Raison.D'tre Posted June 10 Posted June 10 seems the lod thing still borke, character texture is broken when you zoom out,
sss19451450 Posted June 10 Posted June 10 I don't understand what the arguing is about. Mods breaking after a game update has always been a thing hasn't it? Kuro is constantly updating the game, improving systems, and optimizing all kinds of code and mechanics The side effect is that our mods get affected When has that ever not been the case? I thought this was something every mod user should be prepared for Kuro doesn't have the time or resources to worry about whether players use mods or not They're already dealing with a massive amount of feedback bug reports, and development work I've never believed that Kuro has ever actively tried to fight against mods 1
o88O Posted June 10 Posted June 10 8 minutes ago, sss19451450 said: I don't understand what the arguing is about. Mods breaking after a game update has always been a thing hasn't it? Kuro is constantly updating the game, improving systems, and optimizing all kinds of code and mechanics The side effect is that our mods get affected When has that ever not been the case? I thought this was something every mod user should be prepared for Kuro doesn't have the time or resources to worry about whether players use mods or not They're already dealing with a massive amount of feedback bug reports, and development work I've never believed that Kuro has ever actively tried to fight against mods Ever since the LOD changes around Lahai-Roi, I think, people have been losing their minds every time this happens. I think it's a combination of the nature of why things were breaking, a general lack of knowledge of how things work and the tendency for people to be unreasonable on the internet. It doesn't help that Kuro has been chasing graphical fidelity and vanity cosmetic features instead of stability and performance. 1
IncogACC Posted June 10 Posted June 10 8 hours ago, infinitybelt said: Is there a fix for the texture not loading when camera zooms out? Fixable with manual work, you "just" need to use Stable textures from RabbitFX. Moonholder's fix tool also has an option to include derivative (lower LOD) texture hashes which should also fix textures (since you're now modding all LoDs) but I don't know how many characters are actually supported by that feature or whether the hashes are up to date, worth a try though.
Tenj1n Posted June 10 Posted June 10 On 6/9/2026 at 5:19 PM, PartyBoy1979 said: Wtf? 😂😂😂😂.... But why are you even reading this? Just ignore them. In fact, you’re making a fool of yourself by saying this. Besides, as far as I know, we’re all free to express our opinions here. Just do what I do: ignore them. And when you find a good mod, don’t forget to share it on Discord. Don’t be one of those jerks who just asks for mods and never shares anything. Greetings. Reading them? I literally have to scroll through them because they are sandwiching people sharing mods. Unfortunately for you, I don't believe everyone has the right to express their opinions when it's stupid. Also, what does sharing mods have to do with anything I said, is this like a moral high ground thing to make it seem like you're better or something. 1
Raison.D'tre Posted June 10 Posted June 10 (edited) Yea, kinda annoying have to scroll trough the rant that didnt really give anything beside ranting. and basically a filler while i just want to check mods/mods fix or comment from people who give suggestion on how to fix things. Anyway so i dont becomes one of the filler people, I try the moonholder fixer with Rabbitfx apparently it still borke, it does work where you zoom in then zoom out, but when you switch party etc, it pretty much comes back and texture broken again. _Camellya_Slingsuit_TH+.zip Edited June 10 by Raison.D'tre 1
