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Oniki Kay’s Kinky World - Jvsmith Edition build 500


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Posted (edited)

If somebody were to start a new wiki for KW, https://miraheze.org might be a possible option. I see that Rimworld's adult mod, RimJobWorld has a new wiki hosted by them: https://rjw.miraheze.org/wiki/Main_Page. It's also the host for the non-Fandom Sims Wiki

 

  

22 minutes ago, Loveternity said:

Wayback machine does help, not everything is completely lost at least.

I'm grateful that some of the pages were archived before it went down, but many of them weren't unfortunately

Edited by Omicr0n
Posted

I'm starting to lose my mind. I just tried using the tuning package for Denton's 426 and it works exactly as I expect it to. I can enable and disable autonomy with it and fine-tune it to my liking. Clearly I'm doing this right. But no matter what I do with 436, autonomy is not coming back.

Posted (edited)
15 minutes ago, Loveternity said:

I'm starting to lose my mind. I just tried using the tuning package for Denton's 426 and it works exactly as I expect it to. I can enable and disable autonomy with it and fine-tune it to my liking. Clearly I'm doing this right. But no matter what I do with 436, autonomy is not coming back.

I also didn't see any tuning options for whether sims will autonomously take kinky selfies. Without that they'll never actually achieve the first skill level of Exhibitionism, since taking at least one selfie is a requirement. Not sure if that interaction is tied to something else.

Edited by Omicr0n
Posted (edited)
13 hours ago, Loveternity said:

I'm starting to lose my mind. I just tried using the tuning package for Denton's 426 and it works exactly as I expect it to. I can enable and disable autonomy with it and fine-tune it to my liking. Clearly I'm doing this right. But no matter what I do with 436, autonomy is not coming back.

 

13 hours ago, Omicr0n said:

I also didn't see any tuning options for whether sims will autonomously take kinky selfies. Without that they'll never actually achieve the first skill level of Exhibitionism, since taking at least one selfie is a requirement. Not sure if that interaction is tied to something else.

 

The ONIKI_KinkyMod.package file contains KinkyMotives.XML
It describes the motives for autonomy.
Find the line <Tuning name="Exhibition" kind="294048012" universal="True" insatiable="False" intensity="800" ageSpecificity="All" traitSpecificity="Exhibitionist" decayType="NoDecay" decayValue="0" initialMin="100" initialMax="100" timeRandomness="0" hasDefaultValue="True">
And replace traitSpecificity="Exhibitionist" with traitSpecificity="Unknown".
Then not only exhibitionists, but all sims will want to get naked and take selfies.

Edited by Jvsmith
Posted

@Jvsmith Thank you! Finally it all starts to make sense now, I spent most of yesterday trying to figure out what I missed in the tuning package, I thought you meant the tuning package had to be edited to enable this autonomy.

It's actually cool that all kinky motives can be gated in such a manner. And what's interesting is that with traitSpecificity="Exhibitionist" I wasn't getting the autonomy on a Sim with the reward trait. I never checked to see if those with the normal trait would get it but I assume so.

Question: if I change that to traitSpecificity="ExhibitionistReward" and give a few Sims the reward trait, those Sims would get this kind of autonomy back but no one else, correct? If that's the case this is a great way of still having the autonomy but limiting it to our liking. It's not perfect, but it's a start!

Posted
45 minutes ago, Loveternity said:

Question: if I change that to traitSpecificity="ExhibitionistReward" and give a few Sims the reward trait, those Sims would get this kind of autonomy back but no one else, correct? If that's the case this is a great way of still having the autonomy but limiting it to our liking. It's not perfect, but it's a start!

That seems like a better choice than taking up a normal trait slot. I'm gonna go the opposite direction though and see if I can maintain some semblance of order while keeping exhibitionism enabled globally. Might be a fool's errand though, but we'll see.

Posted
1 hour ago, Omicr0n said:

That seems like a better choice than taking up a normal trait slot. I'm gonna go the opposite direction though and see if I can maintain some semblance of order while keeping exhibitionism enabled globally. Might be a fool's errand though, but we'll see.


Yes, you are right. You can write any character trait of your choice, for any motive. In the next version, the autonomy of some interactions will be further reduced, perhaps you will not have to write anything there. And I will put these settings in a separate file, so that it is easier to find them, and not to rewrite them every time the mod is updated.

Posted

Let's not forget that KW has its own interaction tuning menu. I think I'll enable exhibitionism for all as well, but I'll experiment with cutting all "exhibition" values from the interactions to one tenth of the default (so the Remove Bra interaction will be changed to 20 from 200) and see if that makes a noticeable difference.

And if that fails then I'll get more creative with the xmls.
 

