ztaku1816 Posted April 7, 2025 Posted April 7, 2025 (edited) 7 minutes ago, csirke128 said: I think 32 is doable, just need to make sure, you dont have other things eating the ram while you are playing CK3. Or you can go without CBO Mesh and AGOT Mesh, those together are like 5GB. Or dont play with LOV Would a combination of virtual memory working in tandem with a 32 would help avoid issues? What do you think. does applying a paging file would hurt performance? Edited April 7, 2025 by ztaku1816
csirke128 Posted April 7, 2025 Author Posted April 7, 2025 (edited) 3 minutes ago, ztaku1816 said: Would a combination of virtual memory working in tandem with a 32 would help avoid issues? What do you think. does applying a paging file would hurt performance? I have 20GB paging applied on a NVMe SSD, and dont think it helped at all. not sure why, Like if it was working, i would have expected LOV + CBO to work well with 32GB RAM. So I think CK3 is just not optimized for too many assets, maybe it tries to load in too many things at once, and thats too fast for paging to cover Also when using LOV, I dont think I reached 100% memory usage, maybe around 90%, so like something is rather weird with it. But adding more physical memory worked.. so idk. Edited April 7, 2025 by csirke128 1
coughcough12 Posted April 7, 2025 Posted April 7, 2025 Is AGOT Vanilla keeps crashing on me when I try to run it and I'm not exactly sure why. error.log
csirke128 Posted April 7, 2025 Author Posted April 7, 2025 5 minutes ago, coughcough12 said: Is AGOT Vanilla keeps crashing on me when I try to run it and I'm not exactly sure why. error.log 28.59 MB · 0 downloads Hi, can you share a load order? AGOT Vanilla is meant to be used without AGOT (I can see some dragon dna stuff in your log, maybe you still have AGOT enabled?) It also might be outdated, havent checked in a while (and probably missing some of the newer clothing) 1
coughcough12 Posted April 7, 2025 Posted April 7, 2025 I know that it's just the AGOT hair and dresses and stuff without the other stuff. Might have installed it wrong or have used an out of date mesh? Or maybe not, cause when I just run it with AGOT Vanilla, CBO, and Better Barbershop it works just fine.
csirke128 Posted April 7, 2025 Author Posted April 7, 2025 35 minutes ago, coughcough12 said: I know that it's just the AGOT hair and dresses and stuff without the other stuff. Might have installed it wrong or have used an out of date mesh? Or maybe not, cause when I just run it with AGOT Vanilla, CBO, and Better Barbershop it works just fine. Hi, this is the weird part: [22:29:02][E][jomini_script_system.cpp:284]: Script system error! Error: Failed to fetch variable for 'gene_dragon_wings_shading_template' due to not being set Script location: file: common/script_values/00_agot_dragon_gene_values.txt line: 854 (gene_dragon_wings_shading_template_svalue:value) file: gfx/portraits/portrait_modifiers/00_agot_dragon_genes.txt line: 1337 (gene_dragon_wings_shading:weight) Maybe you copied the portrait modifiers folder as well? You should only need to copy the accessory and accessory variation folder from AGOT [22:26:28][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/models/portraits/m_clothes/agot/reach/honeywiner/honeywiner_war_01_masks.dds not found' [22:26:28][E][portrait_entity_data.cpp:149]: Could not find texture [gfx/models/portraits/m_clothes/agot/reach/honeywiner/honeywiner_war_01_masks.dds]. file: gfx/models/portraits/m_clothes/agot/reach/honeywiner/male_clothes_secular_honeywiner_war_01.asset line: 53 [22:26:28][E][pdx_entity.cpp:586]: Could not find blend shape "male_clothes_secular_honeywiner_war_01_bs_butt_max" for attribute "bs_body_butt_size_max" in entity "male_clothes_secular_honeywiner_war_01_entity" [22:26:28][E][pdx_entity.cpp:586]: Could not find blend shape "male_clothes_secular_honeywiner_war_01_bs_butt_min" for attribute "bs_body_butt_size_min" in entity "male_clothes_secular_honeywiner_war_01_entity" [22:26:28][E][pdx_entity.cpp:586]: Could not find blend shape "male_clothes_secular_honeywiner_war_01_bs_hips_max" for attribute "bs_body_hips_max" in entity "male_clothes_secular_honeywiner_war_01_entity" [22:26:28][E][pdx_entity.cpp:586]: Could not find blend shape "male_clothes_secular_honeywiner_war_01_bs_hips_min" for attribute "bs_body_hips_min" in entity "male_clothes_secular_honeywiner_war_01_entity" This indicates that you have the original and the CBO meshes at the same time, the idea would be that you copy the AGOT meshes, and the CBO ones should overwrite it. Maybe you extracted them out to different levels in folders, so they didnt overwrite eachother? [22:26:35][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_dragon_secondary_hue! at 'file: common/dna_data/test_dna_crownlands.txt line: 2 (Slynt_asoiaf_1)' [22:26:35][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_dragon_secondary_value! at 'file: common/dna_data/test_dna_crownlands.txt line: 2 (Slynt_asoiaf_1)' [22:26:35][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_dragon_tertiary_hue! at 'file: common/dna_data/test_dna_crownlands.txt line: 2 (Slynt_asoiaf_1)' [22:26:35][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_dragon_tertiary_value! at 'file: common/dna_data/test_dna_crownlands.txt line: 2 (Slynt_asoiaf_1)' And you should not have DNA either Not sure if maybe you copied the gene files also, or maybe you have some AGOT+ sneaking in your load order somewhere
coughcough12 Posted April 7, 2025 Posted April 7, 2025 46 minutes ago, csirke128 said: Hi, can you share a load order? AGOT Vanilla is meant to be used without AGOT (I can see some dragon dna stuff in your log, maybe you still have AGOT enabled?) It also might be outdated, havent checked in a while (and probably missing some of the newer clothing) I'm not 100 percent sure what's causing it, but I think that it's incompatible mods. Maybe?
