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I'm not sure if this is the right thread for this' date=' but it symbiote stuff supposed to do something? i found a crate of sex toys? by the goodsprings gas station and there were some symbiote things in there, if i knew how to take pictures i would show you what im talking about, i know theres the alien symbiote plugin but i dont think its the same thing, these look completly different from what the pictures show[/quote']

Yeah there's 2 different types of Symbiote, the ones not used in ASB are a Pregnancy Girl Gives To Girl thing I haven't finished coding fully yet.

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I don't know if it's been mentioned before and I know that it says WIP in the MCM, but the sex messages activated through the MCM options for SCR ALWAYS mix the anal and oral acts (i.e. while there is oral happening, the message that appears is about anal sex and vice versa). Also, the messages have often been about how "Sunny thrusts her huge cock down the characters throat or something", that is, it also confuses males with females. Just thought I'd mention.

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Are there any STDs other than AIDS?

.pretty tired of getting that one.

There are around 5 diseases inclusing crabs' date=' I'll have a look, perhaps the randomisers not working.

I don't know if it's been mentioned before and I know that it says WIP in the MCM, but the sex messages activated through the MCM options for SCR ALWAYS mix the anal and oral acts (i.e. while there is oral happening, the message that appears is about anal sex and vice versa). Also, the messages have often been about how "Sunny thrusts her huge cock down the characters throat or something", that is, it also confuses males with females. Just thought I'd mention.

I'll check that out and get it fixed for the next release

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New Update 20121008.1:

 

Fixed Anal & Oral messages stuff up (still got to sort the Male Female issue, it's a bit more complicated)

 

Added Formlist script to add Bondage items like Collars, Blindfolds, Cuffs & Strapons to the do not remove lists for sex. Did not add Chastity Belts & Gags.

 

Altered Randomiser for diseases o hopefuly make other diseases occur due to reports of only Aids working.

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Ive followed all instructions to the word and even tried putting sexout mods in every logical load order possible but i just cant get it to work. My other mods work fine. Only when i activave Sexout mods, the game will CTD.

 

EDIT: The game will start and i can see the main menu. When i click continue or load a save, the game will load for a moment then CTD.

 

Heres my current Load Order:

 

 

FalloutNV.esm

All DLC.esm

 

rePopulated Wasteland.esm

WARZONES - Misanthropy Pure.esm

ELECTRO-CITY - CompletedWorkorders.esm

Weapon Mod Expansion.esm

WME - Dead Money.esm

WME - Honest Hearts.esm

WME - Lonesome Road.esm

WME - GRA.esm

MikotoBeauty.esm

Project Nevada - Core.esm

Project Nevada - Rebalance.esm

 

Sexout.esm

SexoutCommonResources.esm

SexoutSlavery.esm

SexoutLegion.esm

 

SmallerTalk.esp

DarNifiedUINV.esp

The Mod Configuration Menu.esp

Centered 3rd Person Camera.esp

populatedcasino.esp

Readius_NV.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

Weapon Mod Expansion.esp

WME - Dead Money.esp

WME - Honest Hearts.esp

WME - Lonesome Road.esp

WME - GRA - Complete.esp

EVE FNV.esp

dD - Enhanced Blood Main NV.esp

MikotoBeauty.esp

MojaveDelight.esp

Nevada Skies.esp

SexoutWorkingGirl.esp

SexoutFiends.esp

SexoutNCR.esp

SexoutKhans.esp

SexoutKings.esp

SexoutPowgerGangers.esp

SexoutZAZ.esp

Imp's More Complex Needs.esp

IMCNNV - Sorted.esp

IMCNNV - HUD and Hotkeys.esp

 

 

 

What files I have used:

 

 

BnB BodyExtender Compatability Skeleton 1_2-45229-1-20.7z

NVSE Extender v11.zip

SexoutCommonResources20120929.1.zip

SexoutCommonResourcesData20120721.1.zip

SexoutNG - Core.fomod

SexoutNG - Data.fomod

Tryout Datapack 05282012.7z

Tryout plugin pack 10042012.zip

ZAZ-DataPack_20120806.7z

 

**SexoutNG fomods installed with Nexus Mod Manager

**.zip and .7z files extracted and placed into correct directory paths

 

 

 

What ive done so far to try and fix the problem:

Changed position of Sexout.esm block.

Changed position of SexoutZAZ relative to Tryout plugins.

Changed position of Sexout.esp block with other mods.

 

Ive given as much info as i can. Could someone please tell me whats wrong with my load order or installation?