Merdiya Posted June 10 Posted June 10 On 6/9/2026 at 7:03 AM, JimJimothy said: Anyone knows all the new characters' hashes? Especially Hiyuki and Female Rover HI!^_^ I hope you and everyone else is doing well. I got Female Rover's new hashes, but haven't got Hiyuki's yet. I'll have get hers next time I log in game. Female Rover's 680c3e35 (Main Hash) 68a6b802 ( Bangs blue color ) 04192868 (Bangs normal color) 1dcc0f1d (Tacet Mark) 52c18227 (Eye Color) 8383cbbf (Eye light green background color) 2ff23d4c ( Hair blue color) a01c9b96 (Hair normal color) 071744c8 (Face orange color with black background) c8064e9e (Face skin color) 1091025c (Upper body dark green and orange color) ab6288a3 ( Upper body textured fabric) e57c98f4 (Upper body normal color) f47bc395 (Orb looking object. Not sure what it affects) 372bd73a (Lower body dark green and orange color) 747ada83 (Lower body textured fabric) f85b1b15 (Lower body normal color) 4
JimJimothy Posted June 10 Posted June 10 3 hours ago, Merdiya said: HI!^_^ I hope you and everyone else is doing well. I got Female Rover's new hashes, but haven't got Hiyuki's yet. I'll have get hers next time I log in game. Female Rover's 680c3e35 (Main Hash) 68a6b802 ( Bangs blue color ) 04192868 (Bangs normal color) 1dcc0f1d (Tacet Mark) 52c18227 (Eye Color) 8383cbbf (Eye light green background color) 2ff23d4c ( Hair blue color) a01c9b96 (Hair normal color) 071744c8 (Face orange color with black background) c8064e9e (Face skin color) 1091025c (Upper body dark green and orange color) ab6288a3 ( Upper body textured fabric) e57c98f4 (Upper body normal color) f47bc395 (Orb looking object. Not sure what it affects) 372bd73a (Lower body dark green and orange color) 747ada83 (Lower body textured fabric) f85b1b15 (Lower body normal color) Thanks a lot! 1
angra94 Posted June 10 Posted June 10 Why in openworld, the hash problem but in character menu, the hash is ok? 1
Popular Post Vex_71 Posted June 10 Popular Post Posted June 10 On 4/30/2026 at 10:40 PM, Vex_71 said: Updated for the 3.3 update. This mod includes nearly all loading screens in the game, so it might be a bit heavy. If you see anything missing, please let me know so I can fix it in the future. [PREVIEW] nsfw_loading_screens_alt 3.3.zip 380.21 MB · 38 downloads Updated the loading screen mod for the 3.4 update. Night City has been added. Also, I noticed some hashes were missing, so I included them this time too. [PREVIEW] nsfw_loading_screens_alt 3.4.zip 21
Sangoku25 Posted June 10 Posted June 10 52 minutes ago, angra94 said: Why in openworld, the hash problem but in character menu, the hash is ok? Read the previous posts and the material before that; that answers your question.
Earlypain Posted June 11 Posted June 11 anyone has the full toggle version for lucy made by Moonson ? : https://gamebanana.com/mods/684795 2
Popular Post IncogACC Posted June 11 Popular Post Posted June 11 Bringing this to people's attention in case they haven't been on GB in a bit. Curtesy of a few GB users, textures can be "fixed" In XXMI launcher you want to open up settings and engine.ini Next in engine.ini, paste the following line under [SystemSettings]: r.Streaming.HiddenPrimitiveScale=6 The "correct" value is going to change from user to user, it's interesting that the original post said that 6 worked for them 'cus it totally breaks for me, my sweet spot seems to be around the 20 range, 10 breaks before hitting the default FOV limit, 15 starts to break around LoD2 distance and 20 has worked up until default FOV limit (which is only hit in Hyvatia's boss arena so more than good enough) I'd recommend starting at 10 and working your way up. Oh and if you find your engine.ini getting overwritten, then just turn off "Apply Performance Tweaks". The tweaks won't actually be removed until you yourself delete them from Engine.ini, so you can keep the performance tweaks while also modifying the file for the "fix" Last thing, you'll need to set your in game LoD bias setting to ultra high. The only workaround for this is to use RabbitFX stable textures or derivative texture hashes on every single character mod you use. Don't fucking complain to me about it. Here's it working at the limit of default FOV range, the camera only ever pulls back this far in Hyvatia arena and cutscenes so you'll basically never hit the FOV range limit. I call it a fix in quotes because I don't know how long this will hold for, if it'll break from a micro patch or what kind of performance detriment it has, but it's currently working for me and that's better than where I was at before so... your milage may vary. Good luck. Credit to the post on GB 23
