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Cursed DD Enchantings - Redux²


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Posted
11 hours ago, jbezorg said:


BDH will strip off quest items and the parasite is a quest item. While the parasite quest is running, this mod disables traps.

I'm thinking of just removing the Parasite portion at this point because FO4 DD is in such a state that many mods don't account for DD quest items and pretty much fuck-up any attempt to make a DD quest.  

If only it would be possible to check if the Parasite was removed via cheating methods, so your Mod could reequip it.

Posted

Sorry for delay, it took some time because the machine with game and the machine with internet - two different machines with the different operating systems.
Thanks to screenshots, I'm specify the exact text of message appeared, when I tried to unequip some devices from Anastasia: "You lack the key to unlock butt plug" in english.

On 9/27/2025 at 10:26 PM, jbezorg said:

Does "showinventory" in console show both the inventory and rendered devices or just the rendered?

The "showinventory" command lists me a lot of items, the wearable ones you can see at this screenshot:

ScreenShot391.thumb.png.693350d4957839ffb420108f72b28822.png

During experiments the Anastasia accidentally catches by teleporting area from the "Institute Portal gun" mod, with "Loot co-processor" option. This mod gives to player a gun, like a laser, which able to create the portal areas of two kinds, providing a fast travel from one area to another for all who come to. Option "loot co-processor" adds the undressing property to this portals. All loot, of course, goes to special storage for the player. After this happens, Anastasia leaves all her equipment in the trap, but continue to ring. All the restraint's effects left in place, as a spells. I tried to "dispel" it - it works before changing location, after it all spells returns back. Additionally, Anastasia nave a perk, that slows down the sneaking in the restraints - it is left too. I think, some legal way to unequip that toys (and their effects) from the companions needed.

Posted
7 hours ago, Jendos said:

I think, some legal way to unequip that toys (and their effects) from the companions needed.


I agree but I think the effort should go into the DD framework and not this mod.

Posted
On 10/5/2025 at 3:46 AM, TobiT889 said:

If only it would be possible to check if the Parasite was removed via cheating methods, so your Mod could reequip it.

 

Tried that. It's what causes the parasite to not fully unequip sometimes. DD RC9 has added a remove DD item function that respects the DD Quest Item keyword. But if a mod hasn't been updated to use that function and uses the same function w/in the DD framework I use to remove DD quest items 🤷‍♂️

  • 4 weeks later...
Posted

Hello! I've encountered an issue that, for the life of me, I can't figure out. I've combed through this thread, but I haven't found anything similar. (Please forgive me if I missed a post.)

Until the last couple days, CDDER has worked absolutely fine. Now, the mod seems to work up until the moment the devices are actually equipped. I'll link a video showing what I mean, but basically, everything appears to function exactly as it should--when my character triggers a trap, I see the gas, hear the SFX, and she falls over. The game loads a moment, and then she gets back up again...with no devices. (https://youtu.be/dVBm8wGevqI).

I'm guessing that it's an issue with a setting, an armor slot, or my load order, but as far as I know, I haven't changed anything. I removed the last mod I added (DD Workbench Unlocker) to see if that conflicted. No dice. I've also tried reinstalling the mod, activating a trap naked, running "unequip all" in the console to see if a device lock got stuck somewhere, enabling and disabling "strip actor," changing the percentage of KFD vs. DD, and enabling and disabling follower support. 

I'll attach my load order and plugins list below. Could you take a look, please? I'm happy to provide whatever else you need. :3

 

Plugins.txt LoadOrder.txt

Posted
7 hours ago, Elsie Bywater said:

Hello! I've encountered an issue that, for the life of me, I can't figure out. I've combed through this thread, but I haven't found anything similar. (Please forgive me if I missed a post.)

Until the last couple days, CDDER has worked absolutely fine. Now, the mod seems to work up until the moment the devices are actually equipped. I'll link a video showing what I mean, but basically, everything appears to function exactly as it should--when my character triggers a trap, I see the gas, hear the SFX, and she falls over. The game loads a moment, and then she gets back up again...with no devices. (https://youtu.be/dVBm8wGevqI).

