TheComedian. Posted May 7, 2024 Posted May 7, 2024 you should create a mod that spawns super mutants with armor... that a girl chained to them and swollen with cum. I think I'll make a topic about it. 1
sinola Posted May 7, 2024 Posted May 7, 2024 19 hours ago, awesomeSPAS said: Β unfortunately this log does not help. but it is concerning that MO log is saying "Plugin not found: Latex Collar Curse.esp" This is more like indication of some Mo2 problem... as for logs: try to search for Papyrus.0.log may be it is stored somewhere else its probeably the best to make new fresh and clean installation of the game, There are so many things at the moment that "just works" but not right that this is the easiest way i guess Β 1
sinola Posted May 8, 2024 Posted May 8, 2024 Well sitll dont got running but atleast now i have the papyrus scripts and log folder. This lines are the one regarding LCC : [05/08/2024 - 04:36:18AM] error: Unable to bind script lcc:lcc_mcm to LCC_MCM (FE00F801) because their base types do not match [05/08/2024 - 04:36:18AM] error: Unable to bind script LCC:LCC_Main to LCC_Main (FE00F800) because their base types do not match Β [05/08/2024 - 04:24:43AM] Error: Unable to link type of variable "cmkz_script" on object "LCC:LCC_Main" [05/08/2024 - 04:24:43AM] Error: Unable to link type of variable "FPV_Script" on object "LCC:LCC_Main" [05/08/2024 - 04:24:43AM] Error: Unable to link types associated with function "applyFacialCum" in state "" on object "LCC:LCC_Main". [05/08/2024 - 04:24:43AM] Error: Unable to link types associated with function "Load_CMkz" in state "" on object "LCC:LCC_Main". [05/08/2024 - 04:24:43AM] Error: Unable to link types associated with function "::remote_FPV_MCM_Script_OnSurrender" in state "" on object "LCC:LCC_Main". [05/08/2024 - 04:24:43AM] Error: Unable to link types associated with function "Load_FPV" in state "" on object "LCC:LCC_Main". [05/08/2024 - 04:24:43AM] Error: Unable to link type of variable "::lcc_main_var" on object "lcc:lcc_mcm" [05/08/2024 - 04:24:43AM] Error: Unable to link type of property "LCC_Main" on object "lcc:lcc_mcm" [05/08/2024 - 04:24:43AM] Error: Unable to link types associated with function "Startup" in state "" on object "lcc:lcc_mcm". [05/08/2024 - 04:24:43AM] error: Unable to bind script LCC:LCC_Main to LCC_Main (FE00F800) because their base types do not match [05/08/2024 - 04:24:43AM] error: Unable to bind script lcc:lcc_mcm to LCC_MCM (FE00F801) because their base types do not match Β [05/08/2024 - 04:25:27AM] error: Unable to bind script lcc:lcc_mcm to LCC_MCM (FE00F801) because their base types do not match [05/08/2024 - 04:25:27AM] error: Unable to bind script LCC:LCC_Main to LCC_Main (FE00F800) because their base types do not matc [05/08/2024 - 04:25:48AM] warning: Variable sakr_script on script LCC:LCC_EventsDistributor has an invalid type SAKR:SAKR_Main loaded from save. This variable will be skipped [05/08/2024 - 04:25:49AM] error: Unable to bind script lcc:lcc_mcm to LCC_MCM (FE00F801) because their base types do not match Β [05/08/2024 - 04:27:14AM] error: Unable to bind script lcc:lcc_mcm to LCC_MCM (FE00F801) because their base types do not match [05/08/2024 - 04:27:14AM] error: Unable to bind script LCC:LCC_Main to LCC_Main (FE00F800) because their base types do not match Β
