ruanzhuo7748259 Posted May 2, 2025 Posted May 2, 2025 The appearance of all characters has changed, and canceling this mod cannot fix it😵
Lyskorie Posted May 3, 2025 Author Posted May 3, 2025 10 hours ago, NoNickNeeded said: A while back I reported that despite my Succubui being healthy and well into their multiple centuries, their faces still aged at a normal, Human pace. I now by chance found the culprint: It is Physical Attributes, or PA Unofficial as of late. Without PA, Succubi keep fresh faces just fine for me. If PA is active, it doesn't matter if it's loaded before or after CDOL.  Is there a compatibility patch that allows CDOL and PA to be run together without this issue?  I don't play with Physical Attributes, so you would have to trouble someone that does. Not something I can help with.  9 hours ago, ruanzhuo7748259 said: The appearance of all characters has changed, and canceling this mod cannot fix it😵  Certain mods that add clothing are bugged in 1.16 as Paradox added new bone joints to the 3D character skeleton. As far as I know the horns from SD and the wings from PoD that DOL utilises is not impacted by this change.  Besides, if taking out this mod doesn't fix that, then most likely the problem is caused by some other outdated mod in your playset. If you use Character Body Overhaul, update it. If you use Simple Slits/Simple Shafts, take it out since it's not updated. Take out any other clothing mod that isn't updated to 1.16.  And if by "appearance" you just mean "how the characters look" and not new skeleton-related weird blendshapes, then every now and then a major update from Paradox causes every character without a set appearance to have their appearance re-seeded and randomised again. I can't do anything about that, either.
Lyskorie Posted May 5, 2025 Author Posted May 5, 2025 (edited) New update dropped. Probably the most nutters update in terms of "things I have to go through to get it to work". Â Consult changelog.md for changes, as well as autervelt_notes.md for information on how the offmap entity Autervelt works. Â Next major update probably in June or so. Â (Yes, top post is borked again. Honest to god I'm not sure why that happens every time I try to update it with newer info.) Edited May 5, 2025 by Kieva
DonClop Posted May 5, 2025 Posted May 5, 2025 (edited) Hey, wanted to ask. I've remember that in the past, within the rules we had an option for support for conversion setting. But trying to use mod now with conversion (AGOT) makes the game crash. I presume only vanilla is compatible today? Edited May 5, 2025 by DonClop
Lyskorie Posted May 5, 2025 Author Posted May 5, 2025 57 minutes ago, DonClop said: Hey, wanted to ask. I've remember that in the past, within the rules we had an option for support for conversion setting. But trying to use mod now with conversion (AGOT) makes the game crash. I presume only vanilla is compatible today? Â Preferably vanilla, but also works with Princes of Darkness, After the End, and some of the map expansion mods. These things happen when you try adding more stuff into the mod that goes beyond a certain narrow scope. Â Compatibility with certain total conversions can be supported with the removal of certain content, but I do not have the time or will to maintain a dedicated compatibility patch. AGOT is extra delicate to work with, and if I was working on a total conversion version with lite content, I would not consider AGOT to factor in my decisions, either.
DonClop Posted May 5, 2025 Posted May 5, 2025 16 minutes ago, Kieva said: Â Preferably vanilla, but also works with Princes of Darkness, After the End, and some of the map expansion mods. These things happen when you try adding more stuff into the mod that goes beyond a certain narrow scope. Â Compatibility with certain total conversions can be supported with the removal of certain content, but I do not have the time or will to maintain a dedicated compatibility patch. AGOT is extra delicate to work with, and if I was working on a total conversion version with lite content, I would not consider AGOT to factor in my decisions, either. Understood, thank you for the reply.
MNTKR Posted May 5, 2025 Posted May 5, 2025 I play with Carnalitas, CBO, Phaze's Futa and Degeneracy Mods and Wicked Debauchery, and for some reason no sex interaction gives Sexual Power nor does it trigger the prompt. I tried the Make Love interaction, prostitution and orgy and none of it works. My succubus is stuck at 0 Sexual Power and 0 Mastery Level
Lyskorie Posted May 5, 2025 Author Posted May 5, 2025 7 hours ago, MNTKR said: I play with Carnalitas, CBO, Phaze's Futa and Degeneracy Mods and Wicked Debauchery, and for some reason no sex interaction gives Sexual Power nor does it trigger the prompt. I tried the Make Love interaction, prostitution and orgy and none of it works. My succubus is stuck at 0 Sexual Power and 0 Mastery Level  If I have to hazard a guess, it's probably Wicked Debauchery-involved. DOL works with Carnalitas out of the gate, and CBO doesn't change anything in terms of mechanics since it's mostly texture and bodies. I generally try not to step on Phaze's mods' toes so we are generally compatible with one another (if anything I'd say DOL + Phaze's Futa mod makes for a cracked futa succubus)  That leaves WD with the litany of features and things it pulled from elsewhere. I do not play with WD and, as explained above, have neither time nor intention nor will to provide bespoke compatibility. Maybe a kind soul will make a compatibility patch, but I can't be that person.
Lyskorie Posted May 6, 2025 Author Posted May 6, 2025 36 minutes ago, unwashed biomass said: Can be safelly updated midgame? Â You'll miss out on the Autervelt offmap mechanics since those require variables to be set up on game start but otherwise I think it should be fine.
NoNickNeeded Posted May 6, 2025 Posted May 6, 2025 Is there any way to influence the temperament of either the player char or NPCs?
