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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted
11 hours ago, pevert said:

Hey mods working great love that the communities still active with new Devious/Kft quests.
just wondering what mod the "transparent cursed catsuit" is from i tried equipping it but its invisible and i dont know if ive built it for my fusion body

 

the "transparent cursed catsuit" is from this mod.

 

if you are trying to equip it by adding it to your inventory make sure you added the inventory item version to you inventory and not the rendered item version.

"player.additem xx000c56 1"  would add the inventory item

"player.additem xx000c57 1"  would add the rendered item (which you do not want to do)

 

it might also require you to be wearing a cursed collar from this mod (no clue on that part).

removal would require you to fulfill the removal conditions or use the MCM.

 

hope this helps.

 

Posted
On 5/17/2024 at 3:07 AM, kinkyChristine said:

A very nice mod.

 

I didn't get it to run with version 1.05, though. Items just don't equip (including using the menu). Interestingly, it does work with version 1.04.

 

I'd also have a suggestion:

Connect this mod more to other game mechanics. As of now, you can play the game in the usual way while wearing various devices. What if some devices required you to use some of the vanilla game mechanics?

 

Examples:

  • Require the player to have sex with some random specific NPCs (number and kind configurable). This would require some sort of prostitution mod for friendly NPCs and some kind of surrender mod for enemies. This would the player to travel around the Commonwealth to get to these NPCs.
  • Require the player to collect some rare junk to produce shipments of restraints and drop them off in specific containers. The backstory could be that some kind of evil institute scientists teleports the restraints onto his victims and needs constant resupply of restraints.
  • Require the player bring some women (might be captives from a mod, settlers, etc.) to some random cages and leave them there. For the moral complexity.

 

Thanks a lot for your feedback and suggestions! All ideas are very welcome. Also if you can send me your log when 1.05 did not work i can take a look

Posted
17 hours ago, Nuka Cherry said:

Is it possible to set the mod to just use KFT even with DD installed? Great work btw.

Thank you for feedback! Unfortunately There are only few non-restrictive KFT device types and I'm already using them all. Once they add more types it may be possible to have KFT-only version. The spirit of this mod is to restrict player but allow to continue playing and fighting while looking ... well ... hot? When most of KFT devices force you to stop playing and try to escape them (which is also cool but different dynamic)

Posted
10 hours ago, pevert said:

Hey mods working great love that the communities still active with new Devious/Kft quests.
just wondering what mod the "transparent cursed catsuit" is from i tried equipping it but its invisible and i dont know if ive built it for my fusion body

 

Dont forget to have DD RC9 and build those :)

Posted
On 5/19/2024 at 1:03 PM, awesomeSPAS said:

 

Dont forget to have DD RC9 and build those :)

Im a silly goose and didnt know there was a community fork of DD in the Comments of the OG mod, surprised it works with the older version on DD considering the changes in R9.
Guess ill sort that out now; and yeah the latex catsuits dont work because there only in r9

Posted

V1.15 sounds interesting, but one problem occurs to me.  The orgasm curse cure possibly involving finding your son.  Some of us play with alternate starts which remove the main quest of finding your son.  Hopefully we can toggle this part or you've included a solution for this problem in the mod.  Thanks.

 

Posted
3 hours ago, tinkerbelle said:

V1.15 sounds interesting, but one problem occurs to me.  The orgasm curse cure possibly involving finding your son.  Some of us play with alternate starts which remove the main quest of finding your son.  Hopefully we can toggle this part or you've included a solution for this problem in the mod.  Thanks.

 

Don't worry, things will work even without this quest but its good point. Can you send me a link to example of mods you use with alternate starts?

Posted
4 hours ago, Rimworld Traveller said:

I am hitting F5 all day waiting for 1.15 (description update looks sweet)

It's in testing, likely will be available Wednesday :)

Posted

Today was decent test run. Per its results I've added several tutorial messages (explaining couple not-obvious things), increased amount of experience awarded for removal of the collar (since it actually takes 2 game-days minimum to get rid of the sob) and added one free skill injector that player will get at the beginning of the game or once installed and not wearing the collar (to introduce player to the level up menu and give him a little bit of head-start)

 

Will give it one more day to test and soak before the release, so if no issues found it looks like Wednesday night release. 

Posted

I've noticed weird thing with the collar from this mod - it adds CBBE body to be visible, while DD framework collars do not have this behavior.

I'm using DD RC9, KFT and FG with DD FG bodyslides.

Maybe slots used worth checking?

Posted
20 hours ago, awesomeSPAS said:

Don't worry, things will work even without this quest but its good point. Can you send me a link to example of mods you use with alternate starts?

Sounds good. 
Here are the two versions of Start Me Up.  The first is the latest and probably the most used one for now.
Start Me Up Redux


This next one is the original and quite old in internet years.
Start Me Up - Alternate Start and Dialogue Overhaul

 

On an alternate note, I noticed that after being collared, removing the collar and setting the MCM settings to turn off the collar, I still would get collared when arousal hit the setpoint.

 

Posted
12 hours ago, kurotatsu said:

I've noticed weird thing with the collar from this mod - it adds CBBE body to be visible, while DD framework collars do not have this behavior.

I'm using DD RC9, KFT and FG with DD FG bodyslides.

Maybe slots used worth checking?