I'm guessing that it's an issue with a setting, an armor slot, or my load order, but as far as I know, I haven't changed anything. I removed the last mod I added (DD Workbench Unlocker) to see if that conflicted. No dice. I've also tried reinstalling the mod, activating a trap naked, running "unequip all" in the console to see if a device lock got stuck somewhere, enabling and disabling "strip actor," changing the percentage of KFD vs. DD, and enabling and disabling follower support. 

I'll attach my load order and plugins list below. Could you take a look, please? I'm happy to provide whatever else you need. :3

 

Plugins.txt 3.44 kB · 1 download LoadOrder.txt 3.59 kB · 1 download

 

Some things to try.

  1. Can you backup load orders and mod lists in Vortex? If so, have you tried saving your current load order and mod list. Then load in older versions that you know worked?
  2. Can you go back to an older save and will traps work correctly?
  3. Are you a Premium user and has vortex auto updated a mod?
  4. Did you have a parasite trap trigger and try to remove it manually?
Posted
12 hours ago, jbezorg said:

 

Some things to try.

  1. Can you backup load orders and mod lists in Vortex? If so, have you tried saving your current load order and mod list. Then load in older versions that you know worked?
  2. Can you go back to an older save and will traps work correctly?
  3. Are you a Premium user and has vortex auto updated a mod?
  4. Did you have a parasite trap trigger and try to remove it manually?

Alright, so, tl;dr: success! (For the moment, anyway.)

I ended up totally uninstalling both your mod and Kimi's, loading a recent save, and then reinstalling both. When I loaded up and ran the test again, it worked! 

If you're interested, it may well have been a parasite issue. You reminded me that, although I didn't try to remove one myself, I had a moment a while back where DD equipped a harness over it, and that removed the parasite. I went back to a save from before that happened, but when I ran the test there, CDDER didn't trigger at all. Weird, right? I loaded the save I used to make the video, and the mod did trigger, but as before, didn't equip any devices. 

Anyway, for now it seems to be working. Thank you for your help (and for the mod)! I'll keep these suggestions in mind if I encounter another issue. 

 

Posted
40 minutes ago, Elsie Bywater said:

Alright, so, tl;dr: success! (For the moment, anyway.)

I ended up totally uninstalling both your mod and Kimi's, loading a recent save, and then reinstalling both. When I loaded up and ran the test again, it worked! 

If you're interested, it may well have been a parasite issue. You reminded me that, although I didn't try to remove one myself, I had a moment a while back where DD equipped a harness over it, and that removed the parasite. I went back to a save from before that happened, but when I ran the test there, CDDER didn't trigger at all. Weird, right? I loaded the save I used to make the video, and the mod did trigger, but as before, didn't equip any devices. 

Anyway, for now it seems to be working. Thank you for your help (and for the mod)! I'll keep these suggestions in mind if I encounter another issue. 

 

 

Sweet!
 

I'd at least disable DCW traps if you want to keep the quests. There have been a lot of FO4 updates since it was released Nov 2017. 

Posted

Another question:

 

The "Angeli Suit" has the "Plug A" and the "Jetpack" on the same slot (54).

Probably beacuse of logic reasons.

 

When your mod equipts the suit it tends to only equipt the "Plug A".

 

Is there way to change that, I would prefer the "Jetpack"?

Posted
7 hours ago, TobiT889 said:

Another question:

 

The "Angeli Suit" has the "Plug A" and the "Jetpack" on the same slot (54).

Probably beacuse of logic reasons.

 

When your mod equipts the suit it tends to only equipt the "Plug A".

 

Is there way to change that, I would prefer the "Jetpack"?

 

It may be a while before I get back to this mod. You (or anyone for that matter) can definitely open it up in the CK and customize it.

Posted (edited)
On 11/13/2025 at 8:35 AM, SuvatosLabo said:

Is it possible to make keys appear in containers that aren't safes?

Use DCW for that.

Turn the chance for the "Belted" Quest to 0.

