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Posted
On 6/9/2026 at 5:19 PM, PartyBoy1979 said:

Wtf? 😂😂😂😂.... But why are you even reading this? Just ignore them. In fact, you’re making a fool of yourself by saying this. Besides, as far as I know, we’re all free to express our opinions here.

Just do what I do: ignore them. And when you find a good mod, don’t forget to share it on Discord. Don’t be one of those jerks who just asks for mods and never shares anything.

Greetings.

 

Reading them? I literally have to scroll through them because they are sandwiching people sharing mods. Unfortunately for you, I don't believe everyone has the right to express their opinions when it's stupid. Also, what does sharing mods have to do with anything I said, is this like a moral high ground thing to make it seem like you're better or something.

Posted (edited)

Yea, kinda annoying have to scroll trough the rant that didnt really give anything beside ranting. and basically a filler while i just want to check mods/mods fix or comment from people who give suggestion on how to fix things. 

 

Anyway so i dont becomes one of the filler people, I try the moonholder fixer with Rabbitfx apparently it still borke, it does work where you zoom in then zoom out, but when you switch party etc, it pretty much comes back and texture broken again. 

_Camellya_Slingsuit_TH+.zip

Edited by Raison.D'tre
Posted
On 6/9/2026 at 7:03 AM, JimJimothy said:

Anyone knows all the new characters' hashes? Especially Hiyuki and Female Rover


HI!^_^ I hope you and everyone else is doing well. I got Female Rover's new hashes, but haven't got Hiyuki's yet. I'll have get hers next time I log in game.

Female Rover's

680c3e35 (Main Hash)

68a6b802 ( Bangs blue color )

04192868 (Bangs normal color)

1dcc0f1d (Tacet Mark)

52c18227 (Eye Color)

8383cbbf (Eye light green background color)

2ff23d4c ( Hair blue color)

a01c9b96 (Hair normal color)

071744c8 (Face orange color with black background)

c8064e9e (Face skin color)

1091025c (Upper body dark green and orange color)
 

ab6288a3 ( Upper body textured fabric)

e57c98f4 (Upper body normal color)


f47bc395 (Orb looking object. Not sure what it affects)

372bd73a (Lower body dark green and orange color)

747ada83 (Lower body textured fabric)

f85b1b15 (Lower body normal color)

Posted
3 hours ago, Merdiya said:


HI!^_^ I hope you and everyone else is doing well. I got Female Rover's new hashes, but haven't got Hiyuki's yet. I'll have get hers next time I log in game.

Female Rover's

680c3e35 (Main Hash)

68a6b802 ( Bangs blue color )

04192868 (Bangs normal color)

1dcc0f1d (Tacet Mark)

52c18227 (Eye Color)

8383cbbf (Eye light green background color)

2ff23d4c ( Hair blue color)

a01c9b96 (Hair normal color)

071744c8 (Face orange color with black background)

c8064e9e (Face skin color)

1091025c (Upper body dark green and orange color)
 

ab6288a3 ( Upper body textured fabric)

e57c98f4 (Upper body normal color)


f47bc395 (Orb looking object. Not sure what it affects)

372bd73a (Lower body dark green and orange color)

747ada83 (Lower body textured fabric)

f85b1b15 (Lower body normal color)

Thanks a lot!

Posted
52 minutes ago, angra94 said:

Why in openworld, the hash problem but in character menu, the hash is ok?

image_2026-06-11_010301494.png

image_2026-06-11_010310943.png

Read the previous posts and the material before that; that answers your question.

Posted
1 hour ago, IncogACC said:

Bringing this to people's attention in case they haven't been on GB in a bit.

 

Curtesy of a few GB users, textures can be "fixed"

In XXMI launcher you want to open up settings and engine.ini

 

image.png.3ebef39286e5a334170212f2ece775d4.png

Next in engine.ini, paste the following line under [SystemSettings]: r.Streaming.HiddenPrimitiveScale=6

 

image.png.c1041e72c042259bbdd719747bb44d7c.png

The "correct" value is going to change from user to user, it's interesting that the original post said that 6 worked for them 'cus it totally breaks for me, my sweet spot seems to be around the 20 range, 10 breaks before hitting the default FOV limit, 15 starts to break around LoD2 distance and 20 has worked up until default FOV limit (which is only hit in Hyvatia's boss arena so more than good enough)

I'd recommend starting at 10 and working your way up.

