Chrissy90 Posted January 22, 2025 Posted January 22, 2025 1 hour ago, zezinhow said: Thanks a lot! It worked for somethings, orders like traits as the "dirty hands" after a handjob didn't seemed to get back, don't know if was 433 or the addons, but your life saved move was a heroic ! You're welcome! I checked my copy of version 434 in S3PE and the moodlet icon for creampied hands is there, so I would think it should work. I have noticed in pretty much all versions the creampied moodlets in general sometimes don't get applied. I'm not sure what the cause for that is, unfortunately.
Chrissy90 Posted January 22, 2025 Posted January 22, 2025 Not sure if this is a known issue or not, but a sim attempted to join mine in the shower, but it just bugged out my sim's shower and threw this script error: Spoiler <ScriptError Version="6" Type="MiniScriptError"> <ExceptionData>Oniki.KinkyMod v0.7.0 (436) System.IndexOutOfRangeException: Array index is out of range. #0: 0x00055 ldelem.r4 in Oniki.Interactions.Oniki.Interactions.TakeShower:StartWooHooInternal (single) (7E117000 [7.25391] ) #1: 0x00036 call in Oniki.Interactions.Oniki.Interactions.TakeShower:DuringShower (Sims3.SimIFace.StateMachineClient,Sims3.Gameplay.Interactions.InteractionInstance/LoopData) (7E117000 [00000000] [vt:A706A3A4] ) #2: 0x00000 in Sims3.Gameplay.Interactions.InteractionInstance+InsideLoopFunction:Invoke (Sims3.SimIFace.StateMachineClient,Sims3.Gameplay.Interactions.InteractionInstance/LoopData) (A05A4DC0 [00000000] [vt:A706A2B4] ) #3: 0x00085 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.Interaction`2:DoLoop (Sims3.Gameplay.Actors.ExitReason,Sims3.Gameplay.Interactions.InteractionInstance/InsideLoopFunction,Sims3.SimIFace.StateMachineClient,single) (7E117000 [-1466369] [A05A4DC0] [00000000] [1] ) #4: 0x00014 ret in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.Interaction`2:DoLoop (Sims3.Gameplay.Actors.ExitReason,Sims3.Gameplay.Interactions.InteractionInstance/InsideLoopFunction,Sims3.SimIFace.StateMachineClient) (7E117000 [-1466369] [A05A4DC0] [00000000] ) #5: 0x00349 stloc.u1 in Oniki.Interactions.Oniki.Interactions.TakeShower:Run () () #6: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () () #7: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () () #8: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () () #9: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () () #10: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () () </ExceptionData> </ScriptError>
Omicr0n Posted January 23, 2025 Posted January 23, 2025 On 1/21/2025 at 10:22 PM, Chrissy90 said: I made a habit of backing up my entire KW folder with each new version. Do you have 431 and 432 by any chance? Might be worth testing them to help determine when the exhibition stuff stopped working.
Chrissy90 Posted January 23, 2025 Posted January 23, 2025 (edited) 21 minutes ago, Omicr0n said: Do you have 431 and 432 by any chance? Might be worth testing them to help determine when the exhibition stuff stopped working. Yep! I have both. Finally being a file hoarder is paying off LOL ONIKI_KinkyMod432.7z ONIKI_KinkyMod431.7z Edited January 23, 2025 by Chrissy90 3
Loveternity Posted January 23, 2025 Posted January 23, 2025 Did a quick test to try and figure when "things went wrong". Loaded a tiny world for super fast load times (Sa Pineda by Nilxis in case anyone wants a world for quick tests), moved in a Sim, gave them the exhibitionist reward trait ("bought" it was MC Purchase Rewards), waited for the game to spawn NPCs. Then picked one NPC, made them besties with my Sim and the test was underway. 2 interactions were tested; First one is very quick to test, it's the kinky dance. When Sims try to tip, the animation plays but no money is actually added to the funds. The second one is autonomous removal of clothes and that one is trickier, but I did get results. Version 431: Kinky dance is bugged. Autonomy probably is too, I did level exhibition quite a bit and then would wait and see if my Sim would take anything off. She never did. Version 426 (Denton's last one): Kinky dance works, money is added to the household funds. My Sim removed her top all on her own, yay! This suggest that something went wrong inbetween these 2 versions. 3