Edited by TobiT889
  • 2 weeks later...
  • 2 weeks later...
Posted

For the life in me I can't get the mod to display the "CDDER - MCM Updated" message, and by such, I can't get any of the installed mods to show up as installed in the MCM --> RC9 DD Enchantings --> Supported Mods.  They are all flagged as not installed.  I understand that I'm supposed to wait 30 seconds or so (239 active mods) yet still nothing happens.  I did create a brand new game and left RC Cursed DD Enchantings v1.97.5 unchecked until out of the vault.  As soon as I hit the surface, I saved, enabled the mod..... and nothing....  Any help would be greatly appreciated.

 

Here is my mod loadout.

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccBGSFO4044-HellfirePowerArmor.esl
ccBGSFO4115-X02.esl
ccBGSFO4116-HeavyFlamer.esl
ccBGSFO4110-WS_Enclave.esl
ccBGSFO4096-AS_Enclave.esl
ccFSVFO4007-Halloween.esl
ccBGSFO4046-TesCan.esl
ccSBJFO4003-Grenade.esl
ccOTMFO4001-Remnants.esl
AAF.esm
ArmorKeywords.esm
AAFThemes.esl
FaceLight.esl
FAR.esl
FastFillingBottles.esl
four_play_resources.esm
Homemaker.esm
HUDFramework.esm
IceStormsBladeThighBoots.esl
IceStormsStilettoHighHeelBoots.esl
TortureDevices.esm
KziitdFetishToolset.esm
PANPC.esm
SettlementKeywords.esm
Snap'n Build.esm
TrueStormsFO4.esm
Devious Devices.esm
AutoUnequipPipboy.esm
3pMeleeTweak.esp
3dscopes-replacer.esp
3vnvnv.esp
AAF_Four-Play_Animations_Crazy6987.esp
AAF_BadEnd_Animations.esp
AAF_CreaturePack02DLC.esp
AzarPonytailHairstyles.esp
AES_Renovated Furniture.esp
AAF_CreaturePack01.esp
AAF_Violate.esp
AngeliPowerarmor.esp
AkaWaterWorld.esp
ApalLeotard.esp
Armorsmith Extended.esp
BDO Hair.esp
BetterGenerators.esp
BetterSettlers.esp
AngeliTech suit.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMostlyFemale.esp
BetterSettlersNoLollygagging.esp
BiggerExplosionFatman.esp
BNPA_NAVI Armor.esp
Bride.esp
Build High - Expanded Settlements.esp
Build High - Builder's Patch.esp
CBBE.esp
Clean Wasteland Workshop.esp
Clean Water - Tropical - Rads.esp
CleanSettlement Beds.esp
CleanSettlement Homemaker Greenhouses.esp
CleanSettlement.esp
Clipboard.esp
ColtDeltaElite_10mmReplacer.esp
ComMoisturizer.esp
Companion Infinite Ammo.esp
Craftable Bad End Furniture.esp
Crazy_Animations_Gun.esp
CumNWealth.esp
Cute Magnolia Vanilla.esp
Cute Rylee.esp
dD-Enhanced Blood Basic.esp
DDP_Lightbox1.esp
DeadlyHazardsTraps.esp
DeadlyTrapsHazards-FH.esp
Deathclaw_nude.esp
Decal Stain Remover REDUX - All DLC.esp
DiverseChildren.esp
Doctor Amari.esp
DOOMDesertEagle.esp
EasyHacking.esp
EferasBetterBeds.esp
ESPExplorerFO4.esp
ExpandedGagDialogue.esp
Farelle_Animations.esp
Faster Terminal Displays (100x).esp
Faster Terminal Displays (20x).esp
FF7R.esp
FineZoom.esp
FO4_AnimationsByLeito.esp
FO4HHS_AAF.esp
FOrigin12.esp
four_play.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays.esp
FunctionalDisplays-Patch-DLC-ALL-VIS.esp
FunctionalDisplays-MISC-VIS.esp
FunctionalDisplays-AID-VIS.esp
Grim ZeroSuitSamus.esp
Grim_Vampirella.esp
HighHeels.esp
Homemaker - Unlocked Institute Objects.esp