awesomeSPAS Posted May 8, 2024 Author Posted May 8, 2024 43 minutes ago, sinola said: Well sitll dont got running but atleast now i have the papyrus scripts and log folder. This lines are the one regarding LCC : [05/08/2024 - 04:36:18AM] error: Unable to bind script lcc:lcc_mcm to LCC_MCM (FE00F801) because their base types do not match [05/08/2024 - 04:36:18AM] error: Unable to bind script LCC:LCC_Main to LCC_Main (FE00F800) because their base types do not match Β [05/08/2024 - 04:24:43AM] Error: Unable to link type of variable "cmkz_script" on object "LCC:LCC_Main" [05/08/2024 - 04:24:43AM] Error: Unable to link type of variable "FPV_Script" on object "LCC:LCC_Main" [05/08/2024 - 04:24:43AM] Error: Unable to link types associated with function "applyFacialCum" in state "" on object "LCC:LCC_Main". [05/08/2024 - 04:24:43AM] Error: Unable to link types associated with function "Load_CMkz" in state "" on object "LCC:LCC_Main". [05/08/2024 - 04:24:43AM] Error: Unable to link types associated with function "::remote_FPV_MCM_Script_OnSurrender" in state "" on object "LCC:LCC_Main". [05/08/2024 - 04:24:43AM] Error: Unable to link types associated with function "Load_FPV" in state "" on object "LCC:LCC_Main". [05/08/2024 - 04:24:43AM] Error: Unable to link type of variable "::lcc_main_var" on object "lcc:lcc_mcm" [05/08/2024 - 04:24:43AM] Error: Unable to link type of property "LCC_Main" on object "lcc:lcc_mcm" [05/08/2024 - 04:24:43AM] Error: Unable to link types associated with function "Startup" in state "" on object "lcc:lcc_mcm". [05/08/2024 - 04:24:43AM] error: Unable to bind script LCC:LCC_Main to LCC_Main (FE00F800) because their base types do not match [05/08/2024 - 04:24:43AM] error: Unable to bind script lcc:lcc_mcm to LCC_MCM (FE00F801) because their base types do not match Β [05/08/2024 - 04:25:27AM] error: Unable to bind script lcc:lcc_mcm to LCC_MCM (FE00F801) because their base types do not match [05/08/2024 - 04:25:27AM] error: Unable to bind script LCC:LCC_Main to LCC_Main (FE00F800) because their base types do not matc [05/08/2024 - 04:25:48AM] warning: Variable sakr_script on script LCC:LCC_EventsDistributor has an invalid type SAKR:SAKR_Main loaded from save. This variable will be skipped [05/08/2024 - 04:25:49AM] error: Unable to bind script lcc:lcc_mcm to LCC_MCM (FE00F801) because their base types do not match Β [05/08/2024 - 04:27:14AM] error: Unable to bind script lcc:lcc_mcm to LCC_MCM (FE00F801) because their base types do not match [05/08/2024 - 04:27:14AM] error: Unable to bind script LCC:LCC_Main to LCC_Main (FE00F800) because their base types do not match Β Β Thanks, did you start new save? I don't have anything like this in my logs so i have to do little research 1
sinola Posted May 8, 2024 Posted May 8, 2024 (edited) 58 minutes ago, awesomeSPAS said: Β Thanks, did you start new save? I don't have anything like this in my logs so i have to do little research Yes I tryed it with an new savegame too, the same thing I also tryed the recommended steps from you but nothing. I thank you for your patience Β now bodyslide decided to sabotage my too π there is an problem need to fix too.Β Edited May 8, 2024 by sinola
awesomeSPAS Posted May 8, 2024 Author Posted May 8, 2024 1 hour ago, sinola said: Yes I tryed it with an new savegame too, the same thing I also tryed the recommended steps from you but nothing. I thank you for your patience Β now bodyslide decided to sabotage my too π there is an problem need to fix too.Β Β can you send me the entire papyrus log? e.g. need to see if you have other "error: Unable to bind script" errors
sinola Posted May 8, 2024 Posted May 8, 2024 12 hours ago, awesomeSPAS said: Β can you send me the entire papyrus log? e.g. need to see if you have other "error: Unable to bind script" errors I created a new instance in MO2 and installed only the the minimum ,still nothing here is the payprus log but atleast bodyslide works Β Β Β Papyrus.0.log