sss19451450 Posted June 11 Posted June 11 1 hour ago, IncogACC said: Bringing this to people's attention in case they haven't been on GB in a bit. Curtesy of a few GB users, textures can be "fixed" In XXMI launcher you want to open up settings and engine.ini Next in engine.ini, paste the following line under [SystemSettings]: r.Streaming.HiddenPrimitiveScale=6 The "correct" value is going to change from user to user, it's interesting that the original post said that 6 worked for them 'cus it totally breaks for me, my sweet spot seems to be around the 20 range, 10 breaks before hitting the default FOV limit, 15 starts to break around LoD2 distance and 20 has worked up until default FOV limit (which is only hit in Hyvatia's boss arena so more than good enough) I'd recommend starting at 10 and working your way up. Oh and if you find your engine.ini getting overwritten, then just turn off "Apply Performance Tweaks". The tweaks won't actually be removed until you yourself delete them from Engine.ini, so you can keep the performance tweaks while also modifying the file for the "fix" Last thing, you'll need to set your in game LoD bias setting to ultra high. The only workaround for this is to use RabbitFX stable textures or derivative texture hashes on every single character mod you use. Don't fucking complain to me about it. Here's it working at the limit of default FOV range, the camera only ever pulls back this far in Hyvatia arena and cutscenes so you'll basically never hit the FOV range limit. I call it a fix in quotes because I don't know how long this will hold for, if it'll break from a micro patch or what kind of performance detriment it has, but it's currently working for me and that's better than where I was at before so... your milage may vary. Good luck. Credit to the post on GB I don't really understand the technical side of it, but it definitely improved the distance related texture issues for me At least now my textures stay intact at close and medium range instead of randomly breaking. Thanks for sharing the tip
JimJimothy Posted June 11 Posted June 11 Anyone knows why my Lucy Slap mod looks like this? All the other Lucy mods look just fine. Only this one that's broken. I've tried the Moonholder 3.3 fix, tweaked the engine.ini, injected custom launch, still no result. How do I fix it? Lucy_Slap.zip
Yuforya Posted June 11 Posted June 11 3 hours ago, IncogACC said: Bringing this to people's attention in case they haven't been on GB in a bit. Curtesy of a few GB users, textures can be "fixed" In XXMI launcher you want to open up settings and engine.ini Next in engine.ini, paste the following line under [SystemSettings]: r.Streaming.HiddenPrimitiveScale=6 The "correct" value is going to change from user to user, it's interesting that the original post said that 6 worked for them 'cus it totally breaks for me, my sweet spot seems to be around the 20 range, 10 breaks before hitting the default FOV limit, 15 starts to break around LoD2 distance and 20 has worked up until default FOV limit (which is only hit in Hyvatia's boss arena so more than good enough) I'd recommend starting at 10 and working your way up. Oh and if you find your engine.ini getting overwritten, then just turn off "Apply Performance Tweaks". The tweaks won't actually be removed until you yourself delete them from Engine.ini, so you can keep the performance tweaks while also modifying the file for the "fix" Last thing, you'll need to set your in game LoD bias setting to ultra high. The only workaround for this is to use RabbitFX stable textures or derivative texture hashes on every single character mod you use. Don't fucking complain to me about it. Here's it working at the limit of default FOV range, the camera only ever pulls back this far in Hyvatia arena and cutscenes so you'll basically never hit the FOV range limit. I call it a fix in quotes because I don't know how long this will hold for, if it'll break from a micro patch or what kind of performance detriment it has, but it's currently working for me and that's better than where I was at before so... your milage may vary. Good luck. Credit to the post on GB I'm kinda lost. I can't find the SystemSettings in my engine.ini. Do I just have to make it?
