Jump to content

req Wuthering waves


Recommended Posts

Posted
1 minute ago, zadkiel69 said:

Look, if Kuro really wanted to permanently stop modding, all it takes is asking Tencent for an anti-cheat. No need to annoy modders with constant lod and hash changes. 
Wuwa has severe performance issues, quite a bit stem from the lod, sure these constant changes are bad for modders but as a whole it's good for wuwa. The devs probably had to change alot to accommodate for this collab. In the end it just goes back to my last point you guys are just paranoid and anxious.

Just wait for the fix and stop with the doomposting

You always had Performance issues?? before the LOD update like a month ago, i had pretty good frames, it was limited to 60 but it was still pretty stable, but after the first LOD update, it cant do a stable 60 frames so had to lower the other settings a little but still having what is required for mods and that's for the non-modded versions.. Its not as stable as it was before but its still stable enough to play, even with this old computer. No idea what their doing, they use to update for lower gen computers pretty well, least for me anyways but ever since the new City, its been more and more unstable.

Posted
1 hour ago, zadkiel69 said:

¿No fuiste el primero en quejarte? La gente tiene derecho a quejarse de las actualizaciones, pero no porque los mods fallen. Los mods siempre fallan con cada actualización, pero siempre se han podido solucionar. Si Kuro quisiera impedir permanentemente que la gente use mods, seguro que encontraría la manera. Solo están siendo paranoicos.

What's my complaint, according to you? I understand there might be communication problems because English isn't my native language and I'm using a translator, but I think with even a basic understanding of reading, you should realize that I'm not the one complaining here. XD

On the other hand, if you want to keep living life like a conspiracy theorist who thinks the world revolves around you and that anything negative is a plot against you, go ahead. But life is much happier when you use your brain to think logically. Believe me, if they really wanted to get rid of the mods, they would have done it a long time ago.

Posted
55 minutes ago, eightballblaze said:

¿Siempre has tenido problemas de rendimiento? Antes de la actualización LOD hace como un mes, tenía buenos FPS, estaba limitado a 60 pero aún era bastante estable, pero después de la primera actualización LOD, no puede alcanzar los 60 FPS estables, así que tuve que bajar un poco otras configuraciones pero aún tengo lo necesario para los mods y eso es para las versiones sin mods... No es tan estable como antes, pero aún es lo suficientemente estable para jugar, incluso con esta computadora vieja. No tengo idea de qué están haciendo, solían actualizar para computadoras de generaciones anteriores bastante bien, al menos para mí, pero desde la nueva City, ha sido cada vez más inestable.

I also have to say you're being quite reductionist, thinking that "since I don't have any problems, problems don't exist." I suppose you think the bombings in Gaza or the war in Ukraine are just Hollywood movies because you haven't seen any bombings in person, right?

The main problem the game faces, and the most frequent complaint of all, is its performance and optimization. In version 3.2, they added the option to change the LOD Bias so you could choose the texture quality for the characters and, in that way, further customize the graphics until you found the settings that allowed you to play with the greatest possible stability. What's the problem? That option conflicted with the way WWMI injects mods. In version 3.3, they did absolutely nothing about it, which is why the only mods that broke were those for characters whose hashes had been altered. But that's just a consequence of compiling the game. Do you understand it that way, or do you want me to draw you some pictures like you would for little kids?

Posted
12 minutes ago, AiriWT said:

I also have to say you're being quite reductionist, thinking that "since I don't have any problems, problems don't exist." I suppose you think the bombings in Gaza or the war in Ukraine are just Hollywood movies because you haven't seen any bombings in person, right?

Don't bring unrelated topics to the Forum please.

 

16 minutes ago, AiriWT said:

The main problem the game faces, and the most frequent complaint of all, is its performance and optimization. In version 3.2, they added the option to change the LOD Bias so you could choose the texture quality for the characters and, in that way, further customize the graphics until you found the settings that allowed you to play with the greatest possible stability. What's the problem? That option conflicted with the way WWMI injects mods. In version 3.3, they did absolutely nothing about it, which is why the only mods that broke were those for characters whose hashes had been altered. But that's just a consequence of compiling the game. Do you understand it that way, or do you want me to draw you some pictures like you would for little kids?

