Loveternity Posted February 18, 2025 Posted February 18, 2025 @jdpetela That's so strange, I just checked in my game and there's 222 skill books in the Sunset Valley library, that's on a save that's been using 437 version for a while. So I'm not experiencing that bug. I'm curious to see if downgrading to 436 makes a difference, let us know and thank you for your testing!
jdpetela Posted February 18, 2025 Posted February 18, 2025 (edited) 2 hours ago, Loveternity said: @jdpetela That's so strange, I just checked in my game and there's 222 skill books in the Sunset Valley library, that's on a save that's been using 437 version for a while. So I'm not experiencing that bug. I'm curious to see if downgrading to 436 makes a difference, let us know and thank you for your testing! While I was waiting for someone to share the older version with me, I decided to give Katie's patch a try. I suspected it was forked from the version before this one (if you remember, there was another version 437, just before Katie released her version) and it seems to be working fine, it doesn't have the book issue. So i guess I'll be using hers, even if I am not 100% comfortable with the vibe of her release... I mean, Denton and JV didn't put their names in the title... and they released the source code with every update... not Katie, but oh well... I would really like if someone setup a github and made it a community project... even I could contribute, the only reason I haven't made changes of my own, is because I don't want to modify every single "official" release... but well, I digress. The only two reasons I can think of why I was having the issue and not you is, first, I cleaned everything and removed every mod to do my testing, but I totally forgot I am using LazyDuchess' smooth patch, that could be one difference between our setups. The other reason could be that I am using the CD version (I bought this game long long ago). And the CD version, as the Steam version, are version 1.67, not 1.69 like the EA version, so maybe JVSmith and you have the EA version and didn't had this issue. Anyways... seems to be working so I won't lie, i wont be testing version 436, I'm bored enough already, i just want to play. Edited February 18, 2025 by jdpetela spelling 1
Loveternity Posted February 18, 2025 Posted February 18, 2025 1 hour ago, jdpetela said: I would really like if someone setup a github and made it a community project Believe me, I've had that thought several times lately and we're sure neither the first or the last to think it. All I can say is that I don't think I'd be able to do this myself, but I'm sure as hell hoping someone more knowledgeable will some day!
KinkyKatie89 Posted February 19, 2025 Posted February 19, 2025 (edited) 13 hours ago, jdpetela said: I decided to give Katie's patch a try. I suspected it was forked from the version before this one Yea it's from Jv's sources of 436 and then 437. 13 hours ago, jdpetela said: So i guess I'll be using hers, even if I am not 100% comfortable with the vibe of her release... I mean, Denton and JV didn't put their names in the title... Sorry you have to use mine I guess. Denton and JV have credited themselves in their own way while all three of us have done nothing but pay respect to Oniki Kay and each dev to follow. Am I crazy proud of my work and contributions to Kinky World? Yes, I am. I have every right to put my name next to MY work. 13 hours ago, jdpetela said: and they released the source code with every update... not Katie, but oh well... You want a copy of my current sources just ask for them. I'm the only person besides JVSmith that has shown any interest in the KW source code. 13 hours ago, jdpetela said: I would really like if someone setup a github and made it a community project... even I could contribute, Why have you not asked JVSmith to make a public repository before? You've had since June 2024 to reach out to him. 13 hours ago, jdpetela said: even I could contribute, the only reason I haven't made changes of my own, is because I don't want to modify every single "official" release... Oniki Kay's Kinky World for The Sims 3 hasn't had an "official" release since she abandoned it with Build 409. Could you please clarify what makes Denton and JVSmith's releases official? Edited February 19, 2025 by KinkyKatie89 5
jdpetela Posted February 23, 2025 Posted February 23, 2025 UPDATE on the disappearing books bug upon further testing: I was happily playing when I noticed that Katie's patch has the bug too. I saw a sim picking a gardening book from a bookshelf at the library and immediately putting it back. I suspected the worse, so I opened up the bookshelf inventory with Nraas DebugEnabler and the book was gone. Reverse engineering the different packages, I realized that Katie's also has the Bookshelf_ReadSomething class removed. This goes far back as the oldest JVSmith's version (433) that i have available to test. Denton's Bookshelf_ReadSomething class handled autonomous Read Something interactions, JVSmith removed it because he though it was redundant. Some other part of the code (probably Book_ReadBookChooser) makes the sims pick a skill book when invoking ReadSomething autonomously. I know for sure that the base game Bookshelf_ReadSomething class never picks skill books. My guess is that when the base class gets the reference to a skill book, it freaks out and deletes it. Temporary fix until JVSmith or Katie can look into it: I added back the Bookshelf_ReadSomething.cs from Denton's last released source to JVSmith's 437 release (04-February-2025), recompiled it in visual studio 2010 (seemed era appropriate) and replaced it inside the ONIKI_KinkyMod.package. I did this because I didn't wanted to lose the newly added functionality and fixes reverting back to Denton's version 426. Observed behavior after the patch: Sims only pick up general literature and kinky books from the shelves, no skill books, and put them back after reading them without any disappearances. This was the original behavior. It seems to work fine, however this is a very quick, dirty and hacky fix. I didn't analyzed fully the impact of adding the class back, how it interacts with newer parts of the code. It compiled without warnings, but that doesn't mean much. I will not share the patched binaries because as I said, it's a very quick fix and I don't want to be responsible for any side effects. I am just sharing my findings in case those who are actually distributing the updated versions are interested.
