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Posted
6 hours ago, Sugikonia said:

Does anyone have a version 3.5 mod that hides the UI and UID?

im using thisĀ https://gamebanana.com/mods/535644
it has 3 files inside, but the one you need to pay attention is the Hide UI.ini

step 1. Open it
step 2. press ctrl + F and find '225fe38faba0aaa7'

step 3. replace it with '25e0a0822800ae0c'
step 4. save and exit

Posted (edited)

Quick tidbit for anyone who's Moryne mods have broken legs like this:

image.thumb.png.f53ec0155decedff06d019083495201e.png

Ā 

If you don't use TSR:

Spoiler

Use the Woju fixer and DO NOT use TSR, select the "no injection" option.

Next open the ini and scroll down to CommandListTriggerResourceOverrides, then add checktextureoverride lines for ps-t8 - t10

image.png.8039d01bb3ec45a3cbe2f194bcee582e.pngĀ ------->Ā image.png.25b9298c86a65e5a400876b3c3726491.png

And that'll sort your legs out for ya.

image.thumb.png.6dc708c31a5b6ed976bfde7d34fd465a.png

Ā 

Alternatively if you really want to use TSR, then there's a slightly more fitting workaround:

Spoiler

Ā 

  1. Apply TSR with the fix tool
  2. Turn off all "this = ResourceTexture" lines by replacing that phrase with ";this = ResourceTexture" to comment them out, which will fix the broken hair/face texture issues.
  3. Go down the component 4 and turn off the TSR lines, then replace them with the following:

Ā 

Ā 

Ā 

image.png.aa628e60aa0a1eab7a7dfae66f3fb364.png

Ā 

t8 = Normalmap

t9 = Lightmap

t10 = Diffuse

Ā 

This is in the same neighbourhood as what TSR is doing, so it should be a decent enough solution for the time being.

Ā 

Gonna be honest, I have no idea why this works, I thought texture usage only went up to ps-t8, but it seems to be functional for now. Call it a stop gap solution until a reason is understood and a proper solution is formed.

Edited by IncogACC
Posted
On 7/18/2026 at 9:54 AM, IncogACC said:

2024 is insane lmao, glad to see that someone knows how the search function works.

Ā 

No I don't, I stopped keeping up with Ark mods ages ago. Your best bet would be looking on aggregation sites like Huihui or Kekehxl, but since they're so old I have no idea if they're included or not.

Haha, thanks. Although I am learning not to get lost when I look for a mod and there is 100 posts mentioning the keyword I used.Ā 

But don't worry. If I don't find it on the sites you mentioned I will look for another. Thank you for the indications.

Posted
5 hours ago, IncogACC said:

Quick tidbit for anyone who's Moryne mods have broken legs like this:

image.thumb.png.f53ec0155decedff06d019083495201e.png

Ā 

If you don't use TSR:

Ā  Hide contents

Use the Woju fixer and DO NOT use TSR, select the "no injection" option.

Next open the ini and scroll down to CommandListTriggerResourceOverrides, then add checktextureoverride lines for ps-t8 - t10

image.png.8039d01bb3ec45a3cbe2f194bcee582e.pngĀ ------->Ā image.png.25b9298c86a65e5a400876b3c3726491.png

And that'll sort your legs out for ya.

image.thumb.png.6dc708c31a5b6ed976bfde7d34fd465a.png

Ā 

Alternatively if you really want to use TSR, then there's a slightly more fitting workaround:

Ā  Reveal hidden contents

Ā 

  1. Apply TSR with the fix tool
  2. Turn off all "this = ResourceTexture" lines by replacing that phrase with ";this = ResourceTexture" to comment them out, which will fix the broken hair/face texture issues.
  3. Go down the component 4 and turn off the TSR lines, then replace them with the following:

Ā 

Ā 

Ā 

image.png.aa628e60aa0a1eab7a7dfae66f3fb364.png

Ā 

t8 = Normalmap

t9 = Lightmap

t10 = Diffuse

Ā 

This is in the same neighbourhood as what TSR is doing, so it should be a decent enough solution for the time being.

