LatencyRemix Posted June 9, 2025 Posted June 9, 2025 Im not to sure why but i cant seem to get any traps to trigger. I have chances set to 100 but nothing seems to happen. I just now downloaded the text doodad and goin to give it a try. Spoiler 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 254 FE 0 BakaFramework.esm 8 8 XDI.esm 9 9 HUDFramework.esm 10 a ArmorKeywords.esm 11 b MutantMenagerie.esm 12 c MutantMenagerie_FarHarbor.esm 13 d SouthOfTheSea.esm 14 e AmericaRising2.esm 254 FE 1 Teddies76.esl 254 FE 2 DocsoftheCW.esl 15 f ProjectMojave.esm 254 FE 3 SuperMutantFollowerAllright.esl 254 FE 4 Skb_MachinegunsRebirth.esl 16 10 TortureDevices.esm 17 11 Devious Devices.esm 254 FE 5 Skb-MinigunsRebirth.esl 254 FE 6 T65PA.esl 254 FE 7 SelectPowerArmor.esl 18 12 RSE_II_Resources.esm 254 FE 8 Bememoth Separated Cart.esl 19 13 AAF.esm 254 FE 9 RadioactiveSignsAIO.esl 254 FE a BrainDanceCP77.esl 254 FE b Quick_Modification_Weapon_by_tooun.esl 254 FE c Centaur.esl 20 14 CWWorkshopMaster.esm 254 FE d CWWorkshopPackPart2.esl 21 15 Companion Infinite Ammo and Unbreakable Power Armour.esm 254 FE e Dogs can grab player.esl 254 FE f FaceLight.esl 254 FE 10 EnclavePack.esl 254 FE 11 HellcatPA.esl 254 FE 12 KillTips_by_tooun.esl 254 FE 13 HiPolyFacesCompanionPlugin.esl 254 FE 14 AAFThemes.esl 254 FE 15 Straw_ComfyBoots.esl 22 16 a149 My Little Armor.esm 254 FE 16 dppsychoandmedx.esl 23 17 TacticalReload.esm 254 FE 17 TeslaHeavyGun.esl 254 FE 18 Unlimited Fusion Core power.esl 254 FE 19 YouAndWhatArmy-ButItsBrotherhood.esl 254 FE 1a YouAndWhatArmy-ButItsTheInstitute.esl 254 FE 1b dpjetandxcell.esl 254 FE 1c NXGEN Texture Pack.esl 24 18 PiperCaitCurieDialogueOverhaul.esp 254 FE 1d FO4ParticlePatch.esp 25 19 Armorsmith Extended.esp 26 1a No Borders.esp 27 1b Diamond City Clean up Project.esp 28 1c Pine Forest Redone.esp 29 1d NiceBush.esp 30 1e PFR-Mist Addon.esp 31 1f MoreLeavesFX-EN.esp 32 20 Phase4DLC.esp 33 21 RynsFallout4.esp 254 FE 1e Foggy Rooms Defogged.esp 34 22 Better Locational Damage.esp 254 FE 1f Dank_ArmorOverrides.esp 254 FE 20 Better Locational Damage - DLC_Far_Harbor.esp 254 FE 21 BLD - Leveled Lists - DLC.esp 35 23 projectmojave-wolfes-expansion_beta.esp 254 FE 22 Forsythia Replacer.esp 36 24 Ketaros_Treasures.esp 254 FE 23 eXoKetarosLootableTreasures.esp 254 FE 24 SouthOfTheSea[Previs].esp 37 25 SuperMutantRedux.esp 38 26 RED.esp 254 FE 25 QuestTagsRedux.esp 39 27 OutcastsAndRemnants.esp 40 28 CrimeTown.esp 41 29 AnimatedCandles.esp 42 2a PAC - Project Apocalyptic Commonwealth.esp 43 2b Cyberman.esp 44 2c DiamondNewVendors.esp 45 2d SC-SanctuaryCrash-redux.esp 254 FE 26 BetterCoastalWaves.esp 254 FE 27 Better Locational Damage - DLC_Nuka_World.esp 46 2e DeadlierDeathclaws.esp 47 2f AA FusionCityRising.esp 48 30 HHFootsteps.esp 49 31 Reverb and Ambiance Overhaul.esp 50 32 jsrs.esp 51 33 MoreOutfitVariations.esp 52 34 W.A.T.Minutemen.esp 53 35 GhoulBlood.esp 54 36 INVB_WastelandDairy.esp 55 37 kobold.esp 254 FE 28 INVB_WastelandStory.esp 254 FE 29 F4llout76 - Mutations.esp 56 38 Reinforcements.esp 57 39 BoundInPublic.esp 254 FE 2a Classic_Books.esp 254 FE 2b JSRS_Regions.esp 58 3a Backpacks of the Commonwealth.esp 59 3b Ketaros_World.esp 60 3c The Will of Atom.esp 61 3d SovietPowerArmor.esp 62 3e Forced Evolution.esp 254 