As for the breaking of mods, yes it happens often, every time they update a character, update their model or add new ones, the hashes change, no one cares about that, its the fact that the Mod tools are needing new ways to get around the system, change how they inject or run the mods, that's the problem here, not the usual stuff, read the information before saying shit.

Posted

It's always incredible to see the surge of people who usually never say anything come out of the woodwork just to argue, like are you here for the sole purpose of bitching on the internet? Do you not have anything better to do with your time? Like me, who spent the past several hours fixing UI mods as usual...

Hmm well I hope it was a better use of my time anyway, maybe I shoulda been arguing on the internet, what do I know.

 

3.4 damage report:

The links lead to previews for what mods I'm talking about.

 

Shit that survived:

Shit that needs to be reinstalled:

Miraculously, character UIs didn't break at all so feel free to keep the ones you have, but in light of Scoob's work during 3.3, I'm not satisfied with how I fixed them last time, so even though they don't need fixing, I do plan on doing an overhaul for them, cleaning up some visuals and adding in some new assets. Since they don't need to be fixed though, I'm not gonna rush this like usual, so don't expect them immediately.

 

Download for UI stuff

Download for the bikes

Speaking of bikes, I did make the framework for that prototype bike mod, the one where each livery has a different animation tied to it for extensive customisation potential, but i dropped the project 'cus the artistic side just wasn't agreeing with me, like I couldn't come up with a visually pleasing way to use the liveries really stupid shape.

I don't think anyone gives a damn about it, but if there is any interest I might pick it back up, some ideas have come to mind.

 

Here's a preview of what I'm talking about:

Spoiler

qCk5RWJ.gif

 

Lastly, I wouldn't get too worked up about mods dying this time around, this is the exact same circumstance as 3.2 and Spectrum already predicted this exact outcome (Engine.ini tweaks potentially dying for good in 3.4) so he's probably a lot more prepared this time around.

For now Spectrum is gonna look into other Engine.ini override methods first and if nothing comes of that then he'll probably pivot towards modding all LODs or P-hashes (if that research went anywhere), whichever is better.

Posted
33 minutes ago, IncogACC said:

It's always incredible to see the surge of people who usually never say anything come out of the woodwork just to argue, like are you here for the sole purpose of bitching on the internet? Do you not have anything better to do with your time? Like me, who spent the past several hours fixing UI mods as usual...

Hmm well I hope it was a better use of my time anyway, maybe I shoulda been arguing on the internet, what do I know.

 

3.4 damage report:

The links lead to previews for what mods I'm talking about.

 

Shit that survived:

Shit that needs to be reinstalled:

Miraculously, character UIs didn't break at all so feel free to keep the ones you have, but in light of Scoob's work during 3.3, I'm not satisfied with how I fixed them last time, so even though they don't need fixing, I do plan on doing an overhaul for them, cleaning up some visuals and adding in some new assets. Since they don't need to be fixed though, I'm not gonna rush this like usual, so don't expect them immediately.

 

Download for UI stuff

Download for the bikes

Speaking of bikes, I did make the framework for that prototype bike mod, the one where each livery has a different animation tied to it for extensive customisation potential, but i dropped the project 'cus the artistic side just wasn't agreeing with me, like I couldn't come up with a visually pleasing way to use the liveries really stupid shape.

I don't think anyone gives a damn about it, but if there is any interest I might pick it back up, some ideas have come to mind.

 

Here's a preview of what I'm talking about:

  Hide contents

qCk5RWJ.gif

 

Lastly, I wouldn't get too worked up about mods dying this time around, this is the exact same circumstance as 3.2 and Spectrum already predicted this exact outcome (Engine.ini tweaks potentially dying for good in 3.4) so he's probably a lot more prepared this time around.

For now Spectrum is gonna look into other Engine.ini override methods first and if nothing comes of that then he'll probably pivot towards modding all LODs or P-hashes (if that research went anywhere), whichever is better.