Chrissy90 Posted February 23, 2025 Posted February 23, 2025 (edited) @jdpetela Just to be sure, are you using bookshelves in your library that have skill books in them? I was looking into this and found a few threads talking about how most libraries don't use the two bookshelves that actually have skill books in them when placed on community lots. You have to either change the bookshelf type with this mod https://modthesims.info/download.php?t=456464 Or replace the bookshelves with the 2 in-game that are made to have skill books on community lots. Namely, these are the Penningway Bookshelf or the Book Corral. I think you are correct that Book_ReadBookChooser might be having sims pick up skill books, and I think the book disappears because it is going into a bookshelf that isn't for skill books on community lots. So it's worth a try in the meantime, I think to put in either JV's or Katie's version again and try to see if the books still disappear when you've replaced the bookshelves with the ones from above or you changed their type to skill with the above mod. Edit: I also wonder if them immediately putting it back has something to do with Story Progression. AFAIK in EA's Story Progression sims don't really hone their skills and I think for NRAAS Story Progression, you need an optional module for sims to be pushed to improve skills. So maybe Book_ReadBookChooser is making them pick skill books, which they aren't supposed to read, so they are putting them back. And since the book shelf itself isn't suppose to even have skill books, it appears that the book disappears when being placed back in. Edited February 23, 2025 by Chrissy90 1
jdpetela Posted February 23, 2025 Posted February 23, 2025 (edited) On 2/22/2025 at 10:58 PM, Chrissy90 said: @jdpetela Just to be sure, are you using bookshelves in your library that have skill books in them? I was looking into this and found a few threads talking about how most libraries don't use the two bookshelves that actually have skill books in them when placed on community lots. You have to either change the bookshelf type with this mod https://modthesims.info/download.php?t=456464 Or replace the bookshelves with the 2 in-game that are made to have skill books on community lots. Namely, these are the Penningway Bookshelf or the Book Corral. I think you are correct that Book_ReadBookChooser might be having sims pick up skill books, and I think the book disappears because it is going into a bookshelf that isn't for skill books on community lots. So it's worth a try in the meantime, I think to put in either JV's or Katie's version again and try to see if the books still disappear when you've replaced the bookshelves with the ones from above or you changed their type to skill with the above mod. Edit: I also wonder if them immediately putting it back has something to do with Story Progression. AFAIK in EA's Story Progression sims don't really hone their skills and I think for NRAAS Story Progression, you need an optional module for sims to be pushed to improve skills. So maybe Book_ReadBookChooser is making them pick skill books, which they aren't supposed to read, so they are putting them back. And since the book shelf itself isn't suppose to even have skill books, it appears that the book disappears when being placed back in. I did my testings on on a clean install, with no other mods than Kinky World, Nraas MasterController and DebugEnabler, no StoryProgression mods. I removed all bookshelves from the library and left only 3 "Book Corral"s. The sims picked up and put down the books immediately in the same bookshelf they picked them up from, causing the books to disappear from the shelf inventory. The only books available were Skill books and "Let'em Look". But once I added back Bookshelf_ReadSomething.cs from version 426 to version 437 and recompiled Kinky World, the sims went back to ignore skill books and only pick up "Let'em Look", without making it disappear. UPDATE: After playing a couple more hours, the bug reappeared. I don't know how or why, i might need to do some serious debugging. Edited February 25, 2025 by jdpetela Status Update
yafie_ahmad Posted April 8, 2025 Posted April 8, 2025 On 7/12/2024 at 10:46 AM, Lifelace said: Hi Jvsmith, Please add "Tease = 1," into "public enum WooHooTypes" (right under "Teasing = 1," so game can parse both "Tease" and "Teasing" um hi, where do I add the command line? I mean in which file? I'm still new to this stuff, and I got same error. thank you
toragor Posted April 13, 2025 Posted April 13, 2025 On 1/27/2025 at 6:03 PM, IvaInn said: Read here https://simlogical.com/ContentUploadsRemote/uploads/2277/ Does the download for the mod there still work for you? It doesn't for me
IvaInn Posted April 13, 2025 Posted April 13, 2025 32 minutes ago, toragor said: Does the download for the mod there still work for you? It doesn't for me If you are in Google Chrome, right-click - save as, in the upper right corner it will appear that the download is blocked, click there on the word save. Or the second option, I use the download from MTS topic Facial age slider https://www.mediafire.com/file/pj0jtuu8fpw1a62/ConsortModProjectLandslide.package/file 1
