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Posted
1 hour ago, shrtjsrtj said:

Would it be possible to change the enter/exit the home and Jarls home to allow entering or exiting instead of both? For roleplay reasons, I'd prefer it if I had to ask to leave home and ask to enter the Jarls home. If it's to complex or would make the UI too unwieldy then just skip it, it's not a massive desire.

 

Cheers, love the mod so far.

 

I could probably add some entry exit checkboxes for each of the 3 zones to let you control entry/exit/both.  Good thinking.  I will probably use that myself.

Posted
19 hours ago, windowsdefe said:

Would it be easy to implement an option to have the devices locked on to the player be high security/inescapable? 

 

I will ask the DD NG team if they have some script property I can set to block removal of stuff.  I can't think of another way.

Posted (edited)
7 hours ago, Lazy Palm said:

 

I am still trying to duplicate this event, without much luck.  I have added a few additional checks to protect against double dhlp sends in 0.3.23, maybe that will help.  I am hoping to have it out by this weekend.

I look in code ... 

 

1) First suspend ... event OnDhlpSuspend ... set lastModeState to paused.

 ... all works ok

2) Second suspend ... event OnDhlpSuspend ... set lastModeState to dhlpSuspend

 

3) At the start of resume ... event OnDhlpResume ... lastModeState go into else branch, where is comment ;NOTE - this should not happend ... this is triggered a you set mode to runing state.

 

Correction:

In event OnDhlpSuspend add condition to if " && bind_GlobalModState.GetValue() as int != MOD_STATE_DHLP "

 

event OnDhlpSuspend(string eventName, string strArg, float numArg, Form sender)
    bind_Utility.WriteToConsole("OnDhlpSuspend sender: " + sender.GetName() + " id: " + sender.GetFormID())
    if sender != self
        lastModState = bind_GlobalModState.GetValue() as int ;NOTE - this should be running or paused, events have triggered DHLP state for other mods
        GoToState("DhlpState")
        SetModState(MOD_STATE_DHLP)
    endif
endevent

event OnDhlpResume(string eventName, string strArg, float numArg, Form sender)
    bind_Utility.WriteToConsole("OnDhlpResume sender: " + sender.GetName() + " id: " + sender.GetFormID())
    if sender != self
        if lastModState == MOD_STATE_RUNNING || lastModState == MOD_STATE_EVENT
            GotoState("RunningState")
            SetModState(MOD_STATE_RUNNING)
        elseif lastModState == MOD_STATE_PAUSED
            GoToState("PausedState")
            SetModState(MOD_STATE_PAUSED)
        else
            ;NOTE - this should not happen
            GotoState("RunningState")
            SetModState(MOD_STATE_RUNNING)
        endif
        
    endif
endevent

 

Edited by dertcz
Posted
12 hours ago, Lazy Palm said:

 

 

Let me now if rjn's safeword suggestions fixes it up for now.  Maybe I can use disableplayercontrols to remove the ability to start combat in events.  Thanks for letting me know about this!

 

Yea i tried safeword to no avail, and tried another couple of console commands but ended up going back. I now have everything on sub controlled and i'm being extra careful.

 

With regards to the name change, i was like i say using racemenu to branch a save and start with a second character, what would happen is that binding would release me, i'd re-bind and a minute later release me again. This happened on one set of saves with one character and not on a different occasion. I will try and test this further, maybe there was something else going on in the background.

Posted (edited)

I did some further testing. Apparently the initial quest starts to trigger events after the game is saved and reloaded right after the NPC took control over you. I found this by coincidence when I checked for the message in the console on the interwebs and then reloaded my game.

 

I also found another problem: at some point if you change the area from safe to unsafe applied devices will not be removed automatically anymore. It can be that it was caused maybe by some kind of script overload as I forced the quest event to trigger by multiple wait periods and in my case it could be solved using the safe word and removing all generic devices. I will have an eye on it. Testing further.

 

EDIT 1: the poses (e.g. sex) don't trigger an NPC reaction. Do they work?

 

EDIT 2: Sleeping apparently does not do real sleep. I use Sunhelm and nothing changes. And where is the sleep MCM where you could chose fake sleep and the likes? Maybe that is the problem. It was in the last version but I cannot find it anymore. 

 

EDIT 3: the food rule gets you an infraction when you eat even if you ask.

 

EDIT 4: I think there might be a conflict between the favourite list from the wheel and the one you decide together with the dom. I general, I don't exactly understand how outfits work. Since I can only chose 3 favourite sets is there any way that my handpicked outfits I named indivudally will ever be applied?

Edited by postal192
Posted
18 hours ago, Lazy Palm said:

 

It sounds like you might be having that same rules add problem Vladel ran into.  I am going to take another look at this problem right away.  @Talesien - you bumped into this bug back in 0.3.21, right?

In my case behaviour rules worked perfectly well, adding, removing ... but no bondage rules was ever added, given that, no idea if remove would've worked.

Posted
2 hours ago, postal192 said:

EDIT 2: Sleeping apparently does not do real sleep. I use Sunhelm and nothing changes. And where is the sleep MCM where you could chose fake sleep and the likes? Maybe that is the problem. It was in the last version but I cannot find it anymore. 

