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Posted (edited)

For anyone who modified the .ini file: please revert the changes. Then use the update from XMMI and get back to having fun! ^^

 

image.png.ddb5acb684da62f3a8167e6d94c1a4c2.png

Edited by Sangoku25
Posted (edited)

Anyone know when the Fixer will get an update with all the new hashes? XD

 

Also think the small update broke Lucy's mods, can someone confirm this?

Edited by eightballblaze
Posted (edited)
18 hours ago, Barron-Monster said:

is there a fix for portrait mod ? i realy enjoy this one... does all of the hash have changed again or its a more profound issue ?

 

I don't know if it s my portrait mod you re currently using, but if it is the case I will release the 3.4 update later today, I'm doing little adjustments on characters positions due to the change of UI that occured on 3.3 (i didn't do it back then).

 

EDIT : It seems Lucilla will be released tomorrow, so I'll post the mod update then, that way Lucilla will be included instead of having to upload twice.

Edited by Adal01
Posted

Is ReShade currently working for anyone after the latest WWMI update?

Mine stopped working completely after the 3.4 update.

The game launches fine and all my mods work, but ReShade no longer loads, there is no loading message, no shader compilation, and the key menu doesn't appear.

I'm wondering if ReShade is still working normally for others, or if a new installation/setup method is required with the latest WWMI version.

Posted
14 minutes ago, sss19451450 said:

Is ReShade currently working for anyone after the latest WWMI update?

Mine stopped working completely after the 3.4 update.

The game launches fine and all my mods work, but ReShade no longer loads, there is no loading message, no shader compilation, and the key menu doesn't appear.

I'm wondering if ReShade is still working normally for others, or if a new installation/setup method is required with the latest WWMI version.

image.png.17191e13290383c694ad5e9b4b58b4e9.png

 

Posted
2026年6月9日上午2点08分,IncoACC 表示:

原因有二。

 

1. Kuro一直在努力优化游戏,因为这款游戏以运行缓慢、占用资源多、优化不足而闻名。

这些更改中的一些是为了解决可能导致性能问题的极端情况  ,例如用户从某个位置下载engine.ini配置文件,但由于该文件不合适而影响了性能。

他们对这类极端情况的应对方式是直接锁定engine.ini文件中的调整选项,从而彻底杜绝此类情况的发生。而我们使用一些模组时又需要用到这些调整。在Kuro看来,engine.ini文件会造成性能不稳定,因此,如果能够通过锁定这些选项并自行管理设置来保证性能稳定,就能最大限度地提升性能,避免因用户操作失误而导致性能损失。

 

2.只要资产或与该资产有直接关联的内容更新时,都需要重新编译,这将导致其获得一个新的哈希值。

Kuro 会改变很多你可能看不到的东西,而所有这些更新都会导致哈希值发生变化。

几乎每一次的小补丁更新都会导致 某些地方的哈希值发生变化, 游戏开发就是这样。

越老的东西往往越稳定,Kuro可能不再需要回来调整它了。例如,我今天修复的拉古纳城市模组大多都没有更改过哈希值,所以随着时间的推移,老角色出错的肯定会越来越小,尽管有时也有一些奇怪的例外。

 

3.由于WuWa mod的运行机制与原神mod不同,WWMI比GIMI脆弱。原神mod的机制由于引发原因要简单切除,涉及的组件也较少,因此更加稳定。WWMI依赖于一个非常特殊的功能,而Kuro喜欢对这个功能进行修改,因此一旦某个特定部分被搞砸了,WWMI就很容易崩溃。之前就发生过这样的情况:一次小更新突然“破坏了mod”,但实际上Spectrum恢复只需要稍作调整,mod就可以正常恢复。

 

4.原神没有武和那样的间隙地更新,原神也没有重访旧区域的习惯,也没有进行可能导致mod失效的优化,因为游戏本身足够轻量级,不需要这样做,这使得原神对mod更加友好。

 

5.原神更新都忙着破坏ORFIX和TexFX,哈哈,祝Sins和Leo好运。 

However, Genshin Impact has not been allowed to run GIMI for a long time.

Every time I use GIMI for less than 3 minutes, error codes such as 15-4001 or 10612-4001 appear.

I didn't know how to solve it, so I haven't used any Genshin Impact mods for a long time.

Posted
On 6/11/2026 at 9:10 PM, JimJimothy said:

Anyone knows why my Lucy Slap mod looks like this? All the other Lucy mods look just fine. Only this one that's broken.

 

I've tried the Moonholder 3.3 fix, tweaked the engine.ini, injected custom launch, still no result.

 

How do I fix it?image.png.5bc7e5278831c50c26f0884eb9c2d496.png

Lucy_Slap.zip 27.22 MB · 2 downloads

Anyone? 😢

Posted
13 hours ago, Adal01 said:

 

I don't know if it s my portrait mod you re currently using, but if it is the case I will release the 3.4 update later today, I'm doing little adjustments on characters positions due to the change of UI that occured on 3.3 (i didn't do it back then).