1.jpg

Posted
On 1/21/2025 at 7:46 PM, Loveternity said:


Could be but who knows, I don't trust "show infos" that much honestly. I've had sims with big boobs having "has big boobs: false" in Show Info. And those same sims get the attraction notification for large breasts if someone sees them without their top, so it's not a matter of KW not recognizing a slider or something.

There's so many small things that seem to be bugged at present, I wonder if we should make a "list of known issues". Perhaps @Jvsmith could weigh in on that, for all we know everything we've discussed is a known issue already. :P


You are wrong. ShowInfo shows accurate and correct information about the sim. It's just that in the mod, different body characteristics (penis size, butt size, breast size) have a clear correlation with certain sliders. If you use my mod with improved bodies, then you have these sliders, otherwise, if you use some other sliders, then the mod simply does not understand the body sizes, even if in the game it looks the way you want. These are not my changes to the mod, this is how Oniki was programmed. I just added additional useful information to ShowInfo.

Posted
34 minutes ago, Jvsmith said:


You are wrong. ShowInfo shows accurate and correct information about the sim. It's just that in the mod, different body characteristics (penis size, butt size, breast size) have a clear correlation with certain sliders. If you use my mod with improved bodies, then you have these sliders, otherwise, if you use some other sliders, then the mod simply does not understand the body sizes, even if in the game it looks the way you want. These are not my changes to the mod, this is how Oniki was programmed. I just added additional useful information to ShowInfo.


I do use your mod and I have those sliders. IIRC I did get boobs to show as true but I'm not sure which slider did the trick, there's quite a few. I could not get the butt to show as true no matter which slider I used though. Maybe I didn't go big enough?

Is the vanilla bust slider recognized? I'm pretty sure I've seen attraction notifications mentioning that the Sim has large breasts with just the vanilla slider, but show info still shows that as false. Maybe the two check for different things.

Posted

Anyway, I did reduce the exhibition values from the interaction menu to one tenth of default. Then I had my Sim visit a community lot for half a day and see how many Sims would get naked without having sex and how many kinky selfies my Sims would receive. Results:

Default values: 4 Sims did a kinky dance. Of those 4, 3 of them also took off their tops autonomously. My Sims received 2 kinky selfies from inactives.

10%: 1 Sim did a kinky dance and that same Sim also took off her top autonomously. My Sims received 0 kinky selfies.

This does look promising, but it's far from definitive. What's curious is that all Sims that did this were female and my world has a balanced population.

Posted (edited)
12 minutes ago, Loveternity said:

Anyway, I did reduce the exhibition values from the interaction menu to one tenth of default. Then I had my Sim visit a community lot for half a day and see how many Sims would get naked without having sex and how many kinky selfies my Sims would receive. Results:

Default values: 4 Sims did a kinky dance. Of those 4, 3 of them also took off their tops autonomously. My Sims received 2 kinky selfies from inactives.

10%: 1 Sim did a kinky dance and that same Sim also took off her top autonomously. My Sims received 0 kinky selfies.

This does look promising, but it's far from definitive. What's curious is that all Sims that did this were female and my world has a balanced population.

I haven't messed with any interaction tuning yet, but I do have the global arousal modifier set to 0.2, and I've reduced the rate at which the woohoo and exhibition skills increase via the tuning file, although I wish I could adjust the rates for those 2 skills separately. Haven't seen anything get too out of hand yet, but the population is still building up their exhibition skill, so it hasn't started to snowball yet. I don't think any of the inactives have a skill higher than 2 or 3 yet, and I've currently gated public sex behind an exhibition skill of 4.

Edited by Omicr0n
Posted (edited)

Hi @Jvsmith I was wondering if ‘Masterbate On All Fours’ interaction will be restored in the next build?

 

I’ve been trying to restore it in Build436 but cannot get it. It works perfectly in Build426 & 433 but gone in 436. Would you might know what you did between 433 & 436 that caused this interaction to disappear? I would really love to get this working again and any info you could provide I would be very grateful.

 

I fixed it, I apologize. ❤️ 

Edited by Katie P
Posted
7 hours ago, Katie P said:

Hi @Jvsmith I was wondering if ‘Masterbate On All Fours’ interaction will be restored in the next build?

 

I’ve been trying to restore it in Build436 but cannot get it. It works perfectly in Build426 & 433 but gone in 436. Would you might know what you did between 433 & 436 that caused this interaction to disappear? I would really love to get this working again and any info you could provide I would be very grateful.

 

Kind regards


Yes, I've already fixed it.

Posted (edited)
14 hours ago, Loveternity said:


I do use your mod and I have those sliders. IIRC I did get boobs to show as true but I'm not sure which slider did the trick, there's quite a few. I could not get the butt to show as true no matter which slider I used though. Maybe I didn't go big enough?

Is the vanilla bust slider recognized? I'm pretty sure I've seen attraction notifications mentioning that the Sim has large breasts with just the vanilla slider, but show info still shows that as false. Maybe the two check for different things.