FE 2c Dank_ECO.esp 63 3f NAC.esp 254 FE 2d NAC X Water LOD Fix.esp 64 40 MisriahArmory.esp 65 41 ProjectValkyrie.esp 66 42 MjolnirMKVB.esp 67 43 RealHandcuffs.esp 254 FE 2e Dank_ECO-INNR.esp 68 44 InGameCollectibleMaps.esp 69 45 UltracitePA.esp 254 FE 2f Dank_INNRoverride.esp 70 46 SKKFastStartNewGame.esp 71 47 LilyCompanionXB1PC.esp 72 48 RSE_II_CSA.esp 73 49 T47R_PA.esp 74 4a Midwest Power Armor Evolution.esp 75 4b Devious Devices Addon - High Heels Sound.esp 76 4c MilkingHumanKindness.esp 77 4d FP_FamilyPlanningEnhanced.esp 78 4e llamaCompanionHeatherv2.esp 254 FE 30 VisibleWeapons.esp 79 4f VisibleWeaponsOnPacks.esp 80 50 WLEGG_WastelandEggspansion.esp 254 FE 31 WLEGG_PatchAAFSupport.esp 254 FE 32 Dank_ArmorOverrides_DLCNukaWorld.esp 81 51 DD_Enchantings.esp 82 52 _Mad_Science_For_Dummies_v2.esp 254 FE 33 Pip-Boy Flashlight.esp 83 53 TacticalTablet.esp 84 54 LooksMenu Customization Compendium.esp 254 FE 34 DiscreteFemaleSkeleton.esp 85 55 FP_SexualHarassment.esp 86 56 FO4 NPCs Travel.esp 254 FE 35 BadBoys-PowerArmorCivilServants.esp 87 57 Zenit.esp 254 FE 36 Sinister Ambient Sound.esp 254 FE 37 CityAmbience.esp 88 58 Bruen Bullpup Family.esp 89 59 VD_SIGMCXVirtus.esp 90 5a BH_Kar98k.esp 254 FE 38 XM2010_SniperRifle_by_tooun.esp 91 5b MWIIChimera.esp 92 5c IWI_Tavor.esp 93 5d MW1Mike4.esp 94 5e Ozzys_BP50.esp 95 5f MW1Akilo47.esp 96 60 MK18.esp 97 61 CazadorML.esp 98 62 INVB_WastelandOffspring.esp 99 63 Winters_ISO-Hemlock.esp 100 64 Winters_FJX-Imperium.esp 101 65 AAC_HoneyBadger.esp 102 66 RPD.esp 103 67 MWII_9mmDaemon.esp 104 68 Schotel22.esp 105 69 RemingtonM11.esp 106 6a MWIIIacharlie.esp 107 6b CWCreateABot.esp 108 6c MWIImike2011.esp 109 6d Rogg DD Items Manager.esp 254 FE 39 BoS Suit.esp 110 6e Clothes Pack 6 by DonEb14n.esp 111 6f LenA_RadMorphing.esp 254 FE 3a SnapdragonAnimations.esp 112 70 UZK50gi.esp 113 71 SR2.esp 114 72 KrissVector.esp 115 73 SigSauerP320.esp 254 FE 3b Remington870.esp 116 74 Cyberpunk 2077 G-58 Dian.esp 117 75 AnimatedTentacles.esp 254 FE 3c Tails and Ears.esp 118 76 VtawOveralls.esp 254 FE 3d Milking And Devious Costumes.esp 119 77 FPE_Resources.esp 120 78 INVB_WastelandResources.esp 254 FE 3e Dank_LEO.esp 254 FE 3f MegaExplosions_x2.esp 254 FE 40 BH_Kar98k_STS.esp 254 FE 41 BH_Kar98k_LL.esp 254 FE 42 BH_Kar98k_TR.esp 254 FE 43 Burst Impact Blast FX.esp 121 79 EnclaveUniform.esp 254 FE 44 WeightlessAmmoForSurvival.esp 254 FE 45 Weapons of Fate.esp 122 7a FnScar.esp 123 7b G36Complex.esp 124 7c HK_UMP.esp 125 7d SigSauerP320_TR.esp 126 7e Deathclaw_nude.esp 127 7f [ARR] FallEvil - Zombie Dogs REVisited.esp 128 80 [ARR] FallEvil - Mega Zombie Pack.esp 129 81 ErectionFix_SilverPerv.esp 254 FE 46 PenPos.esp 130 82 UAP Moans.esp 131 83 Vioxsis_Strap-Ons.esp 254 FE 47 Zaz Particle Effects.esp 132 84 Atomic Lust.esp 133 85 Mutated Lust.esp 134 86 SavageCabbage_Animations.esp 135 87 rxl_bp70_animations.esp 136 88 Idiot Slut.esp 137 89 AAF_SEU.esp 138 8a Commonwealth Captives.esp 254 FE 48 CumOverlays.esp 254 FE 49 DD_Bench_Unlock.esp 139 8b Clothes Pack 4 by DonEb14n.esp 140 8c Clothes Pack 3 by DonEb14n.esp 141 8d Clothes Pack 2 by DonEb14n.esp 142 8e Clothes Pack 5 by DonEb14n.esp 143 8f IWStryker.esp 144 90 IWProtag.esp 145 91 IWSynaptic.esp 146 92 IWJackal.esp 254 FE 4a 2pacSkimpy.esp 147 93 