coughcough12 Posted April 7, 2025 Posted April 7, 2025 Ok, so I'm just going to go for a complete reinstall of the files then, you said that AGOT Vanilla doesn't have all the clothes in it right? Like not the new stuff added into it?
csirke128 Posted April 7, 2025 Author Posted April 7, 2025 10 minutes ago, coughcough12 said: Ok, so I'm just going to go for a complete reinstall of the files then, you said that AGOT Vanilla doesn't have all the clothes in it right? Like not the new stuff added into it? Yea, I'll need to update the gene files, will try do it in the next few days. Also the bodice clothing wont work well, but I put the blendshapes for that into CBO, so I will try make those work as well.
coughcough12 Posted April 7, 2025 Posted April 7, 2025 So I reinstalled the mod and update, it now loads, but it also crashes when I tried to load my save. I'm gonna check if I need to run a new save or not. I also realized that I am a idiot and I did just send you the wrong error.log, I should have sent you something different, so sorry for wasting your time 15 minutes ago, csirke128 said: Hi, this is the weird part: [22:29:02][E][jomini_script_system.cpp:284]: Script system error! Error: Failed to fetch variable for 'gene_dragon_wings_shading_template' due to not being set Script location: file: common/script_values/00_agot_dragon_gene_values.txt line: 854 (gene_dragon_wings_shading_template_svalue:value) file: gfx/portraits/portrait_modifiers/00_agot_dragon_genes.txt line: 1337 (gene_dragon_wings_shading:weight) Maybe you copied the portrait modifiers folder as well? You should only need to copy the accessory and accessory variation folder from AGOT [22:26:28][E][virtualfilesystem.cpp:449]: Could not find texture due to 'VFSOpen Error: gfx/models/portraits/m_clothes/agot/reach/honeywiner/honeywiner_war_01_masks.dds not found' [22:26:28][E][portrait_entity_data.cpp:149]: Could not find texture [gfx/models/portraits/m_clothes/agot/reach/honeywiner/honeywiner_war_01_masks.dds]. file: gfx/models/portraits/m_clothes/agot/reach/honeywiner/male_clothes_secular_honeywiner_war_01.asset line: 53 [22:26:28][E][pdx_entity.cpp:586]: Could not find blend shape "male_clothes_secular_honeywiner_war_01_bs_butt_max" for attribute "bs_body_butt_size_max" in entity "male_clothes_secular_honeywiner_war_01_entity" [22:26:28][E][pdx_entity.cpp:586]: Could not find blend shape "male_clothes_secular_honeywiner_war_01_bs_butt_min" for attribute "bs_body_butt_size_min" in entity "male_clothes_secular_honeywiner_war_01_entity" [22:26:28][E][pdx_entity.cpp:586]: Could not find blend shape "male_clothes_secular_honeywiner_war_01_bs_hips_max" for attribute "bs_body_hips_max" in entity "male_clothes_secular_honeywiner_war_01_entity" [22:26:28][E][pdx_entity.cpp:586]: Could not find blend shape "male_clothes_secular_honeywiner_war_01_bs_hips_min" for attribute "bs_body_hips_min" in entity "male_clothes_secular_honeywiner_war_01_entity" This indicates that you have the original and the CBO meshes at the same time, the idea would be that you copy the AGOT meshes, and the CBO ones should overwrite it. Maybe you extracted them out to different levels in folders, so they didnt overwrite eachother? [22:26:35][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_dragon_secondary_hue! at 'file: common/dna_data/test_dna_crownlands.txt line: 2 (Slynt_asoiaf_1)' [22:26:35][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_dragon_secondary_value! at 'file: common/dna_data/test_dna_crownlands.txt line: 2 (Slynt_asoiaf_1)' [22:26:35][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_dragon_tertiary_hue! at 'file: common/dna_data/test_dna_crownlands.txt line: 2 (Slynt_asoiaf_1)' [22:26:35][E][portraitcontext.cpp:326]: Persistent portrait info missing gene gene_dragon_tertiary_value! at 'file: common/dna_data/test_dna_crownlands.txt line: 2 (Slynt_asoiaf_1)' And you should not have DNA either Not sure if maybe you copied the gene files also, or maybe you have some AGOT+ sneaking in your load order somewhere error.log
coughcough12 Posted April 7, 2025 Posted April 7, 2025 Never mind, I'm still getting crashes on loading, and errors abound.
