toragor Posted December 30, 2024 Posted December 30, 2024 54 minutes ago, Yotix said: Just got back to the game after several weeks, started a new sim ... and she didn't update her clothing on reaching Exhibition 3. I'll test again in a new town. just to be sure, did you check if the update clothing setting in KW is enabled?
IvaInn Posted December 30, 2024 Posted December 30, 2024 Hi! Jvsmith, since you worked with the NPC, I decided to attach this screen. There are small gaps in the headteacher’s body; I didn’t change anything about it: neither clothes, nor appearance. And traditional thanks for your work. Spoiler
Yotix Posted December 30, 2024 Posted December 30, 2024 (edited) On 12/30/2024 at 10:20 AM, toragor said: just to be sure, did you check if the update clothing setting in KW is enabled? Yes it is ... I'll try turning it off and on again Edit: Didn't work. I started a new sim in a new town this time, and she still won't update clothing when reaching Exhibition 3. I'll try uninstalling some CC ... Edit: Didn't work either. Edit: I think I'd deleted too many of the Oniki_* files in the mod folder when upgrading, but got bored trying to find out if that was the problem Edit: still no clothes update *scratches head*Same if I revert to 434, I guess I'll have to clean up my mods folder ... EDIT: that didn't work either, I'll try deleting and rebuilding the file that contains KW clothes info. Edit: Nothing worked, my sims no longer update their clothes on reaching Exhibition 3 or 5. 😞 Edited January 7, 2025 by Yotix
sicknumm Posted December 30, 2024 Posted December 30, 2024 Can somebody direct me to detailed updated install instructions for kinky world as well as passion
swopfner Posted January 6, 2025 Posted January 6, 2025 I just downloaded this Mod and it won't let me add Animations? They won't show in the game....
wiretripped Posted January 6, 2025 Posted January 6, 2025 (edited) I've just started a new world, imported some sims from my old world, and updated KW to the latest version but it's been incredibly unstable since I did so. The game regularly crashes and CAS is flaky. I see the following in the KW error log: Quote System.InvalidCastException: Cannot cast from source type to destination type. #0: 0x00067 castclass in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescriptionCore:GetOutfit (Sims3.SimIFace.CAS.OutfitCategories,int) (5351C2A8 [256] [0] ) #1: 0x0008f callvirt in Oniki.Gameplay.Oniki.Gameplay.OutfitManager:CanDressUp () () #2: 0x00146 callvirt in Oniki.Interactions.GetDressed+Definition:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (39718178 [vt:71CF9A6C] [71CF9A64] ) #3: 0x001ec callvirt in Oniki.Gameplay.Oniki.Gameplay.NakedBroadcaster:Update (single) (49C307D0 [0.00888889] ) #4: 0x002c7 callvirt in Oniki.Gameplay.Oniki.Gameplay.SimBroadcaster:Simulate (object[]) (49C307D0 [00000000] ) #5: 0x00000 in Oniki.Services.FunctionTask+KWFunction:Invoke (object[]) (448A3280 [00000000] ) #6: 0x0001e leave.s in Oniki.Services.Oniki.Services.FunctionTask:Simulate () () Anyone any idea? Apparently same issue when initializing the High School janitor: Edited January 6, 2025 by wiretripped
Yotix Posted January 7, 2025 Posted January 7, 2025 17 hours ago, swopfner said: I just downloaded this Mod and it won't let me add Animations? They won't show in the game.... You need to add the ID of each anim file, they usually state what it is in the description. Like to see OooLaLa's anims you need to add kw_ollcity_anims
IvaInn Posted January 7, 2025 Posted January 7, 2025 Hello. And another question about school. I looked at the code some time ago and it showed a soccer goal for a sports club, but it didn’t work. And now I noticed that the exercise equipment (treadmill and Workout Bench) stopped working. That is, no option to sign up for a sports club when clicking on the rabbit hole. Registration is only available if a pool is available. Despite this, I noticed that inactive Sims are distributed in afterschool activities, and in the sports club too, although there is no working equipment there. But this is probably what the latest version of the master controller does.
toragor Posted January 9, 2025 Posted January 9, 2025 On 1/6/2025 at 8:55 PM, swopfner said: I just downloaded this Mod and it won't let me add Animations? They won't show in the game.... Which file are you trying to add? Anim packs usually come in two files like: KW_Amra72_Animations.package OKW_Amra72_Animations.package Only one of them works to be added ( can't remember which one it was) but try both and see which one gets added
toragor Posted January 9, 2025 Posted January 9, 2025 On 1/6/2025 at 9:08 PM, wiretripped said: I've just started a new world, imported some sims from my old world, and updated KW to the latest version but it's been incredibly unstable since I did so. The game regularly crashes and CAS is flaky. I see the following in the KW error log: Anyone any idea? Apparently same issue when initializing the High School janitor: Does it still work with an older savegame? Did you by any chance also removed any clothing, CAS relevant mod item those imported sims relied on? I usually get instability when I removed mod stuff some sim is still wearing. Have you tried deleting the cache in your folder? C:\Users\Username\Documents\Electronic Arts\The Sims 3 compositorCache.package simCompositorCache.package etc.?