 

EDIT: Yep i can comfirm is something with Sexout. I have turned off all sexout plugins and the game will run fine so its not the other mods. Maybe its my load order or i downloaded the wrong files?

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Good idea to use something like BOSS to help with load order. It will handle most mods, including the main sexout ESMs. The regular sexout mods (ESPs) do not need to be in specific load order (normally). You may still have to rearrange some mods, but that will help with the majority.

 

Your issue sounds like you are missing either NVSE or the NVSE extender. Make sure you have the current NVSE ( nvse.silverlock.org ) version 3beta2 or greater. Then make sure you have the NVSE extender from here ( http://www.loverslab.com/showthread.php?tid=5965 ). Do NOT use a mod manager to install this. You need to download, unzip it, then copy the files to the ../fallout new vegas/data/nvse/plugins/ folder. If the folder path does not exist, add it (it should be there since you have MCM installed). And of course make sure you launch with NVSE.

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Thanks for the reply srayesmanll.

 

I think i know what my problem is.

 

Im currently using latest stable version, NVSE 2 beta 12.

 

Now i just want to clarify. Is it absolutely essential that i need NVSE 3 beta 2?

 

Im just used to using the latest stable releases rather than beta versions. Has 3beta2 been known to cause instability in other mods?

 

 

Thanks

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Thanks for the reply srayesmanll.

 

I think i know what my problem is.

 

Im currently using latest stable version' date=' NVSE 2 beta 12.

 

Now i just want to clarify. Is it absolutely essential that i need NVSE 3 beta 2?

 

Im just used to using the latest stable releases rather than beta versions. Has 3beta2 been known to cause instability in other mods?

 

Thanks[/quote']

NVSE beta are pretty stable, calling them beta is a bit misleading AFAIK there's never been an actual release version of NVSE :)

And yeah you do need the latest version otherwise it lacks Prideslayers extra features that are used by Sexout.

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Sorry for pestering you with this, but after changing my messages to "DebugPrint" and turning on SCR's debug option via MCM or "setdebugmode 1" in the console, I don't get any of my output at all.

 

I have SCR as a master and was hoping to tag along. Most likely I'm missing something..

 

Do I have to implement a toggle in my plugin for this to work as well?

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Sorry for pestering you with this' date=' but after changing my messages to "DebugPrint" and turning on SCR's debug option via MCM or "setdebugmode 1" in the console, I don't get any of my output at all.

 

I have SCR as a master and was hoping to tag along. Most likely I'm missing something..

 

Do I have to implement a toggle in my plugin for this to work as well?

[/quote']

Yes I was just giving you an example on how to set up your debug, because piggybacking off that would mean a lot of spammage from having both SCR & your debugs on at once, it would work but you would need to still have the SetDebugMode toggle set in your mods main script according to the SCR vcariable.

I was just thinking opf this the other day, I could change the SCR toggle to a number from one to 10 then let other mods use a number each to save mods not needing MCM from adding MCM just for the sake of debugging. The other option is you add a debug token that the Player equips, then your scripts check if it's equipped for debug messages to be on.

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Ahh, okay thanks. I was hoping there was an easier way to do this.

 

I'll do the item then. An option to tag along would be awesome, as I don't have had any contact with MCM, yet.

Doing MCM-Support just for the sake of debug messages seems indeed a little extreme, in my case.

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You can turn them off and on from the console as well. No need for a UI/MCM.

 

That didn't work for me. I tried "setdebugmode 1".

 

There weren't any error messages neither. So it seems to "compile". But my debugprint wouldn't show (or any other debug, for that matter)

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New Update 20121010.1:

 

Added Belts, Strapons and Chastity Belts to SexoutNG's "OkToWearDuringSex" lists

 

Increased Baby Weights & Values

 

Altered SCR MCM Debug Slider so it goes from 0-99, 1 is SCR Debug Mode, 2-9 reserved for my Mods to use, but anyone else using SCR as a Master for their plugin can pick a number from 10 to 99 and use that number to enable their debuging by setting the SCR MCM slider to that number, it saves mods having to install MCM just to turn on Debugging and makes it simpler for players to activate. Just put the following in your mods main script then it should turn on and off all your debug messages.

 

	if SexoutSQVAR.iDebug == 1 (Replace the "1" with your chosen number)
	SetDebugMode 1
else
	SetDebugMode 0
endif

Be careful not to choose the same number as another mod or it's debug messages will also show. I'm not going to track who is using what number just leave numbers 0-9 alone, they're mine, (0 being all debugging off) :)

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