IIRC if you are using a survival mod you need to use "Go to Bed" in order to get sleep effects applied while bound or in a device. I'm pretty sure it's mentioned in this thread, perhaps should be added to the mod DL page though.

 

Posted
11 minutes ago, Talesien said:

IIRC if you are using a survival mod you need to use "Go to Bed" in order to get sleep effects applied while bound or in a device. I'm pretty sure it's mentioned in this thread, perhaps should be added to the mod DL page though.

 

I read about Go To Bed before bit not in that context. I will try it.

Posted (edited)
On 6/11/2025 at 10:50 PM, Vladel said:

Ok i've found a massive problem with the mod that's been driving me crazy. During the time when you are being given a new rule, if you accidentally click the mouse and put your hands/weapons up, you will become stuck in combat mode and the action button will no longer function. I've been trying to find a way around it but i keep losing an hour or so each time. 

I can't reproduce that problem, could you re-test in a minimal profile perhaps? To rule out other mods in your LO interfering?

Edited by Talesien
Posted

Hey, I am going to post an update - hopefully tomorrow evening.  Just wanted to let everybody know in case they are bumping into these issues.

 

Adding:

* Modifier key on Action key

 

Fixed:

* Revamped all of the logic behind dom managed rules, it will work the same, but hopefully better and it will output a lot of stuff in the logs if problems persist.

* Put some guards int DHLP start mod event code to keep last state from getting updated by multiple DHLP sends - this is what was bumping it out of pause for some.

* Some fixes in the MCM saves.

* Stay out of accidental combat fixes in events.

* A problem with location change quests after switching doms.

* A variety of other under the hood fixes for things I have discovered while fixing some bigger issues.

 

Posted
9 hours ago, postal192 said:

EDIT 1: the poses (e.g. sex) don't trigger an NPC reaction. Do they work?

 

EDIT 3: the food rule gets you an infraction when you eat even if you ask.

 

 

Thanks for catching these.  Will add them to the to-do.

 

9 hours ago, postal192 said:

EDIT 4: I think there might be a conflict between the favourite list from the wheel and the one you decide together with the dom. I general, I don't exactly understand how outfits work. Since I can only chose 3 favourite sets is there any way that my handpicked outfits I named indivudally will ever be applied?

 

The named outfits are not general rules wear, that is covered in those 3 favorites lists.  They are used for event stuff and should be complete outfits.  Bound for location and harsh bondage right now - maybe a sleep outfit, can't remember if I wired that up yet.  But I am going to add more uses when time permits!

Posted (edited)
11 hours ago, Boneless1205 said:

How to resume mod after DHLP SUSPENDED?

Depends on whichmod initiated the DHLP Suspend. Any mod doing so should also remove it after the scenario it got set for is over. Depending on the mod sometimes it can last a long time (ideally shouldn't, but some authors are more mindful of other mods than others).
Can't remember offhand if Bindings shows which mod send the DHLP event, I think not. Sexy Adventures does show it though in case you've it installed.

Edited by Talesien
Posted

0.3.23 - for testing

 

If anybody wants to give this a spin before I release it. 

 

Adding:

* Modifier key on Action key

 

Fixed:

* Revamped all of the logic behind dom managed rules, it will work the same, but hopefully better and it will output a lot of stuff in the logs if problems persist.

* Put some guards int DHLP start mod event code to keep last state from getting updated by multiple DHLP sends - this is what was bumping it out of pause for some.

* Some fixes in the MCM saves.

* Stay out of accidental combat fixes in events  (still working on this one)

* A problem with location change quests after switching doms.

* A variety of other under the hood fixes for things I have discovered while fixing some bigger issues.

* Eat / drink permissions

* Automatic actions when posing (sex, whipping, sleep)

Binding 0.3.23.7z

Posted

Regarding the name change thing and the mod keeping on freeing me, i managed to do this yesterday without issue so there must have been something else wrong with that game at that specific time which is frankly weird.

Posted

I found that 0.3.23 applying bondage rules will cause reproducible ctd during rule check. And saving settings to json file didn't save some of the settings. Other functions like furniture bondage worked fine though.

 

The device list has covered most of the DD devices, but not covered the new devices added by other dd mods. I think the settings is also not convenient enough for player to configure. The category keywords sometimes confuse me because some devices in DD have multiple keywords. For example the boxbinder outfit, it is catogrized as suit. I check suit rule on, and my player didn't get equipped with boxbinder outfit.

Still nice work out there, hope there will be some bugfix and adjustment in the future updates.

Posted
2 hours ago, marcus5839001 said:

I found that 0.3.23 applying bondage rules will cause reproducible ctd during rule check. And saving settings to json file didn't save some of the settings. Other functions like furniture bondage worked fine though.

 

 

Is this on a new game?  I have not bumped into this before.  Can you see what happened in the log before it crashed?