IvaInn Posted May 15, 2025 Posted May 15, 2025 (edited) Hi. I don't want to offend anyone, thank you all very much for your work. I just wanted to say that after trying 2 versions, I prefer the one closest to the original, with minor changes, implementation of what was already planned in the original code and reduction/limitation of autonomy. I will be very glad if the Denton/Jvsmith version ever gets an update. Just so you know. Edited May 22, 2025 by IvaInn
Jvsmith Posted May 22, 2025 Author Posted May 22, 2025 On 5/15/2025 at 4:27 PM, IvaInn said: Hi. I don't want to offend anyone, thank you all very much for your work. I just wanted to say that after trying 2 versions, I prefer the one closest to the original, with minor changes, implementation of what was already planned in the original code and reduction/limitation of autonomy. I will be very glad if the Denton/Jwsmith version ever gets an update. Just so you know. I'm currently busy catching bugs and trying to speed up the mod. I've already completely rewritten the school code, almost completely reworked the clothing code, a lot of the kinky interactions. The deeper I dive into the mod's code, the more completely ridiculous errors I find. I wasn't planning on posting my personal version because it won't contain all the changes Katie brought in, and it won't have all the new bells and whistles, but I'll think about it, the problem is that my version probably won't be compatible with all saves, and anyone who wants to try it will most likely have to start a new game. 7
IvaInn Posted May 22, 2025 Posted May 22, 2025 2 hours ago, Jvsmith said: I'm currently busy catching bugs and trying to speed up the mod. I've already completely rewritten the school code, almost completely reworked the clothing code, a lot of the kinky interactions. The deeper I dive into the mod's code, the more completely ridiculous errors I find. I wasn't planning on posting my personal version because it won't contain all the changes Katie brought in, and it won't have all the new bells and whistles, but I'll think about it, the problem is that my version probably won't be compatible with all saves, and anyone who wants to try it will most likely have to start a new game. Sounds cool. In my opinion, adding certain features is mostly a matter of taste. Speedup and bug fixes are preferable. 2
bloodbus Posted June 4, 2025 Posted June 4, 2025 On 5/22/2025 at 12:28 AM, Jvsmith said: I'm currently busy catching bugs and trying to speed up the mod. I've already completely rewritten the school code, almost completely reworked the clothing code, a lot of the kinky interactions. The deeper I dive into the mod's code, the more completely ridiculous errors I find. I wasn't planning on posting my personal version because it won't contain all the changes Katie brought in, and it won't have all the new bells and whistles, but I'll think about it, the problem is that my version probably won't be compatible with all saves, and anyone who wants to try it will most likely have to start a new game. Kinkyworld has sat un-updated for several years with unfixed bugs. After the modern iterations of that mod from you, Katie, and Denton, I hope you find courage and solace knowing that all of us without programming knowledge will wait and appreciate the progress you and fellow modders make. I would be happy to help debug, but I would need to be pointed in the right direction for exactly *how* to help 1
Jvsmith Posted July 19, 2025 Author Posted July 19, 2025 (edited) I promised to post my personal version. Here it is. Thousands of lines of code, hundreds of methods and classes have been fixed. The school and work with clothes and underwear have been completely rewritten. Bugs have been fixed, features have been added. Can I not describe in detail what exactly has been fixed? I don't remember. You'll see for yourself. I tried to maintain compatibility with old saves, but don't be surprised if your save doesn't work, just start a new game. Updating to this version will turn off the school and underwear, turn it on again. Don't expect all the features from Katie's version in this branch, I'm not interested in them, I repeat: this is my personal version, use at your own risk. If you dare to use this version, then please share critical error logs, if you suddenly have them. And also don't try to combine resource files from other versions with this version, they are incompatible. EVERYTHING YOU NEED IS IN THE KIT, except for the file with the video of TV channels and animations, it is available here on the site, look for it yourself. If you have any questions, I will try to answer them. Edited July 19, 2025 by Jvsmith 10
IvaInn Posted July 19, 2025 Posted July 19, 2025 5 hours ago, Jvsmith said: I promised to post my personal version. Here it is. Thank you very much. This is very precious .
