MajorWard Posted July 10, 2024 Posted July 10, 2024 On 5/23/2024 at 2:43 PM, vaultbait said: I haven't tested it this conversion yet, but that's the reason I removed them in the FG conversion I've been maintaining: wdaigle had "converted" his by blindly associating them with nearby bones, which causes all manner of craziness. An alternative is to exclusively weight with a torso bone or something and delete all other bones from the mesh, but simply not converting them to FG at all and using the fixed vanilla meshes also looks fine in my opinion. Once again you save my bacon! At first the plugs were all invisible so I diabled the DDHider addon I was not aware of until someone pointed it out in another thread. That didn't work either so I started experimenting. No, not like that! I disabled the Plug Fixes addon and that made the plugs visible but distorted as the other user mentioned, I rebuilt all assets vanilla, which sorted the plugs issue out (Hurrah!) but wearing other DD apparel really messed with overlays and other apparel such as the vault suit. So I rebuilt AGAIN (that's a lot of box checking / unchecking just to sort a minor issue but I am stubborn sometimes) with vanilla plugs and FG apparel and, touch wood, it all seems to be ok now!
kazeha9 Posted July 18, 2024 Posted July 18, 2024 so some fixed armbinders problem or i shoud go back to vault bait conv? or mb there are new FGconv?
vaultbait Posted July 18, 2024 Posted July 18, 2024 (edited) 31 minutes ago, kazeha9 said: so some fixed armbinders problem or i shoud go back to vault bait conv? or mb there are new FGconv? You could try swapping the armbinder NIf from this out for the DDFG - ArmBinderBlack.nif from my conversion and see if it works any better when rebuilt in BodySlide. Edited July 18, 2024 by vaultbait
deathmorph Posted August 26, 2024 Posted August 26, 2024 Transparent and separate catsuits are not yet included. Can we hope for a fix for that too?
XxlegendaryxX679 Posted September 9, 2024 Posted September 9, 2024 Just have a small problem wt the conversion. The body slides files are there for the DD in FG but when ever I go to choose my preset the build the body nothing shows. I even saved a new preset under the FG DDRC items after creating my body again and it still doesnt show. Thanks in advanced
TripTease Posted September 13, 2024 Posted September 13, 2024 On 9/9/2024 at 12:41 AM, XxlegendaryxX679 said: Just have a small problem wt the conversion. The body slides files are there for the DD in FG but when ever I go to choose my preset the build the body nothing shows. I even saved a new preset under the FG DDRC items after creating my body again and it still doesnt show. Thanks in advanced I have this same problem but everything seems to work in game.
DrydenK Posted September 15, 2024 Posted September 15, 2024 I'm having a problem with heavy clipping on some of the garments. For example, the corset (both latex and leather versions) barely appear. The first mage attached is WITH the black latex corset. The Latex Restraint Dress (also attached) does no clip, but it clearly is not following the current body, as show in the attachment. Any idea of what could be wrong? Thank you, Roberto I'm using: Fusion Girl 1.80 Devious Devices RC9 Devious Devices 2.0 Slave Heels Pack Devious Devices Face Morphs Devious Devices RC9 Fix CBBE Bodyslide & Fusion Girl Conversion (files DDRC9BS(FGConv) and DDRC9FGFix) Rendered in Bodyslide using the Fusion-Curvy Preset. Tried the Fusion-Petite (unmodified) but the result was the same.
AndarielHalo Posted September 24, 2024 Posted September 24, 2024 The FG sliders don't have any preset options in BodySlide 1
Vladel Posted October 11, 2024 Posted October 11, 2024 On 5/25/2024 at 6:35 PM, NikkiW said: I'm having a couple of issues with all armbinders. As you can see in the picture the arms are clipping through, I believe the arms are meant to be deformed by a file in DD but it's not applying. The other problem is the narrow section where the hands would be is stretching when I move around as if it's attached to the legs. edit: the file to deform the arms is in Torture Devices and I already have the latest version of that installed. I followed the AAF "Fucking Manual" very carefully. I am using Fusion Girl v1.89, I have built all outfits in bodyslide with morphs and using zero slider preset. I am using DD 2.0 RC9 Beta2 Hotfix. I built all he FG stuff and then built the standard armbinders afterwards to make them work.
vaultbait Posted December 31, 2024 Posted December 31, 2024 (edited) Sorry if this has come up already, but are the nipple clamps and piercings omitted intentionally, or am I just overlooking them in BodySlide? Edit: Found it, the SliderGroup you created has entries that look like they were intended to correspond, but you didn't include them in the combined FG - DDRC.osp SliderSet you made (unclear why the mod includes that combined SliderSet file as well as separate SliderSet files for each item with different names though). Edited December 31, 2024 by vaultbait
muhavaux33 Posted January 5, 2025 Posted January 5, 2025 (edited) The plugsfix patch makes the all the plugs invisible, but not using the patch deforms all the plugs. Edited January 5, 2025 by muhavaux33
muhavaux33 Posted January 5, 2025 Posted January 5, 2025 On 10/11/2024 at 11:46 AM, Vladel said: I built all he FG stuff and then built the standard armbinders afterwards to make them work. Can confirm this kinda works. Gets rid of the clipping but the straps dont conform to the body, they look floaty
G.Hengst Posted February 6, 2025 Posted February 6, 2025 On 9/9/2024 at 6:41 AM, XxlegendaryxX679 said: Just have a small problem wt the conversion. The body slides files are there for the DD in FG but when ever I go to choose my preset the build the body nothing shows. I even saved a new preset under the FG DDRC items after creating my body again and it still doesnt show. Thanks in advanced soooo.... is there a solution yet?
