Jeerom Posted October 15, 2012 Posted October 15, 2012 Thank you for your answer. This info also help me to understand how topics of this forum works.
Ark of Truth Posted October 18, 2012 Posted October 18, 2012 Vegas Chokers by adriant1978 (Rename the BSA to SexoutCommonResources - VegasChokers.bsa then remove the esp file) http://newvegas.nexusmods.com/downloads/...p?id=36661 File is now hidden. Any one got a new link?
KainsChylde Posted October 18, 2012 Posted October 18, 2012 If anyone can verify the redistribution permissions I have an archived copy.
srayesmanll Posted October 18, 2012 Posted October 18, 2012 Vegas Chokers by adriant1978 (Rename the BSA to SexoutCommonResources - VegasChokers.bsa then remove the esp file) http://newvegas.nexusmods.com/downloads/...p?id=36661 File is now hidden. Any one got a new link? Strange' date=' I clicked the link in the OP and it came up fine. I clicked the link from your post and I get the "File Hidden" page. Maybe try again from the OP? [EDIT']the url on the link in your post is incorrect. It replaced the file.php with actual ellipsis (link looks like the displayed url rather the actual http://newvegas.nexusmods.com/downloads/file.php?id=36661 ). [/EDIT]
Lost Lab Assistant Posted October 20, 2012 Posted October 20, 2012 Would it be possible to post a zip file or several zip files with the required and extra files/mods to use with resources and Store mods already combined in one Data File. Everything was going fine till I got to the store and tried to throw all the mods it requires plus the resources together. Caused my games to get all f ed up.
Halstrom Posted October 20, 2012 Author Posted October 20, 2012 Nope, it's possible, but I don't have time and we don't have permissions for all the files.
zippy57 Posted October 20, 2012 Posted October 20, 2012 Store does not literally "require" all those resources. Just don't buy the item from the store if you don't have the data files for it.
Hedlum Posted October 22, 2012 Posted October 22, 2012 Hello. I'm having some trouble and was hoping you or someone here could help me out. I can launch the game, get to the main menu, and select a saved game to load. But after it goes through the load screen and right when it seems it's going to work, my game crashes. Here's my current load order. FalloutNV.esm 00 GunRunnersArsenal.esm 01 DeadMoney.esm 02 CaravanPack.esm 03 MercenaryPack.esm 04 TribalPack.esm 05 ClassicPack.esm 06 LonesomeRoad.esm 07 OldWorldBlues.esm 09 ELECTRO-CITY-CompletedWorkers.esm 0A ELECTRO-CITY-Highways and Brways.esm 0B AWorldOfPain(Preview).esm 0C (Wait, preview?) Project Nevade-Core.esm 0D Project Nevada-Cyberware.esp 0E Project Nevada-Equipment.esm 0F Project Nevada-Rebalance.esp 10 Sexout.esm 11 SexoutCommonResources.esm 12 SexoutPregnancyV3.esm 13 SexoutSlavery.esm 14 SexoutLegion.esm 15 SexoutStore.esm 16 SexoutZAZ.esp 17 SmallerTalk.esp 18 SexoutFiends.esp 19 SexoutKhans.esp 1A SexoutKings.esp 1B SexoutNCR.esp 1C SexoutPowderGangers.esp 1D SexoutWorkingGirl.esp 1E Bouncing Natural Breasts.esp 1F NovaMod.esp 20 101Billboards.esp 21 101Posters.esp 22 bzArmour.esp 23 Essentialplustweaks.esp 24 QS_Blackwolf_NV_Backpackmod.esp 25 UnlimitedCompanions.esp 26 OldWorldRadio.esp 27 housemod.esp 28 MaxFollowers12.esp 29 Project Nevada has been the biggest mod I've gotten to work to date but the sexout related ones seem to be beyond me. I know I'll probably get some "go read some FAQ's" or something along those lines, but I've been at this for about four hours without the slightest hint of success so those "guides" can pretty much go shove it. So like I said, any advice would be appreciated. Thank you kindly in advance.
zippy57 Posted October 22, 2012 Posted October 22, 2012 The most common cause of this error is failing to install the proper version of NVSE, 3beta2.
Dee383 Posted October 22, 2012 Posted October 22, 2012 Just A Quick Question . Do You Need To Use The st.Esp That Came With Spectrum Warriors Bondage Toys ? Or Can I Delete It ?
zippy57 Posted October 22, 2012 Posted October 22, 2012 If you're using SexoutStore you don't need it. All it does is add a box containing the items somewhere near the Goodsprings Gas Station.
Hedlum Posted October 22, 2012 Posted October 22, 2012 The most common cause of this error is failing to install the proper version of NVSE' date=' 3beta2. [/quote'] Thanks. That worked.