 

Thank you so much for your hard work. And I also agree, people need to chill TF out. This the type of nonsense that makes me realize people take things way too seriously and why often times you always hear of crazy shit like developers getting death threats over nonsense. People really do be having way too much time on their hand. 

 

Posted

Seeing this without mods made me really truly appreciate the gameplay. 90% of the characters look random and out of place and half of them look poorly designed clothing wise. I thank the mod community from the bottom of my heart for making these games look better so we can enjoy the gameplay. Thank you.

Posted
Just now, Frustrated_Mod_Man said:

Seeing this without mods made me really truly appreciate the gameplay. 90% of the characters look random and out of place and half of them look poorly designed clothing wise. I thank the mod community from the bottom of my heart for making these games look better so we can enjoy the gameplay. Thank you.

TOTALMENTE DE ACUERDO CONTIGO AMIGO.

Solo shift up sabe hacer buenos diseños.

Posted
16 minutes ago, xiayunlong1205 said:

不太懂库洛为什么一更新模组就会坏掉,米哈游的游戏模组几个月都不带坏的。

There are a couple reasons.

 

1. Kuro is constantly trying to optimise the game because it has a reputation for being slow, heavy and unoptimized.

Some of these changes are going after edge cases that could cause performance issues, things like a user downloading an engine.ini profile from somewhere and hurting their performance because it was unsuitable.

Their response to edge cases like these is to simply make them impossible by locking down the engine.ini tweaks, some of which we need in order to use mods. In Kuro's eyes, engine.ini introduces an inconsistency in performance and so if they can make it consistent by locking it down and managing the settings themselves, they can squeeze out performance and avoid losing it due to user error.

 

2. Whenever an asset or something with a direct connection to said asset is updated, it needs to be recompiled which will result in it getting a new hash.

Kuro will change a LOT of things that you probably don't see and all of those updates result in hash changes.

Pretty much every micro-patch that happens results in hash changes somewhere, it's just how game development is.

The older something is, the more stable it tends to be because Kuro probably has no need to come back and tweak it anymore, for example most of the Ragunna city mods I fixed today didn't have their hashes changed at all, so as time goes on, older characters will break less and less, though sometimes there are strange exceptions to that rule.

 

3. WWMI is far more fragile than GIMI due to how WuWa mods work compared to Genshin mods. Genshin modding is a lot more simplistic for a myriad of reasons and with less moving parts involved, it's more stable. WWMI relies on a very specific function, one that Kuro likes to toy with and so it's prone to breaking any time that one specific thing is touched. It's happened before where a micro-update would suddenly "break mods" but in reality all it took was a minor tweak from Spectrum and mods were fine again.

 

4. Genshin simply doesn't update as much and as often as WuWa does, Genshin also doesn't make a habit of revisiting old areas, they also don't make a habit of pipeline optimisations that could potentially break mods because the game is light-weight enough that they don't need to which results in Genshin being WAY more modding friendly.

 

5. Genshin is too busy breaking ORFIX and TexFX every update lmao, godspeed Sins, Leo. 

Posted
7 hours ago, Aphrødite said:

Update: according to the comments here

- XXMI still works, you just need to link the d3d11.dll file path found in the WWMI folder in the "Inject Libraries" box
- This way, mods will partially work, but with LOD issues until a new workaround is found
- Both Rovers, Aalto and Lupa had their hashes changed

- Quzmick also made a Blender extension to automate copying mods down to lower LODs, which seems like a solid option if the issue can't be solved through the ini. (This is just speculation, but perhaps that method would also be more stable during updates.)

