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Crusader Kings 2 Adult Mod Capabilities


itzaguy

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Posted

are dark world and Christianity compatible?

 

As someone mentioned earlier, the worst you should be looking at is some duplication, such as two brothels.

 

Outside of that, you may get some minor oddities. For example, Christianity mod alters a lot of the reputation hits for doing lewd things that would normally happen with the church. In Dark World, there are a few events that would still fire and give you negative piety hits.

 

Nothing large enough that should 'ruin' the experience of the Christianity mod.

 

If there is ever a conflict, that seems to ruin things, let us know. I'm open to considering a change and I get the impression that genericlogin isn't opposed to it either.

Posted

 

are dark world and Christianity compatible?

 

If there is ever a conflict, that seems to ruin things, let us know. I'm open to considering a change and I get the impression that genericlogin isn't opposed to it either.

 

 

That's correct.

Posted

So far, whenever I save a game, come back next day or whatever. I have to rebuild all the brothels again.

 

Mods I have for it are: Christianity Mod, Dark World Mod, Underhanded Tactics V1.2, Novus Graphicus(Better looking map overlay of the world), & Guten Mod(Allows you to seduce whomever you want, be it your mother, aunt, daughter, etc.. Marry em to yourself etc..)

 

I just noticed this recently, so not sure what of those 5 mods could be causing the conflict.

Posted

So far, whenever I save a game, come back next day or whatever. I have to rebuild all the brothels again.

 

Mods I have for it are: Christianity Mod, Dark World Mod, Underhanded Tactics V1.2, Novus Graphicus(Better looking map overlay of the world), & Guten Mod(Allows you to seduce whomever you want, be it your mother, aunt, daughter, etc.. Marry em to yourself etc..)

 

I just noticed this recently, so not sure what of those 5 mods could be causing the conflict.

 

I expect it's because Christianity Mod and Dark World Mod are both derived from nadamod, which is where the brothel comes from. The building is defined in different files in the two mods, so who knows which version you're actually playing with. I notice that the Dark World version can only be built in a capital, while the Christianity version can be built anywhere.

Posted

 

So far, whenever I save a game, come back next day or whatever. I have to rebuild all the brothels again.

 

Mods I have for it are: Christianity Mod, Dark World Mod, Underhanded Tactics V1.2, Novus Graphicus(Better looking map overlay of the world), & Guten Mod(Allows you to seduce whomever you want, be it your mother, aunt, daughter, etc.. Marry em to yourself etc..)

 

I just noticed this recently, so not sure what of those 5 mods could be causing the conflict.

 

I expect it's because Christianity Mod and Dark World Mod are both derived from nadamod, which is where the brothel comes from. The building is defined in different files in the two mods, so who knows which version you're actually playing with. I notice that the Dark World version can only be built in a capital, while the Christianity version can be built anywhere.

 

 

I'll active Christianity in my next play through and see if I can replicate it. If I can, I'll probably enact a change of something in mine (Dark World), mainly because the brothel seems to be a lot more important to the nature of the Christianity mod.

Posted

So far, whenever I save a game, come back next day or whatever. I have to rebuild all the brothels again.

 

Mods I have for it are: Christianity Mod, Dark World Mod, Underhanded Tactics V1.2, Novus Graphicus(Better looking map overlay of the world), & Guten Mod(Allows you to seduce whomever you want, be it your mother, aunt, daughter, etc.. Marry em to yourself etc..)

 

I just noticed this recently, so not sure what of those 5 mods could be causing the conflict.

 

Turns out I didn't test it, but instead came up with a different solution. Dark World will no longer have a Brothel that comes from nadamod.

 

The next update is introducing a city building called Red Light District and the castle will have the more "upscale" Bordello.

 

The decision/events are still nadamod, but I'll be altering them as well in the future to further reduce the potential for conflict.

Posted

Slight clean up on that modification of "Underhanded Tactics" to prevent uterus explosion from triggering multiple pregancy flags at once (translation: no more siring five or six kids from one night of sex).  Please let me know if there's any more problems.

underhandedmodified.zip

Posted

Hey, so I'm using Dark World and Christianity and basically after 4-5 events have popped up on the 5-6th I can't click it away it's just blank. Might this be because I'm using both of them?

Posted

Possibly, but also note that Christianity isn't yet updated for the latest version of CK2, 2.4.3. I'm afraid I've gotten distracted by the various Skyrim mods here.  ;-)

 

Oh nevermind I reinstalled the game and Christianity and Dark World works fine now :D

Posted

Maybe a little help here?

 

I have an event, that makes a new character, an eunuch - for a female ruler. It triggers an other event for this eunuch and his mistress, when the female ruler checks if he truely impotent or not. Actually, the event is an event chain, with ping-backs an all.

 

It works, but only if it happens immidiately. If I try it to be triggered later: nothing.