08thTeam.esp 148 94 ZellaHairDye.esp 254 FE 4b LC's UHD Mutant Hound.esp 254 FE 4c LC's UHD Mirelurk Queen.esp 254 FE 4d LC's UHD Skeletons.esp 254 FE 4e Alternative Satellite World Maps.esp 254 FE 4f BLD_Armor_Overhaul.esp 254 FE 50 US_Rangers.esp 149 95 AutomatronClaptrap.esp 254 FE 51 LC's UHD Skeleton Wardrobe.esp 254 FE 52 BLD - AI Tweaks.esp 150 96 [BOCW] SEAL Team 10.esp 254 FE 53 BOCW SEAL Team 10 - Caravan Guards.esp 254 FE 54 BOCW SEAL Team 10 - Triggermen.esp 254 FE 55 BOCW SEAL Team 10 - DC Guards.esp 254 FE 56 BTSUDataGloves.esp 254 FE 57 BlockingOverhaul.esp 254 FE 58 Better Locational Damage - DLC_Automatron.esp 254 FE 59 Glowing Animals Emit Light.esp 254 FE 5a Better Locational Damage - DLC_WWorkshop.esp 254 FE 5b Better Perks.esp 254 FE 5c Better VATS - 0.75.esp 254 FE 5d SuperMutantRedux VIS Patch.esp 254 FE 5e MyCart_Biohazard.esp 254 FE 5f BiohazardSuit - Forged.esp 254 FE 60 MWIIIacharlie_Blackcell.esp 254 FE 61 RealHandcuffs_AWKCR_Compatibility.esp 254 FE 62 RealHandcuffs_DD_Compatibility.esp 151 97 LenARM_Trigger_Rads.esp 254 FE 63 LenARM_Trigger_SPECIAL.esp 254 FE 64 UnhealthyCraving.esp 152 98 Obi's Vault Suit.esp 153 99 VtawWardrobe7.esp 154 9a VtawWardrobe5.esp 254 FE 65 Elzee Car Alarm.esp 254 FE 66 MWR_Opfor.esp 254 FE 67 CoD MW OpFor - CoA.esp 254 FE 68 Computer Console illuminated.esp 254 FE 69 Computer Console illuminated Part 2.esp 254 FE 6a Construction illuminated.esp 254 FE 6b 00-CyberBreathingMask.esp 155 9b HKUSP9mm.esp 254 FE 6c DivisionWatch.esp 254 FE 6d Dank_ECO_DLCCoast.esp 254 FE 6e Dank_ECO_DLCNukaWorld.esp 254 FE 6f Dank_ECO_DLCRobot.esp 156 9c KSHairdos.esp 254 FE 70 HiPolyFaces.esp 254 FE 71 Heather HiPoly Overhaul - harley.esp 254 FE 72 Dank_LEO_DLCNukaWorld.esp 254 FE 73 Dank_ECO-LEO.esp 254 FE 74 Dank_LEO-Automatron.esp 254 FE 75 Dank_LEO_DLCCoast.esp 254 FE 76 CraftingLegendaryFix.esp 254 FE 77 ISO-Hemlock_LL.esp 254 FE 78 Winters_FJX-Imperium_LL.esp 157 9d MW-Krueger.esp 158 9e [MW2022] Shadow Company.esp 254 FE 79 HavenTrooper.esp 254 FE 7a MGS Haven Trooper - Nuka-World Raiders (Operators).esp 254 FE 7b MWR_SAS.esp 159 9f Mark V Redux.esp 254 FE 7c Miscellaneous illuminated.esp 160 a0 Post Apocalyptic Survivor Outfit.esp 161 a1 PMC Operators Pack.esp 254 FE 7d PMC Operators - Rust Devils Swedish.esp 254 FE 7e PMC Operators Pack - Minutemen.esp 254 FE 7f Rad Barrels illuminated.esp 162 a2 RealComics.esp 254 FE 80 NACX-Realistic Wind Patch.esp 254 FE 81 SimpleDodges.esp 254 FE 82 Street Clock illuminated.esp 163 a3 Super Mutant Weaponry.esp 254 FE 83 ISO-Hemlock_TRPatch.esp 254 FE 84 Bruen Bullpup Family_Expanded.esp 164 a4 More_Clothes_Textures.esp 254 FE 85 VCMT Expansion patch - PROJECT VARIANCE.esp 165 a5 Urban Raider.esp 166 a6 TFRangerGear.esp 167 a7 [ARRETH] FGEP-DE.esp 254 FE 86 VeryZenFGEP_4k.esp 254 FE 87 Bullet Impact Overhaul.esp 168 a8 BOCW Outfit Pack.esp 254 FE 88 CROSS_CryoLance.esp 254 FE 89 CBBE.esp 169 a9 BZW_Chris_Redfield.esp 254 FE 8a Cinematographic fog effect - Heavy.esp 254 FE 8b ClassicRadiationPoisoning2.esp 254 FE 8c ClassicGhoulRace2022.esp 254 FE 8d Live Action Handy.esp 254 FE 8e CompRedo.esp 254 FE 8f 3rd Person Cam SmallFix.esp 170 aa CriticalFX.esp 171 ab 3dscopes-replacer.esp 172 ac Cyberpunk 2077 Malorian Animations.esp 254 FE 90 Deathclaw