Fortunately though, I can still use my Camellya mod even if it's not perfect in the meantime

Actually you don't need to put anything in there just keep it like this 
NOTE: THIS WILL NOT FULLY FIX THE ISSUE THIS WILL ONLY ALLOW MODS TO LOAD WHEN THE CHARACTERS ARE VERY CLOSE TO THE SCREEN OR IN THE MENUS THE MOMENT THEY GET A BIT FAR FROM THE CAM THE MODS WILL STOP WORKINGimage.png.e5a0ad4c49d1d4d776a9547dba373f79.png

Posted
5 hours ago, zadkiel69 said:

Not this again, can't you guys just wait quietly for a fix.

nah this is the third monthly game mode for wuwa we like to see people crashing out lol

Posted
4 hours ago, eightballblaze said:

then why are you here, just to complain? People are aloud to be frustrated about updates, Devs broke mods last update too and if they do it again, it could mean they are trying to stop modding altogether, that includes the "Safe" stuff you know lol

the performance of the damn game on dx11 literally improved this patch. it shows that the damn devs are doing this to IMPROVE THE GODDAMN GAME AND OPTIMIZE THEIR SHIT SOO CHILL DOWN MIJO

Posted
2 hours ago, eightballblaze said:

Don't bring unrelated topics to the Forum please.

 

As for the breaking of mods, yes it happens often, every time they update a character, update their model or add new ones, the hashes change, no one cares about that, its the fact that the Mod tools are needing new ways to get around the system, change how they inject or run the mods, that's the problem here, not the usual stuff, read the information before saying shit.

okay after reading the slop you was throwing at everyone let me ask you this
what if kurO just decides fuck dx11 lets only keep the dx12 version which doesn't support mods
what you and a lot don't get is ITS THEIR GODDAMN GAME THEY DO AS THEY PLEASE WITH IT YOU DONT GO TO SOMEONE'S HOUSE AND GET MAD THEY CHANGED THEIR CURTAINS OR THEIR WALL PAINT 

Posted
33 minutes ago, Frustrated_Mod_Man said:

Seeing this without mods made me really truly appreciate the gameplay. 90% of the characters look random and out of place and half of them look poorly designed clothing wise. I thank the mod community from the bottom of my heart for making these games look better so we can enjoy the gameplay. Thank you.

especially the old 1.x characters they looked like british food deadass💔🥀

Posted

hey, wuwa does crash while booting up since the new update. i dont know how to fix it or if there is a fix to it but i would love any advise or tipp. i didnt use mods and just started it normaly. the error message is in german but it basicly says "Warning" at the top and "unnown issue ..." .

image.png.4bd710f17549b9f117b15e3050aa473d.png

Posted
3 hours ago, eightballblaze said:

Por favor, no traigan temas que no estén relacionados con el tema en el foro.

 

En cuanto a los fallos de los mods, sí, ocurre a menudo, cada vez que actualizan un personaje, actualizan su modelo o añaden nuevos, los hashes cambian, a nadie le importa eso, el problema es que las herramientas de modificación necesitan nuevas formas de sortear el sistema, cambiar la forma en que inyectan o ejecutan los mods, ese es el problema aquí, no las cosas habituales, lee la información antes de decir tonterías .

"Read the information before saying shit," says the idiot who doesn't even bother to find out why modding tools need updating XD

Posted

There was an update, so you don't have to go through that workaround yourself anymore.

But the LOD data still isn't loading, so it's the same as before.

 

We had the same problem during the last major update, too.

So, we'll have to wait and see; there'll probably be a solution eventually. It'll likely eat up a lot of time, though. XD
 
 
 

 

 
 
 
Posted (edited)
2 hours ago, BroncoDaFoo said:

the performance of the damn game on dx11 literally improved this patch. it shows that the damn devs are doing this to IMPROVE THE GODDAMN GAME AND OPTIMIZE THEIR SHIT SOO CHILL DOWN MIJO

it is a little better, maybe not as good as it was before the first LOD update was but it is better XD

 

2 hours ago, BroncoDaFoo said:

okay after reading the slop you was throwing at everyone let me ask you this
what if kurO just decides fuck dx11 lets only keep the dx12 version which doesn't support mods
what you and a lot don't get is ITS THEIR GODDAMN GAME THEY DO AS THEY PLEASE WITH IT YOU DONT GO TO SOMEONE'S HOUSE AND GET MAD THEY CHANGED THEIR CURTAINS OR THEIR WALL PAINT 

Never said anything about that so why it matter, besides i agree with you, it is their game.. If they do, that would be the Problem and the community would need to fix it, if they can.. that was my point, mods don't work because devs made it harder to mod (even if by accident), for some reason saying that about the current update and sharing your opinion on that and saying its stupid for them todo (if it is on purpose and they were trying to break it), makes people angry lol

Edited by eightballblaze
more context
Posted (edited)
14 minutes ago, AiriWT said:

"Read the information before saying shit," says the idiot who doesn't even bother to find out why modding tools need updating XD

https://gamebanana.com/news/21972 and the comments mentioning the injecting the settings.. basically the same thing i said but okay... Might of missed the requirement of needing to inject now but its still what i said, an issue the tool need to work round..

