Van.. Posted July 12 Posted July 12 4 minutes ago, Iran0utofnames said: Yo, this one bussin. somebody share,,. Si,es un mod hermoso,el autor se llama mingchen,el problema es que ahorita todos los mods del errante están rotos (por lo menos en mi caso) ,asà que nos tocará esperar que alguien comparta el mod ya arreglado
IncogACC Posted July 12 Posted July 12 I rewrote my custom draw shader again to try and improve functionality, fix an incompatibility with 3.5, introduce some new functionality and attempt to try and fix resolution/aspect ratio scaling in a non-horribly scuffed way, but I don't own an ultrawide so if anyone does happen to have an ultrawide and doesn't mind helping me test my new shader, just give this copy of the backpack ui a go and tell if it works or not.  I had to rewrite the way I did hashing for the loading screen mod, I had to rewrite the custom draw shader for the terminal/team menu mod and now expand upon that with another rewrite to get the background mod working. HOPEFULLY that should be it for very mentally taxing tasks and I can get down to the actually fixing mods part. Backpack UI.rar 2
yuukino9 Posted July 12 Posted July 12 (edited) 35 minutes ago, Iran0utofnames said: Ok. Why the fuck Rabbitfx keeps crashing my game.  mine fine try delete shaders in XXMI Launcher\WWMI\ShaderCache but i have nv i saw many amd crashing replies Edited July 12 by yuukino9 2
HotaOsh708 Posted July 12 Posted July 12 11 hours ago, IncogACC said: Thanks for saving me a bunch of time, you do have a good few of the characters I don't so that also saves me some hassle, it's been narrowed down to 9 missing characters/skins Brant Carlotta Skin Changli Skin Chisa Skin Jinhsi Skin Jiyan Lynae Skin Mornye Skin Qiuyuan The update is live on GB. I know you've still got a lot on your plate and I'm sorry for adding another thing to your list but I've noticed a small bug with your Team Portraits mod where some characters get duplicate images rendering You can only notice it when using images with transparent backgrounds so most people won't be affected by this. It's also not a persistent bug. It's kind of a toss up on whether it'll be bugged every time you switch to a new team preset. I've so far seen this happen with Denia and Lingyang, and 99.9% of the time it's when they're in the second team slot. In like 15min of just scrolling through teams with characters in various team slots I've seen it glitch out when Denia was in the third slot one time and no character bugged out when in the first slot. I have a small pool of characters so there might be more characters that have this happen. I guess I should also when mention when this "doppleganger" appears it's 99.9% of time in the same position (in OG team menu), a little to the left and a little below the original. I've had a couple instances where it appeared a little above and to the left. It also happens with the new limited event going on (kinda hard to notice) Overall this is a very minor bug, from a user stand point, so please take your time with the various mod fixes. Your work is always appreciated
IncogACC Posted July 12 Posted July 12 50 minutes ago, HotaOsh708 said: I know you've still got a lot on your plate and I'm sorry for adding another thing to your list but I've noticed a small bug with your Team Portraits mod where some characters get duplicate images rendering You can only notice it when using images with transparent backgrounds so most people won't be affected by this. It's also not a persistent bug. It's kind of a toss up on whether it'll be bugged every time you switch to a new team preset. I've so far seen this happen with Denia and Lingyang, and 99.9% of the time it's when they're in the second team slot. In like 15min of just scrolling through teams with characters in various team slots I've seen it glitch out when Denia was in the third slot one time and no character bugged out when in the first slot. I have a small pool of characters so there might be more characters that have this happen. I guess I should also when mention when this "doppleganger" appears it's 99.9% of time in the same position (in OG team menu), a little to the left and a little below the original. I've had a couple instances where it appeared a little above and to the left. It also happens with the new limited event going on (kinda hard to notice) Overall this is a very minor bug, from a user stand point, so please take your time with the various mod fixes. Your work is always appreciated This might be related to a certain bit of behaviour that I gave up on trying to fix. Basically, when the portraits are taken off screen, they're not actually unloaded until either the character select menu is opened or until another portrait occupies that slot, like you can have 3 empty slots after having swapped from a full team, do a frame dump and you'll still get the resources for those other 3 characters despite them "not being on screen" because of how WuWa handles the portraits after they've gone off screen. I think this bug is an extension of that, it's some kind of left over resource that isn't being cleared, though the behaviour is weird so I can't say for sure.  Tbh, this is gonna be very low on my priority list for a variety of reasons, mainly that I'm still exceedingly busy fixing all the other mods, but because this "portrait remaining after going off screen bug" is something I just don't have an answer for.  10 hours ago, Adal01 said: Forgot I could hunt for some character hash through some old events Brant 6e709775 Jiyan a5f75387 I'll wait until after I'm done with all the other UI mods first, just to see if anyone on GB wants to provide some hashes first, then I'll do them all in one update. Considering how much of a soul-crushing grind it's been thus far, the less I dart around between different projects the better, that's why I haven't done any more updates to the loading screen mod despite having an update in mind already.  It's just been... incredibly slow this time around, almost every mod needs so much work, I've run into more problems than ever and I haven't even gotten to the character UIs yet, this might legit extend into a week long process. 5