Grab Skills.esp 254 FE 91 Crows&Creatures_V1.esp 173 ad Delta.esp 254 FE 92 Delta Gears of War - Nuka-World Raiders (Disciples).esp 174 ae DoubleBarrelReloadRedone.esp 175 af JSSynths.esp 254 FE 93 DungeonRespawns.esp 176 b0 C_VWAS.esp 254 FE 94 E3PC.esp 177 b1 Inst_Exoskeleton_R-20.esp 178 b2 ECV_RemnantsArmor.esp 179 b3 DlxClothesPack.esp 254 FE 95 [ETH]EthnetsMeleeSounds.esp 180 b4 Explosive Plasma Projectiles.esp 254 FE 96 FIS-Naming-Weap-Armo-EN.esp 181 b5 EnclaveX02.esp 182 b6 Falcon3.esp 254 FE 97 Cyberpunk Falcon3.esp 183 b7 [ARR] Hunter Beta.esp 184 b8 [LEO] Licker.esp 254 FE 98 NukaRadBans.esp 185 b9 [ARR] FallEvil - Palehead.esp 254 FE 99 [ARR] MZP Far Harbor Patch.esp 254 FE 9a [ARR] MZP Zombie Behaviour.esp 254 FE 9b M8rDisablePipboyEffects.esp 186 ba Scopes.esp 254 FE 9c JSRS_FarHarbor.esp 254 FE 9d Fireflies.esp 254 FE 9e FlaconOil_BA2_Upto4K_Part3.esp 254 FE 9f FlaconOil_BA2_Upto4K_Part2.esp 187 bb Ev_CPA10.esp 254 FE a0 EV_CPA10_LL.esp 254 FE a1 Gunner_Operator.esp 188 bc Hellfirenew.esp 189 bd Holsters & sheaths.esp 254 FE a2 Horrific_Ferals.esp 254 FE a3 3Vegas_SurvivalBeverages_version1A.esp 254 FE a4 ImmersiveLegendaryMutations.esp 190 be Infinite Armory.esp 254 FE a5 Infinite Armory - Institute.esp 254 FE a6 Improved - Animated Accessible Backpack.esp 254 FE a7 Infinite Armory - RR.esp 254 FE a8 K9TacticalHarness.esp 254 FE a9 Ketaros_Treasures_DLC01.esp 191 bf Karma-45.esp 254 FE aa LC's UHD Bloodrage Mirelurk.esp 254 FE ab LC's UHD Bloatfly.esp 254 FE ac LC's UHD Brahmin.esp 254 FE ad LC's UHD Radroach.esp 254 FE ae Leaf Piles Improved.esp 254 FE af LC's UHD Stingwing.esp 254 FE b0 LongRangeBulletHoles.esp 254 FE b1 LooksMenu.esp 192 c0 MS Ranger Outfit.esp 254 FE b2 Lots More Male Hairstyles.esp 193 c1 MWHitFx.esp 194 c2 MW-Farah.esp 254 FE b3 Lots More Facial Hair.esp 254 FE b4 C_VWAS-VWOP.esp 195 c3 MW-Yegor.esp 196 c4 [MW2R] Shadow Company.esp 254 FE b5 Russian_Operator_Pack.esp 254 FE b6 Zenit_TacticalReloadPatch.esp 197 c5 Mark V Armory.esp 254 FE b7 00LK_MW_Explosions.esp 254 FE b8 Movement Speed Revised.esp 254 FE b9 NAC-FH.esp 254 FE ba NAC-NW.esp 198 c6 The Eyes Of Beauty.esp 254 FE bb Neons NPC Overhaul.esp 254 FE bc NoSurvivalDiseases.esp 254 FE bd OakleyMFrame.esp 254 FE be JSRS_NukaWorld.esp 254 FE bf OpsCoreFASTHelmet.esp 254 FE c0 ParkCoventry.esp 199 c7 PhotoMode.esp 254 FE c1 Physics Sound Overhaul.esp 254 FE c2 AzarPonytailHairstyles.esp 200 c8 PowerArmorSkinPack.esp 201 c9 RU556_VWAS.esp 202 ca Rakshasa Armory.esp 254 FE c3 Rakshasa Armory - Nuka-World Raiders (Pack).esp 254 FE c4 Realistic Survival Damage.esp 254 FE c5 RichMerchants.esp 254 FE c6 Robots Coming in Settlements.esp 254 FE c7 Elzee Breathe.esp 254 FE c8 RussianStimpack.esp 254 FE c9 RutahTattooPack_FO4.esp 254 FE ca SCDC_v0.5.esp 203 cb SKKFastBOS.esp 204 cc SKKRESystemManager.esp 205 cd SleekStylesPack.esp 254 FE cb Synths Revamped.esp 254 FE cc TraumaTeam.esp 254 FE cd TacticalTablet_LMCC.esp 254 FE ce TheOthers.esp 206 ce LightsaberMod.esp 207 cf VtawWardrobe8.esp 208 d0 Weapon Rack Extended.esp 209 d1 VtawWardrobe6.esp 210 d2 KSHairsFemsheppingRadbeetle.esp 254 FE cf YAWA - BOS Hostility Patch.esp 254 FE d0 YAWA - INST Hostility Patch.esp 254 FE d1 TacticalReload_IngameSwitch.esp 254 FE d2 Dank_ArmorOverrides_DLCCoast.esp 