Caesar.julius.2085 Posted July 19 Posted July 19 On 7/18/2026 at 9:54 AM, IncogACC said: 2024 is insane lmao, glad to see that someone knows how the search function works. No I don't, I stopped keeping up with Ark mods ages ago. Your best bet would be looking on aggregation sites like Huihui or Kekehxl, but since they're so old I have no idea if they're included or not. Haha, thanks. Although I am learning not to get lost when I look for a mod and there is 100 posts mentioning the keyword I used. But don't worry. If I don't find it on the sites you mentioned I will look for another. Thank you for the indications.
Barron-Monster Posted July 19 Posted July 19 5 hours ago, IncogACC said: Quick tidbit for anyone who's Moryne mods have broken legs like this: If you don't use TSR: Hide contents Use the Woju fixer and DO NOT use TSR, select the "no injection" option. Next open the ini and scroll down to CommandListTriggerResourceOverrides, then add checktextureoverride lines for ps-t8 - t10 -------> And that'll sort your legs out for ya. Alternatively if you really want to use TSR, then there's a slightly more fitting workaround: Reveal hidden contents Apply TSR with the fix tool Turn off all "this = ResourceTexture" lines by replacing that phrase with ";this = ResourceTexture" to comment them out, which will fix the broken hair/face texture issues. Go down the component 4 and turn off the TSR lines, then replace them with the following: t8 = Normalmap t9 = Lightmap t10 = Diffuse This is in the same neighbourhood as what TSR is doing, so it should be a decent enough solution for the time being. Gonna be honest, I have no idea why this works, I thought texture usage only went up to ps-t8, but it seems to be functional for now. Call it a stop gap solution until a reason is understood and a proper solution is formed. You're trully the goat !
kiro21212121 Posted July 20 Posted July 20 12 hours ago, fujisan0112 said: Does anyone have the mods for these images? i dont but heres the creator, https://www.pixiv.net/en/users/97297066/artworks?p=1
kurokoi1 Posted July 20 Posted July 20 1 hour ago, emerymods said: anyne with working loadng screen mod we already post some
BroncoDaFoo Posted July 20 Posted July 20 (edited) woju fixer claim that it can fix ciaccona and mornye but all my ciaccona mods are broken and so are mornye's does anyone know how to fix this mornye mod thanks in advance Edited July 20 by BroncoDaFoo
Tenj1n Posted July 20 Posted July 20 12 hours ago, Van.. said: Alguien tiene este mod? Snowbreak Enya Nurse.rar 4
Nero183 Posted July 20 Posted July 20 Finally, we get the Moonholder's fix tool: https://github.com/Moonholder/Wuwa_Mod_Fixer/releases/tag/v3.5.0 Enjoy 2
keerateen555 Posted July 20 Posted July 20 4 minutes ago, Nero183 said: Finally, we get the Moonholder's fix tool: https://github.com/Moonholder/Wuwa_Mod_Fixer/releases/tag/v3.5.0 Enjoy it work 🥰
fogado Posted July 20 Posted July 20 Funny how every time Rover's model gets an update I see a lot of people saying it's joever, gonna have to make entirely new mods for them, a fixer tool won't be enough, yadda yadda, but then the GOAT comes and fixes them no problem. It fixed most of my characters, some still have issues, mostly males, but I can finally do the story. Unmodded WuWa is unplayable for me at this point.
eoeoooo Posted July 20 Posted July 20 We can finally use mods again,enjoy guys! so can we start sharing mods now? Is there any hero who has the full version of this mod? 2
48w6dwe Posted July 20 Posted July 20 On 2026/7/15 at 午前6時14分, IncogACC said: ほぼ休みなく4日間作業した後…私が管理しているすべてのUIモッドがようやく更新されました。 正直言って、今の私の精神状態は完全に崩壊しています。パッチ適用日が現実生活とひどく重なってしまい、特に辛い思いをしました。まだやるべきことは残っています。ロード画面MODの作業をさらに進める予定ですし、ポートレートMODで「画像が残ってしまう」バグを解消できるかもしれないテスト項目が少なくとも1つあるので、それが何らかの成果につながることを願っています。そして、他の皆さんと同様に、キャラクターMODの作業も控えています。 パッチデーは、パッチウィークへと着実に進化を遂げつつある。 さて、キャラクターUIについてですが、新たにルーシーとレベッカの2体を追加しました。また、既存のUIも全て改良し、新しいアニメーションとアセットを追加したので、ほぼ完成形と言えるでしょう。 *このサイトが許してくれるなら、ここに新しいUIのGIF画像を載せたいのですが* こちらからすべてダウンロードできます ShaderOverrideUIを入手してください。必要です。 It appears that the "Static" folder is missing from the "Phrolova ui" folder.
naukutil Posted July 20 Posted July 20 Can anyone told me whats wrong with this mod? i tried so many thing but the mod still broken. Help!🤒
GalacticBurger Posted July 20 Posted July 20 ok ima ask here bc the modding discords people are just straight up ignoring me does anyone know how to fix these errors withg arelewds lynae and chisa mod bc even after applying the new fix it just doesnt work i even have rabbit fx so idk whats going on rover is also broken but ill worry about it late any help would be immensely helpful! ❤️
yuukino9 Posted July 20 Posted July 20 (edited) 21 minutes ago, naukutil said: Can anyone told me whats wrong with this mod? i tried so many thing but the mod still broken. Help!🤒 RabbitFX bug wait for fix or use 7.5 ver Edited July 20 by yuukino9
IncogACC Posted July 20 Posted July 20 2 hours ago, 48w6dwe said: It appears that the "Static" folder is missing from the "Phrolova ui" folder. ごめん、直しました 他のは大丈夫そう?