HimothyMcHimerson Posted June 11 Posted June 11 ctrl f and look for [SystemSettings] it should be at the very top then look down a bit under wp.Runtime.KuroRuntimeStreamingRangeOverallScale=0.5 ur gonna shift + enter at the end of 0.5 to make a new empty line paste r.Streaming.HiddenPrimitiveScale=6 into that empty line and save the txt file
Yuforya Posted June 11 Posted June 11 I did but this is is only the thing that shows up. No SystemSetting for some reason 1
HimothyMcHimerson Posted June 11 Posted June 11 16 minutes ago, Yuforya said: I did but this is is only the thing that shows up. No SystemSetting for some reason [SystemSettings] r.Streaming.HLODStrategy=2 r.XGEShaderCompile=0 FX.BatchAsync=1 FX.EarlyScheduleAsync=1 fx.Niagara.ForceAutoPooling=1 wp.Runtime.KuroRuntimeStreamingRangeOverallScale=0.5 r.Streaming.HiddenPrimitiveScale=6 tick.AllowAsyncTickCleanup=1 tick.AllowAsyncTickDispatch=1 [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/ThirdParty/ImpostorBaker/Content Paths=../../../Engine/Plugins/json2struct/Content Paths=../../../Engine/Plugins/Experimental/FieldSystemPlugin/Content Paths=../../../Client/Plugins/LGUI/LGUI/Content Paths=../../../Engine/Plugins/PrefabSystem/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Client/Plugins/Kuro/KuroGameplay/Content Paths=../../../Client/Plugins/Puerts/Puerts/Content Paths=../../../Client/Plugins/Wwise/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Client/Plugins/CrashSight/Content Paths=../../../Engine/Plugins/ThirdParty/QuickEditor/Content Paths=../../../Client/Plugins/Kuro/TASdkPlugin/Content Paths=../../../Engine/Plugins/rdLODtools/Content Paths=../../../Client/Plugins/AudioMaterialPlugin/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content Paths=../../../Client/Plugins/Kuro/KuroHotPatch/Content Paths=../../../Client/Plugins/Kuro/KuroImposter/Content Paths=../../../Client/Plugins/Kuro/KuroAutomationTool/Content Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content Paths=../../../Client/Plugins/LogicDriverLite/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content Paths=../../../Engine/Plugins/Experimental/ControlRig/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/SequenceDialogue/Content Paths=../../../Client/Plugins/Puerts/ReactUMG/Content Paths=../../../Client/Plugins/genesis-ue-plugin/RenderExporter/Content Paths=../../../Engine/Plugins/KuroiOSDelegate/Content Paths=../../../Client/Plugins/Kuro/KuroCloudGame/Content Paths=../../../Engine/Plugins/Developer/PixelDebug/Content Paths=../../../Engine/Plugins/PWPlugin/Content Paths=../../../Engine/Plugins/BlueprintFileUtils/Content Paths=../../../Client/Plugins/UEJoyShock/Content Paths=../../../Client/Plugins/Kuro/WeLingPipeSDK/Content Paths=../../../Client/Plugins/BlockoutToolsPlugin/Content Paths=../../../Client/Plugins/ComfyTextures/Content Paths=../../../Client/Plugins/KuroTDM/Content Paths=../../../Client/Plugins/Kuro/KuroGachaTools/Content Paths=../../../Client/Plugins/Kuro/KuroPSOTools/Content Paths=../../../Client/Plugins/Kuro/KuroPushSdk/Content Paths=../../../Client/Plugins/MagtModule/Content Paths=../../../Client/Plugins/SpinePlugin/Content Paths=../../../Client/Plugins/TpSafe/Content Paths=../../../Engine/Plugins/AFME/Content Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content Paths=../../../Engine/Plugins/AssetChecker/Content Paths=../../../Engine/Plugins/DawnSDK/DawnSDK/Content Paths=../../../Engine/Plugins/Dawn/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/GSR/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content Paths=../../../Engine/Plugins/MegascansPlugin/Content Paths=../../../Engine/Plugins/Runtime/Intel/XeSS/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/NRD/Content