254 FE d3 Dank_ArmorOverrides_DLCRobot.esp 254 FE d4 CHALLENGES.esp 254 FE d5 RE Baseball Bat.esp 254 FE d6 IWITavor_LvlLists.esp 211 d3 AAlpha12.esp 254 FE d7 AAlpha12_TR.esp 254 FE d8 IWI_Tavor_TR.esp 212 d4 Ozzys_MCPR-300.esp 213 d5 battletech.esp 214 d6 battletechfootstep.esp 254 FE d9 MWII_9mmDaemon_TR.esp 254 FE da Ozzys_MCPR300_TRPatch.esp 254 FE db Ozzys_BP50_LL_Patch.esp 254 FE dc Rakshasa Armory - Coursers.esp 254 FE dd UZK50GiLL.esp 254 FE de YouAndWhatArmy.esp 254 FE df Modern Replacer - Acid.esp 254 FE e0 Modern Replacer - Milk Carton.esp 254 FE e1 SCOURGE - Vanilla.esp 254 FE e2 SCOURGE - Automatron.esp 254 FE e3 SCOURGE - Far Harbor.esp 254 FE e4 SCOURGE - Nuka World.esp 254 FE e5 DamnDaniel.esp 254 FE e6 Modern Replacer - Blowtorch.esp 254 FE e7 Modern Replacer - Car Battery.esp 254 FE e8 Modern Replacer - Hotplate.esp 254 FE e9 [obj] Coca-Cola Machine_both.esp 254 FE ea Modern Replacer - Gun Oil.esp 254 FE eb MW2022_Ghost_Mexico_Urban.esp 254 FE ec MW2022_Ghost_Desert.esp 254 FE ed Modern Replacer - Alarm Clock.esp 254 FE ee MW2022_Ghost_Nightwar.esp 254 FE ef VeryZen_MutantMenagerie.esp 254 FE f0 TinkersWorkbench.esp 215 d7 VtawWardrobe9.esp 216 d8 FPAttributes.esp 254 FE f1 ProvocativePerks.esp 254 FE f2 DD_hider_addon.esp 254 FE f3 TacticalTablet_Pip-BoyFlashlight.esp
jbezorg Posted June 10, 2025 Author Posted June 10, 2025 4 hours ago, LatencyRemix said: Im not to sure why but i cant seem to get any traps to trigger. I have chances set to 100 but nothing seems to happen. I just now downloaded the text doodad and goin to give it a try. Make sure the quests are running. It make take a long time to start with a lot of mods loaded. sqv Bo57_VersionControl sqv Bo57_cursedLootController sqv Bo57_MCMandUtilities
LatencyRemix Posted June 10, 2025 Posted June 10, 2025 (edited) 1 hour ago, jbezorg said: sqv Bo57_VersionControl sqv Bo57_cursedLootController sqv Bo57_MCMandUtilities I checkedd and these all seem to be enabled and running. I tried opening loot and taking 1 item at a time and turned the debug show rolls on but it still hasnt triggered an event yet. Would it be because im using controller to play maybe? *edit* I have AAF 1.6.1 beta if that also makes any difference to this new version? Edited June 10, 2025 by LatencyRemix
jbezorg Posted June 10, 2025 Author Posted June 10, 2025 37 minutes ago, LatencyRemix said: I checkedd and these all seem to be enabled and running. I tried opening loot and taking 1 item at a time and turned the debug show rolls on but it still hasnt triggered an event yet. Would it be because im using controller to play maybe? *edit* I have AAF 1.6.1 beta if that also makes any difference to this new version? You mean 1.1.1b? That's the latest. Devious Devices RC9 is required. Scroll about halfway down if the link takes you to the top of the page.
LatencyRemix Posted June 10, 2025 Posted June 10, 2025 19 minutes ago, jbezorg said: You mean 1.1.1b? That's the latest. Nah I don't have the one that's only in the discord, just whats on nexus