 

Oh and if you find your engine.ini getting overwritten, then just turn off "Apply Performance Tweaks". The tweaks won't actually be removed until you yourself delete them from Engine.ini, so you can keep the performance tweaks while also modifying the file for the "fix"

 

Last thing, you'll need to set your in game LoD bias setting to ultra high. The only workaround for this is to use RabbitFX stable textures or derivative texture hashes on every single character mod you use. Don't fucking complain to me about it.

 

Here's it working at the limit of default FOV range, the camera only ever pulls back this far in Hyvatia arena and cutscenes so you'll basically never hit the FOV range limit.

image.thumb.png.6907abe2df9de3425fcd96d09bc1f640.png

 

I call it a fix in quotes because I don't know how long this will hold for, if it'll break from a micro patch or what kind of performance detriment it has, but it's currently working for me and that's better than where I was at before so... your milage may vary. Good luck. Credit to the post on GB

 

 

 

I don't really understand the technical side of it, but it definitely improved the distance related texture issues for me

At least now my textures stay intact at close and medium range instead of randomly breaking.

Thanks for sharing the tip

Posted

Anyone knows why my Lucy Slap mod looks like this? All the other Lucy mods look just fine. Only this one that's broken.

 

I've tried the Moonholder 3.3 fix, tweaked the engine.ini, injected custom launch, still no result.

 

How do I fix it?image.png.5bc7e5278831c50c26f0884eb9c2d496.png

Lucy_Slap.zip

Posted
3 hours ago, IncogACC said:

Bringing this to people's attention in case they haven't been on GB in a bit.

 

Curtesy of a few GB users, textures can be "fixed"

In XXMI launcher you want to open up settings and engine.ini

 

image.png.3ebef39286e5a334170212f2ece775d4.png

Next in engine.ini, paste the following line under [SystemSettings]: r.Streaming.HiddenPrimitiveScale=6

 

image.png.c1041e72c042259bbdd719747bb44d7c.png

The "correct" value is going to change from user to user, it's interesting that the original post said that 6 worked for them 'cus it totally breaks for me, my sweet spot seems to be around the 20 range, 10 breaks before hitting the default FOV limit, 15 starts to break around LoD2 distance and 20 has worked up until default FOV limit (which is only hit in Hyvatia's boss arena so more than good enough)

I'd recommend starting at 10 and working your way up.

 

Oh and if you find your engine.ini getting overwritten, then just turn off "Apply Performance Tweaks". The tweaks won't actually be removed until you yourself delete them from Engine.ini, so you can keep the performance tweaks while also modifying the file for the "fix"

 

Last thing, you'll need to set your in game LoD bias setting to ultra high. The only workaround for this is to use RabbitFX stable textures or derivative texture hashes on every single character mod you use. Don't fucking complain to me about it.

 

Here's it working at the limit of default FOV range, the camera only ever pulls back this far in Hyvatia arena and cutscenes so you'll basically never hit the FOV range limit.

image.thumb.png.6907abe2df9de3425fcd96d09bc1f640.png

 

I call it a fix in quotes because I don't know how long this will hold for, if it'll break from a micro patch or what kind of performance detriment it has, but it's currently working for me and that's better than where I was at before so... your milage may vary. Good luck. Credit to the post on GB

I'm kinda lost. I can't find the SystemSettings in my engine.ini. Do I just have to make it?