 

The whole event:

 

 

# Eunuch 1 (for female rulers)
character_event = {
    id = AB02.910
    desc = EVTDESCAB02.910
    picture = GFX_evt_emissary    # need a better one
    
    hide_from = yes
    
    is_triggered_only = yes
    
    option = {
        name = EVTOPTAB02.910    # hidden tooltip?
        create_random_soldier = {
            random_traits = no
            dynasty = NONE
            female = no
            age = 17
            religion = ROOT
            culture = manden
            trait = eunuch
            trait = strong
            trait = trusting
            trait = diligent
            trait = humble
        }
        new_character = {
            opinion = {
                modifier = opinion_loyal_servant
                who = ROOT
            }
            opinion = {
                modifier = opinion_grateful
                who = ROOT
                month = 240
            }
            character_event { id = AB02.366  }    # eunuch-lover event    should be days = 3, but in that case the event-chain not fires
        }
    }
}

 

 

 

It works, but if I change the "character_event { id = AB02.366 }" to "character_event { id = AB02.366 days = 3 }", nothing happans at all.

 

The start  of the event-chain it calls:

 

 

###            # quite a stupid chain with these ping-backs, but at least now it seems to work

# Eunuch-lover for female rulers (just a ping-back) 1.
character_event = {    
    id = AB02.366
    desc = EVTDESCAB02.366
    picture = GFX_evt_AB02r017
    
    hide_from = yes
    
    is_triggered_only = yes
    
    option = {
        name = EVTOPTAB02.366
        ai_chance = {
            factor = 100
        }
        hidden_tooltip = { FROM = { character_event = { id = AB02.367 } } }
    }
}


# Eunuch-lover for female rulers 2.
character_event = {    
    id = AB02.367
    desc = EVTDESCAB02.367
    picture = GFX_evt_AB02r017
    
    is_triggered_only = yes
    
    option = {
        name = EVTOPTAB02.367
        hidden_tooltip = {
            random_list = {
                95 = { FROM = { character_event = { id = AB02.368 } } }    # yep, an eunuch
                5 = { FROM = { character_event = { id = AB02.370 } } }    # the balls are missing, but the rod is still working
            }
        }
    }
}

 

 

 

Thanks in advance.

Posted

I don't know if its your issue cause you said it worked before but... In my experience you need an " = " after the command character_event so that it looks something like 

 

character_event = { id = AB02.366 days = 3 }

Posted

I don't know if its your issue cause you said it worked before but... In my experience you need an " = " after the command character_event so that it looks something like 

 

character_event = { id = AB02.366 days = 3 }

 

True, it was missing, but the event still worked. And changing it didn't solved my problem - I think it's connected with changing focus in the next event or someting like that.

 

Anyway, I managed to find an ugly workaround, with two more hidden events and some character flags. Really ugly, but works.

 

Thank you for your effort!

  • 2 weeks later...
Posted

i want make decisions,But i don't know how

i want let female characters Comfort the army

 

For that one specifically, you need to be leading an army.  If you don't know how to do that, raise a levy (play the tutorial to learn about that) then make sure your character is selected to lead them.  Then the intrigue event for the troops gangbang becomes available. 

Posted

i was wondering is anyone still modding this?

 

This thread is a general CK2 adult mod thread. There are two or three other active CK2 Adult Mod threads specific to mods.

 

I have to admit that I don't visit this thread often, I'm usually hanging out in the one related to my Dark World mod.

Posted

Modding the game? or is there a mod i'm not aware of?

 

So far there is 

Harem Kings: http://www.loverslab.com/files/file/2231-harem-kings/

Dark World: http://www.loverslab.com/files/file/2157-ck2-dark-world/

Christianity: http://www.loverslab.com/files/file/2263-christianity-mod-121-for-ck2/

and

AB mod: http://www.loverslab.com/files/file/1768-crusader-kings-ii-ab-mod/

 

You can find them in the download section under: ''other''

Posted

I wanted to bump this topic and mention I released a traits approach to adding custom portraits.

http://www.loverslab.com/topic/52211-ck2-static-custom-portrait-replacer-ver-098-244-horse-lords-compatible/?p=1310789

It's different from Charlie's anime link. That mod uses a cultural method for assigning portraits. My mod assigns specific images to specific characters, so if that's your cup of tea instead, give it a try. The downside is my mod is capped at 84 portraits, whereas the cultural approach offers unlimited portraits, but the cultural approach has the downside of all the faces looking too similar.

Posted

i just finished a little program to help modders make mods more compatable, and sence the only places im able to post my mods is here and nexusmods i will add them here,

a little idea of what the program does

 

it takes the games natural defines.lua 

then it compares it to a mods defines.lua

then it makes and override file base on what i found in [ck2folder]\common\defines\00_dummy.lua

then it saves the file to [mod]\common\defines\defines_override.lua

then it deletes the mods defines.lua

 

before i upload it i will be cleaning it up to make it alot easier and add few more functions to it

 

Any requests i will be starting a thread when im ready to upload :)

Posted

Having a problem with Underhanded Tactics. The mod is fully activated and all the files are in the right place, but the content simply doesn't show up in the game.

Is this a game version compatibility issue?

I noticed this as well when using uht with agot, i checked the .mod file and found spacing before it's lines that do not belong there. removing those spaces in notepad ++ will allow it to run properly. 

Posted

Birthright has a lot of potential for a very immersive adult oriented crusader kings 2 mod. You should check it out, might get some ideas

Yeah, an adult expansion for Birthright would work great, since it's a fantasy system, D&D, with a built-in quest system. Hell you could damn-near rewrite most of the game using it as a base!

Posted

trouvé ce mode introduisant une religion matriarcale :

 

[sdzk] Ilmatar Faith (Feminist Religion)

 

Par contre elle semble fonctionner avec des events cachés (pour passer enatic) brulant les ticket de changement de loi de succession

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