jankass239 Posted January 9, 2025 Posted January 9, 2025 Hey, so I've noticed that most of the visual effects (like f.e the ufo lights, champagne spilling on sims etc.) are gone, and looking at threads its usually caused by an old decensor mod, which I dont have but I've noticed that after I installed this kw the problem started, so is there like any way to disable kw uncensor and use an external one, like nomosaic or nraas decensor?
S3Xlover Posted January 10, 2025 Posted January 10, 2025 Is there a page strictly for KW? I'd like to learn more about the mod itself on the technical side.
Yotix Posted January 10, 2025 Posted January 10, 2025 12 hours ago, S3Xlover said: Is there a page strictly for KW? I'd like to learn more about the mod itself on the technical side. There used to be a wiki, but it's down. There is no documentation about what each dev has added or how it works as far as I know, but maybe check the source code that Jvsmith posted. Downloads for this build include sources so you can download and take a look. Unfortunately, I'm crap at programming so "look" is mostly what I did (plus I managed to tune cigarettes to take 5 rather than 30 minutes to smoke). To open the package files you'll need S3PE as far as I know. Good luck
S3Xlover Posted January 10, 2025 Posted January 10, 2025 3 hours ago, Yotix said: There used to be a wiki, but it's down. There is no documentation about what each dev has added or how it works as far as I know, but maybe check the source code that Jvsmith posted. Downloads for this build include sources so you can download and take a look. Unfortunately, I'm crap at programming so "look" is mostly what I did (plus I managed to tune cigarettes to take 5 rather than 30 minutes to smoke). To open the package files you'll need S3PE as far as I know. Good luck Okay. Thanx for 411
sweetmeats Posted January 13, 2025 Posted January 13, 2025 For some reason this new KW doesn't recognize 99% of my animation packs now. Some are old but others are the newest version, and I know they should work with KW. Anyone know why this would be? I haven't had an issue with this in a long time. Is it something I did? Anyone else having the same problem (knowing how to install packages but not being able to get them to work?) Here's my package folder vs which of these were actually found in game:
Loveternity Posted January 13, 2025 Posted January 13, 2025 @sweetmeats That's strange, I have most of those and they work fine. 2 questions: 1) Do you also have the OKW files of the animations (such as OKW_Amra72_Animations.package as an example)? 2) What happens when you add them manually? Do you get some kind of error? Or does nothing happen at all?
sweetmeats Posted January 14, 2025 Posted January 14, 2025 (edited) 22 hours ago, Loveternity said: @sweetmeats That's strange, I have most of those and they work fine. 2 questions: 1) Do you also have the OKW files of the animations (such as OKW_Amra72_Animations.package as an example)? 2) What happens when you add them manually? Do you get some kind of error? Or does nothing happen at all? Thanks for helping me troubleshoot: 1. I assume the "KW_" means yes. I haven't used any other sex mods, so I've always searched for and downloaded for OKW. Most if not all of the packages I have have worked in my games in the past. 2. By add them manually I assume you mean the normal way animations packages have been added until fairly recently? (click 'add animations package'>>type/copypaste the given text in>>add to the list). If that's what you mean, adding them manually does not do anything. There is no error and it doesn't add it to the list. Edit: After double checking your first question in my files, I did indeed have the OKW versions in my packages folder, however now after searching for the files manually, I am able to add the files manually in game now?? So problem solved I guess... Strange bug, but thank you for helping me figure it out! Edited January 14, 2025 by sweetmeats further poking solved the issue. 1
Loveternity Posted January 14, 2025 Posted January 14, 2025 @sweetmeats Glad you were able to sort it out. From what I can tell through S3PE, the KW packages only have the actual animations themselves. The OKW packages have all the "extra" information about them (what objects they can be used on, what category they're in, what genders to enable for them and so on). So if you were to only include the KW packages in your mods folder and omit the OKW ones, you'd have a situation like the one you described; the animations would be there, but the mod would have no way to load them.
