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[mod] Interracial Takeover - 2nd Edition


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Posted
45 minutes ago, palyer1 said:

How to 

  • 'Sneak' BBCs to foreign court and incite chaos!

?

its a character interaction. you need to have a bbc in your own court to 'ferry over' to another ruler's court

Posted

Just a question on this.  Has this mod figured out the BBC stamps and is it compatible with simple slits and more.  I see it under the portrait items but I don't notice any changes in barbershop.

Posted
On 10/6/2024 at 9:39 PM, CobraPL said:

I think this mod does not work for landless adventures. The women have random CURIOUS trait added and that's it.

Yes, it could really use an update for 1.13.

Posted
4 hours ago, CobraPL said:

image.png.2b4304b054d6f07ac56b67d8c9110b23.png

Maybe the scratches were b4 she died, but perhaps not. Anyway, concubinage handling could remove them when they are dead or old.

Wrong game me thinks. This is CK3 not Bannerlord

Posted
On 10/12/2024 at 1:35 PM, cniht said:

Just a question on this.  Has this mod figured out the BBC stamps and is it compatible with simple slits and more.  I see it under the portrait items but I don't notice any changes in barbershop.

the branding? i have no clue where to begin on integrating that. apparently they work, but im not really certain. in my personal experience with the barbershop I’ve never seen them trigger 

Posted
14 hours ago, Dragul17 said:

Wrong game me thinks. This is CK3 not Bannerlord

Yup. I pasted into wrong thread. Fixed, thanks.
About this mod - can't wait for landless-compatible version and for more AI activity.

Posted

我很高兴有人能够接手Interracial Takeover的中文本地化,于是我将最初一代版本的个人翻译分享到评论区给翻译者参考

 

I was so happy that someone was able to take over the Chinese localization of Interracial Takeover that I shared my personal translation of the initial generation version in the comments section for the translator's reference

localization.rar

Posted

what does sneak a BBC into a foreign court does  except giving a new courtier to that court and can i take all refugees comes from decision, is there  a thing i can do for it ?

Posted (edited)

I would love if the 'sneak a bbc into a foreign court' was expanded upon. Targeting specific women to get blacked, or just any woman in general in your own court or in others through intrigue with a focus on gangbangs would be awesome...

 Another thing, you really should be able to reform the religion in this mod and have that be the only one that women get converted into when totally blacked. Its really frustrating to see them never go over to the one I created thats I felt was better.

 

Edited by juggernaunt47
Posted

Would it be possible to implement the addition of QOS tattoos on characters as the ♠ level increases? Perhaps some sort of event could be added to enable this?

Posted
On 10/18/2024 at 3:37 AM, warlord364 said:

what does sneak a BBC into a foreign court does  except giving a new courtier to that court and can i take all refugees comes from decision, is there  a thing i can do for it ?

no, you can’t take all refugees. if you wanted you could just add a fourth option to the event that just adds all of them instead of kills the unselected ones.
 

On 10/18/2024 at 8:26 PM, juggernaunt47 said:

I would love if the 'sneak a bbc into a foreign court' was expanded upon. Targeting specific women to get blacked, or just any woman in general in your own court or in others through intrigue with a focus on gangbangs would be awesome...

 Another thing, you really should be able to reform the religion in this mod and have that be the only one that women get converted into when totally blacked. Its really frustrating to see them never go over to the one I created thats I felt was better.

 

I think the seduce/romance schemes in the game already cover this. but I’ll still be adding some events and popups for playable bbc characters. I do probably need to tweak the random event chance for ai, however, since atm they’re astronomically low. 
 

On 10/19/2024 at 5:57 AM, BigBigerr said:

Would it be possible to implement the addition of QOS tattoos on characters as the ♠ level increases? Perhaps some sort of event could be added to enable this?

I can try, but it’s low priority atm. The original author had them working but I can’t for the life of me figure it out

Posted
On 10/12/2024 at 1:35 PM, cniht said:

Just a question on this.  Has this mod figured out the BBC stamps and is it compatible with simple slits and more.  I see it under the portrait items but I don't notice any changes in barbershop.

 

On 10/14/2024 at 4:06 PM, soothingchell said:

the branding? i have no clue where to begin on integrating that. apparently they work, but im not really certain. in my personal experience with the barbershop I’ve never seen them trigger 

For everyone asking, the tattoos DO exist and technically work...but they are all found on the backside of the character. Go to barbershop (I have the better barbershop mod on, idk if that matters), undress, and turn the character around 180 degrees with the on screen buttons or with the C or V keys and select one of the tattoo options, you should see a few pop up on the character's back. As to why it's like that, I assume the original creator was just doing proof of concept or testing work because obviously tattoos along the back are pretty useless. Or maybe they didn't fully understand placement on the body yet because you can see a few tattoos seem to be upside down and some clip in the lines where the upper back and lower neck meet (the game uses different skin textures for the head and body).image.png.7414fd679117c2afef9cc89a99ba8d23.pngimage.png.4ac9c1ee06335b7b333b0b863e52b722.pngimage.png.0666ba77de241bc16749312a02d53e08.png