Omicr0n Posted January 23, 2025 Posted January 23, 2025 (edited) 26 minutes ago, Loveternity said: This suggest that something went wrong inbetween these 2 versions. I took a break from the game at some point last year, so I skipped playing some of the versions between when Denton stopped and Jv started. I also play with my main sim's autonomy disabled via MasterController, and for a while I was playing with the Exhibition story progression set to the active household only, so it wouldn't have been immediately obvious to me that the exhibition autonomy had stopped working. Apparently nobody else noticed either. Makes it harder to pinpoint exactly when it stopped working. Edited January 23, 2025 by Omicr0n 2
zezinhow Posted January 23, 2025 Posted January 23, 2025 14 hours ago, Chrissy90 said: Yep! I have both. Finally being a file hoarder is paying off LOL ONIKI_KinkyMod432.7z 2.14 MB · 3 downloads ONIKI_KinkyMod431.7z 2.4 MB · 4 downloads Never stop! Along you are still playing at least 😂. I used to do that but stopped playing and just came back. 1
Chrissy90 Posted January 23, 2025 Posted January 23, 2025 7 hours ago, Loveternity said: in case anyone wants a world for quick tests Another good world for testing is CAS Test World by Fuzzy Logic Dishwasher. Smallest world size, 1 5x5 lot, and absolutely no spawners or foliage. Just an entirely empty world. 2
Omicr0n Posted January 24, 2025 Posted January 24, 2025 @Chrissy90I don't think there was an official release for 427 and 428 since Jv was releasing updates in the previous thread with no version number change, but could you upload 429 and 430?
Chrissy90 Posted January 24, 2025 Posted January 24, 2025 57 minutes ago, Omicr0n said: I don't think there was an official release for 427 and 428 since Jv was releasing updates in the previous thread with no version number change, but could you upload 429 and 430? Unfortunately, it seems those are the two versions I don't have. IIRC I never had 429, as I switched to from Denton's to JV's version with 430, but 430 had a huge issue with KW NPCs not spawning in new saves, so I didn't use it for long and probably didn't keep a copy for that reason. Sorry. 2
Omicr0n Posted January 24, 2025 Posted January 24, 2025 2 minutes ago, Chrissy90 said: Unfortunately, it seems those are the two versions I don't have. IIRC I never had 429, as I switched to from Denton's to JV's version with 430, but 430 had a huge issue with KW NPCs not spawning in new saves, so I didn't use it for long and probably didn't keep a copy for that reason. Sorry. It's all good. At least we know the breakdown happened somewhere between 426 and 431 1
Loveternity Posted January 24, 2025 Posted January 24, 2025 I've downgraded my ongoing save from 436 to 426 and played for one Sim day. Very glad to see inactives taking kinky selfies and undressing on their own and the downgrade didn't break anything. It's not all sunshine and roses of course, @Jvsmith did fix quite a few things and the downgrade makes it obvious. The 2 older bugs that became apparent in my play were: 1) Game can unpause itself on its own. This has been a bug for years in my experience and it doesn't happen nearly as often with newest versions (if at all). 2) The "too horny to sleep" situation goes straight to penetration, no foreplay. And that's just the immediately obvious bugs. I guess the best way to decide what version of the mod to use is to decide which bugs annoy us the least, no version is totally bug-free. 2
Omicr0n Posted January 24, 2025 Posted January 24, 2025 13 minutes ago, Loveternity said: I've downgraded my ongoing save from 436 to 426 and played for one Sim day. Very glad to see inactives taking kinky selfies and undressing on their own and the downgrade didn't break anything. It's not all sunshine and roses of course, @Jvsmith did fix quite a few things and the downgrade makes it obvious. The 2 older bugs that became apparent in my play were: 1) Game can unpause itself on its own. This has been a bug for years in my experience and it doesn't happen nearly as often with newest versions (if at all). 2) The "too horny to sleep" situation goes straight to penetration, no foreplay. And that's just the immediately obvious bugs. I guess the best way to decide what version of the mod to use is to decide which bugs annoy us the least, no version is totally bug-free. Yeah I'm hesitant to downgrade back to that many versions ago because of all the stuff that's been fixed since then. I'm just hoping Jv has time to look into the exhibition stuff at some point. 1