Halstrom Posted October 25, 2012 Author Posted October 25, 2012 New Update 20121026.1beta Deleted some redundant pregnancy related stuff Added timers to many scripts to reduce the frequency they run at to reduce lag. Fixes to babyitems & offspring packages Removed SCES (Sexout Clothing Evaluation System) quests & scripts, it's redundant and the MCM version is better.
yosecretsquirrel Posted October 26, 2012 Posted October 26, 2012 I have a question regarding installation of some of the required mods .bsa files. In the case of Dragongirldress by jonas, Jonas has a compilation called Kristinas Closet that includes the Dragongirl dress mod. That mod contains all the meshes and texures in 2 seperate .bsa files. I want to use a BnB patch for Kristinas as well, which has data and mesh folders to merge with the data folder. So to make them work together I was thinking I could either make copies of the original Kristina .bsa files and add the SCR prefix to the names, or do I even have to? I'm not going to use a pregnancy mod right now and was thinking of not installing sexoutstore.
KainsChylde Posted October 26, 2012 Posted October 26, 2012 First of all you don't just add SCR, you add the full SexoutCommonResources. Second, if you don't plan on using pregnancy or store don't worry about it.
Halstrom Posted October 26, 2012 Author Posted October 26, 2012 I have a question regarding installation of some of the required mods .bsa files.In the case of Dragongirldress by jonas' date=' Jonas has a compilation called Kristinas Closet that includes the Dragongirl dress mod. That mod contains all the meshes and texures in 2 seperate .bsa files. I want to use a BnB patch for Kristinas as well, which has data and mesh folders to merge with the data folder. So to make them work together I was thinking I could either make copies of the original Kristina .bsa files and add the SCR prefix to the names, or do I even have to? I'm not going to use a pregnancy mod right now and was thinking of not installing sexoutstore.[/quote'] Adding the SCR prefix won't do anything, you could add the outfits by script to the appropriate formlists if you wanted SCR to apply the minor effects of wearing them etc but iother than that what you proposre has nothing to do with SCR or Sexout.
yosecretsquirrel Posted October 27, 2012 Posted October 27, 2012 First of all you don't just add SCR' date=' you add the full SexoutCommonResources. Second, if you don't plan on using pregnancy or store don't worry about it. [/quote'] Yes, thank you, this much I understood. I was being brief.
Guest user29 Posted October 27, 2012 Posted October 27, 2012 I had a thought about turning in offspring however it would require you to set a flag and I think offspring are part of SCR so I'm posting this here. In dialogue result scripts you can use "getself" to get the reference of whoever you're talking to. If I were to add a dialogue topic to let's say bighorners offspring, I could set the reference to the bighorner using get self, then talk to the farmer and have the game remove the reference you set earlier. I think this might work. However I need the "allow pc dialogue" topic ticked in the offspring. Just do it for bighorners now and we'll see how it works out. edit: designating offspring this way actually works. I've been using smaller talk with creature talk enabled to test, but I still need you to enable it for bighorner offspring in scr. This means any adoption plugins can use the same method.
Halstrom Posted October 28, 2012 Author Posted October 28, 2012 I had a thought about turning in offspring however it would require you to set a flag and I think offspring are part of SCR so I'm posting this here. In dialogue result scripts you can use "getself" to get the reference of whoever you're talking to. If I were to add a dialogue topic to let's say bighorners offspring' date=' I could set the reference to the bighorner using get self, then talk to the farmer and have the game remove the reference you set earlier. I think this might work. However I need the "allow pc dialogue" topic ticked in the offspring. Just do it for bighorners now and we'll see how it works out. edit: designating offspring this way actually works. I've been using smaller talk with creature talk enabled to test, but I still need you to enable it for bighorner offspring in scr. This means any adoption plugins can use the same method.[/quote'] Cool have set the flag for bighorners for todays release of SCR, have you tried the technique on humans at all, they don't have a PC dialogue flag but I addume that's automatic on for them.
Halstrom Posted October 28, 2012 Author Posted October 28, 2012 New Update 20121028.1: Set Bighorners to allow PC dialogue and a couple of minor fixes to Offspring races.
Halstrom Posted November 1, 2012 Author Posted November 1, 2012 New Update 20121101.1: Added Formlist for Sterile Males (They will not give semen at end of sex) SexoutSLActorDataIsSterile Some other minor typo fixes.
DoctaSax Posted November 1, 2012 Posted November 1, 2012 Hey Hal. Just to clarify: SexoutSLActorDataIsSterile replaces SexoutSLActorDataIsImpotent as the list for old men whose wrigglers don't wriggle much anymore? Good call. Don't you mean 'no sperm' instead of 'no semen'? Or do I have it all mixed up again? --- BTW, is the number 20 taken for debugprint? If not, I'd like to grab it for Sexout FleshedOut, aka SOFO (wip).
Halstrom Posted November 1, 2012 Author Posted November 1, 2012 Hey Hal. Just to clarify: SexoutSLActorDataIsSterile replaces SexoutSLActorDataIsImpotent as the list for old men whose wrigglers don't wriggle much anymore? Good call.Don't you mean 'no sperm' instead of 'no semen'? Or do I have it all mixed up again? --- BTW' date=' is the number 20 taken for debugprint? If not, I'd like to grab it for Sexout FleshedOut, aka SOFO (wip).[/quote'] Yeah it replaces Impotent, Impontent of course meaning they can't do sex at all, Sterile just means no wrigglers are given, which means no semen for my mod. I should probably have left semen & sperm sperate, but there's not enough script space to do that, I'm bouncing off the script limits with what I have now in Pregnancy.
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