Thank you for reporting, it does not come to my mind how it can be the problem of this mod. Did not touch anything like that. The only thing worth checking if you are experiencing this with default DD corset.

Posted
3 hours ago, tinkerbelle said:

Sounds good. 
Here are the two versions of Start Me Up.  The first is the latest and probably the most used one for now.
Start Me Up Redux


This next one is the original and quite old in internet years.
Start Me Up - Alternate Start and Dialogue Overhaul

 

On an alternate note, I noticed that after being collared, removing the collar and setting the MCM settings to turn off the collar, I still would get collared when arousal hit the setpoint.

 

 

Thank you for reporting. I checked the code and it should not be happening on arousal. HOWEVER it would be happening on violate and consensual sex! It will be also happening when use MCM functions. So yes you found the bug. Fixed, now equipFunction is always checking if curse is active so even MCM equip will not work if Curse if Off.

Posted
1 hour ago, awesomeSPAS said:

Thank you for reporting, it does not come to my mind how it can be the problem of this mod. Did not touch anything like that. The only thing worth checking if you are experiencing this with default DD corset.

 

It's not corset, it's collar. Collars from this mod add the body, collars from DD - not. Other than collars items from this mod seem to be fine.

Posted (edited)
5 hours ago, kurotatsu said:

 

It's not corset, it's collar. Collars from this mod add the body, collars from DD - not. Other than collars items from this mod seem to be fine.

Thank you, i'll keep an eye on this, right now I am pretty sure it can't be me. Latex Collar ARMOR was copied from DD with no changes and it is using same ARMA / same nif same everything as DD latex. Are you using RC9 Beta2?

Edited by awesomeSPAS
Posted (edited)

Folks, will let you play with this and ready for feedback and ideas. Also there are bugs likely, i did test as much as i can, but there are so many possibilities. As for roadmap easy features to add is additional skill: Anal Orgasm Chance, and also increase skills tree from max 5 starts to 6 stars, and add one more level to Sexy Killer, so maximum O-level could be 42 (right now its 30). I'm also thinking if i can add something like additional outfits. And few other ideas.

 

Also if someone is good at writing text quests I can try to add them where reward will be Arousal Removals, O-Injector, or legendary O-Inhaler even. I am not good at writing stories :)

Edited by awesomeSPAS
Posted (edited)
5 hours ago, awesomeSPAS said:

Thank you, i'll keep an eye on this, right now I am pretty sure it can't be me. Latex Collar ARMOR was copied from DD with no changes and it is using same ARMA / same nif same everything as DD latex. Are you using RC9 Beta2?

 

Yes, the latest one, RC9 Beta 2.

 

UPD: I've confirmed that indeed 2 collars from DD RC9 Beta 2 add body, and it's not your mod's fault. Affected collars are slave collar (which you used) and ordinary collar. Leather posture and various metal and shock ones are fine.

 

And here's something spotted in the v1.15:

image.png.65bf7c31b2792bdf83bef1ceaceb0f32.png

Edited by kurotatsu
Posted (edited)
13 hours ago, kurotatsu said:

 

Yes, the latest one, RC9 Beta 2.

 

UPD: I've confirmed that indeed 2 collars from DD RC9 Beta 2 add body, and it's not your mod's fault. Affected collars are slave collar (which you used) and ordinary collar. Leather posture and various metal and shock ones are fine.

 

And here's something spotted in the v1.15:

image.png.65bf7c31b2792bdf83bef1ceaceb0f32.png

Thank you for confirming on bodies issue! On this one this is interesting... I will add the recommendation to use this mod: https://www.nexusmods.com/fallout4/mods/48958 I wrongly assumed everyone uses this. This is Confirm Boxes, it's great mod, has no dependencies, no esp, no scripts, save to install any time

 

Edited by awesomeSPAS
Posted
5 hours ago, Rimworld Traveller said:

When you start up a new game does it says something about an injector.  I missed what it said.  Did it say that I could get an injector from some place?

 

Yes at some point you will get this message:

 

"Coming out of cryo chamber you found strange injector on the floor. It has a label on it: "Med-X Orgasm Control Injector.  For subjects that lost ability to orgasm. Limited Production. Experimental."

 

You will get your first injector at the same time. So if you saw this message you received injector. Also if you have unused injector you will be getting some notifications that you have unused one.

 

You will see this message only if you are not wearing the cursed collar. If you are wearing one when installed mod that's ok. You will get this next time once got rid of the collar

Posted
45 minutes ago, awesomeSPAS said:

 

Yes at some point you will get this message:

 

"Coming out of cryo chamber you found strange injector on the floor. It has a label on it: "Med-X Orgasm Control Injector.  For subjects that lost ability to orgasm. Limited Production. Experimental."

 

You will get your first injector at the same time. So if you saw this message you received injector. Also if you have unused injector you will be getting some notifications that you have unused one.

 

You will see this message only if you are not wearing the cursed collar. If you are wearing one when installed mod that's ok. You will get this next time once got rid of the collar

Yeah, that was the message.  But there's nothing in my inventory.  Would it show up in Aid?  Or misc?

Posted (edited)
9 minutes ago, Rimworld Traveller said:

Yeah, that was the message.  But there's nothing in my inventory.  Would it show up in Aid?  Or misc?

Should be in aid or wherever your Med-Xs are :) Name is "Orgasm Skill Injector". In what location did you get the message?

Edited by awesomeSPAS

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