Paths=../../../Engine/Plugins/FSR3/Content Paths=../../../Client/Plugins/Kuro/VolcanoMsgChannel/Content Paths=../../../Client/Plugins/KuroComputeShader/Content Paths=../../../Client/Plugins/Sharphereal/Content Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content Paths=../../../Client/Plugins/Kuro/KuroGameplayUI/Content Paths=../../../Client/Plugins/SdkParamExtend/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/OpacityMicroMap/Content Paths=../../../Client/Plugins/Kuro/ImposterBaker/Content Paths=../../../Engine/Plugins/AssetMemoryAnalyzer/Content Paths=../../../Engine/Plugins/MFRCModule/Content Paths=../../../Client/Plugins/Kuro/KRDataAnalyticsPlugin/Content Paths=../../../Engine/Plugins/Experimental/ColorCorrectRegions/Content Paths=../../../Client/Plugins/Kuro/KuroDynamicMeshBatch/Content Paths=../../../Client/Plugins/Kuro/KuroPerfCat/Content Paths=../../../Engine/Plugins/MagicDawn/Content Paths=../../../Engine/Plugins/Compositing/OpenCVLensDistortion/Content Paths=../../../Client/Plugins/Simplygon/Content Paths=../../../Engine/Plugins/Experimental/FastGeoStreaming/Content Paths=../../../Client/Plugins/TFlow/Content Paths=../../../Engine/Plugins/KuroFI/Content Paths=../../../Client/Plugins/Kuro/KuroWorldPartition/Content Paths=../../../Client/Plugins/MeshBlend/Content Paths=../../../Engine/Plugins/MTKCompensatedTimeStep/Content Paths=../../../Engine/Plugins/MagtModule/Content [/Script/Engine.RendererSettings] r.RayTracing.LoadConfig=0 r.MaxAnisotropy=16 [ConsoleVariables] r.Kuro.SkeletalMesh.DistanceLODBaseFOV=165 [WindowsApplication.Accessibility] StickyKeysHotkey=False ToggleKeysHotkey=False FilterKeysHotkey=False StickyKeysConfirmation=False ToggleKeysConfirmation=False FilterKeysConfirmation=False 2
Yuforya Posted June 11 Posted June 11 4 minutes ago, HimothyMcHimerson said: [SystemSettings] r.Streaming.HLODStrategy=2 r.XGEShaderCompile=0 FX.BatchAsync=1 FX.EarlyScheduleAsync=1 fx.Niagara.ForceAutoPooling=1 wp.Runtime.KuroRuntimeStreamingRangeOverallScale=0.5 r.Streaming.HiddenPrimitiveScale=6 tick.AllowAsyncTickCleanup=1 tick.AllowAsyncTickDispatch=1 [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/ThirdParty/ImpostorBaker/Content Paths=../../../Engine/Plugins/json2struct/Content Paths=../../../Engine/Plugins/Experimental/FieldSystemPlugin/Content Paths=../../../Client/Plugins/LGUI/LGUI/Content Paths=../../../Engine/Plugins/PrefabSystem/Content Paths=../../../Engine/Plugins/FX/Niagara/Content Paths=../../../Client/Plugins/Kuro/KuroGameplay/Content Paths=../../../Client/Plugins/Puerts/Puerts/Content Paths=../../../Client/Plugins/Wwise/Content Paths=../../../Engine/Plugins/Editor/GeometryMode/Content Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content Paths=../../../Client/Plugins/CrashSight/Content Paths=../../../Engine/Plugins/ThirdParty/QuickEditor/Content Paths=../../../Client/Plugins/Kuro/TASdkPlugin/Content Paths=../../../Engine/Plugins/rdLODtools/Content Paths=../../../Client/Plugins/AudioMaterialPlugin/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content Paths=../../../Client/Plugins/Kuro/KuroHotPatch/Content Paths=../../../Client/Plugins/Kuro/KuroImposter/Content Paths=../../../Client/Plugins/Kuro/KuroAutomationTool/Content Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content Paths=../../../Client/Plugins/LogicDriverLite/Content Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content Paths=../../../Engine/Plugins/Experimental/ControlRig/Content Paths=../../../Engine/Plugins/Media/MediaCompositing/Content Paths=../../../Engine/Plugins/Runtime/Synthesis/Content Paths=../../../Engine/Plugins/SequenceDialogue/Content Paths=../../../Client/Plugins/Puerts/ReactUMG/Content