Jvsmith Posted January 24, 2025 Author Posted January 24, 2025 3 hours ago, Omicr0n said: It's all good. At least we know the breakdown happened somewhere between 426 and 431 59 minutes ago, Loveternity said: I've downgraded my ongoing save from 436 to 426 and played for one Sim day. Very glad to see inactives taking kinky selfies and undressing on their own and the downgrade didn't break anything. It's not all sunshine and roses of course, @Jvsmith did fix quite a few things and the downgrade makes it obvious. The 2 older bugs that became apparent in my play were: 1) Game can unpause itself on its own. This has been a bug for years in my experience and it doesn't happen nearly as often with newest versions (if at all). 2) The "too horny to sleep" situation goes straight to penetration, no foreplay. And that's just the immediately obvious bugs. I guess the best way to decide what version of the mod to use is to decide which bugs annoy us the least, no version is totally bug-free. What are you talking about? There were dozens of persistent requests from different users on the forum to reduce the kinky autonomy, Denton and I added a bunch of settings to disable different autonomy options. Some of them in the mod menu, some in the tuning file. Now you complain about the opposite! Ok, I will enable all of them by default in the next version, to disable them use tunings and settings! 2
Loveternity Posted January 24, 2025 Posted January 24, 2025 3 minutes ago, Jvsmith said: Denton and I added a bunch of settings to disable different autonomy options. Some of them in the mod menu, some in the tuning file. Right, namely the "Reduced KW autonomy" setting and the tuning package file. The problem is that even when the in-game setting is set to false, there is no autonomy for remove top/bottom etc. And even if I try to "trick" the game with the tunable file like I said in this post, there's still no autonomy. Sorry if it came across as complaining, I really appreciate your work on this. I'm just pointing out that things aren't working as they should.
Omicr0n Posted January 24, 2025 Posted January 24, 2025 (edited) 9 minutes ago, Jvsmith said: What are you talking about? There were dozens of persistent requests from different users on the forum to reduce the kinky autonomy, Denton and I added a bunch of settings to disable different autonomy options. Some of them in the mod menu, some in the tuning file. Now you complain about the opposite! Ok, I will enable all of them by default in the next version, to disable them use tunings and settings! I'm all for having more tunings and in-game settings. If these were intentional changes then what exactly does the Story Progression: Exhibition setting do now? As far as I can tell it doesn't currently do anything Edited January 24, 2025 by Omicr0n
Jvsmith Posted January 24, 2025 Author Posted January 24, 2025 (edited) 5 minutes ago, Omicr0n said: I'm all for having more in-game options and tunings. If these were intentional changes then what exactly does the Story Progression: Exhibition setting do now? As far as I can tell it doesn't currently do anything 12 minutes ago, Jvsmith said: What are you talking about? There were dozens of persistent requests from different users on the forum to reduce the kinky autonomy, Denton and I added a bunch of settings to disable different autonomy options. Some of them in the mod menu, some in the tuning file. Now you complain about the opposite! Ok, I will enable all of them by default in the next version, to disable them use tunings and settings! Use tunings. Open the attached file with s3pe, edit the necessary XML. For example, in Main_0x06a65d4c444afbf4 you will see exactly what you are interested in. And wait for a new version in the coming days, I've been trying to catch a bunch of bugs that were reported here for a month now, some of them have already been fixed, some are in the process. ONIKI_KinkyModTuning.package Edited January 24, 2025 by Jvsmith 4
Loveternity Posted January 24, 2025 Posted January 24, 2025 Like I've said, I've already tried using the tuning package to enable autonomy, didn't work for me. There's always a chance I didn't do it properly, if anyone else wants to give it a go let me know if you can get it to work.