 

2 hours ago, marcus5839001 said:

The device list has covered most of the DD devices, but not covered the new devices added by other dd mods. I think the settings is also not convenient enough for player to configure. The category keywords sometimes confuse me because some devices in DD have multiple keywords. For example the boxbinder outfit, it is catogrized as suit. I check suit rule on, and my player didn't get equipped with boxbinder outfit.

 

That device list coming from DD's leveled items list.  I have not quite settled on the best way to make it work, hence my two lists (dd one and the original binding one).  But I will keep poking at it and see if I make something more friendly.

 

The DD items across multiple slots is just probably going to be an ongoing issue since they overlap slots so much.  It keeps things from equipping often.  Did you have a corset or harness on when the boxbinder was being equipped?  I will see about making the boxbinder a heavy bondage item in the binding items selection list.

Posted
16 minutes ago, Lazy Palm said:

Is this on a new game?  I have not bumped into this before.  Can you see what happened in the log before it crashed?

After pausing the mod I found that I was wrong about this issue. It was caused by one of my smoothcam preset that will break every DD equip event.

 

23 minutes ago, Lazy Palm said:

That device list coming from DD's leveled items list.  I have not quite settled on the best way to make it work, hence my two lists (dd one and the original binding one).  But I will keep poking at it and see if I make something more friendly.

 

The DD items across multiple slots is just probably going to be an ongoing issue since they overlap slots so much.  It keeps things from equipping often.  Did you have a corset or harness on when the boxbinder was being equipped?  I will see about making the boxbinder a heavy bondage item in the binding items selection list.

Yes there are some overlapping keywords in my favorite bondage devices list. I thought it would solve conflicts by itself. There is a solution I just come up is using the priority order management. Equip devices by priority order and if there is overlapping keywords between different priority devices, just filter out the low priority one. Since I'm not a skyrim modder I don't know if it's doable and efficient.

Posted

Is there any way to clear who i've added as a potential dom for the "Pre-enslavement Events"? I've added three so far, and I get a message showing the list of who's been added so far, but i'm not seeing a way in the MCM or the wheel command list to clear/manage that list.

Posted
14 hours ago, alsjdkmhasfdkljb said:

Is there any way to clear who i've added as a potential dom for the "Pre-enslavement Events"? I've added three so far, and I get a message showing the list of who's been added so far, but i'm not seeing a way in the MCM or the wheel command list to clear/manage that list.

I don't think there is a way to remove a specific one (yet). You could simply deactivate pre-enslavement events and that should, IIRC, clear the list.

Posted
19 hours ago, marcus5839001 said:

Yes there are some overlapping keywords in my favorite bondage devices list. I thought it would solve conflicts by itself. There is a solution I just come up is using the priority order management. Equip devices by priority order and if there is overlapping keywords between different priority devices, just filter out the low priority one. Since I'm not a skyrim modder I don't know if it's doable and efficient.

The main problem is likely that not everyone might agree on what device should have the higher priority. Like I can't wear a harness with a collar and a standalone collar together. What device should get priority? One could argue for the harness as the more "restrictive/invasive" device (or against it with the same arguments), or you could argue for the collar due to the high symbolic value.

Posted
19 hours ago, marcus5839001 said:

After pausing the mod I found that I was wrong about this issue. It was caused by one of my smoothcam preset that will break every DD equip event.

A smoothcam preset that breaks equipping DD's? Ok, that's a new one, did you DL that preset or create it yourself? If you did DL it, mind sharing the link? I'm certain there are a couple people interested, possibly including the DD NG crew.

Posted
15 hours ago, Talesien said:

The main problem is likely that not everyone might agree on what device should have the higher priority. Like I can't wear a harness with a collar and a standalone collar together. What device should get priority? One could argue for the harness as the more "restrictive/invasive" device (or against it with the same arguments), or you could argue for the collar due to the high symbolic value.

I think it doesn't has to be that complicated. All it need to do is to let players configure and choose priority by themselves. So for example make a bondage set list in mcm, if player wish certain kind of device to equip first, just put it into the higher priority. the mod just equip devices from high to low one by one, and if there is a conflict keyword, just pass to the next one. 

 

 

15 hours ago, Talesien said:

A smoothcam preset that breaks equipping DD's? Ok, that's a new one, did you DL that preset or create it yourself? If you did DL it, mind sharing the link? I'm certain there are a couple people interested, possibly including the DD NG crew.

Not only a Smoothcam preset breaks DD, the AI Overhaul alongside with it's synthesis patch also breaks DD behavior at least for me. Uninstall all of them got everything working again.

Posted
14 hours ago, marcus5839001 said:

Not only a Smoothcam preset breaks DD, the AI Overhaul alongside with it's synthesis patch also breaks DD behavior at least for me. Uninstall all of them got everything working again.

AI Overhaul on its own does nothing like that (I've been using it for a long time now). No idea what the Synthesis patch might do that could change that, sounds odd. Still would like to get my hands on that Smoothcam preset to test.

Posted

this seems like a good mod to use as an outcome for Simple Slavery Plus Plus. i didn't read through all 60 previous pages to see if it has been discussed.

 

Have you thought about asking HexBolt to add it as an outcome? You can also have the player sent to SS if they stay too recalcitrant and their owner gets tired of dealing with them.

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