awesomeSPAS Posted May 8, 2024 Author Posted May 8, 2024 2 hours ago, sinola said: I created a new instance in MO2 and installed only the the minimum ,still nothing here is the payprus log but atleast bodyslide works Β Β Β Papyrus.0.log 29.09 MBΒ Β·Β 0 downloads Thank you, something wrong with your setup, see it says: Cannot open store for class "fpa:fpa_main", missing file? Β So it cannot find Sexual Attributes mod which is very important to have functional. Ill review the log further, but this one is obvious red flag
awesomeSPAS Posted May 8, 2024 Author Posted May 8, 2024 Also 29 Mb log of errors is really bad sign. My papyrus log is 700Kb e.g., you should try completely fresh save and we can check the log then. Also if you did not try Vortex i recommend it. I know its matter of preference but I feel Vortex is somewhat better to handle a lot of mods
Rimworld Traveller Posted May 8, 2024 Posted May 8, 2024 On 5/4/2024 at 5:34 PM, awesomeSPAS said: Β Glad you like it, hope new version I just released will be even more fun Woah sounds pretty awesome.Β Downloading... 1
sinola Posted May 9, 2024 Posted May 9, 2024 21 hours ago, awesomeSPAS said: Also 29 Mb log of errors is really bad sign. My papyrus log is 700Kb e.g., you should try completely fresh save and we can check the log then. Also if you did not try Vortex i recommend it. I know its matter of preference but I feel Vortex is somewhat better to handle a lot of mods I got it working, not sure what i did but now its works Β Thanks for your helpΒ 1
awesomeSPAS Posted May 9, 2024 Author Posted May 9, 2024 25 minutes ago, sinola said: I got it working, not sure what i did but now its works Β Thanks for your helpΒ excellent. hope you will like the mod 1
sinola Posted May 9, 2024 Posted May 9, 2024 (edited) 3 hours ago, awesomeSPAS said: excellent. hope you will like the mod yes i like it and iam happy to see where it will go in future Β maybe an integration with KFT Toys he have interessting petsuits. They could be equip when the PC is to often near super mutantsdogs andΒ canines while wearing the collar.Β Β Edited May 9, 2024 by sinola 1
valcon767 Posted May 10, 2024 Posted May 10, 2024 so far i am really liking the mod. Β first run with collar it wound up putting 2 additional items on me and everything came off as they were supposed to. Β second collar - collar max timer ran out (was originally 98 hours) but collar was not removable due to boots still on, by the time i got the boots off the collar timer had reset (now showing 268 hours) but was able to get a key by consuming enough cum and was able toΒ unlock collar. Β third collar got put on while doing a quest for another mod and tried to use the "cum consumption" to get a key to remove the collar. 10 cum = collar buzzing but no key, 10 more cum = collar buzzing but again no key, 30 cum same results.Β reload to just after collar equipped and did the 10 cum and then used MCM to remove collar.Β not sure if i hit a bug or if it was a glitch but having the MCM debug was really useful. Β really enjoying the mod overall, and it is fun (for me) to never be sure if it is about to add a cursed collar. Β thanks for the mod. Β 1
Krazyone Posted May 10, 2024 Posted May 10, 2024 Idea... Naked = Carry more Β When completely naked, you get 500 Carry added to your carry limit. Encouraging you to strip naked, when you get a lot of items that you want to get back to base. Leading to more chances of getting caught by the enemy, or people who get turned on by Nora's naked body. Β Your nakedness, can also attract wild animals, especially sleeping, as Nora's natural scent is distributed more readily through the Air.
