Z0mBieP00Nani Posted Monday at 05:20 PM Posted Monday at 05:20 PM (edited) 5 hours ago, Dlinny_Lag said: NAF Bridge has its own AAF.esm as a shim for mods that rely on existence of some records in AAF.esm Looks like you did not remove AAF.esm shipped with NAF Bridge. Or it remain somehow aftrer deinstallation. For the second part, I'm starting to think it might be something baked into my save game, because I did reinstall AAF after removing NAF... I might just go back to NAF since that seems like it would be the easier route, unfortunately, I'm not sure how hosed things are just yet, so that might not be an option. The erection bug I was having before is not great though... I would REALLY like to get that sorted somehow. It's odd to me that all of the focus seems to have gone into geting animated vagina and anus mechanics to work but very little focus has apparently gone into geting the other part of the equation working smoothly. I have half a mind to just generate all male meshes with a permanently erect penis mesh, with no morph files. Sure, that would be annoying in another way, but at least the animations would look mostly right. Edited Monday at 05:44 PM by Z0mBieP00Nani
dav42 Posted Thursday at 01:20 PM Posted Thursday at 01:20 PM @Evi1Panda Looks like someone used AI to port NAF to AE, may be of interest to you: https://www.nexusmods.com/fallout4/mods/107959 I know you have a bunch of customizations built on top of it.
Evi1Panda Posted 19 hours ago Author Posted 19 hours ago (edited) On 8/13/2026 at 4:20 PM, dav42 said: @Evi1Panda Looks like someone used AI to port NAF to AE, may be of interest to you: https://www.nexusmods.com/fallout4/mods/107959 I know you have a bunch of customizations built on top of it. Thanks, I've already seen this. In fact, I would only be supportive if someone took this project away from me. Sorry, this is not some pretentious statement, I really don't have enough time right now. But I will try to return to the issue of porting to AE (to the modern version of CommonLib) closer to the end of the year. If there is still at least some then the meaning. Edited 19 hours ago by Evi1Panda
Evi1Panda Posted 19 hours ago Author Posted 19 hours ago On 8/13/2026 at 4:20 PM, dav42 said: @Evi1Panda Looks like someone used AI to port NAF to AE, may be of interest to you: https://www.nexusmods.com/fallout4/mods/107959 I know you have a bunch of customizations built on top of it. Actually, I’ve noticed how many AI-generated projects have been coming out lately. On the one hand, that’s cool; on the other hand, I’ve gotten a little hooked on it myself, and I realize how bad it is and how it lowers the overall level of understanding. But that’s beside the point — these are just my observations.
Evi1Panda Posted 19 hours ago Author Posted 19 hours ago On 8/13/2026 at 4:20 PM, dav42 said: @Evi1Panda Looks like someone used AI to port NAF to AE, may be of interest to you: https://www.nexusmods.com/fallout4/mods/107959 I know you have a bunch of customizations built on top of it. On the other hand, there are so many technologies today that it would take one person four lifetimes to become a true professional.
dav42 Posted 16 hours ago Posted 16 hours ago 2 hours ago, Evi1Panda said: Actually, I’ve noticed how many AI-generated projects have been coming out lately. On the one hand, that’s cool; on the other hand, I’ve gotten a little hooked on it myself, and I realize how bad it is and how it lowers the overall level of understanding. But that’s beside the point — these are just my observations. Yeah, AI is becoming invasive, and the people using it often learn nothing from it because they don't do it themselves. The concern would be not being able to solve problems with it, at some point it prices will be raised.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now