xmaster67 Posted July 13 Posted July 13 8 hours ago, Iran0utofnames said: Ok. Why the fuck Rabbitfx keeps crashing my game. Â ye i got the same issue, so annoying
Yuforya Posted July 13 Posted July 13 10 minutes ago, xmaster67 said: ye i got the same issue, so annoying Are you using Woju's mod fixer? Some reported it's not compatible with the updated Rabbitfx. I'll just wait for the moonholder one if I were you 1
GuyInDogSuit Posted July 13 Posted July 13 49 minutes ago, angelgg1997 said: Does anyone have the Slap Mod Fixer? Â Motherfucker's charging for a mod fixer? 2
xmaster67 Posted July 13 Posted July 13 2 hours ago, Yuforya said: Are you using Woju's mod fixer? Some reported it's not compatible with the updated Rabbitfx. I'll just wait for the moonholder one if I were you i did useÂ
Picsizer Posted July 13 Posted July 13 i used Woju Fix but there are still some minor issues with the characters Lynae and Iuno. Does anyone know how to fix them or can guide me on how to fix them? 1
BroncoDaFoo Posted July 13 Posted July 13 7 hours ago, GuyInDogSuit said:  Motherfucker's charging for a mod fixer? what in the fucking netenyahu is that shit since when are mod fixers paywalled ðŸ˜ðŸ’”🥀 1
BroncoDaFoo Posted July 13 Posted July 13 8 hours ago, angelgg1997 said: Does anyone have the Slap Mod Fixer? this mf deadass want our goybucks to fix some mods 💔 1
BroncoDaFoo Posted July 13 Posted July 13 16 hours ago, Iran0utofnames said: Ok. Why the fuck Rabbitfx keeps crashing my game. Â woju legit fucked us up
Imintoasses Posted July 13 Posted July 13 (edited) 56 minutes ago, BroncoDaFoo said: woju legit fucked us up oooof thank god I havent open the file I'll just wait for the moonholder, speaking of which XXMI just got an update Edited July 13 by Imintoasses
Sangoku25 Posted July 13 Posted July 13 (edited) Just a reminder: the "fixer" is still unfinished. It is waiting for the completed "rabbti fix," because the fixer is currently missing over 200 hash values. The Rover needs new mods, because too much has been changed on it. It's also important to note that there are mods where the .ini file has been renamed; the fixer won't recognize those. Â Â Â Edited July 13 by Sangoku25
IncogACC Posted July 13 Posted July 13 (edited) I'm about halfway done with the UI fixes, I mean technically on my list I only have 1 thing left to completely repair (still have some other minor stuff) but that one thing is the character UIs which alone could take like 2 days depending on just how badly they're fucked. Â As I've already said multiple times at this point, this update fucked absolutely everything. We got by without losing forced LoDs, but we did lose almost every single texture hash in the game so the process of fixing things has been infinitely more painful than pretty much any other patch so far. At least with LoD fixes, it's just a matter of finding an answer on how to force them, it's a problem to solve, but texture hash fixes? That's a grind, a fucking HUGE one this time. Â Stuff that I've fixed so far: Loading screen mod (I still have work to do on this, it's REALLY not easy okay?) Portrait mod (Gonna add more hashes once I've finished the character UIs) Terminal mods (Pekomama, Cartethyia and my mod on GB) Backpack mod Cantarella Guidebook mod Lupa Store mod Changli BP mod (Actually died for the first time in like 8 months lmao) Databank/Synthesis mod Achievements mod Rinascita map mod Ragunna City mods Towa-sama Itabike mod and Bad apple bike mod Download the UI mods ShaderOverrideUI is NECESSARY Â I'll get to work on the character UIs and I'll try to spruce them up while I'm at it. Don't expect it to be done today. I need a break... Â Edit: WAIT IT'S NOT THAT BAD, THE ATLAS' DIDN'T CHANGE, IT'S JUST THE HASHES. That means I should be able to finish this today, including adding in some new ones and updating the look of the existing ones to catch up to where Scoob is right now. FINALLY caught a break lets go. Â Edit2: If I just focus on getting them out the door fixed, then I can be done today, but I wanna do this right so I'm gonna take the extra time to make some new assets and mod them to the extent that I can, which will take WAY longer per character, expected time would be a couple of days from now. Edited July 13 by IncogACC 5
eightballblaze Posted July 13 Posted July 13 (edited) Anyone have an updated Full Nude Rover mod, my one is broken and had it for over a year, been patching it every time, but now that its broken and cant be fixed, need a new one, prefer original proportions. Cant even remember who made it XD Â Also, anyone know if YangYang is Broken because of her model like Rover or because something of else? Edited July 13 by eightballblaze 1
Iran0utofnames Posted July 13 Posted July 13 10 hours ago, Yuforya said: Are you using Woju's mod fixer? Some reported it's not compatible with the updated Rabbitfx. I'll just wait for the moonholder one if I were you Ho lee shit. You right dude. But i already did that shit. I am so cooked.