Homemaker WP.esp
Idiot Slut.esp
Improved Jetpack Flight Model.esp
Industrial HD.esp
InsElevator.esp
Insignificant Object Remover.esp
JMaszk_Reestablished_Minutemen_Castle_1.0.esp
killmove-100.esp
KSHairdos.esp
KziitdFetishToolset_RH_Compatibility.esp
LargerMoon.esp
LongerPowerLines3x.esp
LongerRangeProjectiles.esp
LooksMenu Customization Compendium.esp
LooksMenu.esp
Lots More Female Hairstyles.esp
LovingCurie_1.0.3b.esp
luxor8071 HD Texture Pack AIO.esp
MAID_by_Justice.esp
MiscHairstyle.esp
Cute Magnolia Crescent.esp
MostlyFemale.esp
Movable Power Armor.esp
Move (Get Out the Way).esp
Mutated Lust.esp
NMC Bundle HIGH.esp
No Lightstep (Traps, Mines), No Slient Running.esp
No more monochrome - Color setting for the Pipboy!.esp
OCDecorator - No Experience.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
PA-Quick Animations.esp
PANPC - Explosion Responses.esp
PANPC - Trap Alerts.esp
ParagonHairs.esp
PD_LowerWeapon.esp
Pionerka.esp
QuickAid.esp
Realtime Death.esp
Reverb and Ambiance Overhaul.esp
SavageCabbage_Animations.esp
Scrap Everything - Core.esp
Scrap Everything - Ultimate Edition.esp
SettlementLimitSlashedFarHarbor.esp
SettleObjExpandPack.esp
SettleObjExpandPack-AllLightShadowEnabler.esp
Shino_Sailor_Moon.esp
SleekStylesPack.esp
SnapBeds.esp
Sneak Rank 5 Perk - Subtle Effect.esp
SR_Settlement_Signs.esp
StackDLCsFoundations.esp
SteyrAUGnv.esp
SuitDreams(1.Very Light).esp
SuitDreams(2. Light).esp
SuitDreams(3.Average).esp
SuitDreams(4.Heavy).esp
SuitDreams(5.Very Heavy).esp
SummerOverhaul.esp
Sun'sHepsyHair.esp
SunsNier2B.esp
SurvivalOptions.esp
TERASuccubusMashup.esp
The Eyes Of Beauty.esp
ThirdPersonADS.esp
TrueStormsFO4-EarlierSunsets.esp
Devious Devices Addon - High Heels Sound.esp
Rogg DD Items Manager.esp
KziitdFetishToolset_DD_Compatibility.esp
DestructiveDevices.esp
DD_hider_addon.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
tsuki no hana.esp
USP 45.esp
Silver Ghost.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
VaultGirl.esp <-- this mod does not appear to be enabled for reasons beyond me.  I even removed the original mod yet it lingers inactive without a order number.
VIO_Strap-On.esp
Vioxsis_Strap-Ons.esp
VisibleCompanionAffinity.esp
VtawBOSInfiltrator.esp
VtawSynthHMS.esp
Wireless Power.esp
Workshop_Planters.esp
X12Plasmacaster.esp
Zipsuit.esp
RohZima_RealAnimatedPoses.esp
Raid My Heart.esp
DD_Enchantings.esp
 

Posted (edited)
6 hours ago, Vallarie said:

For the life in me I can't get the mod to display the "CDDER - MCM Updated" message, and by such, I can't get any of the installed mods to show up as installed in the MCM --> RC9 DD Enchantings --> Supported Mods.  They are all flagged as not installed.  I understand that I'm supposed to wait 30 seconds or so (239 active mods) yet still nothing happens.  I did create a brand new game and left RC Cursed DD Enchantings v1.97.5 unchecked until out of the vault.  As soon as I hit the surface, I saved, enabled the mod..... and nothing....  Any help would be greatly appreciated.

 

Here is my mod loadout.