 

EDIT : It seems Lucilla will be released tomorrow, so I'll post the mod update then, that way Lucilla will be included instead of having to upload twice.

glad to ear :) thanks man

Posted

Yeah, revert the changes and then update xxmi. It's allegedly working again out of the box. A lot of mods still broke because of hashes though.

Posted
1 hour ago, Geasskira said:

Yeah, revert the changes and then update xxmi. It's allegedly working again out of the box. A lot of mods still broke because of hashes though.

Did you use the moonholder fix?

Posted (edited)
7 小時前,Happily8015 說:

這個新的engine.ini檔案又把我的16G顯存全部佔滿了,有什麼解決辦法嗎?

 

 

來自白穗

 

 

I gained a huge improvement in loading times by disabling Configure Game Settings which also disables the two options below it.

However, I can't say for sure whether this is the ideal setup for mod compatibility.

It works fine for me so far, but you'll need to test it yourself and see if all of your mods still function properly.

 

2026-06-13 18 16 16.png

2026-06-13 18 17 57.png

Edited by sss19451450
Posted
On 6/10/2026 at 6:28 PM, Vex_71 said:

 

Updated the loading screen mod for the 3.4 update. Night City has been added. Also, I noticed some hashes were missing, so I included them this time too.

 

[PREVIEW]

1.png.385c06625ef7f999cff82ec7659937d2.png2.png.1fe23237950bb05add2c29c6675e19c4.png3.png.c6f322180f03d4c2d2ad47efabd0d26c.png4.png.660ac25a126cd7901eb476d7e002eb8e.png5.png.dc374925bdb0afdccd8e362976e845ba.png

 

 

nsfw_loading_screens_alt 3.4.zip 399.72 MB · 6 downloads

35 minutes ago, ghs114 said:

XXMI showed this, is it worth paying attention to?

114.png

Vex is still behind on the times and uses that shitty "inCommands" garbage which does this:

image.png.9a80976d9c7c64d959099995da9edb16.png

 

This stupid block runs the command "checktextureoverride" for the t0 slot on EVERY single shader passed within a frame which is needless overhead when you know the exact shader you need to activate, instead of that crap, it should be like this instead:

image.png.b1ef73a828619ebefacd2ca1b12af82e.png

 

This only runs "checktextureoverride" on the UI shader, that's 1 run instead of potentially over 100, it makes a difference.

If you wanna use Vex's loading screen mod, then you can just delete inCommands.ini and replace it with my ShaderOverrideUI ini which only activates the 2 main UI shaders and the portrait shader, those 3 cover all of the UI mods I've made/used.

ShaderOverrideUI.rar

Posted (edited)

Any news on the mod fixer having the update hashes? XD

 

Also, how you get the 3.3.3 working, it says i need the webview2 but the install for the thing says i have it installed?

Edited by eightballblaze
Posted
44 minutes ago, IncogACC said:

Vex is still behind on the times and uses that shitty "inCommands" garbage which does this:

image.png.9a80976d9c7c64d959099995da9edb16.png

 

This stupid block runs the command "checktextureoverride" for the t0 slot on EVERY single shader passed within a frame which is needless overhead when you know the exact shader you need to activate, instead of that crap, it should be like this instead:

image.png.b1ef73a828619ebefacd2ca1b12af82e.png

 

This only runs "checktextureoverride" on the UI shader, that's 1 run instead of potentially over 100, it makes a difference.

If you wanna use Vex's loading screen mod, then you can just delete inCommands.ini and replace it with my ShaderOverrideUI ini which only activates the 2 main UI shaders and the portrait shader, those 3 cover all of the UI mods I've made/used.

ShaderOverrideUI.rar 283 B · 1 download



🐐

Posted (edited)
6 hours ago, sss19451450 said:

 

 

來自白穗

 

 

I gained a huge improvement in loading times by disabling Configure Game Settings which also disables the two options below it.

However, I can't say for sure whether this is the ideal setup for mod compatibility.

It works fine for me so far, but you'll need to test it yourself and see if all of your mods still function properly.

 

2026-06-13 18 16 16.png

2026-06-13 18 17 57.png

 

For me, Mesh LOD -40 and a booster of 40.0 work fine. I've only got a Nivida 3060 RTX; at your setting, I'd be pushing the absolute limit. It's smarter to have some headroom than to risk a crash by running at 100%.

 

So, if you want to use something like this, please keep in mind that it puts a load on the VRMs.

You should run a tool that lets you monitor the readings—for example, on Windows 11,

use the Windows + G keys to pin the performance overlay, then check how hard it's working during heavy activity.

Edited by Sangoku25

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