Omicr0n Posted January 15, 2025 Posted January 15, 2025 Not sure if this has been reported already, but there seems to be a bit of a discrepancy:
Nohrin Posted January 16, 2025 Posted January 16, 2025 If I wanted to use this version with Nraas Story Progression, Overwatch and ErrorTrap 1. Would I need the NRaas_ErrorTrap_Tuning_DisableDereferencing file still? 2. Are there any other files I would need? 3. Are there any settings besides the Stuck Check Reset in Overwatch, to change to get them all to play nicely with each other? 4. Should I disable the Story Progression settings in Kinkyworld? What does it even do? 5. Any other tips to help keep a save file with all these mods going from gaining lag overtime and eventually being abandoned? I'd like to grow a long-term save file with these mods, if possible. 1
Chrissy90 Posted January 16, 2025 Posted January 16, 2025 So I can sort of work around this with another mod I have that allows me to ask sims about their romances, but I'm wondering if anyone else has had this issue or not (or whether it is intended). When KW is enabled, the "ask if single" interaction disappears. I've tried taking out all mods I can think of that might interfere with this, but the issue remains. While my other mod allows me to ask about romances in general, it doesn't update the relationship panel with the sim's partner which makes it a bit harder to keep track of. Is there some setting in KW I don't know about? 1
Loveternity Posted January 16, 2025 Posted January 16, 2025 1 hour ago, Nohrin said: If I wanted to use this version with Nraas Story Progression, Overwatch and ErrorTrap 1. Would I need the NRaas_ErrorTrap_Tuning_DisableDereferencing file still? Not in my experience. I advise avoiding that file and if you see ErrorTrap dereferencing something important from KW, then you can include it. In my experience I've only ever seen it dereference things from NPCs that I simply don't care about, such as those in KW services (rapists, exhibitionists and such). Quote 2. Are there any other files I would need? Depends on how you define "need". Animations, meshes and skins obviously, @Jvsmith offer this gem and I recommend it. You might also want to check out @Clydie's thread. Quote 3. Are there any settings besides the Stuck Check Reset in Overwatch, to change to get them all to play nicely with each other? Only thing that comes to mind is to make sure your SP speed is slow enough; if you leave that on default settings it will most likely be way too "heavy" on performance when coupled with KW. Quote 4. Should I disable the Story Progression settings in Kinkyworld? What does it even do? It's supposed to push inactives to level their KW skills, but whether that's actually working properly is a great question and your guess is as good as mine! Quote 5. Any other tips to help keep a save file with all these mods going from gaining lag overtime and eventually being abandoned? I'd like to grow a long-term save file with these mods, if possible. I feel you. Other than the usual tips such as resetting town via MC every now and then, not much I can think of. Limiting population is also fairly important, but that depends on what world you're playing. I think the longest I've gone before a save became close to unplayable was 5 generations on a 312-day lifespan. Depends on how you define long-term. I do advise having NRaas Porter though. So that when a save reaches that point you can port the Sims you truly care about and start a new game with them while keeping their progress (skills, relationships and so on) from the previous save. 3
Loveternity Posted January 16, 2025 Posted January 16, 2025 1 hour ago, Chrissy90 said: So I can sort of work around this with another mod I have that allows me to ask sims about their romances, but I'm wondering if anyone else has had this issue or not (or whether it is intended). When KW is enabled, the "ask if single" interaction disappears. I've tried taking out all mods I can think of that might interfere with this, but the issue remains. While my other mod allows me to ask about romances in general, it doesn't update the relationship panel with the sim's partner which makes it a bit harder to keep track of. Is there some setting in KW I don't know about? Not gonna lie, I forgot this interaction existed. I haven't seen it in my game for years so yeah, KW is probably making it disappear. I don't truly mind since you could just flirt with a Sim and if they're going steady with anyone they'll let you know. 1
Omicr0n Posted January 16, 2025 Posted January 16, 2025 1 hour ago, Chrissy90 said: So I can sort of work around this with another mod I have that allows me to ask sims about their romances, but I'm wondering if anyone else has had this issue or not (or whether it is intended). When KW is enabled, the "ask if single" interaction disappears. I've tried taking out all mods I can think of that might interfere with this, but the issue remains. While my other mod allows me to ask about romances in general, it doesn't update the relationship panel with the sim's partner which makes it a bit harder to keep track of. Is there some setting in KW I don't know about? That interaction disappears if you have both KW and NRaas Woohooer. The only workaround I know of to get the sim's partner to show up in the relationship panel is to actually try and flirt with the sim. 3
Chrissy90 Posted January 16, 2025 Posted January 16, 2025 23 minutes ago, Loveternity said: Not gonna lie, I forgot this interaction existed. I haven't seen it in my game for years so yeah, KW is probably making it disappear. I don't truly mind since you could just flirt with a Sim and if they're going steady with anyone they'll let you know. lol fair enough! It really isn't a big deal, I was just curious if there was something I was missing. 25 minutes ago, Omicr0n said: That interaction disappears if you have both KW and NRaas Woohooer. The only workaround I know of to get the sim's partner to show up in the relationship panel is to actually try and flirt with the sim I removed Woohooer and KW still made the interaction disappear, so I honestly think it is solely KW doing, but I can't be sure. Thank you both for answering. I've lived without it this long, I suppose I can just keep living without it.
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