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccBGSFO4044-HellfirePowerArmor.esl
ccBGSFO4115-X02.esl
ccBGSFO4116-HeavyFlamer.esl
ccBGSFO4110-WS_Enclave.esl
ccBGSFO4096-AS_Enclave.esl
ccFSVFO4007-Halloween.esl
ccBGSFO4046-TesCan.esl
ccSBJFO4003-Grenade.esl
ccOTMFO4001-Remnants.esl
AAF.esm
ArmorKeywords.esm
AAFThemes.esl
FaceLight.esl
FAR.esl
FastFillingBottles.esl
four_play_resources.esm
Homemaker.esm
HUDFramework.esm
IceStormsBladeThighBoots.esl
IceStormsStilettoHighHeelBoots.esl
TortureDevices.esm
KziitdFetishToolset.esm
PANPC.esm
SettlementKeywords.esm
Snap'n Build.esm
TrueStormsFO4.esm
Devious Devices.esm
AutoUnequipPipboy.esm
3pMeleeTweak.esp
3dscopes-replacer.esp
3vnvnv.esp
AAF_Four-Play_Animations_Crazy6987.esp
AAF_BadEnd_Animations.esp
AAF_CreaturePack02DLC.esp
AzarPonytailHairstyles.esp
AES_Renovated Furniture.esp
AAF_CreaturePack01.esp
AAF_Violate.esp
AngeliPowerarmor.esp
AkaWaterWorld.esp
ApalLeotard.esp
Armorsmith Extended.esp
BDO Hair.esp
BetterGenerators.esp
BetterSettlers.esp
AngeliTech suit.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMostlyFemale.esp
BetterSettlersNoLollygagging.esp
BiggerExplosionFatman.esp
BNPA_NAVI Armor.esp
Bride.esp
Build High - Expanded Settlements.esp
Build High - Builder's Patch.esp
CBBE.esp
Clean Wasteland Workshop.esp
Clean Water - Tropical - Rads.esp
CleanSettlement Beds.esp
CleanSettlement Homemaker Greenhouses.esp
CleanSettlement.esp
Clipboard.esp
ColtDeltaElite_10mmReplacer.esp
ComMoisturizer.esp
Companion Infinite Ammo.esp
Craftable Bad End Furniture.esp
Crazy_Animations_Gun.esp
CumNWealth.esp
Cute Magnolia Vanilla.esp
Cute Rylee.esp
dD-Enhanced Blood Basic.esp
DDP_Lightbox1.esp
DeadlyHazardsTraps.esp
DeadlyTrapsHazards-FH.esp
Deathclaw_nude.esp
Decal Stain Remover REDUX - All DLC.esp
DiverseChildren.esp
Doctor Amari.esp
DOOMDesertEagle.esp
EasyHacking.esp
EferasBetterBeds.esp
ESPExplorerFO4.esp
ExpandedGagDialogue.esp
Farelle_Animations.esp
Faster Terminal Displays (100x).esp
Faster Terminal Displays (20x).esp
FF7R.esp
FineZoom.esp
FO4_AnimationsByLeito.esp
FO4HHS_AAF.esp
FOrigin12.esp
four_play.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays.esp
FunctionalDisplays-Patch-DLC-ALL-VIS.esp
FunctionalDisplays-MISC-VIS.esp
FunctionalDisplays-AID-VIS.esp
Grim ZeroSuitSamus.esp
Grim_Vampirella.esp
HighHeels.esp
Homemaker - Unlocked Institute Objects.esp
Homemaker WP.esp
Idiot Slut.esp
Improved Jetpack Flight Model.esp