 

this might be a translation issue??

Edited by eightballblaze
Posted
34 minutes ago, eightballblaze said:

https://gamebanana.com/news/21972 and the comments mentioning the injecting the settings.. basically the same thing i said but okay... Might of missed the requirement of needing to inject now but its still what i said, an issue the tool need to work round..

 

this might be a translation issue??

If I break a glass, can I say it's your fault even though you had nothing to do with it, according to your logic? They implement improvements to optimize their game. It turns out that this improvement conflicts with our game modding tools. Why would that mean Kuro is implementing these improvements to eliminate mods? If they really wanted to get rid of mods, they could, as others have already told you, remove 3DX11 compatibility. Instead, they add improvements ONLY to that version of the game, the very one we use to modify it, so we can play better IN THAT SAME VERSION AND NOT HAVE TO DECIDE WHETHER TO PLAY PROPERLY OR PLAY WITH MODS. What a terrible company, right?

 

Okay, don't listen to me, I'm just another random person you'll read about online and forget when this conversation is over, but at least have some decency and listen to someone who, as that same person said, has decided to use their time to fix this mess instead of crying like it's the end of the world. I reckon the person who can fix some of the problems this update has caused knows more than you and I combined, don't you think? If that person also doesn't think these problems are because Kuro is trying so hard to destroy the modding community, I think you might start to think the same.

Posted (edited)
17 minutes ago, AiriWT said:

If I break a glass, can I say it's your fault even though you had nothing to do with it, according to your logic? They implement improvements to optimize their game. It turns out that this improvement conflicts with our game modding tools. Why would that mean Kuro is implementing these improvements to eliminate mods? If they really wanted to get rid of mods, they could, as others have already told you, remove 3DX11 compatibility. Instead, they add improvements ONLY to that version of the game, the very one we use to modify it, so we can play better IN THAT SAME VERSION AND NOT HAVE TO DECIDE WHETHER TO PLAY PROPERLY OR PLAY WITH MODS. What a terrible company, right?

 

Okay, don't listen to me, I'm just another random person you'll read about online and forget when this conversation is over, but at least have some decency and listen to someone who, as that same person said, has decided to use their time to fix this mess instead of crying like it's the end of the world. I reckon the person who can fix some of the problems this update has caused knows more than you and I combined, don't you think? If that person also doesn't think these problems are because Kuro is trying so hard to destroy the modding community, I think you might start to think the same.

What? What is this? your agreeing with me?? as i said updates are a temporary problem, the time i was "complaining" is when I spoke about the LOD shit their doing and a possibility that they could destroy the modding community if they keep doing it, its a fear what everyone seems to have. its confusing as the people are hocked on the stuff everyone is agreeing to...

 

*as i said, this could be due to a miscommunication or translation issue but we are on the same side, we agree on the same things but your also going off on this stuff, go back to the part that i was "complaining" about and see my worry, talk about that, not the hash, not the performance, as mods always makes it a little more worse and not the little problems we have each update but talk about the big problem of the tool needing a new work around or way to get a mod to work... Like i was trying to just doing, or at least trying anyways...

Edited by eightballblaze
Posted
1 hour ago, eightballblaze said:

it is a little better, maybe not as good as it was before the first LOD update was but it is better XD

 

Never said anything about that so why it matter, besides i agree with you, it is their game.. If they do, that would be the Problem and the community would need to fix it, if they can.. that was my point, mods don't work because devs made it harder to mod (even if by accident), for some reason saying that about the current update and sharing your opinion on that and saying its stupid for them todo, makes people angry lol

update xxmi and apply moonholder fix 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...