Ā 

Gonna be honest, I have no idea why this works, I thought texture usage only went up to ps-t8, but it seems to be functional for now. Call it a stop gap solution until a reason is understood and a proper solution is formed.

You're trully the goat !

Posted (edited)

woju fixer claim that it can fix ciaccona and mornye but all my ciaccona mods are broken and so are mornye's does anyone know how to fix this mornye mod thanks in advance

image.thumb.png.59ad9ef07499d080a6894ebeffad10ba.pngimage.thumb.png.3a019794ded95998aaec0cc50bfbc5f1.png

Edited by BroncoDaFoo
Posted

Funny how every time Rover's model gets an update I see a lot of people saying it's joever, gonna have to make entirely new mods for them, a fixer tool won't be enough, yadda yadda, but then the GOAT comes and fixes them no problem.

Ā 

It fixed most of my characters, some still have issues, mostly males, but I can finally do the story. Unmodded WuWa is unplayable for me at this point.

Ā 

Ā 

Posted

We can finally use mods again,enjoy guys! so can we start sharing mods now? Is there any hero who has the full version of this mod?

image.png.dc364717cc9d8db3723923d76aa71f85.png

Posted
On 2026/7/15 at 午前6Ꙃ14分, IncogACC said:

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ę­£ē›“čØ€ć£ć¦ć€ä»Šć®ē§ć®ē²¾ē„žēŠ¶ę…‹ćÆå®Œå…Øć«å“©å£Šć—ć¦ć„ć¾ć™ć€‚ćƒ‘ćƒƒćƒé©ē”Øę—„ćŒē¾å®Ÿē”Ÿę“»ćØć²ć©ćé‡ćŖć£ć¦ć—ć¾ć„ć€ē‰¹ć«č¾›ć„ę€ć„ć‚’ć—ć¾ć—ćŸć€‚ć¾ć ć‚„ć‚‹ć¹ćć“ćØćÆę®‹ć£ć¦ć„ć¾ć™ć€‚ćƒ­ćƒ¼ćƒ‰ē”»é¢MODć®ä½œę„­ć‚’ć•ć‚‰ć«é€²ć‚ć‚‹äŗˆå®šć§ć™ć—ć€ćƒćƒ¼ćƒˆćƒ¬ćƒ¼ćƒˆMODć§ć€Œē”»åƒćŒę®‹ć£ć¦ć—ć¾ć†ć€ćƒć‚°ć‚’č§£ę¶ˆć§ćć‚‹ć‹ć‚‚ć—ć‚ŒćŖć„ćƒ†ć‚¹ćƒˆé …ē›®ćŒå°‘ćŖććØć‚‚1ć¤ć‚ć‚‹ć®ć§ć€ćć‚ŒćŒä½•ć‚‰ć‹ć®ęˆęžœć«ć¤ćŖćŒć‚‹ć“ćØć‚’é”˜ć£ć¦ć„ć¾ć™ć€‚ćć—ć¦ć€ä»–ć®ēš†ć•ć‚“ćØåŒę§˜ć«ć€ć‚­ćƒ£ćƒ©ć‚Æć‚æćƒ¼MODć®ä½œę„­ć‚‚ęŽ§ćˆć¦ć„ć¾ć™ć€‚