 

That being said, I've searched around the files and found where you can change the tats to go from the body skin mapping to the face skin mapping. This will make them visible up front, most look a little weird. Two of them are probably meant to be something like a womb tattoo/tramp stamp, so being on the face is strange. The only one that looks like it makes sense is the last, 6th tattoo which is the QoS tat on the cheek.image.png.5fb284d732f976bba72c517e555bb051.png

 

For those who want to change them to the face, go to modfolder\common\genes\09_bno_tattoo.txt. For all six of the available tattoos, you can see a line that says body_part = torso. If you change "torso" to "head", it'll switch to facial mapping. From there you can decide for yourself what tattoo you like on the face and which are just better left hidden for now.

 

As for adding more tats or even correctly positioning the existing ones...I just can't figure it out. I understand the basic file structures for all the relevant folders but anytime I actually try to edit and save the .dds files with GIMP or paint.net, it fails. Like my game just closes on the loading screen without a crash report so I always have to revert back to what was originally there. There's some step I'm missing when editing and saving the file but I just know what it is. 

 

So for now best I can give you is how to get a QoS face tat. For my own personal curiosity, if anyone knows what step I'm missing or can help explain what the heck is the difference between the "diffuse", "normal" and "properties" .dds files, that'd be cool

 

Posted

Is there any way to make the final bbc trait the same as the first edition?  I want to try this, but the first edition seems to be unable to do so.

Posted

I haven't been able to get the BNO skirmisher MAA, is it bugged? Looking at the 00_bno_maa_types file, it has the lines:

 

can_recruit = {
        has_trait = bno_bbc
        has_trait_xp = {
                trait = bno_lifestyle_whitegirl
                value >= 100

 

It looks like it requires both the male and female trait, should there be a variable to make it either or?

Posted
8 hours ago, myname789 said:

I haven't been able to get the BNO skirmisher MAA, is it bugged? Looking at the 00_bno_maa_types file, it has the lines:

 

can_recruit = {
        has_trait = bno_bbc
        has_trait_xp = {
                trait = bno_lifestyle_whitegirl
                value >= 100

 

It looks like it requires both the male and female trait, should there be a variable to make it either or?

It means you have to either be:

A. BBC

or

B. A female with 100 experience in Black Addiction

 

If you have neither then you can't unlock the Men At Arms

Posted
8 hours ago, myname789 said:

I haven't been able to get the BNO skirmisher MAA, is it bugged? Looking at the 00_bno_maa_types file, it has the lines:

 

can_recruit = {
        has_trait = bno_bbc
        has_trait_xp = {
                trait = bno_lifestyle_whitegirl
                value >= 100

 

It looks like it requires both the male and female trait, should there be a variable to make it either or?

Never dabbled in the code, but yeah, looks like it needs a
OR = {
}

around the two potentials.

Posted
9 hours ago, myname789 said:

I haven't been able to get the BNO skirmisher MAA, is it bugged? Looking at the 00_bno_maa_types file, it has the lines:

 

can_recruit = {
        has_trait = bno_bbc
        has_trait_xp = {
                trait = bno_lifestyle_whitegirl
                value >= 100

 

It looks like it requires both the male and female trait, should there be a variable to make it either or?

 

18 minutes ago, Dragul17 said:

It means you have to either be:

A. BBC

or

B. A female with 100 experience in Black Addiction

 

If you have neither then you can't unlock the Men At Arms

 

14 minutes ago, manmademonster said:

Never dabbled in the code, but yeah, looks like it needs a
OR = {
}

around the two potentials.

It's for sure missing OR = {}. As it's written now, it requires to be both BBC and 100xp Black addicted, which is impossible because the traits are gender locked.

 

@myname789For now you can easily fix it yourself by making it look like :

 

can_recruit = {
    OR = {
        has_trait = bno_bbc
        has_trait_xp = {
                trait = bno_lifestyle_whitegirl
                value >= 100
        }
    }
}

 

 

 

Posted (edited)
5 minutes ago, Alberax said:

 

 

It's for sure missing OR = {}. As it's written now, it requires to be both BBC and 100xp Black addicted, which is impossible because the traits are gender locked.

 

@myname789For now you can easily fix it yourself by making it look like :

 

can_recruit = {
    OR = {
        has_trait = bno_bbc
        has_trait_xp = {
                trait = bno_lifestyle_whitegirl
                value >= 100
        }
    }
}

 

 

Yep, added that bracket and tested it. Working as intended with the OR{}. Though the name/flavortext/portrait is all broken.

Edited by manmademonster

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