toragor Posted January 27, 2025 Posted January 27, 2025 On 1/26/2025 at 1:34 AM, Jvsmith said: The sum of the four breast sliders is used: BreastSize = 0x611C8950A00FB041 (vanilla slider) BreastSize2 = 0x1A99F95A43EFF1C7 BreastScale = 0x4598980016C63620 BreastDepth = 0x2BC975A0DB87B9D1 The value of the butt slider is used: ButtSize = 0x745F376D11D5E6C3 The value must be greater than 150 on the CAS scale. There are four levels of Sims' reactions to body size: Tiny, Small, Big, Huge. (BigBoobs = HugeBreast) I can correct the calculation algorithm if you suggest more suitable sliders. Speaking of breast size. Does anybody know a way of randomizing breast size throughout the neighborhood? Just the vanilla slider would be enough, since mod sliders could create weird shapes.
IvaInn Posted January 27, 2025 Posted January 27, 2025 52 minutes ago, toragor said: Speaking of breast size. Does anybody know a way of randomizing breast size throughout the neighborhood? Just the vanilla slider would be enough, since mod sliders could create weird shapes. Read here https://simlogical.com/ContentUploadsRemote/uploads/2277/ 3
Jvsmith Posted January 28, 2025 Author Posted January 28, 2025 Updates in version 437: 1. Fixed many bugs in various parts of the code. Fixed some detected errors with variable overflow and empty variable values. 2. The configuration XMLs have been moved to a separate file ONIKI_KinkySettings.package 3. Reduced the chance of many autonomous interactions by 50% when enabling Reduce Autonomy in the LoversLab menu. 4. The algorithm for selling illegal goods in Hideout has been changed. Now you can sell not only weed, but also pills. 5. Added additional interactions for disabling in tuning. If you don't use tuning, then everything is enabled by default. 6. The algorithms of some interactions (Rape and others) have been corrected according to user requests. I am taking a break from the project for a while due to lack of free time. If there are any serious bugs in the current version, I will take a look. @Katie P has expressed a desire to contribute to the mod. I wish her luck and offer my full support. 11
IvaInn Posted January 28, 2025 Posted January 28, 2025 46 minutes ago, Jvsmith said: I am taking a break from the project for a while due to lack of free time. If there are any serious bugs in the current version, I will take a look. @Katie P has expressed a desire to contribute to the mod. I wish her luck and offer my full support. People quickly get used to good things) Thank you for working so hard to improve this kinky world) Have a fruitful break and rest) 6
Loveternity Posted January 28, 2025 Posted January 28, 2025 I'm noticing that on 437 with manual condom usage I am not getting prompted to use one. 2
Omicr0n Posted January 28, 2025 Posted January 28, 2025 56 minutes ago, Loveternity said: I'm noticing that on 437 with manual condom usage I am not getting prompted to use one. I've had the same issue 2
Jvsmith Posted January 29, 2025 Author Posted January 29, 2025 11 hours ago, Omicr0n said: I've had the same issue 12 hours ago, Loveternity said: I'm noticing that on 437 with manual condom usage I am not getting prompted to use one. This is weird, it works for me. Try clearing cache and updating mod settings. Use Nraas_MasterController and NRaas_Overwatch to clean up the game's junk. NRaas_ErrorTrap is also welcome, but use with caution, and make sure you've updated Nraas to the latest versions. 1
Loveternity Posted January 29, 2025 Posted January 29, 2025 I had already cleared cache and checked the settings. I've also tried messing around with different settings, condoms won't be used even with Auto for example. I thought that perhaps the issue came from updating from 436 somehow, but to my surprise I can replicate this issue even with a new game. No matter what setting I use condoms are ignored for some reason. 2
Omicr0n Posted January 29, 2025 Posted January 29, 2025 34 minutes ago, Loveternity said: I had already cleared cache and checked the settings. I've also tried messing around with different settings, condoms won't be used even with Auto for example. I thought that perhaps the issue came from updating from 436 somehow, but to my surprise I can replicate this issue even with a new game. No matter what setting I use condoms are ignored for some reason. I did the same testing. I cleared my cache files and started a new game with no other mods besides MasterController, and with all KW settings at their defaults, and I haven't been able to get the active sim to use condoms with the Auto or Manual setting. 2