Posted

ctrl f and look for [SystemSettings] it should be at the very top

then look down a bit under wp.Runtime.KuroRuntimeStreamingRangeOverallScale=0.5 ur gonna shift + enter at the end of 0.5 to make a new empty line

paste r.Streaming.HiddenPrimitiveScale=6 into that empty line and save the txt file

Posted
16 minutes ago, Yuforya said:

I did but this is is only the thing that shows up. No SystemSetting for some reasonScreenshot2026-06-11223130.png.798b11de80c9c4427005fd7ac68e2025.png

[SystemSettings]
r.Streaming.HLODStrategy=2
r.XGEShaderCompile=0
FX.BatchAsync=1
FX.EarlyScheduleAsync=1
fx.Niagara.ForceAutoPooling=1
wp.Runtime.KuroRuntimeStreamingRangeOverallScale=0.5
r.Streaming.HiddenPrimitiveScale=6
tick.AllowAsyncTickCleanup=1
tick.AllowAsyncTickDispatch=1

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/ThirdParty/ImpostorBaker/Content
Paths=../../../Engine/Plugins/json2struct/Content
Paths=../../../Engine/Plugins/Experimental/FieldSystemPlugin/Content
Paths=../../../Client/Plugins/LGUI/LGUI/Content
Paths=../../../Engine/Plugins/PrefabSystem/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Client/Plugins/Kuro/KuroGameplay/Content
Paths=../../../Client/Plugins/Puerts/Puerts/Content
Paths=../../../Client/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Client/Plugins/CrashSight/Content
Paths=../../../Engine/Plugins/ThirdParty/QuickEditor/Content
Paths=../../../Client/Plugins/Kuro/TASdkPlugin/Content
Paths=../../../Engine/Plugins/rdLODtools/Content
Paths=../../../Client/Plugins/AudioMaterialPlugin/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Client/Plugins/Kuro/KuroHotPatch/Content
Paths=../../../Client/Plugins/Kuro/KuroImposter/Content
Paths=../../../Client/Plugins/Kuro/KuroAutomationTool/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../Client/Plugins/LogicDriverLite/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/SequenceDialogue/Content
Paths=../../../Client/Plugins/Puerts/ReactUMG/Content
Paths=../../../Client/Plugins/genesis-ue-plugin/RenderExporter/Content
Paths=../../../Engine/Plugins/KuroiOSDelegate/Content
Paths=../../../Client/Plugins/Kuro/KuroCloudGame/Content
Paths=../../../Engine/Plugins/Developer/PixelDebug/Content
Paths=../../../Engine/Plugins/PWPlugin/Content
Paths=../../../Engine/Plugins/BlueprintFileUtils/Content
Paths=../../../Client/Plugins/UEJoyShock/Content
Paths=../../../Client/Plugins/Kuro/WeLingPipeSDK/Content
Paths=../../../Client/Plugins/BlockoutToolsPlugin/Content
Paths=../../../Client/Plugins/ComfyTextures/Content
Paths=../../../Client/Plugins/KuroTDM/Content
Paths=../../../Client/Plugins/Kuro/KuroGachaTools/Content
Paths=../../../Client/Plugins/Kuro/KuroPSOTools/Content
Paths=../../../Client/Plugins/Kuro/KuroPushSdk/Content
Paths=../../../Client/Plugins/MagtModule/Content
Paths=../../../Client/Plugins/SpinePlugin/Content
Paths=../../../Client/Plugins/TpSafe/Content
Paths=../../../Engine/Plugins/AFME/Content
Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
Paths=../../../Engine/Plugins/AssetChecker/Content
Paths=../../../Engine/Plugins/DawnSDK/DawnSDK/Content
Paths=../../../Engine/Plugins/Dawn/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/GSR/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/MegascansPlugin/Content
Paths=../../../Engine/Plugins/Runtime/Intel/XeSS/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/NRD/Content
Paths=../../../Engine/Plugins/FSR3/Content
Paths=../../../Client/Plugins/Kuro/VolcanoMsgChannel/Content
Paths=../../../Client/Plugins/KuroComputeShader/Content
Paths=../../../Client/Plugins/Sharphereal/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Client/Plugins/Kuro/KuroGameplayUI/Content
Paths=../../../Client/Plugins/SdkParamExtend/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/OpacityMicroMap/Content
Paths=../../../Client/Plugins/Kuro/ImposterBaker/Content
Paths=../../../Engine/Plugins/AssetMemoryAnalyzer/Content
Paths=../../../Engine/Plugins/MFRCModule/Content
Paths=../../../Client/Plugins/Kuro/KRDataAnalyticsPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ColorCorrectRegions/Content
Paths=../../../Client/Plugins/Kuro/KuroDynamicMeshBatch/Content
Paths=../../../Client/Plugins/Kuro/KuroPerfCat/Content
Paths=../../../Engine/Plugins/MagicDawn/Content
Paths=../../../Engine/Plugins/Compositing/OpenCVLensDistortion/Content
Paths=../../../Client/Plugins/Simplygon/Content
Paths=../../../Engine/Plugins/Experimental/FastGeoStreaming/Content
Paths=../../../Client/Plugins/TFlow/Content
Paths=../../../Engine/Plugins/KuroFI/Content
Paths=../../../Client/Plugins/Kuro/KuroWorldPartition/Content
Paths=../../../Client/Plugins/MeshBlend/Content
Paths=../../../Engine/Plugins/MTKCompensatedTimeStep/Content
Paths=../../../Engine/Plugins/MagtModule/Content