Dlinny_Lag Posted February 6, 2025 Posted February 6, 2025 (edited) 2 hours ago, G.Hengst said: is there a solution yet? I've applied my preset in this way: 1) Select any outfit that allows you to select your preset 2) Select your preset 3) Click "Butch Build" 4) Select your outfit(s) wich doesn't allow to select your preset 5) Build If I understand correctly, BodySlide tries to list your preset if set of "sliders" (parameters) in preset matches to list of parameters in outfit. In addition to existing mapping in XML files. But if the lists of parameters does not match, then you have a chance to get wierd result. Don't be surprised if you will get it using solution above %) Edited February 6, 2025 by Dlinny_Lag
Simpossible_xx Posted February 6, 2025 Posted February 6, 2025 On 5/21/2024 at 6:01 PM, vaultbait said: If you add HHS offset files, I can recommend users switch from my update of wdaigle's FG+HHS conversion to yours, rather than waiting for someone to update it for the handful of items added after RC8. Hi, can your HHS conversions be used together with OP's conversions? I mean, if they overwrite or compliment each other.
vaultbait Posted February 7, 2025 Posted February 7, 2025 19 hours ago, Simpossible_xx said: Hi, can your HHS conversions be used together with OP's conversions? I mean, if they overwrite or compliment each other. I'm not sure, since I haven't looked at how the heels are done in this version. Best I can suggest is to try and find out. These days I'm mainly playing with KFT, and only using DD for the plugs/vibrators and nipple piercings/clamps (nothing with heels).
Simpossible_xx Posted February 7, 2025 Posted February 7, 2025 28 minutes ago, vaultbait said: I'm not sure, since I haven't looked at how the heels are done in this version. Best I can suggest is to try and find out. These days I'm mainly playing with KFT, and only using DD for the plugs/vibrators and nipple piercings/clamps (nothing with heels). So I've started from folder analysis. I can say that there are no overwrites in MO2, and there are two folders worth attention: 1. Meshes: OP's Meshes folder contains only meshes .nif files while your Meshes folder contains only height config txt files (Height=4.0). 2. Tools\Bodyslide: Both folders seem to contain same files, but vary a bit in size and names. OP's files called CatSuitBlack, for instance, and yours called DDFG - CatSuitBlack. In conclusion, your Meshes folder seem to be an addition to the OP's files, while Tools folder duplicating items. It's probably safe to delete your Tools folder to use with this mod. Please correct me if I'm wrong, I'm still learning.
Simpossible_xx Posted February 8, 2025 Posted February 8, 2025 (edited) Okay, so there's definitely a serious problem with plugs in RC9. I don't know how it called, but it makes plugs stretch and move along with character's body. PlugsFix removes that movement following, but totally misplaces them. @stas2503 please look if you can place those plugs in the right position. UPD: it is not a problem with RC9, but Bodyslide - described it here. Though misplacement issue is still active. Edited February 8, 2025 by Simpossible_xx
Vladel Posted February 8, 2025 Posted February 8, 2025 I only switched to RC9 for a specific mod i no longer use, I've been half tempted to revert to RC8 myself.
vaultbait Posted February 9, 2025 Posted February 9, 2025 On 2/8/2025 at 12:05 AM, Simpossible_xx said: Okay, so there's definitely a serious problem with plugs in RC9. I don't know how it called, but it makes plugs stretch and move along with character's body. PlugsFix removes that movement following, but totally misplaces them. @stas2503 please look if you can place those plugs in the right position. UPD: it is not a problem with RC9, but Bodyslide - described it here. Though misplacement issue is still active. If you look in the conversion I was maintaining, I didn't include any plugs/vibrators in it at all (actually deleted the ones wdaigle had included in the earlier versions it was built on). Keeping DD's original non-morphing meshes for these works out better than naive conversions weighted to nearby bones. A more correct conversion of them would be to weight them with a single non-morphing bone, but the end result would likely be similar to not building them at all. Note that if you want to achieve a similar effect, i.e. not building them in BodySlide, you'll need to clear out any meshes for them that came with other conversions, as well as any .tri morph files BodySlide would have generated for them. 1
Simpossible_xx Posted February 9, 2025 Posted February 9, 2025 (edited) 2 hours ago, vaultbait said: If you look in the conversion I was maintaining, I didn't include any plugs/vibrators in it at all (actually deleted the ones wdaigle had included in the earlier versions it was built on). Keeping DD's original non-morphing meshes for these works out better than naive conversions weighted to nearby bones. A more correct conversion of them would be to weight them with a single non-morphing bone, but the end result would likely be similar to not building them at all. Note that if you want to achieve a similar effect, i.e. not building them in BodySlide, you'll need to clear out any meshes for them that came with other conversions, as well as any .tri morph files BodySlide would have generated for them. I've decided to go with FG Conversions 1.80 + your FG+HHS conversion and it has the best results so far with the correct plugs. The only problem I've noticed in both FG Conversions and OP's RC9 Conversions is broken straitjacket sleeves. For some reason, they are very deformed and collapsed after the batch build. So I replaced them with the original DD files, deleted the .tri files from Bodyslide, and now they look good. Edit: I can use them together, right? Edited February 9, 2025 by Simpossible_xx 2
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