valcon767 Posted May 10, 2024 Posted May 10, 2024 8 hours ago, Krazyone said: Idea... Naked = Carry more Β When completely naked, you get 500 Carry added to your carry limit. Encouraging you to strip naked, when you get a lot of items that you want to get back to base. Leading to more chances of getting caught by the enemy, or people who get turned on by Nora's naked body. Β Your nakedness, can also attract wild animals, especially sleeping, as Nora's natural scent is distributed more readily through the Air. Β ok the wild animal attraction i do not know if it has been done yet, but for carry limit have you seen https://www.loverslab.com/files/file/27687-naked-perks/ Β Β
Krazyone Posted May 10, 2024 Posted May 10, 2024 (edited) 1 hour ago, valcon767 said: Β ok the wild animal attraction i do not know if it has been done yet, but for carry limit have you seen https://www.loverslab.com/files/file/27687-naked-perks/ Β Β Β Wild animal attraction... only seen it on Skyrim, on the Sexlab Pheromones mod. A great mod, use it all the time in my modded Skryim play-throughs. Currently playing not so 100% Vanilla Skryim SE, for to get all the Achievements. Β Sex Harassment has Trauma, which is set off when having too many orgasms to Violate scenes. Β I've seen the Naked Perks mod, it does a lot of things when naked. Edited May 10, 2024 by Krazyone
awesomeSPAS Posted May 10, 2024 Author Posted May 10, 2024 12 hours ago, valcon767 said: so far i am really liking the mod. Β first run with collar it wound up putting 2 additional items on me and everything came off as they were supposed to. Β second collar - collar max timer ran out (was originally 98 hours) but collar was not removable due to boots still on, by the time i got the boots off the collar timer had reset (now showing 268 hours) but was able to get a key by consuming enough cum and was able toΒ unlock collar. Β third collar got put on while doing a quest for another mod and tried to use the "cum consumption" to get a key to remove the collar. 10 cum = collar buzzing but no key, 10 more cum = collar buzzing but again no key, 30 cum same results.Β reload to just after collar equipped and did the 10 cum and then used MCM to remove collar.Β not sure if i hit a bug or if it was a glitch but having the MCM debug was really useful. Β really enjoying the mod overall, and it is fun (for me) to never be sure if it is about to add a cursed collar. Β thanks for the mod. Β Β Thank you for feedback and glad you like it! Yes by design collar CANNOT be removed by consuming CUM, all other devices can. See, when collar equips it does not tell you that it can be unequipped with CUM, but all other devices do say so. Did this non-explicit by design, probably will add some warning somewhere. I need to check how you managed to unequip collar first time, thanks for reporting. Removing a collar is pretty tough by design. But it is possible, requires some planning! Β Yes the fact that you just don't know if and when exactly you will get the collar and devices equipped changes game dynamic
awesomeSPAS Posted May 10, 2024 Author Posted May 10, 2024 8 hours ago, Krazyone said: Idea... Naked = Carry more Β When completely naked, you get 500 Carry added to your carry limit. Encouraging you to strip naked, when you get a lot of items that you want to get back to base. Leading to more chances of getting caught by the enemy, or people who get turned on by Nora's naked body. Β Your nakedness, can also attract wild animals, especially sleeping, as Nora's natural scent is distributed more readily through the Air. Thank you for the idea. I'll think about this. So far philosophy I am using is to punish player for being naked, but force them to be naked somehow. Which is kind of realistic, unless the character is total slut Β I tried and for me extra carry weight was never enough incentive to undress the character. But if you forced to undress then having extra bonuses is great. Then when naked you already have little armor and FPSH approaches so need to balance and make it not super punishing. That's why all cursed devices have decent armor rating, and also +2 bonuses to stats. I have a proven way to force player to undress (on private branch), but it will take an effort to bring this to production. Β For sleeping - there is dangerous nights which is doing its job pretty well. Β Thanks again for all ideas!