Industrial HD.esp
InsElevator.esp
Insignificant Object Remover.esp
JMaszk_Reestablished_Minutemen_Castle_1.0.esp
killmove-100.esp
KSHairdos.esp
KziitdFetishToolset_RH_Compatibility.esp
LargerMoon.esp
LongerPowerLines3x.esp
LongerRangeProjectiles.esp
LooksMenu Customization Compendium.esp
LooksMenu.esp
Lots More Female Hairstyles.esp
LovingCurie_1.0.3b.esp
luxor8071 HD Texture Pack AIO.esp
MAID_by_Justice.esp
MiscHairstyle.esp
Cute Magnolia Crescent.esp
MostlyFemale.esp
Movable Power Armor.esp
Move (Get Out the Way).esp
Mutated Lust.esp
NMC Bundle HIGH.esp
No Lightstep (Traps, Mines), No Slient Running.esp
No more monochrome - Color setting for the Pipboy!.esp
OCDecorator - No Experience.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
PA-Quick Animations.esp
PANPC - Explosion Responses.esp
PANPC - Trap Alerts.esp
ParagonHairs.esp
PD_LowerWeapon.esp
Pionerka.esp
QuickAid.esp
Realtime Death.esp
Reverb and Ambiance Overhaul.esp
SavageCabbage_Animations.esp
Scrap Everything - Core.esp
Scrap Everything - Ultimate Edition.esp
SettlementLimitSlashedFarHarbor.esp
SettleObjExpandPack.esp
SettleObjExpandPack-AllLightShadowEnabler.esp
Shino_Sailor_Moon.esp
SleekStylesPack.esp
SnapBeds.esp
Sneak Rank 5 Perk - Subtle Effect.esp
SR_Settlement_Signs.esp
StackDLCsFoundations.esp
SteyrAUGnv.esp
SuitDreams(1.Very Light).esp
SuitDreams(2. Light).esp
SuitDreams(3.Average).esp
SuitDreams(4.Heavy).esp
SuitDreams(5.Very Heavy).esp
SummerOverhaul.esp
Sun'sHepsyHair.esp
SunsNier2B.esp
SurvivalOptions.esp
TERASuccubusMashup.esp
The Eyes Of Beauty.esp
ThirdPersonADS.esp
TrueStormsFO4-EarlierSunsets.esp
Devious Devices Addon - High Heels Sound.esp
Rogg DD Items Manager.esp
KziitdFetishToolset_DD_Compatibility.esp
DestructiveDevices.esp
DD_hider_addon.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-FarHarborExtraRads.espFPAttributes.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
tsuki no hana.esp
USP 45.esp
Silver Ghost.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
VaultGirl.esp <-- this mod does not appear to be enabled for reasons beyond me.  I even removed the original mod yet it lingers inactive without a order number.
VIO_Strap-On.esp
Vioxsis_Strap-Ons.esp
VisibleCompanionAffinity.esp
VtawBOSInfiltrator.esp
VtawSynthHMS.esp
Wireless Power.esp
Workshop_Planters.esp
X12Plasmacaster.esp
Zipsuit.esp
RohZima_RealAnimatedPoses.esp
Raid My Heart.esp
DD_Enchantings.esp