elixdude Posted July 20, 2025 Posted July 20, 2025 Question, is "Browse Web for Porn" doesn't do anything? Mine just have this notification and do nothing
Jvsmith Posted July 20, 2025 Author Posted July 20, 2025 (edited) 1 hour ago, elixdude said: Question, is "Browse Web for Porn" doesn't do anything? Mine just have this notification and do nothing Well, first of all, the Sim has to be slightly aroused to be interested in this action. Secondly, someone in the city has to post their selfies on the Internet. In general, you don't have to force Sims to search for porn on the computer, they do it themselves with the proper degree of interest and depravity. Edited July 20, 2025 by Jvsmith
Лиз99 Posted July 20, 2025 Posted July 20, 2025 Thank you for your work! On my lots where there are a lot of people, the sims used to stand for a long time, but now they have become more active and mobile, and this is very pleasing, but very upsetting, sorry, but you have disrupted the correct operation of the "Go Here" mod
Jvsmith Posted July 20, 2025 Author Posted July 20, 2025 (edited) 1 hour ago, Лиз99 said: Thank you for your work! On my lots where there are a lot of people, the sims used to stand for a long time, but now they have become more active and mobile, and this is very pleasing, but very upsetting, sorry, but you have disrupted the correct operation of the "Go Here" mod If you meant Nraas.GoHere then it was never compatible with KW and was not recommended for use initially. And if you are irritated by the excessive activity of the Sims, then this can be easily adjusted in the game and mod settings. Edited July 20, 2025 by Jvsmith
elixdude Posted July 20, 2025 Posted July 20, 2025 4 hours ago, Jvsmith said: Well, first of all, the Sim has to be slightly aroused to be interested in this action. Secondly, someone in the city has to post their selfies on the Internet. In general, you don't have to force Sims to search for porn on the computer, they do it themselves with the proper degree of interest and depravity. Are those actions (post selfies on internet) autonomously done by townies or only active sims can upload it? Also TIL need to be aroused to autonomously browse for porn...
Лиз99 Posted July 21, 2025 Posted July 21, 2025 Sorry for the translator's inaccuracy, thanks for the Sims becoming so mobile and active
Loveternity Posted July 21, 2025 Posted July 21, 2025 17 hours ago, elixdude said: Are those actions (post selfies on internet) autonomously done by townies or only active sims can upload it? I think I can answer that, I had a similar discussion with @Jvsmith a long time ago on autonomy. If you open the ONIKI_KinkySettings.package with S3PE and find the KinkyMotives xml, you should be able to find the following: <Tuning name="Exhibition" kind="294048012" universal="True" insatiable="False" intensity="800" ageSpecificity="All" traitSpecificity="Exhibitionist" decayType="NoDecay" decayValue="0" initialMin="100" initialMax="100" timeRandomness="0" hasDefaultValue="True"> </Tuning> The traitSpecificity part determines who can do exhibition interactions autonomously based on traits. With the default setting of Exhibitionist, only Sims who have that trait will have that autonomy which helps a lot with performance. I believe that Oniki's default is to have that as "Unknown" so that every Sim can autonomously do exhibition interactions, but that has an impact on performance. I myself prefer a more "middle ground" approach; I change that part to "ExhibitionistReward" so that instead of checking for the normal trait, the reward trait is checked. The reward can be given to any Sim you want with MasterController and does not interfere with normal traits. That way I pick a number of Sims that I want to be able to do this autonomously and give them the reward trait. It's all a matter of how much performance you want to sacrifice for increased autonomy. 1
elixdude Posted July 21, 2025 Posted July 21, 2025 6 hours ago, Loveternity said: I think I can answer that, I had a similar discussion with @Jvsmith a long time ago on autonomy. If you open the ONIKI_KinkySettings.package with S3PE and find the KinkyMotives xml, you should be able to find the following: <Tuning name="Exhibition" kind="294048012" universal="True" insatiable="False" intensity="800" ageSpecificity="All" traitSpecificity="Exhibitionist" decayType="NoDecay" decayValue="0" initialMin="100" initialMax="100" timeRandomness="0" hasDefaultValue="True"> </Tuning> The traitSpecificity part determines who can do exhibition interactions autonomously based on traits. With the default setting of Exhibitionist, only Sims who have that trait will have that autonomy which helps a lot with performance. I believe that Oniki's default is to have that as "Unknown" so that every Sim can autonomously do exhibition interactions, but that has an impact on performance. I myself prefer a more "middle ground" approach; I change that part to "ExhibitionistReward" so that instead of checking for the normal trait, the reward trait is checked. The reward can be given to any Sim you want with MasterController and does not interfere with normal traits. That way I pick a number of Sims that I want to be able to do this autonomously and give them the reward trait. It's all a matter of how much performance you want to sacrifice for increased autonomy. Thank you for idea, I'll give it a try later. As for now I successfully did it with random townie's selfie.
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