The sum of the four breast sliders is used:

BreastSize = 0x611C8950A00FB041 (vanilla slider)
BreastSize2 = 0x1A99F95A43EFF1C7
BreastScale = 0x4598980016C63620
BreastDepth = 0x2BC975A0DB87B9D1

 

The value of the butt slider is used:

ButtSize = 0x745F376D11D5E6C3

 

The value must be greater than 150 on the CAS scale.

 

There are four levels of Sims' reactions to body size: Tiny, Small, Big, Huge. (BigBoobs = HugeBreast)

 

I can correct the calculation algorithm if you suggest more suitable sliders.

Edited by Jvsmith
Posted (edited)

Is the Smoke tuning in KinkyModTuning supposed to be for when they're smoking a joint? I've got kInteractionTuning set to a value of 15, but the interaction definitely takes longer than 15 minutes.

 

Also, has anyone figured out the mechanics for selling drugs at the criminal rabbit hole? So far I've managed to sell drugs there once, but every other time they just say they're not interested. I have way better luck selling to individual sims.

Edited by Omicr0n
Posted
2 hours ago, Omicr0n said:

Is the Smoke tuning in KinkyModTuning supposed to be for when they're smoking a joint? I've got kInteractionTuning set to a value of 15, but the interaction definitely takes longer than 15 minutes.

 

Also, has anyone figured out the mechanics for selling drugs at the criminal rabbit hole? So far I've managed to sell drugs there once, but every other time they just say they're not interested. I have way better luck selling to individual sims.


I don't know, maybe because you didn't offer large quantities of drugs? As far as I remember, they buy at least a hundred pieces. As for the duration of all interactions, if you specified the time of any interaction in the settings, this does not mean that it will last exactly that long, it is always calculated in a somewhat mysterious way. The number in the settings is a kind of reference value, the duration itself depends on how the cycle mechanism is written, the length of the animations, and who knows what else.

Posted (edited)
12 minutes ago, Jvsmith said:


I don't know, maybe because you didn't offer large quantities of drugs? As far as I remember, they buy at least a hundred pieces.

They one time they did buy from me I only had a stack of like 5 cannabis herbs in my inventory. They bought all of it, and paid way more than I would have gotten by selling the herb to sims, or rolling it into joints and selling those. The amount I got was like 7K+. I'll try saving up larger stacks and see if that makes them more likely to buy it.

 

12 minutes ago, Jvsmith said:

As for the duration of all interactions, if you specified the time of any interaction in the settings, this does not mean that it will last exactly that long, it is always calculated in a somewhat mysterious way. The number in the settings is a kind of reference value, the duration itself depends on how the cycle mechanism is written, the length of the animations, and who knows what else.

Makes sense that it's not exact. Otherwise the animation would end abruptly depending on the value. I just get impatient waiting for them to finish smoking since I've been offering them to sims to get them to buy some afterwards. I've got Relativity set to a speed of 10, so the wait is even longer.

Edited by Omicr0n
Posted
7 hours ago, Jvsmith said:

The value must be greater than 150 on the CAS scale.


Ah, I'm certainly not going big enough sometimes then, I either use 50 or 100 for those sliders. It would be awesome if we could have a tunable where we can change that value.

On the topic of drugs, is it possible to add a KW Drugs enabled/disabled toggle? I've been using the Vile Ventures mod for drugs and they don't conflict or anything, it's just a matter of redundancy. If it's too much work don't worry about it, I'll survive with both varieties of drugs. :P

Posted (edited)
22 hours ago, Jvsmith said:


 In the next version, the autonomy of some interactions will be further reduced,

What can i do if i do not want it will be reduced?

I am generally in favor of the inactives having the same things available to them as much as possible, as those controlled by the player...

Edited by inrush
Posted (edited)

PSA: Remember to periodically delete these if you're enabling exhibitionism globally

Spoiler

Untitled.jpg.b0e9882792446076599af0e472fda3e0.jpg

 

With every sim taking kinky selfies and sending the pics to each other, the number can add up. I already deleted around 200 of them previously.

Edited by Omicr0n
Posted
16 minutes ago, Omicr0n said:

PSA: Remember to periodically delete these if you're enabling exhibitionism globally


Haha, my "routine" is to delete those, high school diplomas and drugs from this mod every 24 hours. :D

Posted

Guys, sorry for delaying the release of the version. As soon as I fix one bug, I immediately find another, I have already lost count of them. Be patient for a few more days.

Posted
48 minutes ago, Jvsmith said:

Guys, sorry for delaying the release of the version. As soon as I fix one bug, I immediately find another, I have already lost count of them. Be patient for a few more days.

It's all good. No need to rush. Take as much time as you need to.

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