ćƒ‘ćƒƒćƒćƒ‡ćƒ¼ćÆć€ćƒ‘ćƒƒćƒć‚¦ć‚£ćƒ¼ć‚ÆćøćØē€å®Ÿć«é€²åŒ–ć‚’é‚ć’ć¤ć¤ć‚ć‚‹ć€‚

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ć•ć¦ć€ć‚­ćƒ£ćƒ©ć‚Æć‚æćƒ¼UIć«ć¤ć„ć¦ć§ć™ćŒć€ę–°ćŸć«ćƒ«ćƒ¼ć‚·ćƒ¼ćØćƒ¬ćƒ™ćƒƒć‚«ć®2ä½“ć‚’čæ½åŠ ć—ć¾ć—ćŸć€‚ć¾ćŸć€ę—¢å­˜ć®UIć‚‚å…Øć¦ę”¹č‰Æć—ć€ę–°ć—ć„ć‚¢ćƒ‹ćƒ”ćƒ¼ć‚·ćƒ§ćƒ³ćØć‚¢ć‚»ćƒƒćƒˆć‚’čæ½åŠ ć—ćŸć®ć§ć€ć»ć¼å®Œęˆå½¢ćØčØ€ćˆć‚‹ć§ć—ć‚‡ć†ć€‚

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*ć“ć®ć‚µć‚¤ćƒˆćŒčØ±ć—ć¦ćć‚Œć‚‹ćŖć‚‰ć€ć“ć“ć«ę–°ć—ć„UI恮GIFē”»åƒć‚’č¼‰ć›ćŸć„ć®ć§ć™ćŒ*

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ć“ć”ć‚‰ć‹ć‚‰ć™ć¹ć¦ćƒ€ć‚¦ćƒ³ćƒ­ćƒ¼ćƒ‰ć§ćć¾ć™

ShaderOverrideUIć‚’å…„ę‰‹ć—ć¦ćć ć•ć„ć€‚åæ…č¦ć§ć™ć€‚

It appears that the "Static" folder is missing from the "Phrolova ui" folder.

Posted

ok ima ask here bc the modding discords people are just straight up ignoring me does anyone know how to fix these errors withg arelewds lynae and chisa mod bc even after applying the new fix it just doesnt work i even have rabbit fx so idk whats going on rover is also broken but ill worry about it late any help would be immensely helpful! ā¤ļøĀ image.png.fb4e06094d742d3e8ac8987aa4661440.pngimage.png.f859d457d45abb225bd3b918130c7a0e.png

Posted (edited)
21 minutes ago, naukutil said:

Can anyone told me whats wrong with this mod? i tried so many thing but the mod still broken. Help!šŸ¤’

image.png

RabbitFX bug wait for fix or use 7.5 ver

Ā 

Edited by yuukino9
Posted
41 minutes ago, naukutil said:

Can anyone told me whats wrong with this mod? i tried so many thing but the mod still broken. Help!šŸ¤’

image.png

It's a lightmap issue, either you're replacing the lightmap multiple times or loading the wrong texture to the lightmaps texture slot.

Ā 

If you're using TSR, then disable all standard texture replacements in the ini, you can do that easily by using notepad and replacing "this = Resource" with ";this = Resource". TSR will fully take over and you won't have any texture clashes.

Ā 

If you don't understand ANY of what I just said and don't know what a "TSR" is then redownload the mod from scratch and just use the Moonholder fix, it's not worth wrestling with Woju fix if you don't need to.

Ā 

19 minutes ago, yuukino9 said:

RabbitFX bug wait for fix or use 7.5 ver

Ā 

ASSUMING that this mod is using TSR, then it's not explicitly a bug with RabbitFX, but some kind of conflict with standard texture hash replacement. Chances are this is just TSR's behaviour and there won't be a fix, since TSR is supposed to be used as the standalone texture replacement solution, not in conjunction with texture hashes.

Either way, very fixable since it's just some kind of overlapping lightmap issue, you find the duplicated lightmap application for comp 2 and delete it so only one method, be it hash based texture replacement or TSR is the sole method for loading the lightmap.

Posted
9 minutes ago, IncogACC said:

ć”ć‚ć‚“ć€ē›“ć—ć¾ć—ćŸ

ä»–ć®ćÆå¤§äøˆå¤«ćć†ļ¼Ÿ

Phrolova has been fixed.
Thank you.
I don't own all the characters so I can't say for sure, but the only one that seemed to have a bug was Phrolova.

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