 

 

 

Supported

Rogg DD Items Manager.esp - Installed
RealHandcuffs.esp - Not Installed
FO4_Basics.esp - Not Installed
SD_MainFramework.esp - Not Installed
FPAttributes.esp - Not Installed
ProvocativePerks.esp - Not Installed
SkimpyArmorKeywordResource.esm - Not Installed
AngeliTech suit.esp - Installed
AAF.esm - Installed
INVB_WastelandDairy.esp - Not Installed


Required
DLCNukaWorld.esm - Installed
DLCworkshop02.esm - Installed
TortureDevices.esm - Installed
Devious Devices.esm - Installed
KziitdFetishToolset.esm - Installed

ComMoisturizer.esp - Installed


Try adding RealHandcuffs.esp. I may have missed a dependency check (And it can handle NPCs much better than DD). Next try SkimpyArmorKeywordResource.esm for the same reason. Missed dependency check in the scripts.

Also, Make sure you are using DD RC9 and disable all the patches for DD that were for Kimy's version.

 

Edited by jbezorg
Posted (edited)

Whoa, thank you so much for the crazy fast response! I think I have it resolved now but can't really say what I did to fix it.  Three things stood out.  I went ahead and did the uncheck half of the mods debugging until it worked, and discovered that one of three things may have done it:

 

1) I had Steyr AUG - 1.0 - 2K mod uninstalled but "Modern Weapon Replacer - Steyr AUG A3 - FOMOD Installer" running, which may have caused a conflict.

2) LOOT --> Sort Plugins

3) AAF Started - I have a separate mod with those files (eg: F4SE/Plugins/AAF_game_started_2025_11_4_23_58_37). Not having any loaded and allowing a fresh one to form may have fixed it.

 

Now it's working as expected. :)  This is a relief because I had a custom mod I made while back ago which I was hoping wasn't conflicting.  This custom mod is "Destructive Devices" (attached) which turns some DD items into deadly BDSM traps.  For example:

 

* Golden Chastity Bra is now radioactive and will pump rads into your heart until you either remove it or your heart pops.

* Inflatable plugs now have bulbs filled with liquid nitrogen instead of air.  If not removed, your last breath will be an icy one.

* Some hoods are now airtight and filled with water.  A horrible way to go out where the last thing you see is nothing.

* Radioactive plugs, chain harness, etc.

 

I wanted to make a new torture device that will electrocute you but haven't gotten around to it yet.  It would be nice to have a metal plug that fries your pussy.  I did make one for Skyrim and oh man, the visuals are crazy!  Heroine is left to helplessly twitch on the ground as the shock and electricity animation pulses through her slowly, then you hear the heart beat go faster and faster as you are closer to death, and bam! 

 

Ahem, .... but I digress.  The aim here was to make the actor panic and go crazy looking for keys ASAP or at least have enough resources to survive (eg stim packs, rad away, etc).

DestructiveDevices.7z

Edited by Vallarie
Posted
2 hours ago, Vallarie said:

Whoa, thank you so much for the crazy fast response! I think I have it resolved now but can't really say what I did to fix it.  Three things stood out.  I went ahead and did the uncheck half of the mods debugging until it worked, and discovered that one of three things may have done it:

 

1) I had Steyr AUG - 1.0 - 2K mod uninstalled but "Modern Weapon Replacer - Steyr AUG A3 - FOMOD Installer" running, which may have caused a conflict.

2) LOOT --> Sort Plugins

3) AAF Started - I have a separate mod with those files (eg: F4SE/Plugins/AAF_game_started_2025_11_4_23_58_37). Not having any loaded and allowing a fresh one to form may have fixed it.

 

Now it's working as expected. :)  This is a relief because I had a custom mod I made while back ago which I was hoping wasn't conflicting.  This custom mod is "Destructive Devices" (attached) which turns some DD items into deadly BDSM traps.  For example:

 

* Golden Chastity Bra is now radioactive and will pump rads into your heart until you either remove it or your heart pops.

* Inflatable plugs now have bulbs filled with liquid nitrogen instead of air.  If not removed, your last breath will be an icy one.

* Some hoods are now airtight and filled with water.  A horrible way to go out where the last thing you see is nothing.

* Radioactive plugs, chain harness, etc.

 

I wanted to make a new torture device that will electrocute you but haven't gotten around to it yet.  It would be nice to have a metal plug that fries your pussy.  I did make one for Skyrim and oh man, the visuals are crazy!  Heroine is left to helplessly twitch on the ground as the shock and electricity animation pulses through her slowly, then you hear the heart beat go faster and faster as you are closer to death, and bam! 

 

Ahem, .... but I digress.  The aim here was to make the actor panic and go crazy looking for keys ASAP or at least have enough resources to survive (eg stim packs, rad away, etc).

DestructiveDevices.7z 9.87 kB · 0 downloads

 

I like the resource drain idea. Not to fond of killing the character. That's just my personal preference but it's why I install combat defeat mods like AAF Violate.

So, if the hood is airtight and filled with water, and the player has the Aquaboy/girl perk, what happens? Does it turn them into a Nina Mazursky?

 

Posted

I think, all good in a reasonable boundaries. The character can get a mortal danger in a few cases, but this danger must be stretched in time and must give an opportunity to rescue with the proper actions. Else, it a simple killing, not a game.