Chrissy90 Posted January 29, 2025 Posted January 29, 2025 (edited) I've also noticed that condoms aren't working. I have mine on auto and they haven't been used. KW doesn't warn about continuing without a condom, either, so it isn't that the mod thinks they aren't there. It just seems to ignore the condom system entirely. On another note, this is less of a bug report and more of a question: When sims are woohooing in a hot tub, are other sims supposed to be able to get in as if the hot tub isn't in use? Because...well... Spoiler I mean...It made for a great screenshot so if it is a bug, please never fix it. 😂 Edited February 7, 2025 by Chrissy90 2
Loveternity Posted January 29, 2025 Posted January 29, 2025 35 minutes ago, Chrissy90 said: On another note, this is less of a bug report and more of a question: When sims are woohooing in a hot tub, are other sims supposed to be able to get in as if the hot tub isn't in use? No clue if it's intentional, but it's been this way for as long as I can remember. Another similar situation that happens often in my game is Sims having sex on a kitchen table and other Sims using it to eat as if nothing weird is happening. 1
Chrissy90 Posted January 29, 2025 Posted January 29, 2025 7 hours ago, Loveternity said: No clue if it's intentional, but it's been this way for as long as I can remember. Another similar situation that happens often in my game is Sims having sex on a kitchen table and other Sims using it to eat as if nothing weird is happening. Oh my god this is literally 2
KinkyKatie89 Posted January 30, 2025 Posted January 30, 2025 On 1/28/2025 at 11:31 PM, Jvsmith said: This is weird, it works for me. Try clearing cache and updating mod settings. Use Nraas_MasterController and NRaas_Overwatch to clean up the game's junk. NRaas_ErrorTrap is also welcome, but use with caution, and make sure you've updated Nraas to the latest versions. It didn’t work for me. Just found the issue. It’ll be fixed today 💋 5
beansssssssss Posted February 3, 2025 Posted February 3, 2025 (edited) hey so since i downloaded this version of KW, I have noticed my sims have become a little too autonomous for my liking and I can't figure out at all how to disable it. I tried everything in settings even the interactions tuning thing, which worked at first, but when I came back to the game the next day, my sims were doing stuff on their own again, and I don't like the frequency of it. My game also seems to not function correctly with I take the entire KW folder out of my mods folder. I have Nraas mods so when i load in a game, error trap goes completely nuts, and my entire save just eats itself alive. Can I get some help with this? Thank you! Edited February 3, 2025 by beansssssssss 1
Loveternity Posted February 3, 2025 Posted February 3, 2025 @beansssssssss I'll try to help you out. To reduce the autonomy I can think of two options: 1) Open your tuning package with S3PE and find this xml: https://prnt.sc/sGaH3vLbJYI8 The Autonomous entries are the ones you want to set to false if you want to reduce autonomy. Keep in mind that these do nothing unless the Reduced Autonomy setting in game is enabled, you can find that in the Loverslab category of KW Settings. The benefit of doing it this way is that you can always flip that option on or off in-game and see how you like it. The downside is that this might still not be enough for you, in which case... 2) Open your settings package with S3PE and find this xml: https://prnt.sc/ufC2POCd1CPl See the traitSpecificity part the arrow is pointing to? Change it from Unknown to a trait that is never or rarely used so that only Sims with that trait will have exhibition autonomy. If you set it to Exhibitionist for example, only those with the normal trait will have it. If you set it to ExhibitionistReward, only those with the reward trait will. This option is more aggressive than the first one; you can't change it in game, but it should almost eliminate autonomy. As for your ErrorTrap crying out, are you loading a save that used to have KW but no longer does? Of course ErrorTrap goes nuts in that case! You have to include KW again, load the save and from the KW Settings options uninstall the mod. 2
IvaInn Posted February 3, 2025 Posted February 3, 2025 Oh, I noticed that the postscripts to the traits appeared in the EA style. It didn't seem to be like that before. I read the description of dominance, funny)
Jvsmith Posted February 4, 2025 Author Posted February 4, 2025 The latest fixes have been made. Those who continue to use my version need to redownload the files and update the mod. To get new features and tricks I suggest you switch to the version from @KinkyKatie89 7
inrush Posted February 4, 2025 Posted February 4, 2025 Sorry, do I need to change your DLL file to hers?