csirke128 Posted April 8, 2025 Author Posted April 8, 2025 8 hours ago, coughcough12 said: Never mind, I'm still getting crashes on loading, and errors abound. Hi, I think that crash is due to another mod [00:00:42][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: domiciles, near line: 1" in file: "" near line: 1 [00:00:42][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: task_contracts, near line: 1" in file: "" near line: 1 [00:00:42][E][pdx_assert.cpp:619]: Assertion failed: Calling global random function without having called ALLOW_RANDOM_IN_SCOPE in this thread CBO doesnt do much scripting [00:00:12][E][dnamodifier.cpp:324]: could not find template [penis_size_ruler_designer]. file: gfx/portraits/trait_portrait_modifiers/99_penis.txt line: 46 (penis_size_ruler) [00:00:12][E][dnamodifier.cpp:324]: could not find template [penis_thickness_ruler_designer]. file: gfx/portraits/trait_portrait_modifiers/99_penis.txt line: 52 (penis_size_ruler) [00:00:12][E][dnamodifier.cpp:324]: could not find template [penis_size_ruler_designer]. file: gfx/portraits/trait_portrait_modifiers/99_penis.txt line: 91 (penis_size_ruler) Also i think you might have some old files in CBO from previous install, so you probably need to do a clean install of CBO (remove previous install, and then extract out the new one, so no old files remain)
coughcough12 Posted April 8, 2025 Posted April 8, 2025 So would that mean that AGOT Vanilla is incompatible with some mod? Or something else? Cause when I add it into my mod order it crashes, but without it, it runs just fine. I'll try and reinstall CBO and do some fiddling around and testing to see what works and what doesn't.
coughcough12 Posted April 8, 2025 Posted April 8, 2025 I figured it out, or atleast found out the problem somewhat. trying to run AGOT Vanilla and EPE together causes it to crash on startup. I tried new mods, tried running it together, but I don't know what else to do. Is there some way to make AGOT Vanilla compatible with EPE? Or is there something else I'm missing? 10 hours ago, csirke128 said: Hi, I think that crash is due to another mod [00:00:42][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: domiciles, near line: 1" in file: "" near line: 1 [00:00:42][E][pdx_persistent_reader.cpp:216]: Error: "Unexpected token: task_contracts, near line: 1" in file: "" near line: 1 [00:00:42][E][pdx_assert.cpp:619]: Assertion failed: Calling global random function without having called ALLOW_RANDOM_IN_SCOPE in this thread CBO doesnt do much scripting [00:00:12][E][dnamodifier.cpp:324]: could not find template [penis_size_ruler_designer]. file: gfx/portraits/trait_portrait_modifiers/99_penis.txt line: 46 (penis_size_ruler) [00:00:12][E][dnamodifier.cpp:324]: could not find template [penis_thickness_ruler_designer]. file: gfx/portraits/trait_portrait_modifiers/99_penis.txt line: 52 (penis_size_ruler) [00:00:12][E][dnamodifier.cpp:324]: could not find template [penis_size_ruler_designer]. file: gfx/portraits/trait_portrait_modifiers/99_penis.txt line: 91 (penis_size_ruler) Also i think you might have some old files in CBO from previous install, so you probably need to do a clean install of CBO (remove previous install, and then extract out the new one, so no old files remain)
csirke128 Posted April 8, 2025 Author Posted April 8, 2025 48 minutes ago, coughcough12 said: I figured it out, or atleast found out the problem somewhat. trying to run AGOT Vanilla and EPE together causes it to crash on startup. I tried new mods, tried running it together, but I don't know what else to do. Is there some way to make AGOT Vanilla compatible with EPE? Or is there something else I'm missing? I think maybe its the hair meshes, both EPE and AGOT modify hair meshes. Can you go into "AGOT Vanilla CBO\gfx\models\portraits\f_hair" "AGOT Vanilla CBO\gfx\models\portraits\m_hair" And remove all folders except the agot one
csirke128 Posted April 8, 2025 Author Posted April 8, 2025 2 hours ago, coughcough12 said: I figured it out, or atleast found out the problem somewhat. trying to run AGOT Vanilla and EPE together causes it to crash on startup. I tried new mods, tried running it together, but I don't know what else to do. Is there some way to make AGOT Vanilla compatible with EPE? Or is there something else I'm missing? Hi, updated the patch with the new clothing genes, and clarified in the description, that some of the folders need to be removed after the files are copied together.