Franco Cozzo Posted June 10, 2025 Posted June 10, 2025 (edited) 3 hours ago, LatencyRemix said: I checkedd and these all seem to be enabled and running. I tried opening loot and taking 1 item at a time and turned the debug show rolls on but it still hasnt triggered an event yet. Would it be because im using controller to play maybe? *edit* I have AAF 1.6.1 beta if that also makes any difference to this new version? Is it on a new game? I find its better to start the game with the mod disabled, make your character, do the vault then make a hardsave, exit and then activate the mod (in MO2) and that seems to work. Edited June 10, 2025 by Franco Cozzo
LatencyRemix Posted June 10, 2025 Posted June 10, 2025 (edited) 12 hours ago, jbezorg said: You mean 1.1.1b? That's the latest. Devious Devices RC9 is required. Scroll about halfway down if the link takes you to the top of the page. I got the new 1.1.1b AAF and tried again, but still nothing happens. Devious Devices 2.0_RC9_Beta2_HotFix is the current verison i have for devious. is the KFT and moisturies mods hard requirements now, i dont have those if that could be why it stops all events from working. My mod list is probaly quite ancient now, the previous DD cursed i had was 1.93.8 and that one had worked ok *edit* You can slap me i added both the KFT and moistuerise mod and used the bat file and first corpse looted it triggerd and works. Edited June 10, 2025 by LatencyRemix 1
Jendos Posted June 13, 2025 Posted June 13, 2025 On 6/10/2025 at 6:36 PM, LatencyRemix said: i added both the KFT and moistuerise mod and used the bat file and first corpse looted it triggerd and works. This mod is not need the moisturizer, I turned it off a long time ago - and all works well. But the Bo57_Quests restart needed periodically. This is a weak place of this mod. A question: how to run the batch? I can't guess or find info. I does it manually every time.
LatencyRemix Posted June 14, 2025 Posted June 14, 2025 10 hours ago, Jendos said: A question: how to run the batch? I can't guess or find info. I does it manually every time. download the text file and put it in the fallout 4 main folder where the exe is, then when your in-game use the console and type bat *file name*. I renamed it to just kick so for me its "bat kick" to use it 1
egonm68 Posted June 18, 2025 Posted June 18, 2025 On 6/13/2025 at 9:01 PM, Jendos said: This mod is not need the moisturizer, I turned it off a long time ago - and all works well. But the Bo57_Quests restart needed periodically. This is a weak place of this mod. A question: how to run the batch? I can't guess or find info. I does it manually every time. I think it still needs Commonwealth Moisturizer for the tentacle parasite to work correctly (=for the parasite to 'evolve' after you get it). At least that was my experience a couple of versions ago. I was not using ComMoisturizer at the time. Parasite did not work. I went as far as doing a second almost clean FO4 installation to troubleshoot .... turned out, all I needed to do was install ComMoisturizer.... PS: loot script still bugs out on me on the current version when I trigger a 2nd parasite trap while already wearing one. When that happens, the "kickstart" procedure with the commands / batch file can solve it. (alas, I prefer loading a prior save when that happens. just to be safe)
t3mplarbot Posted June 24, 2025 Posted June 24, 2025 How do I remove the anal and vaginal tentacles after the parasite is removed? Also, would this morph body as well?
