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Posted
On 10/17/2025 at 7:27 AM, JimothySmithy said:

Same boat as you my friend... literally everything made for female player characters it seems

 

On 7/10/2025 at 1:04 AM, Ralin Drakus said:

Feels like I'm the only person who plays a male character who occasionally wants to be the aggressor in these situations. Are there ANY mods besides the classic Defeat that allows the player to be the aggressor? 

 

This mod's author made one to allow player-on-NPC assaults here: 

 

  • 3 weeks later...
Posted

Hi
Every time I get defeated, I just get the message: 'Looks like they are leaving me alone. Better run for it'. No scene starts, and the enemies just walk away. I have all requirements and my MCM is configured correctly. Have bakafactory and funnybiz animations. Game version 1.6.1170 Any ideas what's blocking the scenes? 

Posted

I'm having the same issues as others where the characters just stand there and I get a notification that says Ostim scene failed to start before the mod kicks in and send me to the robbed outcome. Ostim SA works perfectly fine and I have the animations installed. Is there a way to set it so that it just starts an ostim scene and not worry about tags? 

  • 2 weeks later...
Posted

Hope the thread isn't dead. I have the same issue as the two above me. I'm wondering if the current version of OSimpleDefeat doesn't work with the current version of OStim Standalone and Acheron.

Posted

Same thing happens to me,

Some people say it's linked to lacking of "tagged" animations, but in my case that shouldn't be an issue.

IA said it was linked to OSimpleDefeat trying to connect to OStim SA by referring to a "Quest" name that should be running on the background; the script in OSD might be trying to hook to some parameter/variable whose name has changed from OStim side.

 

I am afraid we are not getting any answers unless original creator @FxD2 has some time to support us noobies here.

  • 2 weeks later...
Posted

Update as of 03-05-2026 | OSimple Defeat and ODefeat STILL does not work with Ostim Standalone. I still get the message 'no animations found,' even though I installed Funnybizness Animation Pack and Bakafactory for Ostim SA. Sigh. 

Posted

My best guess is that animations don't start if the animation the mod chooses doesn't match the number of participants. I tried setting the available aggressors to 1 at 100%, and 0% for 2,3 and 4, and it now plays animations more than it fails, since most of the animations are meant for one male and one female. I still get the occasional failures, but I'm pretty sure it's because it's trying to select an animation that calls for more participants. In other words, I believe this mod just needs an animation filtering system that checks the number of participants before selecting an animation.

  • 2 weeks later...
Posted

I'm using a mod collection that uses Shadow of Skyrim as its alternative death thing. Would it be possible for me to change settings of shadow of skyrim in order for it to not conflict with Acheron so that I can use this mod?

Posted
11 hours ago, DaBorglarsDreeb said:

I'm using a mod collection that uses Shadow of Skyrim as its alternative death thing. Would it be possible for me to change settings of shadow of skyrim in order for it to not conflict with Acheron so that I can use this mod?

No clue.
I just made my character "essential", using "xEdit". Works fine, although I occasionally have to use the "resethealth" console command, whenever this mod or "Acheron" doesn't stop my HP from dropping to zero.

  • 1 month later...
  • 1 month later...
Posted

This mod author has been gone forever and I really wanted to try defeat with OStim and I have ridiculous agentic coding thanks to work so I basically just browbeat caco-bot into fixing this.

But I had to make several big changes to really get it anywhere reliable. The mod now checks ONLY for "aggressive" tags in the OStim animation JSONs -- so any animations you get, make certain they're properly tagged.

Remember a lot of those SL animation conversions don't have reliable menu navigation, sometimes you have to tab in and out of the Tween menu to get the menu back up. I DO NOT recommend disabling player control, I have barely tested that at all because I enjoy picking each animation set for variety.

Finally I removed all the support for more than 2P animations because OStim isn't well suited for those and the vast majority of OStim animations are 2P anyway.

Other changes I can't remember right now but you can ask me for all documentation of my agentic tool runs and I'll happily provide it. Source is also included so feel free to look at the code and ridicule it or make it better, happy to share credit if anyone wants me to make this a new upload.

This mod was made with the assistance of artificial intelligence so if the author or anyone else has a legitimate objection I'll remove it from this thread. Unlike most AI mods though I have tested it extensively -- the only bug I can find is that sometimes the scene fails to start if you are getting attacked by a MASSIVE number of enemies because it cycles through all of them and stops all combat. But if so you'll just get up and everyone will attack you again (eventually)

Enjoy and good luck.

OSimpleFix3.7z

Posted
7 hours ago, John Calumnus said:

This mod author has been gone forever and I really wanted to try defeat with OStim and I have ridiculous agentic coding thanks to work so I basically just browbeat caco-bot into fixing this.

But I had to make several big changes to really get it anywhere reliable. The mod now checks ONLY for "aggressive" tags in the OStim animation JSONs -- so any animations you get, make certain they're properly tagged.

Remember a lot of those SL animation conversions don't have reliable menu navigation, sometimes you have to tab in and out of the Tween menu to get the menu back up. I DO NOT recommend disabling player control, I have barely tested that at all because I enjoy picking each animation set for variety.

Finally I removed all the support for more than 2P animations because OStim isn't well suited for those and the vast majority of OStim animations are 2P anyway.

Other changes I can't remember right now but you can ask me for all documentation of my agentic tool runs and I'll happily provide it. Source is also included so feel free to look at the code and ridicule it or make it better, happy to share credit if anyone wants me to make this a new upload.

This mod was made with the assistance of artificial intelligence so if the author or anyone else has a legitimate objection I'll remove it from this thread. Unlike most AI mods though I have tested it extensively -- the only bug I can find is that sometimes the scene fails to start if you are getting attacked by a MASSIVE number of enemies because it cycles through all of them and stops all combat. But if so you'll just get up and everyone will attack you again (eventually)

Enjoy and good luck.

OSimpleFix3.7z 18.39 kB · 1 download

It's good to see someone has at least attempted to pick up the torch, as it's (as far as I know) the only "non-con" "Sexlab: Defeat"-esque mod we've got for OStim. 👍
The main issue I've been having with the original mod was a CTD about 1/5 times a scene would start, as well as the minor bug of the occasional "failed to start" errors. Here's hoping you're able to iron those out as well. 😸

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