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Posted

I've been having some weird issues:

I keep getting the "Mistress wants you to kneel prompt", but when I do I just get the normal follower dialogue. The binding option isn't even present. Looking in the mcm, it says I'm IN EVENT - CAMPING PROLOGUE. Running safeword fixes it but doesn't stop it from happening again.

My follower keeps constantly teleporting to me and doing the lockpick/tying up animation.

 

I don't know if this next one is binding related, but basically something keeps removing equipped restraints. (even those not equipped by binding), and I suspect it's something to do with outfit. Attaching log if it can be of use

Papyrus.0.log

Posted
1 hour ago, lovalter said:

I've been having some weird issues:

I keep getting the "Mistress wants you to kneel prompt", but when I do I just get the normal follower dialogue. The binding option isn't even present. Looking in the mcm, it says I'm IN EVENT - CAMPING PROLOGUE. Running safeword fixes it but doesn't stop it from happening again.

My follower keeps constantly teleporting to me and doing the lockpick/tying up animation.

 

I don't know if this next one is binding related, but basically something keeps removing equipped restraints. (even those not equipped by binding), and I suspect it's something to do with outfit. Attaching log if it can be of use

Papyrus.0.log 1.18 MB · 0 downloads

The all important question is, which version of Binding are you using?

Posted
On 10/24/2025 at 12:08 AM, Anunya said:

Hey Lazy Palm - I'm close enough with my new mod list that I've started messing around with the settings in Bindings (and Binding Gear), and I'm really impressed with the level of detail and quality of implementation since I last poked at it a while ago. Great work :) 

 

One note and one request from my initial testing of 4.2.3:

 

  • Note: The Binding MCM tells me that Display Model is not present, though I have it installed (gamma version) and can deploy (and use) the devices with AddItemMenu.
  • Request: in a future iteration, is it possible to let the player select the "Activation" key freely  instead of choosing from the limited set of L/ R Alt, L/ R Shift, and R Ctrl? It's particularly useful when trying to cram a custom control scheme on to a controller.

 

 

 

 

 

* that could be the function I am using for detecting DSE. IsPluginInstalled is better for larger load orders and I might have missed that when updating.  I will check!

 

* So instead of the alt, shift, ctrl modifiers, be able select any key for a modifier so, something like hold b + press ] would be possible?  Also, I added a voice power for the action button for controller players, not sure if that is helpful for you or not, but figured i would mention.

 

Glad you are liking the changes!

Posted
10 hours ago, lovalter said:

I've been having some weird issues:

I keep getting the "Mistress wants you to kneel prompt", but when I do I just get the normal follower dialogue. The binding option isn't even present. Looking in the mcm, it says I'm IN EVENT - CAMPING PROLOGUE. Running safeword fixes it but doesn't stop it from happening again.

My follower keeps constantly teleporting to me and doing the lockpick/tying up animation.

 

I don't know if this next one is binding related, but basically something keeps removing equipped restraints. (even those not equipped by binding), and I suspect it's something to do with outfit. Attaching log if it can be of use

Papyrus.0.log 1.18 MB · 0 downloads

 

I will take a peek. Some of the variable structure might have changed and I might have forgotten to update the dialogue conditions look at them.

 

9 hours ago, Talesien said:

The all important question is, which version of Binding are you using?

 

This is always a good question these days. I have a lot of versions floating around 🙂

Posted
13 hours ago, serph90 said:

the released voicepacks do not work on the latest builds posted on github, correct? 

I think It should… mostly.  The majority of the dialogue is the same, you might find gaps.

Posted

Just wanted to let people missing the bondage rules know they are back in the 0.4.24 version on git.  I ended up integrating them with the outfit system.  Still some work to do, but should be mostly working.

Posted
On 10/26/2025 at 5:13 AM, Lazy Palm said:

 

* that could be the function I am using for detecting DSE. IsPluginInstalled is better for larger load orders and I might have missed that when updating.  I will check!

 

Cool, much obliged :)

 

On 10/26/2025 at 5:13 AM, Lazy Palm said:

 

* So instead of the alt, shift, ctrl modifiers, be able select any key for a modifier so, something like hold b + press ] would be possible?  Also, I added a voice power for the action button for controller players, not sure if that is helpful for you or not, but figured i would mention.

 

Basically yes. Allow me to make it whatever custom key I want it to be. In my current use-case, JaySerpa's press E to interact context key defaults to LB (which is sprint) on controllers, which totally works. It would be very convenient for me to be able make whatever other context keys I have default to that too. While I haven't had a chance to thoroughly test the configuration due to real life getting very inconvenient the last few weeks, that's my current plaqn.

 

But in general, when playing with a controller I want to avoid the keyboard as much as possible - so having flexibility in assigning the hotkeys (including context shift) to whatever I want will make it much easier to get a pleasing configuration

 

On 10/26/2025 at 5:13 AM, Lazy Palm said:

 

Glad you are liking the changes!

 

:) 

Posted

Okay, so I'm thissssss close to having my new mod list set up and ready to go* - almost done.

 

A question: is the Enable Pre-enslavement Events the one where a follower may decide to dominate the PC if she gets defeated? And does that require anything else installed to work? Acheron?

 

 

(* or alternately, start playing and having it break and having to start all over again. You know how it its)

Posted
7 hours ago, Anunya said:

Okay, so I'm thissssss close to having my new mod list set up and ready to go* - almost done.