Perfidious.Peri Posted June 24, 2025 Posted June 24, 2025 Well I've blundered and fumbled my way through getting almost everything working with one bewildering exception. I can't seem to get the mod to recognize that I've got Angeli's TechSuit installed. I thought it might be due to a change in the mod so I tried both versions, no difference. I thought it might have to do with load order, the TechSuit is around 40, DDCE is in the 180 range, but I'm too chicken to change that without someone who at least sounds like they know what they're doing telling me it's a good idea Has anyone else run into this and solved it? I tried goggle searching this thread but Angeli only shows up twice and not for my issue and that's about all the brainpower I can muster. Thanks!
Franco Cozzo Posted June 25, 2025 Posted June 25, 2025 10 hours ago, Perfidious.Peri said: Well I've blundered and fumbled my way through getting almost everything working with one bewildering exception. I can't seem to get the mod to recognize that I've got Angeli's TechSuit installed. I thought it might be due to a change in the mod so I tried both versions, no difference. I thought it might have to do with load order, the TechSuit is around 40, DDCE is in the 180 range, but I'm too chicken to change that without someone who at least sounds like they know what they're doing telling me it's a good idea Has anyone else run into this and solved it? I tried goggle searching this thread but Angeli only shows up twice and not for my issue and that's about all the brainpower I can muster. Thanks! It's this version of the techsuit, not the older ones
Perfidious.Peri Posted June 26, 2025 Posted June 26, 2025 On 6/24/2025 at 9:42 PM, Franco Cozzo said: It's this version of the techsuit, not the older ones Ahh and drat, I'm set up using CBBE. Good to know that I can stop obsessing at least Thanks!
jbezorg Posted June 28, 2025 Author Posted June 28, 2025 On 6/26/2025 at 4:55 PM, Perfidious.Peri said: Ahh and drat, I'm set up using CBBE. Good to know that I can stop obsessing at least Thanks! Might still work. The tech suit has its own body and associated body textures. Just make sure to generate the body in BodySlide.
Yosh36 Posted June 30, 2025 Posted June 30, 2025 is there any way to stop the parasite from being removed during sex scenes? it also removes itself afterwards stopping it from progressing towards the next transformation
sen4mi Posted July 5, 2025 Posted July 5, 2025 Something seems to be wrong with how this mod detects installed mods. loadorder.txt
sen4mi Posted July 5, 2025 Posted July 5, 2025 On 10/7/2024 at 8:06 PM, jbezorg said: This is identical events happening simultaneously If you look at the code below there a TRUE/FALSE value "bTrapCheckActive". When the value is set to TRUE then the rest of the of the portion of the script that checks if the container is trapped is aborted. It get's almost immediately set to TRUE and won't get turned back to FALSE until the entire trap process is completed. Event OnItemAdded (Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) if bTrapCheckActive || !akSourceContainer || !akBaseItem || akSourceContainer == Tools.Bo57_FoodLocker || hasbeenlooted(akSourceContainer.GetFormID()) || libs.PlayerIsBusy( IncludePowerArmor = Tools.MCM_BlockWhenInPowerArmor ) Return endIf bTrapCheckActive = True This code is the bouncer at the club's door and "bTrapCheckActive" is the door's lock. "Take All" is a mad rush towards the door and all the items that got a roll got past the bouncer before the door could be locked. Note that a fix for this could be to have this OnItemAdded event handler *only* set a flag indicating that an item has been freshly looted and have the trap handling code run shortly after in some "guaranteed to only run once" context. Which, granted, is a little difficult for me to figure out. (Is it possible to get an OnClose event for containers?)