Omicr0n Posted January 24, 2025 Posted January 24, 2025 (edited) 2 minutes ago, Loveternity said: Like I've said, I've already tried using the tuning package to enable autonomy, didn't work for me. There's always a chance I didn't do it properly, if anyone else wants to give it a go let me know if you can get it to work. That tuning file seems to be larger than the one I have. I'll test it out in my game when I get a chance Edited January 24, 2025 by Omicr0n 1
Jvsmith Posted January 24, 2025 Author Posted January 24, 2025 9 minutes ago, Loveternity said: Like I've said, I've already tried using the tuning package to enable autonomy, didn't work for me. There's always a chance I didn't do it properly, if anyone else wants to give it a go let me know if you can get it to work. Reducing autonomy is absolutely necessary for KW. The original version is just unplayable at times. Sims ignore player commands, are constantly horny, constantly jerk off, constantly get naked in the most inappropriate places and at the most inappropriate times. It's completely unnatural. So I made the decision to turn off a bunch of autonomy interactions by default. They are available at player command, they are still autonomy for sims that have the right traits. Exhibitionists still flash their genitals all the time. And if you set up the tuning correctly, everything will be the way you want it. 3
Omicr0n Posted January 24, 2025 Posted January 24, 2025 8 minutes ago, Jvsmith said: Reducing autonomy is absolutely necessary for KW. The original version is just unplayable at times. Sims ignore player commands, are constantly horny, constantly jerk off, constantly get naked in the most inappropriate places and at the most inappropriate times. It's completely unnatural. So I made the decision to turn off a bunch of autonomy interactions by default. They are available at player command, they are still autonomy for sims that have the right traits. Exhibitionists still flash their genitals all the time. And if you set up the tuning correctly, everything will be the way you want it. I agree that with the original defaults sims would get carried away. It was one of the reasons why I had exhibition story progression restricted to the active household for a long time. I had planned to see if I could allow it for everyone again and see if I could tamp it down a bit via the settings, but confusion arose because it seemed like it had just stopped working entirely. It wasn't at all obvious that aspects of it had been intentionally disabled or gated behind tuning settings.
Loveternity Posted January 24, 2025 Posted January 24, 2025 In my case it seems it has stopped working entirely. I just tried setting the tunables to true, I'm still not getting that autonomy back. And since @Jvsmith insists, I guess I'm doing it wrong. For the record, there is no mention of the tuning file in the original post, nor is it available to download from here, only from Denton's version. So it was never clear if it was still supposed to be used. It's also confusing to see that the reduced autonomy was an intentional change, yet the "reduced kw autonomy" setting is also false by default.
Jvsmith Posted January 24, 2025 Author Posted January 24, 2025 14 minutes ago, Loveternity said: In my case it seems it has stopped working entirely. I just tried setting the tunables to true, I'm still not getting that autonomy back. And since @Jvsmith insists, I guess I'm doing it wrong. For the record, there is no mention of the tuning file in the original post, nor is it available to download from here, only from Denton's version. So it was never clear if it was still supposed to be used. It's also confusing to see that the reduced autonomy was an intentional change, yet the "reduced kw autonomy" setting is also false by default. I wrote at the very beginning: This entire thread is a continuation of Denton's work and gave a link to Denton's work, It contains a description and links to all the files needed for the mod. It goes without saying that neither I nor Denton are the original authors of the mod, and do not have any copyrights to the original work. Therefore, we did not post ALL the mod files that can be downloaded from the original author. I try not to offend the original authors ever, even if they have already abandoned their mod and do not develop it. I do not take money for my work, do not require remuneration in any form, allow you to use my work as a source and even freely distribute it. The mod has a long history of development, and its use requires certain skills and understanding from the user. I am not able to answer all the questions and tell you everything about the game, do your own research, use the trial and error method. Good luck to everyone and have a good mood, this is so necessary in our time. 4
Omicr0n Posted January 24, 2025 Posted January 24, 2025 (edited) I think a mod of this scale could certainly do with having information about the various aspects of it in a centralized location, such as a new wiki that could be collaboratively edited. As it stands, information about different settings and functionality is scattered about all over the forums, and some of it seems to have been lost to time when the original wiki went down. Edited January 24, 2025 by Omicr0n
Jvsmith Posted January 24, 2025 Author Posted January 24, 2025 7 minutes ago, Omicr0n said: I think a mod of this scale could certainly do with having information about the various aspects of it in a centralized location, such as a new wiki that could be collaboratively edited. As it stands, information about different settings and functionality is scattered about all over the forums, and some of it seems to have been lost to time when the original wiki went down. You are absolutely right, it is very sad to lose the wiki, and it is a pity that Oniki did not share the source code. But that's how it is. And if someone takes on the writing of detailed instructions, then it will be just great, unfortunately, it will not be me, I am too tongue-tied and not a native English speaker for this. Unfortunately, no one is even eager to write the correct STBL for the English language, a lot of messages and part of the descriptions are still displayed in raw lines, not to mention describing in detail how to properly configure the mod. 3
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