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  • 1 month later...
Posted

Hi. Glad to see this was updated recently, just one thing I'd thought to mention and ask. The latest download does not have a .mod file, Can I use the .mod file from the 1.4 download to run the mod, or is that going to cause problems?

Posted

I found an issue if you go for the sexual democracy government type then the sexologist researcher council slot will not work with the head of research for the tech research. Also because it replaces the head of research position you can't even select that position so, there is just no head of research for your empire. 

Posted
On 2/15/2025 at 11:52 PM, Dragonlord1028 said:

I found an issue if you go for the sexual democracy government type then the sexologist researcher council slot will not work with the head of research for the tech research. Also because it replaces the head of research position you can't even select that position so, there is just no head of research for your empire. 

 

Read the eroticratic tooltip. You're not supposed to have a head of research.

 

Vanilla Stellaris gives huge penalties for not having the three default council positions. Eroticrats won't stand for this, so they are replaced with new council positions that counters the penalties for each of the missing default council positions.

 

Also, try this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2819720352

j/k

Posted (edited)

Im curious when I tried to run this (including LVTT MC Patch) with the mod Planetary Diversity there is some sort of conflict that cause Energy, Mining, and Agriculture districts from what I can tell either be limited to zero of those districts or just straight up disappear.

Screenshot 2025-02-22 022205.png

Edited by Zileana
Posted
5 hours ago, Zileana said:

Im curious when I tried to run this (including LVTT MC Patch) with the mod Planetary Diversity there is some sort of conflict that cause Energy, Mining, and Agriculture districts from what I can tell either be limited to zero of those districts or just straight up disappear.

Screenshot 2025-02-22 022205.png

I don't think that's this mod. Some of the mods on LL here for sure but not this one i think. This only affects your capital though, and only if you chose a non-standard Planetary Diversity Class.

Posted (edited)

Reporting an extremely minor bug in v1.5a - all 3 vanilla leader types have duplicate traits available for selection on-start. Specifically, the following:

For Officials - Principled, Spycraft, Charisma, Eye for Talent, Feedback Loop (only available if Gestalt)

For Scientists - Charisma, Eye for Talent, Feedback Loop (only available if Gestalt)

For Commanders - Charisma, Eye for Talent, Feedback Loop (only available if Gestalt)

 

The actual bonuses from the duplicate traits are identical and seem to apply regardless of whether you pick the duplicate or original trait, so it's just an extra few entries in the "leader traits" panel when you create/edit . So, as I said at the start, extremely minor issue. But still, more than likely not intended.

 

Current load order that results in this "issue" (if we can call it that) - issue exists only once LV-TT is loaded into the mix.

**stuff**

LV

LV Base Game Overwrites

LV Balance

LV Advisor

LV Rooms

LV Gender

MLD

MLD - LV Patch

LV-TT (your file)

*other stuff*

Edited by Toastedsnow
Posted

I'm not sure I understand the Tantric path.  So something horrible adds Blue Balls.  Something Nice removes it and gives mindful.  The third in that chain notes 'something great' but nothing happens?

Posted
On 3/6/2025 at 10:37 PM, Bloodly said:

I'm not sure I understand the Tantric path.  So something horrible adds Blue Balls.  Something Nice removes it and gives mindful.  The third in that chain notes 'something great' but nothing happens?

it applies a species mod, check the species tab.

  • 2 weeks later...
Posted

Just another heads-up about the mod causing a crash. Thankfully the crash wasn't because of the mod but rather because of the compression – or so I'd assume. I'm running Linux and after downloading and unzipping it and doing the whole installation shenanigans, it immediately began causing crashes as soon as it was enabled. When I looked at the crash log I realized it couldn't read any values from disk.

Weirdly enough, it turned out to be a permission problem; specifically in the main mod – LV Tempting Tides. It seems like my system didn't have permission to read anything for some reason? I fixed it by running:

chmod -R 755 "LV Tempting Tides"


It's important to note that this is not the case with the MC patch or the UI Overhaul Dynamic patch. They're both 777 permission (for everything) which I expected from Windows compressed files, and won't cause problems; but the main mod has a few messed up permissions for certain files.