Lyskorie Posted May 6, 2025 Author Posted May 6, 2025 33 minutes ago, NoNickNeeded said: Is there any way to influence the temperament of either the player char or NPCs? Â Not as of now.
KhorneFury Posted May 6, 2025 Posted May 6, 2025 Looks like succubi keep spawning even with their spawn rule is disabled and succubus adventurers set to never. Is this known bug? I see them spawning in "Roll of Sistrens" when playing as one of the three premade succubi. I don't mind it that much, but I wanted number of succubi to be limited to those three premades.
KhorneFury Posted May 6, 2025 Posted May 6, 2025 Actually in 2 years around 30 of them spawned, which has me worried that in a long-run they will overrun the world. I'm not sure it can be playable in that state. As I said rule for random spawns is disabled.
jimjimjimjimjimjimjim Posted May 6, 2025 Posted May 6, 2025 is the new verrsion sginificantly heavier on the script side? after the update i noticed significant drop in the game speed. it might be due to the fact that im still runnong on 1.15 as i still wait for an update of some other mods so it migth be coused by that. I just wonder.
KhorneFury Posted May 6, 2025 Posted May 6, 2025 7 minutes ago, jimjimjimjimjimjimjim said: is the new verrsion sginificantly heavier on the script side? after the update i noticed significant drop in the game speed. it might be due to the fact that im still runnong on 1.15 as i still wait for an update of some other mods so it migth be coused by that. I just wonder. I noticed it too. I think it has to do with the Succubus Realm. When I disabled it and started new game it significantly sped up.
Lyskorie Posted May 7, 2025 Author Posted May 7, 2025 11 hours ago, KhorneFury said: Looks like succubi keep spawning even with their spawn rule is disabled and succubus adventurers set to never. Is this known bug? I see them spawning in "Roll of Sistrens" when playing as one of the three premade succubi. I don't mind it that much, but I wanted number of succubi to be limited to those three premades. Â 11 hours ago, KhorneFury said: Actually in 2 years around 30 of them spawned, which has me worried that in a long-run they will overrun the world. I'm not sure it can be playable in that state. As I said rule for random spawns is disabled. Â I'll give it a look. It's strange that it's doing that despite the game rule disabling passive transformation. Â 11 hours ago, jimjimjimjimjimjimjim said: is the new verrsion sginificantly heavier on the script side? after the update i noticed significant drop in the game speed. it might be due to the fact that im still runnong on 1.15 as i still wait for an update of some other mods so it migth be coused by that. I just wonder. Â It's one of the reasons why I made it opt-in with a game rule (though granted default is on). Though scriptwise, it is from a technical standpoint one (hidden) event a month for assessing values and all. It's not a significant impact on speed on my end at least, then again I suppose there's only so much impact it can help when your rig is a decade old and barely capable of running the game in the first place. A good chunk of my testing was on 1.16 as the update arrived in the middle of the process, and nomads also added to the slowdown to an extent.
Lyskorie Posted May 7, 2025 Author Posted May 7, 2025 Pushed out a minor update to rectify the passive transformation disabling not working, as well as also tweaking the rates and imposing certain restrictions to make them less likely.
KhorneFury Posted May 7, 2025 Posted May 7, 2025 (edited) 4 hours ago, Kieva said: Pushed out a minor update to rectify the passive transformation disabling not working, as well as also tweaking the rates and imposing certain restrictions to make them less likely. I'm sorry but looks like it didn't change nothing on my end. I deleted old files and installed updated version and succubi still spawn despite ruled set to disabled. I checked with only Carnalitas and DoL enabled, both updated to 1.16 and the problem persists. Edited May 7, 2025 by KhorneFury
Lyskorie Posted May 7, 2025 Author Posted May 7, 2025 2 hours ago, KhorneFury said: I'm sorry but looks like it didn't change nothing on my end. I deleted old files and installed updated version and succubi still spawn despite ruled set to disabled. I checked with only Carnalitas and DoL enabled, both updated to 1.16 and the problem persists. Â If it's unlanded bums, it's most likely some finnicky stuff with CK3's pool characters. The pulse only targets barony+ females.
HJKJK123 Posted May 7, 2025 Posted May 7, 2025 Thanks for the great mod, Can the succubus be enslaved by carnalitas slavery mod, I have noticed that the normal people can be converted to a slave while the succubus can't be enslaved, Is this one of the settings of this mod or just the order of modules is incorrect ?
Lyskorie Posted May 7, 2025 Author Posted May 7, 2025 15 minutes ago, HJKJK123 said: Thanks for the great mod, Can the succubus be enslaved by carnalitas slavery mod, I have noticed that the normal people can be converted to a slave while the succubus can't be enslaved, Is this one of the settings of this mod or just the order of modules is incorrect ?  Succubi cannot be enslaved. That is working as intended.
HJKJK123 Posted May 7, 2025 Posted May 7, 2025 5 minutes ago, Kieva said: Â Succubi cannot be enslaved. That is working as intended. I see, thanks
sophuang Posted May 7, 2025 Posted May 7, 2025 23 hours ago, jimjimjimjimjimjimjim said: is the new verrsion sginificantly heavier on the script side? after the update i noticed significant drop in the game speed. it might be due to the fact that im still runnong on 1.15 as i still wait for an update of some other mods so it migth be coused by that. I just wonder. Try disabling the Humorous Resonance system. I tested turning on and off a few mechanics and my speed shot up after disabling it on my device.
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