 20, 2025 by Lyskorie
assasinAurora Posted June 20, 2025 Posted June 20, 2025 18 hours ago, Lyskorie said: That's strange. I'll give it a look. As far as I know this shouldn't be happening, even with vanilla CK3 - even Christian Syncretism only takes you up to Hostile. What tenets/doctrines do you reform it with? Are you playing with any other mod? Edit: I did it myself, and I cannot confirm that this is an issue - the organized faith is still Evil to Catholics, Jewish faiths and Muslim faiths. I guess it must be a conflict then, strange it's only with this one. I am using "More tenet slots updated 1.16" on steam guessing this one is the cause, doubt elf destiny would be the culprit. Anyhow thanks for testing base mod. You think placing DOL at the bottom of the load order would help?
Lyskorie Posted June 21, 2025 Author Posted June 21, 2025 4 hours ago, assasinAurora said: I guess it must be a conflict then, strange it's only with this one. I am using "More tenet slots updated 1.16" on steam guessing this one is the cause, doubt elf destiny would be the culprit. Anyhow thanks for testing base mod. You think placing DOL at the bottom of the load order would help? Perhaps. That said, if I were you, I'd take a look at other mods in your modlist that add religion stuff, regardless. It might be a compatibility issue, as you suspect.
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