 

A question: is the Enable Pre-enslavement Events the one where a follower may decide to dominate the PC if she gets defeated? And does that require anything else installed to work? Acheron?

 

 

(* or alternately, start playing and having it break and having to start all over again. You know how it its)

 

Yes, that is the one.  It just uses at 50% health knockout mechanic (while active) that in theory goes off ahead of most of defeat mods, so you don't have to tweak anything to use it.  

 

Posted (edited)
7 hours ago, Anunya said:

50% health, you say?

 

Oh that might come quick for my poor lass.

Aye, it can be a tad irritating, but that's the price for not getting caught in pandemonium between Death Alternative Mods (especially those who can also be a bit pre-emptive) and Binding. Especially at lower levels one can drop quickly from 50% to some Death Alternatives triggering. (Isn't defeat triggering around 20% health out of the box? I darkly remember something like that, but it's been ages since I used it.)

Btw. figured out the DSE problem?

Edited by Talesien
Posted (edited)
17 hours ago, Talesien said:

Aye, it can be a tad irritating, but that's the price for not getting caught in pandemonium 

It's OK, but I very strongly suggest to add some better text comment at the start of blackout scene.

 

I still remember I personally spent many hours playing with modlist, possible conflicts and engine fixes settings, to avoid "strange bug in combat when display blacked out and nothing happened".

...until after a few days I discovered that it was just enslaving scene, and i just should wait for 20s longer....

 

Edit - worse, it now realized it writes something (something was broken significantly? or similar), just time of blackout is simply too long one is suspecting that it is in fact bug and tries to reload save ;-)

Edited by jouda1212
Posted
4 hours ago, jouda1212 said:

It's OK, but I very strongly suggest to add some better text comment at the start of blackout scene.

 

I still remember I personally spent many hours playing with modlist, possible conflicts and engine fixes settings, to avoid "strange bug in combat when display blacked out and nothing happened".

...until after a few days I discovered that it was just enslaving scene, and i just should wait for 20s longer....

 

Edit - worse, it now realized it writes something (something was broken significantly? or similar), just time of blackout is simply too long one is suspecting that it is in fact bug and tries to reload save 😉

You need more patience young padawan. ;)
To be honest, it's not taking THAT long for me. Didn't stop the time, but certainly below 10 secs.

Posted
1 hour ago, Talesien said:

You need more patience young padawan. ;)
To be honest, it's not taking THAT long for me. Didn't stop the time, but certainly below 10 secs.

 

I need to switch that to the bondage outfits and equip with the dll.  That would make that blackout much faster.

 

5 hours ago, jouda1212 said:

Edit - worse, it now realized it writes something (something was broken significantly? or similar), just time of blackout is simply too long one is suspecting that it is in fact bug and tries to reload save 😉

 

I will try it out when I make this code change and see if anything looks broken.  Sorry about that! 

Posted

So I'm having fun making outfits for the various events - though it's a bit of a shot in the dark because I don't know what most of the events are - having not played yet.

 

I can guess what Bound Sleep is, and I suppose most of the location ones are... but if anyone has any advice on the type of outfits and outfit components are appropriate for different locations that would be  great :)

 

Also @Lazy Palm - would it be possible to add these piercings to the list of possible devices to include in an outfit? 

 

Posted
6 hours ago, Anunya said:

So I'm having fun making outfits for the various events - though it's a bit of a shot in the dark because I don't know what most of the events are - having not played yet.

 

I can guess what Bound Sleep is, and I suppose most of the location ones are... but if anyone has any advice on the type of outfits and outfit components are appropriate for different locations that would be  great :)

 

If you assign an outfit for "Dairy" don't include a catsuit (blocks milk machine use} or gag {blocks machine feeding lactacid}.

For "Whipping" outfit avoid stuff that interferes with hands-on-head pose.

If assigning "Camping" don't go with hobble dress or armbinders.

Blindfolds, arm restraints and hoods don't make sense for "Adventuring" unless you're suicidal.

Posted

I use SMP body physics in-game and to work it equips a body slot.  The mod I'm using to do this (CBBE 3BA} suggests slot 60 (devious device compatible). I've also tried slot 50 {default] and both work as advertised. 

However, Binding (v.425} strips those slots in many events forcing me to reactivate SMP on my character.  I believe it happens for sure on bondage outfit change and on harsh bondage event start and probably several other events.  I know you are managing slot stripping/blocking so you might want to check this out.

Posted
6 hours ago, rjn said:

Blindfolds, arm restraints and hoods don't make sense for "Adventuring" unless you're suicidal.

With devious lore, blindfolds and hoods are a must have to go dungeon delving :)

Posted
7 hours ago, CaptainJ03 said:

With devious lore, blindfolds and hoods are a must have to go dungeon delving :)

I can't decided if you are being sarcastic or if I missed something in Devious Lore ...

Posted
8 hours ago, CaptainJ03 said:

With devious lore, blindfolds and hoods are a must have to go dungeon delving :)

And, to be game at least a bit realistic, you must in DD set "Dark Fog 250" blind mode. :P

Posted
On 11/6/2025 at 7:22 PM, Anunya said:

Also @Lazy Palm - would it be possible to add these piercings to the list of possible devices to include in an outfit? 

 

I will take a look at it! I still need to work up a good way to get soft requirement mods into the item search formlists (for DD NG items).  If they are DD type items, if you add them in the dress room quest and save the outfit, I think it should save them. I will check that out also.

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