heiye12312 Posted July 13 Posted July 13 Are there any mods that can add more boob jiggle animations? I feel like since version 3.0, a lot of female characters' chests aren’t as bouncy as before.
Iran0utofnames Posted July 13 Posted July 13 11 hours ago, xmaster67 said: ye i got the same issue, so annoying Ok Found the issue. Downgrade your RabbitFx to 7.3. The issue is woju used the 7.3 to fix the mods before rabbit fx got updated to 7.4. Woju is not at fault here. Â 1
xmaster67 Posted July 13 Posted July 13 2 hours ago, Iran0utofnames said: Ok Found the issue. Downgrade your RabbitFx to 7.3. The issue is woju used the 7.3 to fix the mods before rabbit fx got updated to 7.4. Woju is not at fault here. Â thanks brother ill try
IncogACC Posted July 13 Posted July 13 4 hours ago, IncogACC said: I'm about halfway done with the UI fixes, I mean technically on my list I only have 1 thing left to completely repair (still have some other minor stuff) but that one thing is the character UIs which alone could take like 2 days depending on just how badly they're fucked.  As I've already said multiple times at this point, this update fucked absolutely everything. We got by without losing forced LoDs, but we did lose almost every single texture hash in the game so the process of fixing things has been infinitely more painful than pretty much any other patch so far. At least with LoD fixes, it's just a matter of finding an answer on how to force them, it's a problem to solve, but texture hash fixes? That's a grind, a fucking HUGE one this time.  Stuff that I've fixed so far: Loading screen mod (I still have work to do on this, it's REALLY not easy okay?) Portrait mod (Gonna add more hashes once I've finished the character UIs) Terminal mods (Pekomama, Cartethyia and my mod on GB) Backpack mod Cantarella Guidebook mod Lupa Store mod Changli BP mod (Actually died for the first time in like 8 months lmao) Databank/Synthesis mod Achievements mod Rinascita map mod Ragunna City mods Towa-sama Itabike mod and Bad apple bike mod Download the UI mods ShaderOverrideUI is NECESSARY  I'll get to work on the character UIs and I'll try to spruce them up while I'm at it. Don't expect it to be done today. I need a break...  Edit: WAIT IT'S NOT THAT BAD, THE ATLAS' DIDN'T CHANGE, IT'S JUST THE HASHES. That means I should be able to finish this today, including adding in some new ones and updating the look of the existing ones to catch up to where Scoob is right now. FINALLY caught a break lets go.  Edit2: If I just focus on getting them out the door fixed, then I can be done today, but I wanna do this right so I'm gonna take the extra time to make some new assets and mod them to the extent that I can, which will take WAY longer per character, expected time would be a couple of days from now.  Something like this?   Well my only issue is that I don't know how Scoob makes the switch button icons, I literally just asked chatGPT to make an image for me which just happened to work this time, but who knows how reliable that is as a method. I'm not exactly knowledgeable on AI shit. Aside from that part though, the rest is plenty doable, just a little time consuming. 7
Sangoku25 Posted July 13 Posted July 13 That’s how the new mod fixer is used—have fun. It doesn't recognize the .ini files unless they are named "Mod".   So, for example, if they're named like that, it doesn't recognize them either.   You also need to rename the .ini file. After that, it is important to use the university's original name again. The old fixer recognized them all; the new one is rubbish—he only sees the ones named "Mod". It's too much fun having to check every mod to see what it's called, especially if it has multiple instances. More work.  Someone should write to him and tell him to quickly fix that; otherwise, a lot of people here will start whining again about why the fixer isn't working.        1
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