Posted
3 hours ago, Jendos said:

I think, all good in a reasonable boundaries. The character can get a mortal danger in a few cases, but this danger must be stretched in time and must give an opportunity to rescue with the proper actions. Else, it a simple killing, not a game.


Exactly. It's the reason I like Unforgiving Devices  It turned: press a button -> play an animation -> pass/fail into an actual game itself.

Posted
Just now, jbezorg said:


Exactly. It's the reason I like Unforgiving Devices  It turned: press a button -> play an animation -> pass/fail into an actual game itself.

 

I can't imagine how much work went into make that mod but it really is top-tier, the traps + new items arent needed at all but if anyone made an equivalent of that for fallout 4 it would be incredible.

 

 

Posted (edited)

I'm so sorry, this has probably been answered before, but I can't find anything.
I am getting the rolling notif spam, but past that, no event is ever firing, even when turned up to 100%, I have enabled 'Show rolls' but nothing pops up for that either
I am using 169 version, and have RC9
I have all the requirements
I have also done the reset console commands
Also This mod is at the bottom of my load order

Edited by pingbi146
Posted
3 hours ago, pingbi146 said:

I'm so sorry, this has probably been answered before, but I can't find anything.
I am getting the rolling notif spam, but past that, no event is ever firing, even when turned up to 100%, I have enabled 'Show rolls' but nothing pops up for that either
I am using 169 version, and have RC9
I have all the requirements
I have also done the reset console commands
Also This mod is at the bottom of my load order




#1 - The required mod list isn't inclusive of all the mods needed. Each of the required mods will also have their own requirements like MCM, F4SE, etc. Have you gone through that branching hierarchy of required mods and made sure everything is there? 

#2 - Check if you can see this mods MCM menu.

#3 - Check if the quests are running. In console, the commands would be

  • sqv Bo57_cursedLootController
  • sqv Bo57_MCMandUtilities
  • sqv Bo57_VersionControl
Posted

How does one escape the armbinder trap?  I disabled armbinders Rogg DD Item Manager yet somehow it still got stuck on me when looting a container.  Trouble is, I can't get rid of the darn thing.  After 100 struggles nothing happened, and about the same amount of trying the second option, which just says "you don't have anything in your inventory that you can use to escape your restraints".  Going into RC9 DD Enchanting --> Debug and choosing Force remove ALL Devious Devices does not remove the armbinder or the earlier locked-on posture collar.  Pip-boy is inaccessible; pressing tab pulls up the 3 choices to Struggle, Try to reach something you can use to free yourself, or remain Stay Bound.  Any ideas? Thank you in advance!

Posted (edited)
On 12/8/2025 at 11:14 PM, jbezorg said:




#1 - The required mod list isn't inclusive of all the mods needed. Each of the required mods will also have their own requirements like MCM, F4SE, etc. Have you gone through that branching hierarchy of required mods and made sure everything is there? 

#2 - Check if you can see this mods MCM menu.

#3 - Check if the quests are running. In console, the commands would be

  • sqv Bo57_cursedLootController
  • sqv Bo57_MCMandUtilities
  • sqv Bo57_VersionControl


I have the MCM, everything set up.
Did SQVs, all enabled, all running, all stage 0

I even waited until leaving vault 111 to enable the mod as suggested.
Have reset Via Commands and the Kicker.
I have all requirements of required mods.

I feel that this is a problem with the NG game version and the AAF problems that come with it, but I can't quite figure it out

Edited by pingbi146
Additions
Posted

Does anyone know why these devious devices (stockings and corset in this case) are not sized properly?  I downloaded FC conversion of devious devices for RC 8+, used BodySlide and Outfit Studio to rebuild everything, made sure to associate my preset with everything during the Save As process, and selected "FC" everything for Batch Build.  The corset is waaaay too big for her, and the stockings can fit two legs into one hole.

 

image.thumb.png.55e6d1b64dbc68f1ad6b5b16a85ca2b5.png

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