announomous Posted February 8, 2025 Posted February 8, 2025 Having issues with the mod, sex animations do not play even when installed correctly. characters simply get dressed and then try again, getting stuck in a loop. any fix?
mrph Posted February 13, 2025 Posted February 13, 2025 Hi! On the new version 437, condoms stopped working. Sims simply don't use them. Manual control is set in the settings, but no clarifications are received before the act. On version 436, everything works fine. Is it possible to fix this problem? Thank you for your work and patience!
Chrissy90 Posted February 13, 2025 Posted February 13, 2025 1 hour ago, mrph said: Hi! On the new version 437, condoms stopped working. Sims simply don't use them. Manual control is set in the settings, but no clarifications are received before the act. On version 436, everything works fine. Is it possible to fix this problem? Thank you for your work and patience! This was fixed in Katie's version. ☺️ You can download it here: 1
tommy2000 Posted February 15, 2025 Posted February 15, 2025 Hi Thanks for continuing Kinky world, any chance of adding kinky animations to Exercise Treadmills and weight machine? kind of like swings or romantic massages where you can autonomously start a woohoo. I like the Idea of Trainers maybe starting a sequence. Female trainers can touch men on weight machines while male trainers can touch females on treadmills.
jdpetela Posted February 18, 2025 Posted February 18, 2025 (edited) Thank you JV for your work. I'm afraid I have to report that I'm suffering the same "disappearing skill books" bug (vanilla and kinky ones) that many others mentioned. I've noticed it at the Library. To be sure that it's not a conflict or simply just some other mod, i created an empty sims folder in my documents, and installed a fresh copy of Kinky World, the one you posted on this thread. So i tested with only KW, not even store content, started a new game in Sunset Valley, went straight to the library and observed the sims picking up skill books from the shelves and apparently putting them back immediately, but actually after that the book is gone. As a matter of fact, after a sim day went by, the library was almost completely devoid of skill books. You said in your post: "Removed the ReadSomething method from the mod, it is redundant and interfered with autonomous reading of regular books." which is weird, cos if I don't miss remember, the vanilla ReadSomething never picks a skill book but a general literature (trash) book, and yet the sims kept trying to pick skill books, specially "Let them Look". Some residual code must have remained. I hope you can solve it cos is pretty game breaking, cos it doesn't only happens at the library but also at the active sims home when they go for a book autonomously, and loosing a expensive skill book is no fun. I think i'll downgrade the version until it is solved. Thank you in advance for looking into it and thank you for all the work done so far. *EDIT: Oppps, seems i haven't saved a backup of version 436, can someone share it with me please? Thank you Edited February 18, 2025 by jdpetela 1
nitromon Posted February 18, 2025 Posted February 18, 2025 (edited) 3 hours ago, jdpetela said: *EDIT: Oppps, seems i haven't saved a backup of version 436, can someone share it with me please? Thank you Oniki_KinkyMod.436.zip Edited February 18, 2025 by nitromon wrong version. correct one now. 1
jdpetela Posted February 18, 2025 Posted February 18, 2025 5 hours ago, nitromon said: Oniki_KinkyMod.436.zip 19.1 MB · 1 download Thank you!
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