awesomeSPAS Posted May 10, 2024 Author Posted May 10, 2024 (edited) 13 hours ago, valcon767 said: so far i am really liking the mod. Β first run with collar it wound up putting 2 additional items on me and everything came off as they were supposed to. Β second collar - collar max timer ran out (was originally 98 hours) but collar was not removable due to boots still on, by the time i got the boots off the collar timer had reset (now showing 268 hours) but was able to get a key by consuming enough cum and was able toΒ unlock collar. Β third collar got put on while doing a quest for another mod and tried to use the "cum consumption" to get a key to remove the collar. 10 cum = collar buzzing but no key, 10 more cum = collar buzzing but again no key, 30 cum same results.Β reload to just after collar equipped and did the 10 cum and then used MCM to remove collar.Β not sure if i hit a bug or if it was a glitch but having the MCM debug was really useful. Β really enjoying the mod overall, and it is fun (for me) to never be sure if it is about to add a cursed collar. Β thanks for the mod. Β Β Confirmed: there is a complexity bug. Once collar timer expires (but not unequipped cause other cursed items worn) its max duration will reset to 96 hours. Currently it is resetting to higher number. Already fixed, will be released in next version Β Edited May 10, 2024 by awesomeSPAS
valcon767 Posted May 11, 2024 Posted May 11, 2024 13 hours ago, awesomeSPAS said: Β Thank you for feedback and glad you like it! Yes by design collar CANNOT be removed by consuming CUM, all other devices can. See, when collar equips it does not tell you that it can be unequipped with CUM, but all other devices do say so. Did this non-explicit by design, probably will add some warning somewhere. I need to check how you managed to unequip collar first time, thanks for reporting. Removing a collar is pretty tough by design. But it is possible, requires some planning! Β Yes the fact that you just don't know if and when exactly you will get the collar and devices equipped changes game dynamic Β the very first time i had a collar equipped (and wound up with gloves/boots along the way) the boots and gloves came off when their requirements were met.Β when the collar timer ran out i had no other cursed items on and collar came off when its max timer ran out. Β ohh i helped find a bug, so at least my report was useful. Β still really liking the mod. Β 1
jesse folland Posted May 14, 2024 Posted May 14, 2024 Fantastic mod!! Have seen new version is out so need to install that tonight. Β one question I had (but think Iβve found an answer too) was how, when you have cursed restraints on, do you have sex? But the answer is for me I donβt have any (or very little) AAF related animations installed. Also, I had to disable Sexual Harassment for a similar reason, my character would just freeze after being approached and never mover into a sex scene. Β i plan to go through the entire AAF install guide tonight and update LCC and Iβll see how I go after that.. 1
kinkyChristine Posted May 17, 2024 Posted May 17, 2024 A very nice mod. Β I didn't get it to run with version 1.05, though. Items just don't equip (including using the menu). Interestingly, it does work with version 1.04. Β I'd also have a suggestion: Connect this mod more to other game mechanics. As of now, you can play the game in the usual way while wearing various devices. What if some devices required you to use some of the vanilla game mechanics? Β Examples: Require the player to have sex with some random specific NPCs (number and kind configurable). This would require some sort of prostitution mod for friendly NPCs and some kind of surrender mod for enemies. This would the player to travel around the Commonwealth to get to these NPCs. Require the player to collect some rare junk to produce shipments of restraints and drop them off in specific containers. The backstory could be that some kind of evil institute scientists teleports the restraints onto his victims and needs constant resupply of restraints. Require the player bring some women (might be captives from a mod, settlers, etc.) to some random cages and leave them there. For the moral complexity. Β 1
Nuka Cherry Posted May 18, 2024 Posted May 18, 2024 Is it possible to set the mod to just use KFT even with DD installed? Great work btw. 1
SlutForHugs Posted May 18, 2024 Posted May 18, 2024 Hey mods working great love that the communities still active with new Devious/Kft quests. just wondering what mod the "transparent cursed catsuit" is from i tried equipping it but its invisible and i dont know if ive built it for my fusion body 1
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