Paths=../../../Client/Plugins/genesis-ue-plugin/RenderExporter/Content Paths=../../../Engine/Plugins/KuroiOSDelegate/Content Paths=../../../Client/Plugins/Kuro/KuroCloudGame/Content Paths=../../../Engine/Plugins/Developer/PixelDebug/Content Paths=../../../Engine/Plugins/PWPlugin/Content Paths=../../../Engine/Plugins/BlueprintFileUtils/Content Paths=../../../Client/Plugins/UEJoyShock/Content Paths=../../../Client/Plugins/Kuro/WeLingPipeSDK/Content Paths=../../../Client/Plugins/BlockoutToolsPlugin/Content Paths=../../../Client/Plugins/ComfyTextures/Content Paths=../../../Client/Plugins/KuroTDM/Content Paths=../../../Client/Plugins/Kuro/KuroGachaTools/Content Paths=../../../Client/Plugins/Kuro/KuroPSOTools/Content Paths=../../../Client/Plugins/Kuro/KuroPushSdk/Content Paths=../../../Client/Plugins/MagtModule/Content Paths=../../../Client/Plugins/SpinePlugin/Content Paths=../../../Client/Plugins/TpSafe/Content Paths=../../../Engine/Plugins/AFME/Content Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content Paths=../../../Engine/Plugins/AssetChecker/Content Paths=../../../Engine/Plugins/DawnSDK/DawnSDK/Content Paths=../../../Engine/Plugins/Dawn/Content Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content Paths=../../../Engine/Plugins/GSR/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content Paths=../../../Engine/Plugins/MegascansPlugin/Content Paths=../../../Engine/Plugins/Runtime/Intel/XeSS/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/NRD/Content Paths=../../../Engine/Plugins/FSR3/Content Paths=../../../Client/Plugins/Kuro/VolcanoMsgChannel/Content Paths=../../../Client/Plugins/KuroComputeShader/Content Paths=../../../Client/Plugins/Sharphereal/Content Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content Paths=../../../Client/Plugins/Kuro/KuroGameplayUI/Content Paths=../../../Client/Plugins/SdkParamExtend/Content Paths=../../../Engine/Plugins/Runtime/Nvidia/OpacityMicroMap/Content Paths=../../../Client/Plugins/Kuro/ImposterBaker/Content Paths=../../../Engine/Plugins/AssetMemoryAnalyzer/Content Paths=../../../Engine/Plugins/MFRCModule/Content Paths=../../../Client/Plugins/Kuro/KRDataAnalyticsPlugin/Content Paths=../../../Engine/Plugins/Experimental/ColorCorrectRegions/Content Paths=../../../Client/Plugins/Kuro/KuroDynamicMeshBatch/Content Paths=../../../Client/Plugins/Kuro/KuroPerfCat/Content Paths=../../../Engine/Plugins/MagicDawn/Content Paths=../../../Engine/Plugins/Compositing/OpenCVLensDistortion/Content Paths=../../../Client/Plugins/Simplygon/Content Paths=../../../Engine/Plugins/Experimental/FastGeoStreaming/Content Paths=../../../Client/Plugins/TFlow/Content Paths=../../../Engine/Plugins/KuroFI/Content Paths=../../../Client/Plugins/Kuro/KuroWorldPartition/Content Paths=../../../Client/Plugins/MeshBlend/Content Paths=../../../Engine/Plugins/MTKCompensatedTimeStep/Content Paths=../../../Engine/Plugins/MagtModule/Content [/Script/Engine.RendererSettings] r.RayTracing.LoadConfig=0 r.MaxAnisotropy=16 [ConsoleVariables] r.Kuro.SkeletalMesh.DistanceLODBaseFOV=165 [WindowsApplication.Accessibility] StickyKeysHotkey=False ToggleKeysHotkey=False FilterKeysHotkey=False StickyKeysConfirmation=False ToggleKeysConfirmation=False FilterKeysConfirmation=False Thanks, I'll just copy yours. Might work 1
Kingggggg Posted June 11 Posted June 11 2 hours ago, titstit said: What reshade is this? Thanks! tell me also both reshade and mod
Kingggggg Posted June 11 Posted June 11 (edited) how to resolve this if someone can help me Edited June 11 by Kingggggg
Barron-Monster Posted June 11 Posted June 11 is there a fix for portrait mod ? i realy enjoy this one... does all of the hash have changed again or its a more profound issue ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now