Posted

Whenever I install this mod, Robots only able to work "sex" jobs from LV und TT, but no regular worker jobs like miner.

I tried changing living standards, starting a new game und disabling all mods besides LL und TT.

Is this some kind of bug in the mod? I am using the most up to date steallaris version (NOT beta) and vresion 1.5a of this mod.

Posted

Hi, I have a problem. I can't builld lust gardens in any way (no option in build menu), and when i start game with concubine foundation civic, building appears, just to disappear next month (2 month of the game). If i research required tech, the option to build gardens does not appear. I tried with different combinations of perks, ethics and civics, nothing works.

  • 2 weeks later...
Posted

When I try to launch tempting tides with lustful void it doesn't load the menu, none of the suggested mods will load either. I tried lustful void with each of the suggested mods one at a time and it won't load the main menu with any of them. Does anyone know what might be causing this? I'm on linux if that matters.

Posted
On 4/15/2025 at 7:38 PM, CoffeeGirl7 said:

When I try to launch tempting tides with lustful void it doesn't load the menu, none of the suggested mods will load either. I tried lustful void with each of the suggested mods one at a time and it won't load the main menu with any of them. Does anyone know what might be causing this? I'm on linux if that matters.

 

I'm having the same issue, with either LVTT or  MLD in a otherwise minimal modlist (LV + patches)

Posted (edited)

Hey people, I need help. The tantric jobs do not fetch pops to work on it.image.png.b6c24a415a8c0beba37f1e9fdd10cb55.png

 

 

Edited by DNL
Duplicated Image
Posted
On 4/15/2025 at 10:38 PM, CoffeeGirl7 said:

When I try to launch tempting tides with lustful void it doesn't load the menu, none of the suggested mods will load either. I tried lustful void with each of the suggested mods one at a time and it won't load the main menu with any of them. Does anyone know what might be causing this? I'm on linux if that matters.

 

On 4/17/2025 at 3:27 AM, Mitt0 said:

 

I'm having the same issue, with either LVTT or  MLD in a otherwise minimal modlist (LV + patches)

Replace buildings/lvtt_capital_buildings.txt with 00_capital_buildings.txt I've attached. In MLD folder replace buildings/~overwrite_buildings.txt with both files I've attached and also delete pop_categories/~social_class_overwritten.txt (no idea how to fix that one)

 

00_capital_buildings.txt ~overwrite_buildings.txt

Posted
22 hours ago, Hammyak said:

 

Replace buildings/lvtt_capital_buildings.txt with 00_capital_buildings.txt I've attached. In MLD folder replace buildings/~overwrite_buildings.txt with both files I've attached and also delete pop_categories/~social_class_overwritten.txt (no idea how to fix that one)
 

 

Thank you, this fixed it for me, somehow I can now play with LV+TT+MLD+FO4b, and even Vassals Expanded! Not sure what I'll be missing out on without those social classes, but I'm looking forward to exploring all the new content.

Any idea as to why these building overwrites and social class overwrites are not causing problems for everyone? Is this a linux-specific bug in the game engine?

Posted
13 hours ago, Mitt0 said:

 

Thank you, this fixed it for me, somehow I can now play with LV+TT+MLD+FO4b, and even Vassals Expanded! Not sure what I'll be missing out on without those social classes, but I'm looking forward to exploring all the new content.

Any idea as to why these building overwrites and social class overwrites are not causing problems for everyone? Is this a linux-specific bug in the game engine?

Yes, there seems to be a known bug where editing capital buildings breaks linux version of Stellaris unless the mod has 00_capital_buildings.txt file present (Now that I think about it, it's possible it could have been fixed by just adding empty file with that name, but I can't be bothered to test it now). Social classes I found out just by deleting things until mod started working so I don't know anything about it

  • 2 weeks later...
Posted
3 hours ago, ShadeFyre said:

Completely broken as of 1 May 2025. doesnt work in any capacity even with only LV

working fine here (pre stelaris 4.0 patch) with some known issues.

 

given the 4.0 patch is changing pops and planets... again... everything and it's significant otherbeing is going to break, so I'd expect patches to be on hold until that drops and the needed updates have been made.

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