coughcough12 Posted April 9, 2025 Posted April 9, 2025 14 hours ago, csirke128 said: I think maybe its the hair meshes, both EPE and AGOT modify hair meshes. Can you go into "AGOT Vanilla CBO\gfx\models\portraits\f_hair" "AGOT Vanilla CBO\gfx\models\portraits\m_hair" And remove all folders except the agot one Yup, I removed all the other files except for the AGOT ones, and it loaded. Thanks so much for your help.
tr8965 Posted April 10, 2025 Posted April 10, 2025 HI, when I use the AGOT mesh seems something wrong with the hands when the character is holding weapon. there is no such problem when i don't using AGOT mesh. Of course this is just a minor issue, Thank you so much for your excellent work.
csirke128 Posted April 11, 2025 Author Posted April 11, 2025 17 hours ago, tr8965 said: HI, when I use the AGOT mesh seems something wrong with the hands when the character is holding weapon. there is no such problem when i don't using AGOT mesh. Of course this is just a minor issue, Thank you so much for your excellent work. Hi, I probably need to add shrink_hands to a few of the armor, maybe AGOT adds those but then in AGOT CBO Mesh i removed them accidentally. I'll try fix it and update the mod.
tr8965 Posted April 11, 2025 Posted April 11, 2025 7 hours ago, csirke128 said: 你好,我可能需要在一些盔甲上添加 shrink_hands,也许 AGOT 添加了这些,但在 AGOT CBO Mesh 中我不小心将它们删除了。 我会尝试修复它并更新模型。 Thanks a lot!
madrox69 Posted April 18, 2025 Posted April 18, 2025 Hi everyone. I don’t know if this has been asked or mentioned before —if it has, i apologize— but when I’m a landless adventurer and own the royal court, the court scenes work without any issues. However, when im a count or a duke, a problem like the one in the image appears.
csirke128 Posted April 19, 2025 Author Posted April 19, 2025 On 4/18/2025 at 4:23 AM, madrox69 said: Hi everyone. I don’t know if this has been asked or mentioned before —if it has, i apologize— but when I’m a landless adventurer and own the royal court, the court scenes work without any issues. However, when im a count or a duke, a problem like the one in the image appears. Hi, can you try share a save game? Also an error.log Issues like this would usually happen, when the game fails to find the correct culture for the character, there should be a log message about it in the error.log Kinda weird, none of those mods looks like something that should conflict. Maybe your character has some weird culture that is not handled by the game. The other one would be if a mod adds a court room, but none of those mods seem to do it, and you would have issues with non adventurers as well.
madrox69 Posted April 20, 2025 Posted April 20, 2025 On 4/19/2025 at 1:46 PM, csirke128 said: Hi, can you try share a save game? Also an error.log Issues like this would usually happen, when the game fails to find the correct culture for the character, there should be a log message about it in the error.log Kinda weird, none of those mods looks like something that should conflict. Maybe your character has some weird culture that is not handled by the game. The other one would be if a mod adds a court room, but none of those mods seem to do it, and you would have issues with non adventurers as well. hi, my culture stormborn. i'm not using a mod that affects the royal court. when i was playing as Stannis and was king, the scenes were working fine, but after the Aegon's rebellion, i became a duke and it broke again. so are you saying the issue stems from the stormborn culture?
hamletsdead Posted April 21, 2025 Posted April 21, 2025 (edited) On 4/7/2025 at 3:15 PM, coughcough12 said: Never mind, I'm still getting crashes on loading, and errors abound. Pretty sure you need to load AGOT Vanilla CBO after Carnalitas and just above CBO Unofficial. That hopefully will stop the CTDs. Edited April 23, 2025 by hamletsdead Misunderstood issue
hamletsdead Posted April 21, 2025 Posted April 21, 2025 @csirke128, thanks mucho for The Golden Company patch, much appreciated!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now