[/Script/Engine.RendererSettings]
r.RayTracing.LoadConfig=0
r.MaxAnisotropy=16

[ConsoleVariables]
r.Kuro.SkeletalMesh.DistanceLODBaseFOV=165

[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False

 

Posted
4 minutes ago, HimothyMcHimerson said:

[SystemSettings]
r.Streaming.HLODStrategy=2
r.XGEShaderCompile=0
FX.BatchAsync=1
FX.EarlyScheduleAsync=1
fx.Niagara.ForceAutoPooling=1
wp.Runtime.KuroRuntimeStreamingRangeOverallScale=0.5
r.Streaming.HiddenPrimitiveScale=6
tick.AllowAsyncTickCleanup=1
tick.AllowAsyncTickDispatch=1

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/ThirdParty/ImpostorBaker/Content
Paths=../../../Engine/Plugins/json2struct/Content
Paths=../../../Engine/Plugins/Experimental/FieldSystemPlugin/Content
Paths=../../../Client/Plugins/LGUI/LGUI/Content
Paths=../../../Engine/Plugins/PrefabSystem/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Client/Plugins/Kuro/KuroGameplay/Content
Paths=../../../Client/Plugins/Puerts/Puerts/Content
Paths=../../../Client/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Client/Plugins/CrashSight/Content
Paths=../../../Engine/Plugins/ThirdParty/QuickEditor/Content
Paths=../../../Client/Plugins/Kuro/TASdkPlugin/Content
Paths=../../../Engine/Plugins/rdLODtools/Content
Paths=../../../Client/Plugins/AudioMaterialPlugin/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Client/Plugins/Kuro/KuroHotPatch/Content
Paths=../../../Client/Plugins/Kuro/KuroImposter/Content
Paths=../../../Client/Plugins/Kuro/KuroAutomationTool/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../Client/Plugins/LogicDriverLite/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/SequenceDialogue/Content
Paths=../../../Client/Plugins/Puerts/ReactUMG/Content
Paths=../../../Client/Plugins/genesis-ue-plugin/RenderExporter/Content
Paths=../../../Engine/Plugins/KuroiOSDelegate/Content
Paths=../../../Client/Plugins/Kuro/KuroCloudGame/Content
Paths=../../../Engine/Plugins/Developer/PixelDebug/Content
Paths=../../../Engine/Plugins/PWPlugin/Content
Paths=../../../Engine/Plugins/BlueprintFileUtils/Content
Paths=../../../Client/Plugins/UEJoyShock/Content
Paths=../../../Client/Plugins/Kuro/WeLingPipeSDK/Content
Paths=../../../Client/Plugins/BlockoutToolsPlugin/Content
Paths=../../../Client/Plugins/ComfyTextures/Content
Paths=../../../Client/Plugins/KuroTDM/Content
Paths=../../../Client/Plugins/Kuro/KuroGachaTools/Content
Paths=../../../Client/Plugins/Kuro/KuroPSOTools/Content
Paths=../../../Client/Plugins/Kuro/KuroPushSdk/Content
Paths=../../../Client/Plugins/MagtModule/Content
Paths=../../../Client/Plugins/SpinePlugin/Content
Paths=../../../Client/Plugins/TpSafe/Content
Paths=../../../Engine/Plugins/AFME/Content
Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
Paths=../../../Engine/Plugins/AssetChecker/Content
Paths=../../../Engine/Plugins/DawnSDK/DawnSDK/Content
Paths=../../../Engine/Plugins/Dawn/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/GSR/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/MegascansPlugin/Content
Paths=../../../Engine/Plugins/Runtime/Intel/XeSS/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/NRD/Content
Paths=../../../Engine/Plugins/FSR3/Content