jbezorg Posted July 5, 2025 Author Posted July 5, 2025 27 minutes ago, sen4mi said: Note that a fix for this could be to have this OnItemAdded event handler *only* set a flag indicating that an item has been freshly looted and have the trap handling code run shortly after in some "guaranteed to only run once" context. Which, granted, is a little difficult for me to figure out. (Is it possible to get an OnClose event for containers?) OnClose and OnOpen events has to be attached to the container itself. "OnMenuOpenCloseEvent" with a RegisterForMenuOpenCloseEvent("ContainerMenu") might be better. ObjectReference kOpenedContainer ; multiple items can get past the OnItemAdded gate from the same container and it won't matter Event OnItemAdded (Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) if !kOpenedContainer || !akSourceContainer || !akBaseItem || akSourceContainer == Tools.Bo57_FoodLocker || hasbeenlooted(akSourceContainer.GetFormID()) || libs.PlayerIsBusy( IncludePowerArmor = Tools.MCM_BlockWhenInPowerArmor ) Return endIf ; don't do trappy stuff... yet kOpenedContainer = akSourceContainer endEvent Function SomeFunction() RegisterForMenuOpenCloseEvent("ContainerMenu") ; Before we can use OnMenuOpenCloseEvent we must register. EndFunction ; kOpenedContainer won't be set until the player picks up an item and that will happen after the open event ; I don't know of a way to get the container when it's activated so there's no way to add keys to the container ; when it's opened. Event OnMenuOpenCloseEvent(string asMenuName, bool abOpening) if ( !kOpenedContainer || asMenuName != "ContainerMenu" || abOpening ) ; don't do trappy stuff Return endif ; do trappy stuff kOpenedContainer = None endEvent
jbezorg Posted July 6, 2025 Author Posted July 6, 2025 5 hours ago, sen4mi said: Note that a fix for this could be to have this OnItemAdded event handler *only* set a flag indicating that an item has been freshly looted and have the trap handling code run shortly after in some "guaranteed to only run once" context. Which, granted, is a little difficult for me to figure out. (Is it possible to get an OnClose event for containers?) Current solution uses a timer. Every item added with a Loot All will cancel & reset the timer. When the timer expires the trappy stuff happens. ;-------------------------------------------------------------------- ; triggers iContainerTrapTimer ;-------------------------------------------------------------------- Event OnItemAdded (Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) kLootBaseItem = akBaseItem iLootItemCount = aiItemCount kLootItemReference = akItemReference kLootSourceContainer = akSourceContainer kLootDestContainer = None CancelTimer( iContainerTrapTimer ) StartTimer( 0.5, iContainerTrapTimer ) EndEvent 1
LynxXI Posted July 6, 2025 Posted July 6, 2025 Hi, i noticed that Cursed DD Enchantings causes crashes in combination with Sex Attributes.
jbezorg Posted July 6, 2025 Author Posted July 6, 2025 19 hours ago, sen4mi said: Something seems to be wrong with how this mod detects installed mods. loadorder.txt 7.82 kB · 1 download There is a built-in delay. The delay length is determined by how many mods are loaded and is intended to allow supported mods complete loading and to avoid the mad rush of every mod starting up at the same time. It can take a few minutes.
jbezorg Posted July 6, 2025 Author Posted July 6, 2025 (edited) 9 hours ago, LynxXI said: Hi, i noticed that Cursed DD Enchantings causes crashes in combination with Sex Attributes. Sex Attributes 2.8.0 has been in my load order for quite a while. Are there any mod conflicts overwriting its scripts? Edited July 6, 2025 by jbezorg
jbezorg Posted July 6, 2025 Author Posted July 6, 2025 (edited) On 6/30/2025 at 2:09 PM, Yosh36 said: is there any way to stop the parasite from being removed during sex scenes? it also removes itself afterwards stopping it from progressing towards the next transformation Within this mod, you'll find a file under the AAF directory called "DD_Enchantings_protectedEquipmentData.xml" which contains the formids of keywords that AAF skips when stripping clothing. It includes keywords assigned to the parasite. So AAF won't strip them, but... it also depends on the mod starting the sex scenes and what it does leading up to the scene. Pervert, at one time, intentionally removed all DD items including ones that used the Devious Device quest item keyword. Don't know if it still does it now. It also depends on what version of the parasite you are using. There's the plain version from DD that doesn't transform that uses the CBBE body. The FG body version is the one that transforms. Edited July 6, 2025 by jbezorg
LynxXI Posted July 6, 2025 Posted July 6, 2025 (edited) 1 hour ago, jbezorg said: Sex Attributes 2.8.0 has been in my load order for quite a while. Are there any mod conflicts overwriting its scripts? So i noticed now that Commonwealth Moisturizer causes the crash on startup in the character creation menu after waiting for like 30 seconds. So i am doing something wrong, Sorry for the false alarm. Edited July 6, 2025 by LynxXI
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now