IncogACC Posted July 20 Posted July 20 41 minutes ago, naukutil said: Can anyone told me whats wrong with this mod? i tried so many thing but the mod still broken. Help!🤒 It's a lightmap issue, either you're replacing the lightmap multiple times or loading the wrong texture to the lightmaps texture slot. If you're using TSR, then disable all standard texture replacements in the ini, you can do that easily by using notepad and replacing "this = Resource" with ";this = Resource". TSR will fully take over and you won't have any texture clashes. If you don't understand ANY of what I just said and don't know what a "TSR" is then redownload the mod from scratch and just use the Moonholder fix, it's not worth wrestling with Woju fix if you don't need to. 19 minutes ago, yuukino9 said: RabbitFX bug wait for fix or use 7.5 ver ASSUMING that this mod is using TSR, then it's not explicitly a bug with RabbitFX, but some kind of conflict with standard texture hash replacement. Chances are this is just TSR's behaviour and there won't be a fix, since TSR is supposed to be used as the standalone texture replacement solution, not in conjunction with texture hashes. Either way, very fixable since it's just some kind of overlapping lightmap issue, you find the duplicated lightmap application for comp 2 and delete it so only one method, be it hash based texture replacement or TSR is the sole method for loading the lightmap. 2
48w6dwe Posted July 20 Posted July 20 9 minutes ago, IncogACC said: ごめん、直しました 他のは大丈夫そう? Phrolova has been fixed. Thank you. I don't own all the characters so I can't say for sure, but the only one that seemed to have a bug was Phrolova.
laooo888 Posted July 20 Posted July 20 Does any hero know that after the 3.5 fix denia mod still broken when I zoom out? Thanks
IncogACC Posted July 20 Posted July 20 35 minutes ago, GalacticBurger said: ok ima ask here bc the modding discords people are just straight up ignoring me does anyone know how to fix these errors withg arelewds lynae and chisa mod bc even after applying the new fix it just doesnt work i even have rabbit fx so idk whats going on rover is also broken but ill worry about it late any help would be immensely helpful! ❤️ The first image looks like a missing materialmap, the second imagine looks like an incorrectly loaded lightmap. Having RabbitFX on its own doesn't mean anything unless the mod is using TSR (stable textures) so confirm that it IS using TSR first and if it IS using TSR, then you need to manually add the relevant line to whichever comp handles the body for your mod, usually comp 3 or comp 4 and you're adding in the material map line like this: "Resource\RabbitFX\Materialmap = ref ResourceTextureX" What that "X" actually is depends on the mod, you'll have to open the Textures folder and search for the materialmap texture, it'll either be a back square with some very faint grey/white lines on it, or it'll be black and white, a lot of them tend to be jpgs as well. A tip for looking is to search the number of the component while in the Textures folder, it'll narrow down to mostly just the textures of that component and from there it's easy to visually identify which texture is which. Find the one for your broken component, search its name in the ini to find which texture resource it's being called from and replace the "X" from earlier with that resource number. As for the second one, see what textures are being loaded to comp 0 and make sure that if there's a RabbitFX lightmap line, that it's actually loading the lightmap texture and not something else like a normal map (That's very normalmap coloured). IF your mods don't use TSR, then idk still looks like missing/overlapping textures, turn on errors and see what pops up. I realise that the chances of you looking at this and going "what the fuck is this guy saying? Why doesn't he just fix the mod for me?" is pretty high, but I'm really not in a babysitting mood and I'd rather just put the self-help information out there so people can at least consider the idea of doing something for themselves before assuming the fetal position. 1
IncogACC Posted July 20 Posted July 20 5 minutes ago, laooo888 said: Does any hero know that after the 3.5 fix denia mod still broken when I zoom out? Thanks Denia is complicated and modders can't agree on the setup. If it's ONLY this mod and it ONLY breaks when zooming out, then I can make a few guesses at the reason, but since Denia mods are complicated, fixing them tends to be more of a "one at a time" thing since the problems will vary from individual mod to individual mod. You'd have a better chance if you posted the mod and pray that somebody (Probably me realistically) will fix it for you since any fix would most likely be manual ini tweaking to fix $object_detected conditions or otherwise rewrite the interconnectivity of the component inis to make sure that nothing is still out of date or overlapping awkwardly.
HotaOsh708 Posted July 20 Posted July 20 Hey @IncogACC sorry to ask you directly like this but since I know you have experience with texture editing I figured you'd be the best here to ask, do you think it would be possible to make the areolas on the Denia mod by DaisyMeow smaller, kind of like this as an example I tried editing it myself but the area around the nipple is warped(?) so it doesn't appear one-to-one in game as it does in the texture file. Feel free to ignore if you're busy with other projects (or are just uninterested lol) I'll leave the mods here for anyone interested in the mods in the photos, though you'll need to run them through a fixer to get them to work [DaisyMeow]Denia Astral Witch.rar Denia6.08Fix-BodyTypeToggleMod.rar
laooo888 Posted July 20 Posted July 20 27 minutes ago, IncogACC said: Denia is complicated and modders can't agree on the setup. If it's ONLY this mod and it ONLY breaks when zooming out, then I can make a few guesses at the reason, but since Denia mods are complicated, fixing them tends to be more of a "one at a time" thing since the problems will vary from individual mod to individual mod. You'd have a better chance if you posted the mod and pray that somebody (Probably me realistically) will fix it for you since any fix would most likely be manual ini tweaking to fix $object_detected conditions or otherwise rewrite the interconnectivity of the component inis to make sure that nothing is still out of date or overlapping awkwardly. I really hope you can fix it. I've tried everything I know but nothing has worked, this would be a huge help,and there's no problem if you cant fix it or you really dont have that much time Denia Remiell Costume.zip
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