Paths=../../../Client/Plugins/Kuro/VolcanoMsgChannel/Content
Paths=../../../Client/Plugins/KuroComputeShader/Content
Paths=../../../Client/Plugins/Sharphereal/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Client/Plugins/Kuro/KuroGameplayUI/Content
Paths=../../../Client/Plugins/SdkParamExtend/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/OpacityMicroMap/Content
Paths=../../../Client/Plugins/Kuro/ImposterBaker/Content
Paths=../../../Engine/Plugins/AssetMemoryAnalyzer/Content
Paths=../../../Engine/Plugins/MFRCModule/Content
Paths=../../../Client/Plugins/Kuro/KRDataAnalyticsPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ColorCorrectRegions/Content
Paths=../../../Client/Plugins/Kuro/KuroDynamicMeshBatch/Content
Paths=../../../Client/Plugins/Kuro/KuroPerfCat/Content
Paths=../../../Engine/Plugins/MagicDawn/Content
Paths=../../../Engine/Plugins/Compositing/OpenCVLensDistortion/Content
Paths=../../../Client/Plugins/Simplygon/Content
Paths=../../../Engine/Plugins/Experimental/FastGeoStreaming/Content
Paths=../../../Client/Plugins/TFlow/Content
Paths=../../../Engine/Plugins/KuroFI/Content
Paths=../../../Client/Plugins/Kuro/KuroWorldPartition/Content
Paths=../../../Client/Plugins/MeshBlend/Content
Paths=../../../Engine/Plugins/MTKCompensatedTimeStep/Content
Paths=../../../Engine/Plugins/MagtModule/Content

[/Script/Engine.RendererSettings]
r.RayTracing.LoadConfig=0
r.MaxAnisotropy=16

[ConsoleVariables]
r.Kuro.SkeletalMesh.DistanceLODBaseFOV=165

[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=False
FilterKeysHotkey=False
StickyKeysConfirmation=False
ToggleKeysConfirmation=False
FilterKeysConfirmation=False

 

Thanks, I'll just copy yours. Might work

Posted (edited)

For anyone who modified the .ini file: please revert the changes. Then use the update from XMMI and get back to having fun! ^^

 

image.png.ddb5acb684da62f3a8167e6d94c1a4c2.png

Edited by Sangoku25
Posted (edited)

Anyone know when the Fixer will get an update with all the new hashes? XD

 

Also think the small update broke Lucy's mods, can someone confirm this?

Edited by eightballblaze
Posted (edited)
18 hours ago, Barron-Monster said:

is there a fix for portrait mod ? i realy enjoy this one... does all of the hash have changed again or its a more profound issue ?

 

I don't know if it s my portrait mod you re currently using, but if it is the case I will release the 3.4 update later today, I'm doing little adjustments on characters positions due to the change of UI that occured on 3.3 (i didn't do it back then).

 

EDIT : It seems Lucilla will be released tomorrow, so I'll post the mod update then, that way Lucilla will be included instead of having to upload twice.

Edited by Adal01
Posted

Is ReShade currently working for anyone after the latest WWMI update?

Mine stopped working completely after the 3.4 update.

The game launches fine and all my mods work, but ReShade no longer loads, there is no loading message, no shader compilation, and the key menu doesn't appear.

I'm wondering if ReShade is still working normally for others, or if a new installation/setup method is required with the latest WWMI version.

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